Time Nick Message 00:58 nobodywasishere_ hello 00:58 nobodywasishere_ The minetest-dev IRC wasn't working so I decided to come here 00:58 nobodywasishere_ I was just wondering if it was possible to make a world of a specific size, but make the rest air? 00:59 rubenwardy Map generation limit 00:59 rubenwardy A setting in Minetest.conf 00:59 nobodywasishere_ That's not what I'm looking for. 00:59 rubenwardy This is the right channel for questions and bug reports 00:59 nobodywasishere_ mapgen_limit doesnt make the rest air, it ignores those blocks 00:59 nobodywasishere_ okay 00:59 rubenwardy Ah right, true 00:59 nobodywasishere_ Sorry 01:00 rubenwardy I guess you'll need to use a Lua mapgen to set everything outside that range to air 01:00 nobodywasishere_ Do you have a place where I could learn how to do that? 01:00 nobodywasishere_ or where in the code to do that 01:12 nobodywasishere_ hello 01:42 nobodywasishere_ ey 02:14 User_4574 Hi, I seem to be having a problem with fences. I'm using the default textures, but they're appearing as full blocks rather than transparent. Has anyone seen anything like this before? Screenshot: https://drive.google.com/file/d/14wC317WgJhAvADqzi3Y1iKI_J8WGs0Cc/view?usp=sharing 04:24 rdococ Cornelia: If you still want to do something with the circuit board mod, I just gave up on it so feel free to do it. 04:24 rdococ I need some rest. 04:26 Cornelia Aww 04:32 rud0lf have a rest on my lap o//o 04:32 * rdococ transforms into a small kitten and curls up to sleep on rud0lf's lap 04:33 * rud0lf rubs rdococ behind ears 04:33 rud0lf i think i translated it directly from polish into rubbish sentence 04:33 Cornelia It's not that bad. 04:34 rud0lf thanks 04:35 rud0lf how do i generate ascii art containing "▄▄▄▄▄▄" etc? 04:35 rdococ Concerning User_4574's problem, I noticed he's using 0.4.13... maybe he was using incompatible versions of minetest and minetest_game 04:35 rud0lf so it has "higher resolution" 04:36 rud0lf there's figlet but it doesn't support utf glyphs i think 05:44 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix last performance-type-promotion-in-math-fn problems 138e0b80a https://git.io/vx1E9 (152018-04-04T05:42:40Z) 06:41 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix 5 issues reported by PVS studio 135070ca2 https://git.io/vx1gd (152018-04-04T06:40:31Z) 08:41 cimbakahn Hello! 08:41 cimbakahn How far do I have to go down to find the cyan illumishroom? 08:43 Krock hello cimbakahn 08:43 Krock In which modification can these mushrooms be found? 08:43 Krock hello est31 :) 08:43 est31 hi Krock 08:44 cimbakahn Krock, Hello! 08:44 cimbakahn I believe their in ethereal. 08:45 Krock cimbakahn, press F5 in-game so the text on top appears. then point at the mushroom and the name will appear 08:46 Krock nevermind. found it in ethereal 08:46 cimbakahn I found this page, but there is no information on the depth ----> https://github.com/tenplus1/ethereal/blob/master/plantlife.lua 08:47 Krock https://github.com/tenplus1/ethereal/blob/master/mapgen.lua#L678 08:47 cimbakahn Problem is, i can't even find one. 08:47 Krock they generate on top of coal ores, from -2000 to -3000m 08:48 Krock the red mushrooms will be placed from -30 to -1000m, so I think you already found some of those 08:49 Krock however, they will only spawn in caves - the wider the cave, the better 08:49 cimbakahn Ok. I found a bunch of the red ones, and then when i got to 998 i started finding an insane amount of green, but so far no cyan. 08:50 Krock get down to -2000m and that will suddenly switch 08:51 cimbakahn Krock, Ok. I'll try it. Thanks for your help! 08:51 Krock !next 08:51 MinetestBot Another satisfied customer. Next! 08:51 cimbakahn HA! HA! HA! HA! 08:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Huge LBM lookup performance improvement on mapblock loading (#7195) 13392e80e https://git.io/vx1PU (152018-04-04T08:56:46Z) 09:01 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Add food_* groups to default edibles (#2089) 1311b3407 https://git.io/vx1PZ (152018-04-04T08:59:15Z) 10:24 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-04-13:23:20.png spoiler alert, wink wink 10:34 Krock IcyDiamond, is that [colorize or were all of them edited manually? 10:35 IcyDiamond Krock: It's actually multiply 10:35 IcyDiamond I find it looks much better 10:35 IcyDiamond Base textures are white 10:35 IcyDiamond With shading 10:36 Krock nice 11:06 Zeth_ I Kinda wish there was a way for skins being stored locally and then uploaded to the server... 11:07 Zeth_ Then again, that system could be abused... 11:32 IcyDiamond can i not use [combine together with [multiply ? 11:35 Krock no, but you can overlay them (test.png^[multiply:blah)^(other.png^[colorize:what) 11:36 IcyDiamond dammit 11:36 Krock moment wait 11:36 IcyDiamond https://rubenwardy.com/minetest_modding_book/lua_api.html#escaping uhh 11:36 Krock I also used combine but it's tricky to do it right 11:36 IcyDiamond that throws a invalid escape sequence near '"' 11:37 Krock https://github.com/SmallJoker/simple_protection/blob/master/radar.lua#L29 11:37 IcyDiamond oh i got it 11:37 IcyDiamond it needs \\ 11:37 User_4574 Hi, I seem to be having a problem with fences. I'm using the default textures, but they're appearing as full blocks rather than transparent. Has anyone seen anything like this before? Screenshot: https://drive.google.com/file/d/14wC317WgJhAvADqzi3Y1iKI_J8WGs0Cc/view?usp=sharing 11:38 User_4574 I asked this last night but there was noone around at 3am Europe/London time :p 11:38 rubenwardy Updare 11:38 rubenwardy *update 11:38 rubenwardy 0.4.13 is ancient 11:38 Krock are you using clean MTG version or any additional mod? 11:38 Krock oh yes, that too 11:39 Krock heh, even our latest 0.4.16 is quite andient 11:39 Krock *ancient 11:39 User_4574 server 0.4.15 client 0.4.13, server has lrfurn, mesecons, unified_inventory, and walking light installed 11:40 User_4574 thing is, they used to work 11:40 User_4574 then i updated the server at some point and it stopped 11:40 Krock this means you forgot to update minetest_game too 11:41 rubenwardy Just update both 11:41 User_4574 well, when i say update, i mean `apt-get upgrade` 11:41 Krock get the PPA 11:42 User_4574 debian doesnt do ppas, is there just a source i can point it at? 11:42 IcyDiamond i love the texture system in this game btw 11:42 IcyDiamond those combinations and filters are so cool 11:43 Krock well, the source is here https://github.com/minetest/minetest/ (Minetest) and here https://github.com/minetest/minetest_game/ (Minetest Game) 11:44 Krock but that requires building it on your own computer if PPAs are not possible to use 11:44 User_4574 sorry, i mean source line for "/etc/apt/sources.list" 11:44 User_4574 ah, 0.4.16 is in backports 11:50 IcyDiamond yay now i can create combinations 11:51 IcyDiamond if only i could do that without registering every component 11:51 IcyDiamond XD 11:51 IcyDiamond every combination* 12:22 IcyDiamond https://i.lunasqu.ee/41883f39 i found a papyrus pond :D 12:23 IcyDiamond and check out my mithril+copper axe 12:23 IcyDiamond XD 12:51 IcyDiamond is there a function like minetest.get_server_uptime() that returns milliseconds instead? 12:51 IcyDiamond i wanna time my mod's registration 12:56 Krock IcyDiamond, we have a profiler for that 13:16 IcyDiamond os.clock() 13:21 est31 seen this? 13:21 est31 https://blogs.msdn.microsoft.com/vsappcenter/guest-blog-playing-in-the-sandbox-how-we-created-minecrafts-multi-platform-design/ 13:21 est31 microsoft removes support from minecraft for GNU/Linux and older windows 13:22 rubenwardy oh hi est31! 13:22 est31 and then they write a big blog post about how microsoft created multi platform design 13:22 rubenwardy that's good for us, right? 13:22 est31 yes :p 13:22 est31 hi rubenwardy 13:22 rubenwardy is that only bedrock? 