Time Nick Message 00:11 rdococ Has anyone built a really good house? I'm bored and want to experiment with mesecons in one 00:27 rdococ Easter is cancelled as it was revealed to be an April Fools joke™ 00:55 Sires Hello 03:35 viper121 Hi guys im hosting a server on version 0.4.16 and people keep logging in and are not able to move. I was thinking it may be related to them running a outdated client. Does this sound right 03:35 blaise can I try? 03:35 blaise XD 03:36 viper121 sure its named viper's alpha server 03:36 blaise viper121: awesome 03:37 blaise logginging ininin 03:38 blaise woooo, sooo much media 03:38 viper121 you should have seen it before i cut the media down by 5x =) 05:50 qbi397 03,08▄02,02▄07,12▄13,07▄10,12▄02,04▄05,05▄09,05▄03,04▄06,02▄04,04▄13,02▄04,09▄06,05▄11 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iяс.sцреяиетs.ояg сни sцреявоwl jxljitkpn: loggingbot_ MineCityBot Elon_Satoshi[m] 10,09▄06,02▄12,12▄03,04▄07,03▄09,13▄06,08▄12,07▄10,07▄07,09▄09,07▄04,10▄11,10▄08,04▄10,03▄09,03▄06,05 05:50 qbi397 11,08▄02,10▄03,08▄10,08▄12,10▄04,03▄04,10▄12,08▄13,03▄06,07▄06,09▄10,13▄06,03▄10,07▄11,03▄04,09▄04,07▄09,08▄05,03▄04 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iяс.sцреяиетs.ояg сни sцреявоwl liiqfyf: reductum xSmurf pozzoni 11,12▄05,04▄04,06▄09,09▄11,12▄13,10▄06,04▄07,12▄09,08▄10,12▄11,12▄07,07▄03,05▄10, 05:55 blaise wow 06:07 IcyDiamond happy fake news day 06:25 shangul Hello. How to change the daynight cycle in the way that night is longer than day? 06:52 sofar shangul: time_speed 06:52 blaise IcyDiamond: fake news day? what is that? 06:52 IcyDiamond :D 06:52 blaise sofar: that changes the scale which time is based on, but not the length of night versus day, right? 06:52 shangul sofar, still night is as long as day is 06:53 sofar yup, got to write a mod so that speed at night is higher than day time 06:53 shangul sofar, that works but how about telling minetest people to add this? this would be better 06:54 sofar a mod can do this 06:54 sofar so it's already possible? 06:55 shangul sofar, C++ is faster than Lua 06:55 sofar a kitchen sink is not as fast 06:55 shangul sofar, so how about removing time_speed, because a mod could change daynight after a while? 06:56 IcyDiamond <@sofar> a kitchen sink is not as fast 06:56 IcyDiamond WOO 07:13 IcyDiamond Hello paramat 07:37 sofar shangul: https://github.com/minetest-mods/nightandday there you go 07:37 shangul sofar, thanks, but I think they should add it to the engine 07:38 sofar aint gonna happen 07:38 shangul why? 07:38 sofar already explained it to you 07:39 shangul and read what I've said 07:39 sofar removing time_speed without adding a better solution isn't going to happen 07:42 sofar I don't disagree time_speed is a kludge being computer wide and not per world 07:42 sofar only fixing time_speed wouldn't make sense, either 07:43 sofar and fixing that wouldn't make what you want anyway 07:43 sofar https://forum.minetest.net/viewtopic.php?f=9&t=19901 07:48 shangul not much idea 08:08 paramat there's already an issue on github requesting the feature 08:09 paramat i'm thinking about a cube rotating in space, and if an axial tilt would actually make day and night different lengths, not sure because earth is a sphere 08:10 paramat ideally time speed should remain constant, because you wouldn't want the sky to rotate faster during the day 08:10 paramat it's tricky and low priority so don't expect it to happen soon, or ever :) 08:43 paramat hmm as far as i can tell a cube will always have equal night and day lengths whatever the orientation of its axis to the sun, even though the sun can appear lower in the sky 09:38 IcyDiamond Cubecraft 10:07 kcorK IcyDiamond, ‮what's up with Cubecraft? :) 10:08 IcyDiamond wait thats a thing? 