13:22 rubenwardy or Java too 13:22 est31 It is about Bedrock 13:22 rubenwardy also, est31, we're down to < 80 open PRs 13:23 IcyDiamond welp 13:23 est31 wow amazing 13:23 IcyDiamond let the golden age of minetest begin 13:23 IcyDiamond :P 13:23 rubenwardy we're also trying to simplify code 13:23 rubenwardy well, mainly nerzhul 13:23 rubenwardy and there's more unit tests 13:23 IcyDiamond and adding image_string meta? *puppy eyes* 13:23 rubenwardy slow progress ofc 13:23 IcyDiamond XD 13:23 est31 rubenwardy: nrz simplifying/refactoring code isn't new 13:24 est31 unit tests sound good ^.^ 13:24 rubenwardy for the future it makes sense to do these things to make PRs easier to review and reduce code rot 13:24 rubenwardy how's things been? 13:25 est31 have been doing Rust stuff 13:25 est31 made some projects of my own 13:25 est31 contributed to the compiler 13:25 rubenwardy oh nice. What's your verdict on Rust? 13:25 est31 I'm a really great fan :) 13:26 est31 The language fixes many issues I have with C++ 13:26 rubenwardy cool, good to hear 13:26 rubenwardy my alt-lang of choice is Kotlin 13:26 rubenwardy although the native version is still in alpha 13:26 est31 it is an improvement over Java, so I like it 13:27 est31 especially that it has non-erasure generics 13:27 est31 When I came from Java with its erasure generics to C++ I was like "wow, actual generics I like" 13:27 Krock "nd collecting player crash telemetry for mobile platforms. " yes sure, crash only. Like they can do it whenever they want 13:28 rubenwardy it being Kotlin? 13:28 est31 yes :) 13:28 rubenwardy :) 13:28 est31 rubenwardy: how has it been for you? 13:29 rubenwardy pretty good, lots of coursework 13:29 rubenwardy made a Posix-ish kernel 13:29 rubenwardy made a 3D renderer 13:29 rubenwardy 3d renderer: https://i.rubenwardy.com/DCzk9.png 13:29 est31 cool... raytracing? 13:29 rubenwardy yeah 13:30 Fixer est31: what do you mean removes support? in win10 edition? java version still supported 13:30 est31 neat :) 13:30 rubenwardy also made a rasteriser too 13:30 rubenwardy but less pretyy 13:31 est31 Fixer: The C++ version is not cross platform though 13:31 Fixer est31: iirc it is, bedrock engine is pretty much that MCPE thing, should be compatible with crap devices like consoles and shit 13:31 Fixer but #pcmasterrace people are worried 13:32 Fixer while java version is supported, it does feel like gun to a head with moronic microsoft pushing its POS10 in every mouth 13:32 est31 rubenwardy: also I got my undergrad degree 13:32 rubenwardy also been doing a load of Minetest too. For example, I'm planning to readd the mod store by 0.5.0 (this june): https://forum.minetest.net/viewtopic.php?f=14&t=19766 13:33 rubenwardy and also made a load of PRs: https://github.com/minetest/minetest/commits/master?author=rubenwardy 13:33 Fixer est31: congrats 13:33 rubenwardy est31: congrats 13:34 Fixer est31: how is that project going? is it dead? 13:34 rubenwardy I'm still a year off 13:34 est31 rubenwardy: Fixer: Thank you! 13:35 est31 Fixer: which project? 13:35 Fixer est31: f------o inspired 13:35 est31 ohhh 13:36 est31 pretty dead sadly :/ 13:36 Krock a late congrats from my side too, est31 :) 13:36 Krock Did nobody notice that weird date format in the header here? https://msdnshared.blob.core.windows.net/media/2018/04/3-aptrt2.png 13:36 Krock they're 900 years in the future 13:38 Fixer lol 13:38 est31 Fixer: I should dedicate some time to it 13:38 est31 before that I have different projects tho 13:39 est31 one is to get lewton into really really good shape 13:39 est31 There is a chance it gets integrated into Firefox.... 13:39 est31 https://github.com/RustAudio/lewton 13:40 est31 Krock: still on Windows XP? 13:40 Fixer is not firefox already decodes vorbis? 13:40 est31 it does, but they have found security vulnerabilities 13:41 est31 they got fixed but there might be others, lurking 13:41 Krock est31, no, I switched to Xubuntu about a year ago when Minetest switched to C++11 (check /ctcp Krock version ) 13:41 Hirato still fewer than WebGL I'm sure :p 13:41 Fixer Krock: niiice 13:42 est31 Krock: lol 13:42 est31 welcome to linux then :) 13:42 Krock if I weren't into Minetest development, I probably would've waited some months more 13:42 Krock thanks :) 13:42 est31 Hirato: hehe yeah... 13:43 est31 and in the future it won't get much better 13:43 Hirato yeah... wasn't there some WebUSB thing being worked on? 13:43 est31 yes 13:44 est31 but even regarding APIs 13:44 est31 I think there is a WebVulkan working group somewhere 13:45 est31 it might make stuff more secure tho 13:45 * est31 shrugs 13:45 Hirato probably is a lot easier to secure vulkan than it would be to secure direct access to USB devices 13:46 est31 or bluetooth devices 13:46 est31 https://www.yubico.com/support/security-advisories/ysa-2018-02/ 13:46 est31 this was funny ^ 13:47 Hirato imagine dodgy websites directly accessing 2FA devices 13:48 est31 yeah 13:48 est31 even if there is a permission dialog 13:48 est31 -> dancing pigs 13:48 rdococ oink 13:50 Krock ~/\(OO)/\°> I tried my best.. 13:50 ShadowBot Krock: Error: Spurious ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 13:50 Krock .> 15:59 rdococ I use C++21 16:01 IcyDiamond the thing with groups is that nobody uses the groups i'd need here 16:01 IcyDiamond ughhhhh 16:01 rdococ I had to set up a tachyonic messaging system to receive C++21 supporting compilers from my future self 16:01 coriumcubed I use Corium++ 16:01 IcyDiamond unfortunately i have to resort to string matching 16:01 IcyDiamond for some things at least 16:02 deltasquared if in doubt, write your own declarations of "this produces tin when melted" etc. 16:03 IcyDiamond thats not so easy though 16:03 rdococ IcyDiamond: if you have to resort to string matching then I'd at least handle string matching on different things individually - as in, try to match "default:[something]pick", "default:[something]sword", etc. rather than just trying to naively find "steel" or "tin" in the string 16:03 IcyDiamond yeah.. 16:04 rdococ although what I would do is optionally depend on mods so that you can override them to add groups 16:05 deltasquared IcyDiamond: string matching may be easier but it's waaaaaaaaaaay too many false positives 16:06 rdococ with your current system I could melt contingent chickens into tin 16:07 rdococ contingent 16:08 IcyDiamond :D 16:08 IcyDiamond yeah ill come up with smth 16:08 deltasquared IcyDiamond: there's a hack, and then there's just plain incorrect. if nothing else, just look up the item name in a table 16:08 deltasquared then have some code write some known defaults into it 16:08 IcyDiamond yeah im going the table approach 16:08 deltasquared (to be fair, groups are a much saner solution for this, but you'd need to change the item defs) 16:08 rdococ I'd go the group approach™ 16:09 deltasquared rdococ: you'd still need to define overrides for default: tools 16:09 rdococ deltasquared: it's not that difficult to modify definitions though 16:09 deltasquared rdococ: I'll leave writing a PR to minetest_game with these material groups as an exercise for later 16:09 rdococ you don't need to copy every property of the tool, at least if you use override_item 16:09 IcyDiamond yeah and i dont feel like changing other mod defs 16:09 rdococ deltasquared: that PR wouldn't be difficult either 16:10 rdococ IcyDiamond: yes, but you don't need to modify the other mods, you can optionally depend on them and use minetest.override_item 16:10 IcyDiamond i'll see about that 16:10 IcyDiamond please dont mention me, im coding and i get distracted easily 16:10 IcyDiamond XD 16:11 rdococ everyone mention him when he least expects it :P 16:11 IcyDiamond :( 16:11 rdococ jk 16:11 deltasquared rdococ: *cough* gender note ;) 16:12 IcyDiamond yeah i am a male 16:12 deltasquared ok fair enough 16:12 IcyDiamond plot twist? 16:12 deltasquared indeed 16:12 IcyDiamond :D 16:12 IcyDiamond I'm sorry I dont meet your expectations 16:12 IcyDiamond :PP 16:12 deltasquared given who I thought your nick was a reference to certainly 16:12 rdococ everyone mention him, her, it, them, or xam when he, she, it, they, or xe least expect(s) it 16:12 IcyDiamond :D 16:13 rdococ I'm an advocate of singular they, but I bet at least one person in the world hates it when someone uses it to refer to them 16:13 rdococ which I just did :P 16:13 * rubenwardy likes singular they too 16:13 * rubenwardy knows Shara doesn 16:14 * rdococ is a yay. They like singular they. 16:14 deltasquared well whoever doesn't like "they" gets the "xe" treatment 16:14 Shara I don't? 16:14 IcyDiamond even default doesnt put lumps and ingots and things in groups 16:14 * deltasquared ducks 16:14 IcyDiamond :( 16:14 rdococ Shara: do you like singular they? 16:14 Shara I'm indifferent 16:14 rdococ rubenwardy: they're indifferent 16:14 IcyDiamond eh ill just use table cache whatever 16:14 deltasquared IcyDiamond: it's just a bit of boilerplate to be fair, would be mostly tedium 16:15 Shara But I've probably told rubenwardy off for using it in something that should be written to certain standards :) 16:15 rdococ certain standards? 16:15 Shara Yes, fancy writerly thingamies 16:15 * ThomasMonroe inwardly cringes at the use of singular they 16:15 rdococ ThomasMonroe does not like singular they. I want to ask xam why. 16:16 ThomasMonroe my mom's an English teacher XD 16:16 rdococ Singular they is perfectly good English. 16:16 ThomasMonroe it's been ground into me i guess 16:16 deltasquared oh come on, how many common english phrasings violates some weird grammar rule or another 16:16 deltasquared I can perfectly understand being conditioned to wince at it though 16:17 IcyDiamond why dont blocks have an underscore between material and block 16:17 IcyDiamond default:diamondblock 16:17 IcyDiamond thats stupid 16:17 IcyDiamond I hate you :( 16:17 rdococ I've met people that think people should ask others for the pronouns they want to be referred to with in the same way they'd ask them for their name. It's an interesting concept but I really don't think pronouns matter all that much. 16:17 IcyDiamond and mese block doesnt even have block in its name 16:17 IcyDiamond this is a mess 16:17 IcyDiamond XD 16:18 rdococ Again, just use groups or a table lookup 16:18 rdococ Or, even better, support a public registration function ".register_melt(item, meltedVersion)" so that other mods can register what happens when their items melt 16:19 rdococ metal_melter.register_on_melt("default:steelpick", "steel"); 16:20 deltasquared rdococ++ again 16:20 rdococ I just upgraded to C++24 - that is, C++3024, from a thousand years in the future 16:21 rdococ Minetest 7.943.2983 is awesome 16:21 rdococ anyway, enough time travelling yayshenanigans™ 16:22 ThomasMonroe wait, you've got 7.943.2983 only? O_o 16:22 ThomasMonroe I've got 12.0.0 16:22 ThomasMonroe :P 16:22 twoelk IcyDiamond: http://irc.minetest.net/minetest-hub/2018-03-24#i_5258695 :D 16:23 deltasquared rdococ: do we have microblock rendering and VAEs yet 16:23 rdococ back 16:23 IcyDiamond ay 16:23 rdococ deltasquared: VAEs? 16:24 rdococ deltasquared: I do know that node-metadata-defined node properties (buildable_to, tiles, drawtype, etc.) was added in Minetest 0.8.3, but that's one of the few changelog entries we were able to salvage from the wreckage of the Microsoft Censorship War 16:25 deltasquared rdococ: voxel area entities 16:25 rdococ ThomasMonroe: I'm pretty sure armageddon occurs before Minetest 12.0.0 is released 16:25 deltasquared i.e. flying ships 16:25 rdococ deltasquared: I'm pretty sure you can get that in 0.4.17 16:25 rdococ deltasquared: meshnode 16:26 rdococ deltasquared: although it's rather limited atm 16:26 deltasquared rdococ: no, not entities, real nodes on independent grids that works 100% of the time 16:26 rdococ Ah. 16:26 deltasquared and collides. 16:26 deltasquared so I can walk around on it 16:26 rdococ That will be added in 8.0.0-dev according to my calculations. 16:26 deltasquared everything on board (mesecons etc.) works as if on the "static" grid of the world 16:26 rdococ Unfortunately I only have 7.944.0-dev. 16:27 rdococ Yay! My new tachyon machine upgrade is ready! I can finally compile Minetest 13.0.--dev! 16:27 rdococ s/.--/.0- 16:27 rdococ s/\.\-\-/\.0\- 16:27 rdococ s/\.\-\-/\.0\-/* 16:28 rdococ Dammit, sed expressions get so fiddly in the 43rd century. 16:28 rud0lf /mode +q rdococ!*@* 16:28 rud0lf :P 16:28 rdococ rud0lf: /mode? that was obsolete in the 24th century 16:28 rud0lf ok 16:28 deltasquared send him back there then :P 16:28 rud0lf !silencewtfploxkthx rdococ 16:29 * rubenwardy sets quiet on rdococ*@* 16:29 rdococ Yay! Minetest 13.0.0 has compiled! I tested, and it *does* have voxel area entities! 16:29 rubenwardy 0.13.0 you mean 16:29 rubenwardy ;) 16:29 rdococ Unfortunately I need to get a new computer as I'm getting 1 FPS because it's designed for computers from the 43rd century... 16:29 rud0lf and voxels are so small it looks like polygon rendered game 16:29 rdococ lol 16:29 Markow I must update my Minetest and compile the latest dev version. It's been a while. 16:30 rdococ The latest dev version as of the time period I'm currently in is 0.5.0-dev 16:30 rdococ 0.5.0-hype 16:30 Markow How's advanced Carts mod working these days? Haven't looked at it. 16:31 rdococ I want to modify the carts mod so that when it rotates, the player in the cart's viewpoint also rotates with it 16:31 rdococ Like a rollercoaster 16:31 xerox123 what's causing me to see this error: https://paste.ubuntu.com/p/BZxffmgXvk/ 16:32 rdococ xerox123: that's one odd error 16:32 rdococ xerox123: the only thing I can think of is mismatched minetest/MTG versions but I don't think that's the case 16:32 xerox123 hmmm, maybe 16:33 xerox123 rdococ: yup, that was it 16:34 rdococ Definitely yays™ 16:36 Krock in this case your Minetest engine/core was too old 16:36 Krock ..by a few commits 16:36 rdococ dam 16:36 rdococ n 16:41 rdococ Sincereyay~ 16:42 rdococ IcyDiamond: Which approach did you end up using? 16:42 IcyDiamond table 16:43 rdococ Then it'd be easy to add a register_melt() function. I've created mods that create global API tables for other mods to interface with them, maybe you could register a global API table so that future mods can add compatibility by registering item meltings 16:44 rdococ Then you can use the API itself to add items from MTG and other mods 16:45 IcyDiamond yes i added one already 16:45 rdococ That is yay. 16:46 rdococ Also, it'd be cool if you add a register_metal() function that allows other mods to add pickaxe heads, rods, etc. for metals from them 16:49 rdococ Sinceryay™ 16:52 xerox123 does anybody have any experiece with minetestmapper? 16:52 sfan5 hello 16:53 xerox123 on this line (https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt#L100) it returns ./script.sh: line 4: /home/xerox123/.minetest/mods/: Is a directory 16:53 xerox123 Ive it set to MODS_PATH= ~/.minetest/mods/ 16:53 rdococ IcyDiamond: I have a steel pickaxe head, tool rod and tool binding. How would I combine those to make a pickaxe? 