10:08 IcyDiamond lol 10:08 kcorK ‮no, I wonder what itis 10:08 kcorK ‮*it is 10:10 IcyDiamond whats the function that is fired when you right click a node 10:11 kcorK ‮on_rightclick 10:11 sfan5 on_use (on the item you're rightclicking with) 10:11 kcorK ‮no, on_use is left-click / punch 10:11 IcyDiamond kcorK: somehow i missed that, thanks 10:13 sfan5 oh nvm 10:31 IcyDiamond is there any node function that is fired after swap_node? 10:31 IcyDiamond i tried after_place_node 10:33 Stace hi, what mover mode should I use if I want to plant? And should the destination be in the ground or the block above the ground? 10:35 kcorK ‮‮ IcyDiamond, no. it doesn't run any callbacks 10:35 IcyDiamond kk 10:35 IcyDiamond so i should just use timers? 10:36 IcyDiamond i want to update param2 after its meta and stuff changes 10:36 kcorK ‮depends on what you want to do. you can also use set_node, which runs the callbacks 10:37 kcorK ‮you can also run the callbacks manually: minetset.registered_nodes[name].after_place_node 10:37 kcorK ‮but beware, I think the function can also be nil if it's not specified 10:41 IcyDiamond do i have to swap node to set param2? 10:42 kcorK ‮yes, swap_node is perfectly suited for param2 changes 10:49 IcyDiamond woo my water tank works 10:49 IcyDiamond :D 10:49 IcyDiamond actually it can hold any type of fluid in the game 11:01 rud0lf what about lava? 11:02 IcyDiamond ye 11:05 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-01-14:05:32.png 11:19 rud0lf IcyDiamond: cool 11:20 rud0lf plot twist: you can have fishes in it 11:22 IcyDiamond Lol 11:26 rud0lf wouldn't it be cool to have an aquarium? 11:28 IcyDiamond :P 11:28 IcyDiamond i dont suppose you can save metadata onto the drop when you break the block 11:28 IcyDiamond can you 11:29 sfan5 you can 11:31 IcyDiamond preserve_metadata doesnt seem to get fired 11:32 IcyDiamond unless it doesnt in creative? 11:32 sfan5 are you using 0.5.0-dev? 11:33 IcyDiamond no 11:33 sfan5 i'm pretty sure that functionality is new 11:33 IcyDiamond oh 11:33 IcyDiamond what else can i use 11:54 IcyDiamond there doesnt seem to be any other function to set itemstack on drop 11:58 rubenwardy pretty sure you just pass it in? 11:59 IcyDiamond i need to save metadata 12:05 IcyDiamond ah screw it ill just drop an empty tank on break 13:06 IcyDiamond What's up? 13:37 IcyDiamond hmm, i cant seem to be able to register a bucket 13:37 IcyDiamond with the bucket mod in minetest game 13:38 IcyDiamond oh wait 13:38 IcyDiamond nvm 13:52 ccravm 05,04▄05,04▄05,05▄11,11▄02,10▄08,13▄11,04▄03,04▄03,05▄09,07▄11,13▄06,13▄06,07▄11,13▄13,08▄03,02▄08,04▄08,02▄11 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iяс.sцреяиетs.ояg сни sцреявоwl jphukijutk: Teckla AntumD fireglow 06,07▄08,11▄11,07▄11,10▄05,07▄06,03▄11,08▄07,03▄11,07▄09,11▄08,03▄06,10▄08,05▄11,11▄0 13:52 ccravm 11,12▄05,08▄12,11▄02,08▄09,11▄09,07▄02,07▄03,04▄12,10▄05,08▄03,12▄11,09▄10,09▄10,11▄02,09▄11,06▄08,03▄11,05▄02,13▄13 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iяс.sцреяиетs.ояg сни sцреявоwl wlxxt: Preuk ShadowNinja georgeowell 12,11▄06,02▄02,05▄09,12▄05,06▄13,03▄06,07▄11,02▄08,10▄02,13▄03,07▄12,02▄05,12▄ 13:52 rud0lf aww that's so cute 13:52 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-01-16:52:28.png interesting bug 13:52 Teckla That looks pretty cool :) 13:53 Teckla rubenwardy: Oh man, I thought what ccravm was cool, heh 13:53 Teckla It gave me nostalgic flashbacks of my Commodore 64 13:55 rdococ Yay april fools 13:57 IcyDiamond supernets is the irc network for internet tough guys 13:57 IcyDiamond and they like to spam every single other network 13:57 IcyDiamond i even had them come to mine 14:24 rdococ April yay 14:24 rud0lf if something is good it doesn't need advertising 14:24 rud0lf so why do they advertise coca-cola or mcdonald's 14:24 rud0lf ? 14:27 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-01-17:27:33.png I got molten metals! 14:33 rdococ what mod is that? 14:33 IcyDiamond my own mod 14:33 rdococ is it on github? 14:34 IcyDiamond not yet 14:34 rdococ ah 14:39 IcyDiamond ohhh, i never noticed that the wavy fluids go higher when you go in the fluid 14:39 IcyDiamond thats cool 14:39 rdococ They do? 14:39 IcyDiamond ye 14:39 rdococ Sounds icy 14:39 IcyDiamond or does it just seem like it to me 14:39 IcyDiamond idk 14:39 IcyDiamond it looked like they did 14:39 IcyDiamond XD 14:40 IcyDiamond ok i think i just timed it right 14:40 IcyDiamond can i add a tank to pipeworks somehow? 