16:53 IcyDiamond you cant atm 16:53 sfan5 how does that line look in your script? (in full) 16:53 IcyDiamond ill add blocks to do that later 16:54 IcyDiamond nodes 16:54 IcyDiamond ** 16:54 IcyDiamond this aint stupid microsoftcraft 16:54 xerox123 MODS_PATH= ~/.minetest/mods/ # path to "mods" folder, only set if you have loaded mods 16:54 rdococ Ah 16:54 sfan5 xerox123: remove the space after = 16:54 * xerox123 facepalms 16:54 rdococ xerox123: Yay, IcyDiamond is making Tinker's Construct in Minetest™ 16:54 xerox123 no clue what that is :p 16:55 xerox123 up, script is running now 16:55 rdococ xerox123: https://github.com/LunaSquee/melterns - adds liquid metals, machines to melt metals, and cast them to make tool parts 16:55 rdococ although at the moment the tool parts can't be combined to make the tools yet 16:56 rdococ The mod is very yay 16:56 rdococ although it's only for 0.5.0-dev+ atm 16:59 xerox123 heard of that somewhere in minecraft actually, Tinker's Construct 17:00 rdococ IcyDiamond is making a Minetest mod that's kinda like it 17:00 IcyDiamond wip-do-not-use 17:00 IcyDiamond ;) 17:19 IcyDiamond ok updated 17:19 IcyDiamond XD 17:27 rdococ Yay! 17:33 rdococ sfanYay™ 17:33 rdococ IcyYay™ 17:45 rdococ Tux[Qyou] the yay 17:46 IcyDiamond ok now you can melt casts back into gold 17:46 rdococ The casts are made of gold? 17:46 IcyDiamond yes 17:47 rdococ I would make them out of something like sand 17:47 IcyDiamond xD 17:47 rdococ I mean, what if you want to cast gold ingots? Wouldn't the cast begin to melt 17:47 rdococ ? 17:47 IcyDiamond i guess 17:47 IcyDiamond :P 17:47 IcyDiamond I'll see what I'll do with em 17:48 rdococ Also, it would be cool if the machines supported pipeworks. 17:48 IcyDiamond Yeah I thought about that 17:48 rdococ Unfortunately the liquid pipes in pipeworks can only transport regular ol' water, but you can use buckets 17:49 IcyDiamond I might add better fluid transport thingies later 17:49 IcyDiamond like, so you can transport millibuckets 17:49 * rdococ gives IcyDiamond a yay bucket 17:49 IcyDiamond XD 17:50 rdococ My yay is yay. 17:50 IcyDiamond you can place molten metals 17:50 IcyDiamond they behave like lava 17:50 IcyDiamond they light stuff on fire 17:50 IcyDiamond XD 17:51 rdococ What I want to do is for certain nodes such as furnaces and your machines is that I want to add an invisible extra item slot. When an item is placed in the invisible extra slot it gets moved automatically to one of the visible slots depending on what the item is 17:52 rdococ This means that I'd be able to make shift-clicking coal into a furnace place it in the fuel slot 17:55 rdococ IcyDiamond: I placed 12 empty buckets into the "molten metal output" slot and I lost 11 of them when it was filled with molten gold :c 17:55 IcyDiamond yeah 17:55 IcyDiamond it should be accepting one bucket but it still takes multiple fsr 17:55 IcyDiamond i might add an extra inventory to these machines to keep the buckets 17:56 rdococ You can either (A) stop it from doing anything when there's more than one bucket, or (B) have an extra slot for the output 17:57 IcyDiamond yeah i guess 17:58 rdococ I'm trying to see if I can duplicate ingots. seems like I can't so that's good 17:59 IcyDiamond yeah but you get two ingots out of a single lump 17:59 IcyDiamond thats a feature! 17:59 rdococ you do? 18:00 rdococ Ooh, you don't even need to smelt the lumps in a furnace? Yay! 18:00 IcyDiamond :) 18:01 rdococ The bug where you can convert molten metals to other molten metals still exists 18:01 IcyDiamond wat 18:01 IcyDiamond how? 18:01 IcyDiamond oh 18:01 IcyDiamond hmm 18:01 rdococ Put a few gold lumps into the metal melter, and then put a single iron lump. The molten gold will become molten steel. 18:02 IcyDiamond yeahh 18:02 rdococ That shouldn't be too difficult to fix. 18:02 IcyDiamond it looks like an if statement has gone missing 18:02 rdococ put it on the milk carton 18:02 IcyDiamond XD 18:03 Hijiri_ what about a more generic liquid system, and if a liquid can be casted into a solid material, that's given in its definition 18:03 rdococ "Have you seen this if statement?" 18:04 rdococ Liquid yay can be cast into yay pickaxes 18:04 IcyDiamond Hijiri_: thats essentially what this is 18:11 rdococ IcyDiamond: I'd put a lower limit, below which the old molten metal would essentially be removed and replaced with the new one 18:12 IcyDiamond Lol 18:12 rdococ e.g. if you only have a single drop of molten steel then if you try to place gold in then you should just get rid of the molten steel 18:12 rubenwardy Wuzzy: https://github.com/minetest-mods/awards/pull/50 18:12 IcyDiamond I might add a dump button 18:12 ThomasMonroe rdococ, have you seen the way BlackVoxel does it's metalurgy? 18:12 rubenwardy !title 18:12 IcyDiamond First I'll add mB fluid transfer items though 18:12 MinetestBot rubenwardy: Awards 3.0.0 by rubenwardy · Pull Request #50 · minetest-mods/awards · GitHub 18:13 rdococ ThomasMonroe: I haven't seen BlackVoxel, so I'm gonna say no 18:13 ThomasMonroe look it up, it might give you some ideas :) 18:14 rdococ wow, OpenGL 1.1? 18:15 ThomasMonroe oh yeah XD they haven't upgraded 18:20 coriumcubed BlackVoxel? I haven't heard of that myself 18:21 ThomasMonroe it's an interesting game tbh 18:21 rdococ is there corium in it? 18:21 coriumcubed Hmm . . is it free> 18:21 coriumcubed ?* 18:21 ThomasMonroe yes 18:21 rdococ but is there corium in it? 18:22 coriumcubed What type of game is it? 18:22 ThomasMonroe hmm not that I know if rdococ 18:22 coriumcubed (Shooter, Survival, etc? 18:22 coriumcubed )* 18:22 ThomasMonroe SUrvival 18:22 rdococ ThomasMonroe: oh, then it is not yay 18:22 coriumcubed My typoing is terrible today 18:22 ThomasMonroe lol 18:22 ThomasMonroe don't worry Billy ;) 18:22 rdococ like how The Game That Shall Not Be Named is not yay because it has no corium 18:22 coriumcubed Boo! 18:23 coriumcubed If its propritary, it could at least have corium 18:23 rdococ wat? 18:23 coriumcubed ThomasMonroe: Just curious, did you know by my name or a /whois? 18:23 rdococ coriumcubed: It's pretty obvious who you are 18:23 ThomasMonroe I did a who is on my channel 18:23 coriumcubed true 18:24 rdococ you're clearly xerox123 18:24 ThomasMonroe I mean on #ls 18:24 coriumcubed lol, no, I'm not. 18:24 rdococ hm, luk3yx? 18:24 xerox123 I was summoned. 18:24 * ThomasMonroe hides and points to rdococ, "He did it!" 18:25 * rdococ watches ThomasMonroe as he is eaten by yay blobs 18:26 coriumcubed rdococ: Pretty sure you are playing dumb now. :P 18:26 rdococ coriumcubed: Ohhh, you're ThomasMonroe! 18:27 coriumcubed Yup 18:27 coriumcubed Definately playing dumb. :P 18:29 rdococ Yay! It's nomohakon! 18:30 rdococ I recently installed Minetest 17.3.0, but it only worked on Debian 154, so I had to upgrade from 124. 18:30 rdococ It finally adds time travel. 18:31 coriumcubed Sweet. I installed MeepTest 18:31 coriumcubed It's like Minetest, but it will suck you into the program 18:31 coriumcubed So it is basically VR, but real. 18:32 coriumcubed Also, if it detecs MineCraft on your computer it deletes it 18:32 Hijiri_ didn't rotarycraft have corium 18:33 rdococ coriumcubed: MeepTest isn't maintained anymore and has a ton of bugs 18:33 rdococ coriumcubed: You should be playing YayTest 18:35 Hijiri_ not rotarycraft, reactorcraft 18:35 rdococ Eh, I prefer YayCraft 18:36 Hijiri_ never said anything about how good things are, just that it has corium 18:36 rdococ It's an open-source version of Minecraft started in 23885 based on the remains of Minecraft Bedrock Edition 582.58.3 after the catastrophic Armayayon Event 18:36 Hijiri_ does that mean it's windows only 18:36 rdococ No, YayCraft has been compiled for Linux too 18:37 rdococ Mac fell out of use when Apple went bankrupt in 18673 18:38 rdococ Interestingly enough, homeopathy as a belief died out in 13718 after the Futuronic Plague killed 45% of the population 18:42 IcyDiamond Chernobylat 18:50 coriumcubed Chernobylit 18:50 Out`Of`Control ?? 18:52 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: [clang-tidy] Promote some performance-* as a coding error (#7194) 13077f231 https://git.io/vxMbZ (152018-04-04T18:49:42Z) 18:52 Hijiri if so many people died that just means that standard medicine was a failure and more people need to use homeopathy 18:53 rdococ or maybe 45% of the people in 13718 believed in homeopathy over medicine that actually works 18:54 rdococ Pseudoscientific beliefs can appear more convincing than actual, scientific ones 18:55 rdococ Combine that with vaccines and medication helping to eradicate more diseases, means that more and more people could believe in homeopathy in the future as they don't realize how vaccines have helped 18:55 rdococ Those people would be born after more and more diseases were eradicated, so they might not even know such diseases ever existed in the first place 18:55 Out`Of`Control rdococ: that year is counted from what ? 18:55 rdococ Out`Of`Control: It's just a random number, it's not like time travel is real anyway 18:58 twoelk rdococ: I'm not sure diseases will be less in the future. we are probably breeding some super resistant bastards with all that eccessive over the top use of antibiotica 18:58 rdococ twoelk: Good point, I forgot about that factor 18:59 Hijiri homeopathic antibiotics don't have that problem 18:59 Out`Of`Control twoelk: they exist already 19:00 Out`Of`Control Hijiri: homeopathic antibiotic?? does that exist at all 19:00 Hijiri no idea 19:00 rdococ Hijiri: Homeopathic antibiotics don't do anything at all, you'd end up dying from just regular bugs rather than superbugs 19:01 * twoelk knows - and has seen them at work :-( 19:02 Out`Of`Control is there Homeopathic food? xD 19:02 Hijiri what would that even mean 19:02 rdococ Homeopathy is a form of "medicine" that doesn't work, homeopathic food doesn't even make sense as a concept 19:02 twoelk homeopathic antibiotics might be as usefull and effective as a good laugh or a positive attitude - so don't underestimate their power :-P 19:03 rdococ twoelk: Yes, the placebo effect 19:03 twoelk wich is mighty powerfull 19:03 rdococ But probably won't help you against superbugs, or even some regularbugs 19:04 rdococ Placebo effect is pretty cool but I'd pick medicine that actually works over it any day 19:04 Out`Of`Control i would prefer stay healthy 19:04 rdococ Plus, if you believe that actual medicine works - which it does - then you get the placebo effect on top of that 19:05 Hijiri and if you take homeopathic medicine on top of that, you'll get the benefit of double placebo effects 19:05 rdococ I don't think the placebo effect stacks up like that 19:05 Out`Of`Control take 10x homeopathic stuff 19:05 Hijiri maybe it's nonlinear 19:06 rdococ Plus, some alternative medicine is actually harmful, such as staring into the Sun (yes, I kid you not, people actually think this works as medication) 19:06 twoelk I wouldn't say homeopathy is usefull for everything but it might have it's niche and x-ray researches of waterdrops might indicate that molecules might carry more information than previously thought 19:08 rdococ Molecules might carry some information but there is no mechanism of action by which it can do magic 19:08 rdococ Homeopathy is just water, period 19:08 Out`Of`Control all medicine got sideeffect 19:08 Out`Of`Control rdococ: + sugar 19:08 twoelk well there are quite a few modern medicine traits that where as harmless as the industry said 19:08 rdococ twoelk: ? 19:08 twoelk insert a random not into my sentance 19:09 rdococ You mean historically? 19:09 sofar homeopathic toothing tablets killed people 19:09 sofar https://www.snopes.com/fact-check/hyland39s-teething-tablets-recall/ 19:09 twoelk besides the believe in pills is pretty dangerous 19:09 rdococ sofar: Homeopathic sugar pills and water can also kill people indirectly as people that would otherwise seek actual medical attention decide to consume useless alternatives instead, and then die 19:10 longerstaff13-m What did I just walk into o.O 19:10 longerstaff13-m "A bar" 19:10 twoelk yeah contagan killed and crippled kids 19:10 twoelk viagra kills people 19:10 rdococ what is twoelk going on about? 19:10 twoelk some painkillers kill people 19:10 rdococ duh, if you overdose 19:11 sofar in this case, it was little kids 19:11 sofar and parents giving them poison, essentially 19:11 rdococ I'm confused, what are we talking about 19:11 sofar if you're dumb and you kill yourself, big deal 19:11 sofar if you're dumb and you kill a kid, big deal!!! 19:12 twoelk sofar says one hoeopathic pill killed people so lets get rid of the whole concept 19:12 sofar absolutely, homeopathy should be banned 19:12 sofar society should not accept unreasonable risks 19:12 rdococ twoelk: Homeopathic pills are useless. People with diseases that take homeopathic medication in lieu of actual medicine that works will die. 19:12 sofar motorcycle helmets should be required 19:12 sofar seatbelt wearing should be required 19:12 longerstaff13-m I thought it is? 19:12 sofar same reasoning, entirely sensible 19:13 rdococ I'm pretty sure seatbelt wearing is required where I live 19:13 longerstaff13-m rdococ: yes 19:13 rdococ Which is a good thing 19:13 * twoelk never used any hoeopathic pills and wonders how he got into the position of defending them 19:13 longerstaff13-m Heh 19:13 sofar twoelk: that's what the internet does, lol 19:14 rdococ lol 19:14 sofar soon I'll be defending Hitler 19:14 sofar his moustache was groundbreaking! 19:14 longerstaff13-m Lol 19:14 rdococ People had his moustache before he rose to power 19:14 sofar lmao 19:14 longerstaff13-m True tho 19:15 * twoelk has a lot of pre-Hitler ancestors sporting such a moustache 19:15 rdococ Hitler was very good at defending himself from time travellers 19:15 sofar you can't prove a negative 19:16 rdococ You can disprove a positive though 19:16 twoelk and I live in a region with dozens of historic dukes called Adolf 19:16 longerstaff13-m How did you all get into the conversation of Hitler anyway? 19:16 longerstaff13-m Lol 19:17 twoelk yeah lets exterminate some pills 19:17 rdococ We were discussing how useless homeopathic medicine is, twoelk started wondering why he ended up trying to defend it when he's never used it, sofar says it was what the internet does and gives an example which ended up turning into another full-blown discussion about Hitler 19:17 longerstaff13-m Heh 19:17 rdococ And now I'm about to start a meta-discussion about the two discussions we just had 19:18 longerstaff13-m XD 19:18 serp we should ban banning 19:18 rdococ We should ban petitions to ban banning 19:18 longerstaff13-m We should ban violence 19:18 rdococ I thought violence was banned 19:18 longerstaff13-m People still do it 19:18 rdococ But it's illegal 19:19 rdococ hey! what did I do?! 19:19 serp not all violence is illegal 19:19 longerstaff13-m XD 19:19 rdococ serp: what kind of violence is legal? 19:19 serp some sport is violent 19:19 twoelk can violence be violently banned with violence? 19:19 longerstaff13-m serp: true, there is self defence, although that can also land you in prowon 19:19 Hijiri war is legal 19:19 rdococ longerstaff13-m: ah, I forgot about self-defense 19:19 longerstaff13-m ... prison* 19:19 sofar ... consentual violence? ... 19:19 rdococ Hijiri: Only if you abide by the conventions 19:20 rdococ Consensual violence? 19:20 Hijiri sure, but war in general is not banned 19:20 twoelk rituallise violence ! 19:20 rdococ It should be 19:20 Edgy1 It takes two to tango 19:20 longerstaff13-m Lol 19:20 twoelk like boxing 19:21 Edgy1 ꪪ 19:21 longerstaff13-m ×D 19:21 Edgy1 looks like a box :P 19:21 longerstaff13-m Supposed to be a small x 19:21 Edgy1 no a small x is × 19:21 longerstaff13-m Yeah and that is what I typed 19:21 Edgy1 ± 19:21 Edgy1 ª 19:22 rdococ Holy scheiße, this is the best discussion I've had in a while 19:22 sofar ^×v×^ 19:22 longerstaff13-m Lol 19:22 Edgy1 ^.^ 19:22 longerstaff13-m sofar: that's awesome :P 19:22 rdococ well, at least the funniest 19:22 Edgy1 ok den :P 19:22 * longerstaff13-m is giggling over here 19:22 sofar I'm more a fan of consensual sex 19:22 rdococ Consensual sex is awesome 19:22 Hijiri why not both 19:23 sofar kinky nature of hijiri revealed 19:23 twoelk after many years of study I have finally come to the conclusion that anarchy is not a system worth studying (sorry for the delay was looking for words) 19:23 longerstaff13-m Lol 19:23 sofar twoelk: that is deep 19:23 rdococ sofar: Your luscious mod is pretty cool... 0.5.0-dev recently added get_heat and get_humidity functions, which means you won't need to get it from the mapgen anymore. Yay! 19:23 sofar yes, will be porting soon 19:24 sofar hope it won't kill performance, though 19:24 rdococ I created a mod that rotates grass and dirt nodes randomly so that it appears more random 19:24 rdococ It's not on github yet, though 19:24 sofar I thought about that 19:24 sofar I would just make dirt 3-4 random nodes too 19:24 twoelk can't that be combined to get_sweat_factor ? 