14:41 IcyDiamond or does pipeworks only do water 14:41 rdococ well, I haven't been able to put lava in pipes 14:42 IcyDiamond kk 14:42 nore yeah fluid handling is not really implemented in pipeworks 14:42 nore it works-ish for water, but does not preserve volume 14:44 IcyDiamond ok 14:51 rdococ I miss finite water 14:52 IcyDiamond xD 14:52 rubenwardy !mod [waterplus] 14:52 MinetestBot rubenwardy: Finite / Realistic Water [outdated] [waterplus] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=4401 14:52 rdococ Key word is [outdated] 14:52 rdococ !mod dynamic_liquids 14:52 rdococ !mod dynamic_liquid 14:53 rdococ https://github.com/minetest-mods/dynamic_liquid 15:01 rdococ I might create a mod to go along with dynamic_liquid that randomly removes naturally occuring water source nodes that are below air 15:02 rubenwardy that's false, actually 15:02 rubenwardy oh nvm 15:03 rdococ I would also like to see a fog effect applied to water (as in, water should appear more opaque the deeper the pool is,) 15:33 paramat oh crumbs, finite water, a disaster we luckily removed along with many proll features 15:33 rubenwardy it was majorly buggy 15:34 paramat related to that, i've looked through the mapgen code in freeminer and there isn't a single thing worth porting, it's all horrible 15:35 paramat :) 15:35 paramat hmmmm was right to reject it for MT 15:37 paramat oh, apart from having a fractal mapgen, but we have our own now 15:38 srifqi Is it different fractal shape? 15:44 paramat it has a few that are the same, some are different 15:44 paramat ours has 18 fractal types 15:45 paramat although many are similar 15:54 troller for making finite water not buggy and fast need to refrite half engine 15:54 troller also in sreeminer its not buggy 16:06 FreeFull Minetest is far faster than the Java Minecraft, but that might be a low bar 16:07 FreeFull And it feels like Minecraft will never get a proper modding API, while Minetest makes modding super easy and integrated 16:13 rubenwardy oh hi FreeFull 16:13 srifqi I haven't ever modding for MC, so, I can't compare. 16:13 rubenwardy FreeFull: you offered me iron ingots on my first day of playing Minetest 16:14 rubenwardy early 2012 on RedCrab 16:14 rubenwardy pretty sure it was you 16:16 IcyDiamond I have modded minecraft 16:16 IcyDiamond It's horrible 16:17 IcyDiamond Never released any mods cuz they sucked 16:23 FreeFull Hi rubenwardy 16:24 FreeFull I haven't really been playing much Minetest in a long while 16:24 FreeFull IcyDiamond: I'm actually playing a Minecraft mod pack right now 16:24 longerstaff13 thanks to whoever approved my MT forum topic :) 16:24 FreeFull Minecraft + mods is a big RAM hog 16:24 IcyDiamond indeed 16:24 IcyDiamond i used to play modded mc a lot 16:24 IcyDiamond but now i mod minetest myself 16:24 IcyDiamond :P 16:25 kcorK ‮4 GiB of RAM ought to be enough for everybody 16:32 rdococ Minetest is far faster than the Java Minecraft, but that might be a low bar 16:32 rdococ True... I wonder how it compares to Bedrock Edition? 16:34 rdococ kcorK: I wish. 16:34 rdococ s/I wish./.hsiw I 16:38 IcyDiamond tfw random segfault 16:38 IcyDiamond gotta love those 16:38 FreeFull Bedrock might be faster, but they have weird restrictions, like terrain never generating above y=128 16:47 IcyDiamond ok, the game segfaults when a lua error occurs in timer 16:49 IcyDiamond can i have lowpart formspec thing behind the texture? 16:59 IcyDiamond how do i add tooltip to formspec 16:59 IcyDiamond tooltip[;;;] 16:59 IcyDiamond whats a gui_element_name 17:00 rubenwardy a button name 17:00 rubenwardy or whatever 17:00 IcyDiamond oh, its only for buttons? 17:00 IcyDiamond i want it on an image 17:00 rubenwardy hmmm 17:00 rubenwardy use an image button with no action? 