19:24 rdococ twoelk: lol 19:27 rdococ Aw, the discussion has slowed down 19:27 * twoelk is making a coffee 19:27 sofar general question 19:27 sofar CTF is fairly popular 19:28 sofar what about a more DM type game similar to CTF? 19:28 ThomasMonroe that;s a statement 19:28 rdococ That is a yay 19:28 ThomasMonroe DM? 19:28 sofar deathmatch 19:28 ThomasMonroe ah 19:28 sfan5 tdm > dm 19:28 sofar team deathmatch? 19:28 ThomasMonroe maybe a domination style game? 19:28 rdococ sofar: I had an idea for a CTF gamemode where regular PVP (swords, etc.) is replaced with more indirect methods of killing (TNT, lava, cannons as nodes you can place, etc.) 19:28 sfan5 yes 19:29 rdococ Having to build mesecons booby traps would be cool 19:29 sfan5 minetest really needs better physics modifiers so you can have fast-paced gameplay 19:29 sfan5 essentially a way to enable bunnyhopping 19:30 twoelk clap clap yay 19:30 rdococ I'd like a function (for server-side mods) to be able to rotate the view of a player by a certain amount so it can be done clientside, preventing lag caused by the server using an old camera yaw and pitch value 19:30 rdococ And one for translating the player's position, which would be cool for my conveyor mod 19:31 twoelk isn't the view completely generated on the client aanyways? 19:31 sofar change the API to add an optional boolean `relative = false` ? 19:31 sofar would need packet modification, but should be doable 19:32 rdococ twoelk: Well, I suppose, but the server also keeps track of the client camera's yaw and pitch, and if you want to say, rotate the client's camera, the server sends a new value which will be different from the expected value if the client has rotated their camera since the last time the client sent their yaw and pitch to the server 19:32 sofar client side head movement is still on my list 19:33 rdococ The client's new camera rotation would be (what the server thinks the client's old camera rotation is) + (the amount you want to rotate it), rather than (the client's actual old camera rotation) + (the amount) 19:33 rdococ It creates a lagging effect, and if the server is trying to rotate the client's view e.g. if they're on a spinning platform, the client won't be able to rotate of their own volition 19:34 rdococ A similar problem occurs with the player's position, I believe 19:35 rdococ and that concludes my essay :P 19:36 twoelk maybe there should be a function to stop the updating for something else to happen clientwise and after that infos are updated between server and client 19:36 twoelk like disengaging for a sec 19:37 rdococ I was thinking the server could just send a message to the client to rotate their view by the desired amount 19:38 * twoelk wonders what to do with his essay on homeopathy 19:38 rdococ Does it support homeopathy? 19:38 twoelk not really 19:38 rdococ Ah. 19:44 serp homeopothy: the power of placebo 19:44 twoelk I think there might be things the server doesn't need to know such as distorted view would be for example, that should be completely clientwise if it not allready is 19:45 rdococ serp: Actual medicine can also trigger the placebo effect - in fact, basically anything probably can 19:46 serp i'm not sure what you are arguing 19:46 rdococ I'm not arguing, I'm just saying™ 19:46 twoelk funny fact is homeopathy works on chickens in some uses - it will not mend a brocken leg though - it is not a replacement of modern medicine 19:47 twoelk and homeopathy by itself will not heal the world 19:49 sofar I should just make a homeopathy mod that just consists of nothing except instructions to use a bucket and get water 19:49 twoelk and as the last bad eggs scandal in germany showed - bad guys can corrupt anything 19:49 sofar also, https://www.youtube.com/watch?v=bgxzSUxxRzE 19:50 rdococ sofar: Homeopathic medicine is already in MTG, it's called "water" 19:51 rdococ Although I guess you could add a mod that lets you hit a bucket of water against a wall 19:51 twoelk just saying there are many different approaches at healing and none of them have the tools to mend everthing 19:51 rdococ twoelk: The only things homeopathy can cure is dehydration and sugar deficiency 19:52 Hijiri someone should make a homeopathy mod where it works as claimed by homeopaths 19:52 rdococ Hijiri: wouldn't that be OP? 19:52 twoelk rdococ: you must add memory of something to water to be within the believes of them 19:52 rdococ twoelk: Water isn't like a human brain, it can't remember stuff. I thought you were *against* homeopathy. 19:52 twoelk nope 19:53 twoelk read again - not against it but no fan of it 19:53 rdococ wat 19:53 rdococ I'm confused, do you think homeopathy actually works or not? 19:54 rdococ In other words, do you think water that's been shaken around a bit can work miracles? 19:54 IcyDiamond I has a ded 19:54 sofar "The hottest places in Hell are reserved for those who in time of moral crisis preserve their neutrality." 19:54 rdococ IcyDiamond: we somehow got onto the topic of homeopathic medicine 19:54 twoelk I lived in many places as child and was exposed to many ways of healing and have learned to not believe that there is only one truth to everything - the world is way more complicated 19:54 Hijiri the hottest places in Hell are reserved for those who do a thing I am particularly enraged by 19:55 rdococ the hottest people in Hell 19:55 IcyDiamond I'll be one of them 19:55 Hijiri doesn't it have to be shaken around with substances 19:55 Hijiri maybe you have to dig cubes for a few hours so you can build a homeopathic centrifuge 19:57 twoelk I don't believe that any medicine can actually do miracles and that idea in itself can be dangerous 19:57 rubenwardy should awards support getting player stats and such when offline? 19:57 Hijiri what do you define as a miracle 19:57 sofar rubenwardy: if you do overall / leaderboards, yes 19:57 rubenwardy hmmm 19:57 rubenwardy com'on 19:57 Hijiri if medicine can do something I would say that it's not a miracle 19:58 rdococ Hijiri: The broadest definition I can think of is that a miracle is an event whose probability is basically 0% 19:58 rubenwardy when can we support player attributes for offline players :/ 19:58 sofar it's not easy, itb does special tricks to do that 19:58 rubenwardy I'll just use mod_storage for now 19:58 * twoelk is looking for words and getting sleepy 19:58 Hijiri well ok, if something happened then its probability isn't 0 19:58 Hijiri so then it would be stupid to think that anything can do miracles 19:58 rdococ Homeopathic sugar pills would heal half a heart due to the placebo effect, but would only heal you once - taking any more sugar pills won't help. If you use sugar pills too often, actual medicine/food will stop healing you and you will no longer be able to heal. 19:58 rubenwardy arggghhh 19:58 rubenwardy the final bullet on here is testing the converter: https://github.com/minetest-mods/awards/pull/50 19:58 rubenwardy no fun :'( 19:59 rubenwardy ha 19:59 rubenwardy it'll be fiiiinnneeeee 19:59 sofar "rdococ gains 1 HP from status homeopathy (chill, you're just imagining this)" 19:59 sofar "rdococ dies" 19:59 rdococ lol 19:59 rdococ The placebo effect isn't an imaginary effect, it can actually physically make you healthier, to an extent 20:00 rdococ But it applies to any "medicine" you think will help you 20:00 sofar I wonder if we can use minetest to determine which players are susceptible to superstition 20:01 sofar I have a friend who's a nigerian prince who would like to talk to them 20:01 rdococ lol 20:01 rdococ It's easy to determine if someone is susceptible to superstition based on how many superstitions they believe 20:01 twoelk might be difficult to make a difference between fans of fantasy and those actually believing in things 20:02 rdococ True, I suppose 20:02 Hijiri there should be magic mods themed around modern spirituality and pseudoscience 20:02 Hijiri could be fun 20:02 rdococ ooh 20:02 twoelk and any of my believes of today may be proven superstition tomorrow 20:02 Hijiri and I mean that they actually work in-game, not satire where they only have placebo effects 20:03 rdococ Hijiri: that would be OP if you include homeopathic medicine, I mean, literally drinking water would heal you 20:03 Hijiri like an actually fun mod 20:03 Hijiri I think homeopaths think you have to process the water with other stuff 20:03 twoelk wait water is good stuff, can be very healthy 20:03 rdococ The processing doesn't even do anything to the water though, and when it does it's usually bad stuff 20:04 Hijiri yeah, but if in the game lore it actually works, then you have to do those other steps for it to work 20:04 rdococ twoelk: Water is essential for survival but it can't exactly cure diseases 20:04 rdococ Hijiri: true, I suppose 20:04 twoelk rdococ: it might be a little more tricky 20:07 rdococ twoelk: Yay blobs 20:08 twoelk you might need to define what water is, and it sometimes is needed to cure things, though usually not alone 20:08 rdococ IcyDiamond: Howz eet goin'? 20:08 rdococ twoelk: Water is a yay 20:08 rdococ Ooh, idea: acidic and alkaline water 20:08 IcyDiamond Could be better 20:08 IcyDiamond Depression sucks 20:08 twoelk pure water in itself is somewhat acidic 20:09 twoelk and not all that healthy 20:09 IcyDiamond My girlfriend living 100km away from me isn't helping either 20:09 rdococ "Acidic water is corrosive and may damage metal pipes. Basic water is hard water and can form deposits on pipes." 20:10 rdococ Interesting. What if we had acidic and basic water that broke pipeworks pipes? e.g. acidic water would corrode pipeworks stuff put next to it, and basic water would form deposits blocking the pipe 20:10 twoelk but pure water is rare - it usually contains some minerals - some compositions of which are considered healthier than others 20:11 twoelk some are considered so healthy spas where built around the sources 20:12 rdococ There's a pseudoscientific rumor that says that pure water is harmful to consume, but I'm pretty sure it's false 20:12 twoelk you shouldn't live off it 20:13 twoelk probably 20:14 rdococ Perhaps, but drinking some won't hurt you 20:16 twoelk yeah drink too much and you drown 20:17 twoelk like my old teacher always said harmfull or usefull is always a question of quantity 20:18 rdococ IcyDiamond: Molten mese doesn't seem to conduct mesecons :c 20:18 rdococ twoelk: Too much of anything kills you 20:18 IcyDiamond XD 20:18 twoelk qed 20:19 shivajiva kill me with joy pls 20:19 twoelk yep this applies to arsene, lead, salt, water and apples 20:20 twoelk shivajiva: the quantity of joy needed to kil a healthy person might be out of our possabilities of beeing funny 20:22 shivajiva shame :) 20:22 rdococ IcyDiamond: It'd be cool if molten mese conducted mesecon signals 20:25 Hijiri you don't drown but drinking too much water will cause you to not have enough electrolytes 20:25 Hijiri but normal amounts of water will be balanced by food 20:26 Hijiri too much water meaning gallons and gallons 20:29 paramat IcyD yes nodenames in MTG are messy. only reason is past sloppiness and them being too disruptive / messy to change now :] 20:30 IcyDiamond paramat: 0.5 is an incompatible release anyway, why not fix them 20:30 paramat but now there is a notice in nodes.lua to specify the new convention (separated words and underscores) 20:30 paramat lol 20:30 paramat 0.5 doesn't break mods 20:30 IcyDiamond Hmh 20:31 IcyDiamond rdococ: but its so hot, it'll burn everything down 20:32 rdococ IcyDiamond: Meowyays 20:32 rubenwardy 0.5.0 definitely does break mods 20:33 IcyDiamond My mod is incomplete without meta textures 20:33 IcyDiamond Ok I should really shut up 20:34 IcyDiamond Can I pay someone to implement it? 20:37 paramat yes indeed 0.5 causes some minor breakages of mods, but generally the idea is to not break mods if possible 20:38 paramat you can put a bounty on the feature in the github issue. but the feature and implementation also has to be approved by devs 20:39 rdococ From my experience 0.5.0, for the most part, doesn't break most mods 20:42 IcyDiamond Bounty? 20:46 IcyDiamond Oh there's been bounty feature requests for 3 years 20:46 IcyDiamond Welp 20:46 IcyDiamond I don't think I'll bother then 20:46 IcyDiamond XD 20:57 Fixer 0.5.0 breaks mods, even old mtgs 20:57 Fixer that nodeupdate thing iirc 20:58 sofar that already broke in 0.4.15 or 16 I think 20:59 rdococ true, 0.5.0 does break old MTGs to an extent 20:59 rdococ I think 20:59 sofar btw if any minetest-mods aren't working with 0.4.16, please tell me 21:01 rdococ when are you planning to move itb to 0.5.0? 21:02 sofar not for a long time 21:02 sofar plan is to remain working on stable for a long time 21:06 Fixer rubenwardy: remember my suggestion to move awards display a little bit down to not be blocked by text? 21:07 rubenwardy yeah 21:07 rubenwardy will do that now 21:07 Fixer thank you! 21:08 paramat MTG is synced to MTE anyway so doesn't count as broken mods, it's regularly broken by MTE changes 21:21 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=11&t=4870&p=315970#p315970 21:21 MinetestBot rubenwardy: [Mod] Achievements [3.0.0] [awards] – Rewritten - Minetest Forums 21:51 AlexYst All my unreleased mods just disappeared from my hard drive. I'm at a loss as to why. This is incredibly frustrating. 21:52 AlexYst (The released ones disappeared too, but I can recover those from the repos online.) 21:53 rdococ did anything else disappear? 21:54 sfan5 don't you have backups? 21:55 Fixer paramat: yes, but for some reason strange people run outdated subgames, when you can easily go with MTG + modpack 21:55 AlexYst sfan5: I'd written these between backups. 21:56 rdococ Fixer: I think they're just called games now 21:56 Fixer games 21:56 AlexYst I'm about to do a backup now, once I reclone some stuff. 21:56 rdococ supergames™ 21:56 AlexYst The worst part is that I don't know all what was supposed to be in that directory offhand. I don't know all what was lost to even start trying to rebuild it. 21:58 AlexYst The biggest project, which won't be ready for quite some time, was open in my text editor at the time, so I was able to save it elsewhere. Not sure if I can rebuild the custom HUD I was using properly. 22:01 AlexYst THis was right after I ran Minetest to test one of the mods. I'm really hoping Minetest doesn't have the capacity to eat mods like this, but I don't know why it would. It should be reading them, not writing to them/wiping them. 22:02 FreeFull A mod that works files could potentially do it 22:02 rubenwardy mod security would stop that 22:03 AlexYst How? I've never found a way to erase a directory (or even a non-directory file) from a Minetest mod. 22:03 AlexYst In fact, I've looked for a way repeatedly to deal with cleanup of some legacy files placed by older versions of a mod. 22:04 AlexYst Ugh. I built an elaborate warp system using a yellow version of the bed nodes. That's gone now. 22:05 Boingo Um, use a file undelete tool? Quick! 22:05 AlexYst I'm not rebuilding it, either. I was going to release that at some point for people that might like it, but I've taken the warp point idea in a different direction now. 22:05 Boingo Stop using the drive, now. Then do an undelete on the drive. You should be able to get the files back. 22:05 AlexYst Boingo: Where do I find one of these? Or was that a joke? 22:05 Boingo No, 100% serious. 