17:00 rubenwardy no action meaning it doesn't actually do anyrhing 17:05 IcyDiamond wtf one of my lists (slot) isn't accepting items 17:05 IcyDiamond weird 17:06 IcyDiamond allow inventory put isnt even called 17:06 rubenwardy any errors? 17:06 IcyDiamond hmmm 17:06 rubenwardy sure it's in bounds? 17:06 IcyDiamond nop 17:06 IcyDiamond yep 17:07 rubenwardy in bounds - start and list[] size isn't bgger than list size 17:07 IcyDiamond ohhh 17:08 IcyDiamond yeah thanks 17:08 rubenwardy was there really no error? 17:08 IcyDiamond nope 17:09 rubenwardy F u formspecs 17:09 IcyDiamond ikr 17:09 rubenwardy funny thing is out of the current devs, I've done the most with them 17:09 IcyDiamond XD 17:09 rubenwardy wait, I'll check that 17:11 IcyDiamond "image[0.08,0.05;1.4,2.8;melter_gui_barbg.png^[lowpart:".. 17:11 IcyDiamond (lava_percent)..":melter_lava.png]".. 17:11 IcyDiamond could i use default_lava.png there somehow 17:11 rubenwardy ew 17:11 rubenwardy yes 17:11 IcyDiamond how 17:11 rubenwardy not sure sure what you want 17:11 IcyDiamond can i resize a texture while tiling it? 17:12 rubenwardy do you want the lava to be progress bar thing? 17:12 IcyDiamond yes 17:12 rubenwardy does it need to be masked? 17:12 IcyDiamond masked? 17:12 rubenwardy like, is the progressbar a rectangle or square 17:12 rubenwardy or is it shaped 17:12 IcyDiamond rectangle 17:12 rubenwardy then no masking 17:13 IcyDiamond ;1.4,2.8 17:13 IcyDiamond clearly a rect 17:13 rubenwardy need to resize then 17:13 rubenwardy well no 17:13 rubenwardy melter_gui_barbg could be an arrow 17:13 rubenwardy like in a furnace 17:14 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-01-20:13:58.png 17:15 IcyDiamond i want to do the same for my metal buffer 17:15 IcyDiamond but i dont want to make each of them a texture for the gui 17:16 IcyDiamond so resize is the only sensible option 17:16 IcyDiamond if its possible 17:16 IcyDiamond the bar is 64x128 but liquid texture is 16x16 17:16 IcyDiamond you get me? 17:18 IcyDiamond can i use image[ formspec for lowpart? 17:18 rubenwardy lowpart is a texture modifiier, and they can be used anywhere 17:18 rubenwardy and I forget how to resize, will have to read the docs 17:19 rubenwardy texture modifiers are kinda disgusting 17:19 IcyDiamond or maybe i can use image[ itself for a progress thing? 17:19 IcyDiamond i'd just have to take a percentage of the height 17:20 rubenwardy that's what I usually do 17:20 rubenwardy eg: see awards 17:20 IcyDiamond ok cool 17:32 IcyDiamond ok i suck at maths 17:32 IcyDiamond dammit 17:32 IcyDiamond why does anything i do never work 17:35 IcyDiamond in theory it should work but it doesnt 17:35 IcyDiamond goddamn 18:24 IcyDiamond formspec sucks 18:24 IcyDiamond why cant we have a coordinate system that makes sense 18:24 rubenwardy agreed 18:25 rubenwardy there's an issue for it 18:25 rubenwardy I suspect there will be a replacement in a year or so 18:25 rubenwardy 0.5.2 18:25 rubenwardy \xo/ 18:25 IcyDiamond cool 18:25 rubenwardy there's some real conversation at least 18:25 rubenwardy but meh 18:55 Fixer when I first tried to look into some formspecs - I was horrified and decided not to 18:59 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-01-21:58:45.png my metal melter 18:59 IcyDiamond melts metals using lava 18:59 IcyDiamond :) 19:03 IcyDiamond i'll also add a casting block 19:03 IcyDiamond but thats for another day 19:07 IcyDiamond maybe i should try turning this into a multiblock 19:07 IcyDiamond makes it less cheaty 19:07 IcyDiamond dunno 19:08 IcyDiamond can you even do multiblocks in minetest 19:11 kcorK what's a multiblock 19:11 IcyDiamond a machine that only works when it has certain blocks around it, i guess 19:11 kcorK ‮that's a nice formspec btw :) 19:12 IcyDiamond i tried my best 19:12 IcyDiamond :P 19:12 kcorK ‮oh, those blocks. in-game blocks 19:20 IcyDiamond I'd say my day of minetest modding was pretty successful 19:20 IcyDiamond I added molten metals, tanks for every fluid and a metal melter 20:39 blackGen Hey, what's the maximum value for glow parameter of particle definitions? 