22:05 Boingo What OS? 22:05 AlexYst Debian. 22:06 Boingo What file system? 22:07 AlexYst Um... I think ext4 wrapped in an lvm encrypted drive, wrapped in ext2, if I recall. 22:07 Boingo wtf? Sheesh..... :-) 22:07 AlexYst I don't remember for sure, the installer did it for me. 22:07 AlexYst It was the default way of setting up an encrypted drive. 22:08 Boingo try testdisk, it might already be installed 22:09 Boingo Uh... here is a recent tutorial: https://itsfoss.com/recover-deleted-files-linux/ 22:10 AlexYst Nope. Installing now. 22:10 sfan5 it's too late for that anyway 22:10 sfan5 and with a setup this weird, you won't be able to recover anything 22:10 Boingo Too late? 22:10 AlexYst Too late? Joy. 22:11 sfan5 Boingo: AlexYst mentioned re-cloning the lost mods from github, doing that might or might not already overwrite enough data for recovery to be impossible 22:11 Boingo Oh, I missed that part. 22:11 sfan5 also testdisk doesn't really work if you wrap a filesystem in a filesystem 22:11 Boingo Well, worth a try, but yeah, if you re-downloded a bunch of files, you might have overwritten the file descriptors. 22:11 sfan5 since on the outermost ext2 fs, there will only be a single file, the disk image 22:11 AlexYst Oh, lovely. Preparing to back up my system to prevent further data loss just cost me the chance to get the data back. 22:11 sfan5 thus there is nothing for testdisk to recover 22:11 AlexYst Or not, if there was no chance because of the lvm. 22:12 AlexYst Lack of encryption is obviously not an option though. I guess I just deal. 22:12 Boingo You could try it, it couldn't hurt... but yeah, if you overwrote the deleted files on the hard drive, success will be limited. 22:12 Boingo Encryption isn't the problem. 22:12 sfan5 encryption is also a problem because there is no way for testdisk to identify what data is useful 22:13 Boingo If the drive is decryptable, then you can run recovery tools on it. 22:13 sfan5 sure you can try that 22:13 AlexYst Boingo: Like sfan5 said, it's a single large file there, the disk image. 22:13 Boingo Can you get into the disk image? 22:13 sfan5 well you can run testdisk on the decrypted disk image 22:13 Boingo Did you download your backups into that image? 22:13 AlexYst I'd have no idea how to do that. Lvm encryption is pretty transparent. 22:14 Boingo You are already working in the decrypted image. 22:14 Boingo (Likely guess) 22:14 Boingo And testdisk should work on the filesystem level. 22:14 Boingo So, if you (hopefully) downloaded your backups t oa different filesystem, you might have a chance. 22:15 AlexYst Right, but .... Huh. Maybe there's a way to access the active filesystem like that. 22:15 Boingo Just some files are missing? Or the whole fielsystem in teh image? 22:15 AlexYst The recloned mods were to my filesystem with the loss, if that's what you're asking. 22:15 Boingo yeah, that isn't great. 22:15 AlexYst Just the files in my mods directory. Nowhere else. 22:15 AlexYst Those are the only files lost. 22:16 AlexYst It's strange. Very strange. 22:16 Boingo Just a silly thought.... did you accidently move them elsewhere? 22:16 Boingo Like accidentally drag them to a sub folder? 22:16 AlexYst Boingo: Nope. I tried the garbage, then tried the `find` command. 22:16 Boingo Do a search for a known filename, on the whole file system. 22:16 AlexYst I did. 22:16 Boingo Just in case. I know I have done it before. 22:17 Boingo Do you work in terminal? Can you check the bash history? (Or equivilent) 22:18 Boingo See what commands you issued, see if there is a rm or mv or etc that did something to the files...? 22:18 AlexYst I work on the command line, but the two things I did right before the files were lost is push to a repo and run Minetest to test some code. 22:18 AlexYst No `rm` or `mv` are present in the recent past. 22:19 Boingo Hmmm..... yeah, testdisk, or maybe ext3grep are likely your best (but still not good with the overwrite) bet. 22:19 AlexYst If I did this to myself from the command line, it was via `git` or `minetest.sh` (the ".sh" because my system is being lame and not recognising Minetest as an executable otherwise). 22:20 Boingo chmod +x ? 22:20 AlexYst Boingo: Already done. My system still tries to open Minetest in a text editor without the ".sh" extension. 22:21 Boingo on the terminal? ./minetest ? 22:21 AlexYst I think it's an LXDE issue. Xfce didn't have that problem. 22:21 Boingo Or..... ./minetest.sh ? 22:22 Boingo That should do the trick.... 22:22 Boingo And.... awesomewm for the win (personal bias) 22:22 AlexYst I typically double click the Minetest executable. If I open it from the command line every single time, I don't need the ".sh" extension. 22:22 Boingo Gotcha. yeah, you got comething goofy there. 22:23 AlexYst I love Xfce myself, but I'm *really* tired of Thunar's garbage. And there's no way to decouple Xfce from Thunar, as far as I can find. 22:23 Boingo pcmanfm? 22:23 Boingo vifm? 22:23 AlexYst I miss Xfce, actually. 22:23 Boingo Depending on your procilivities. 22:23 AlexYst Yeah, I'm using PCManFM and LXDE, now. 22:24 Boingo It seems fine, for a GUI filemanager. 22:24 AlexYst But I can't get Xfce to stop using Thunar. 22:24 Boingo Ah... 22:24 AlexYst So I have to dump Xfce to dump Thunar. 22:24 Boingo Not really familiar with Xfce myself.... there muct be a setting for it. 22:25 sofar just remove thunar from desktop and start usign another FM? 22:25 sofar it's not like xfce forces you to use thunar 22:25 Boingo True, I doubt it it forced. 22:25 Boingo Must be a setting. 22:25 AlexYst Actually, Xfce starts Thunar upon starting itself. There's no way to turn that off. 22:26 sofar other apps can claim the desktop 22:26 AlexYst ... that I could find. 22:28 AlexYst Normally Geany opens whatever files I was last working with when I restart it, but it just opened a blank file. I thought my journal got erased too ... It looks like the journal's safe though. 22:29 AlexYst You know what? I think someone talked me into trying AwesomeWM at some point. It was okay, but it wasn't my cup of tea. 22:30 Boingo I love it, but I get why others dont. 22:30 Boingo I can spend a whole day on the keyboard. :-) 22:34 AlexYst Ugh. I remember now, one lost mod added fire protection to the protection system. I hadn't released it yet yet because the name `antifire` was taken by another mod I saw on the forum. It was finished though. 22:34 * AlexYst tries to remember what else is missing 22:43 AlexYst I FOUND THE CULPRIT! It was Minetest that deleted it, and I can repeat the steps to make it delete more mods. I feel much better knowing how to avoid this next time. I need to file a bug report later, probably tonight. 22:44 AlexYst s/it/them/ 22:45 Boingo That is a bit scary that minetest would delete mods. 22:45 sofar it wouldn't be minetest 22:45 sofar it would be what the distro cooked up or something like that 22:46 AlexYst sofar: It was Minetest. If you symlink a directory into a world's directory, then delete the world, Minetest deleted the contents of the linked directory instead of the symlink itself. THat's not the distro, that's Minetest. 22:47 AlexYst s/deleted/deletes/ 22:47 sofar lol 22:47 sofar did you symlink mods as worldmods? 22:48 AlexYst sofar: Of course. I keep my mods that way, because otherwise, Minetest adds a bunch of lines into the world config file where they don't belong for each and every mod that exists, even the unused ones. 22:48 AlexYst It's an ugly mess. 22:48 sofar sounds like you found a real bug 22:48 AlexYst Yeah. I'll file a bug report when I get home/ 22:48 AlexYst I'm already *way* late for leaving. 22:49 AlexYst Well ... I guess I can't leave until I finish my home directory backup. I'll file after I shower, then leave. 22:58 rdococ Damn, you did a symyay™