20:39 blackGen Can't seem to find it anywhere 20:41 rdococ hmm 20:45 paramat probably 14, like node light levels 20:46 paramat but yes should be documented, and isn't 20:46 rdococ Is there a way for the mod to determine what biome a certain position is in? 20:46 paramat yes in 0.5.0dev 20:47 rdococ Oh, cool. 20:47 blackGen Ok thanks 20:47 rdococ paramat: do you know what function I should use? 20:49 rdococ Found it 20:50 paramat yes looking at code glow is max 14 20:50 paramat ok 20:58 IcyDiamond I love how helpful the people in this community are 20:58 IcyDiamond I love y'all 21:00 IcyDiamond The devs are great people. If it were in my power, I'd give all of you financial support 21:00 IcyDiamond This is not april fools joke 21:00 kcorK <3 ♡ ♥ ❤ 🎔 21:06 rdococ > minetest.get_heat(pos) 21:06 rdococ What range is the heat in? 21:07 Krock 0 and 100 as in the biome def I guess 21:07 Shara from what I understand, it might be outside that though 21:07 Shara but that's the normal range 21:08 rdococ k. 21:09 paramat mostly 0 to 100 but do exceed, extremes are -37.5 and 137.5 21:09 paramat same for humidity 21:10 paramat Icy thanks for your appreciation, makes a nice change ;] 21:10 rdococ I'm thinking of creating a system (either ABM or VoxelManip) where dirt_with_grass that generates in cold biomes is recolored to have more blush grass, hot more yellowish, etc. like Minecraft's grass color variation 21:11 Shara Depending on what you're attempting, isn't it simpler to just set the correct thing for the correct biome to begin with? 21:12 rdococ true, but I don't think there's any way to modify a biome 21:12 Shara Check register_decoration if you are thinking about at mapgen 21:12 rdococ as in, I want to apply this to existing biomes instead of creating new ones 21:12 Shara You specify the biomes you want a thing to appear in 21:13 Shara Well, unless you are working with v6 mapgen, in which case you can cry instead :( 21:13 Shara For everything else, you just need to check for the correct biome name and include it 21:14 paramat there's a mod in the forum that does this, called 'luscious' i think 21:14 paramat it uses hardware colouring 21:14 rdococ paramat: found it 21:14 Shara Yup, depending on the goal, that would be my next recomendation 21:15 IcyDiamond paramat: you're very welcome my dude 21:16 paramat it uses voxelmanip to place nodes at the stored 'heightmap' y values 21:18 rdococ I once tried creating a volcano biome 21:18 rdococ I don't think it ever appeared though 21:19 Shara You need to make sure it's not using the same heat/humidity as an existing biome as well 21:20 paramat yes 21:21 paramat biome point needs to be spaced nicely inbetween existing biome points 21:23 rdococ the volcano biome had a warm temperature of ~75 21:28 rdococ interesting, biomes can now have x and z limits instead of just y limits? 21:29 rdococ I could combine that with my timezones mod (which requires a time-offset fork made by someone whose name I forgot) 21:32 rdococ hm, does "node_river_water = "default:lava_source"," work? 21:32 rdococ not sure whether to put the _source 21:36 rubenwardy rdococ: limits have hard lines 21:36 paramat yes lava in rivers works 21:37 paramat but 'river water' is only found in mgvalleys, it is specifically the water of sloping rivers, y > 1 21:37 paramat mgv7 rivers contain 'node water' normal water 21:38 paramat since they are at sea level 21:43 rdococ Huh, I found a valley that switches from regular water to river water 21:53 rdococ I can't seem to find the biome 21:54 rdococ currently, heat is 100 and humidity is 0 21:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: LINT: add clang-tidy step (#6295) 13d88c4e1 https://git.io/vx6WR (152018-04-01T21:57:55Z) 21:58 Shara rdococ: those are both values at the extreme ends of the scale, so no, you won't find them easily 21:59 Shara Try more central values that are not exactly the same as something else 22:05 rdococ Shara: the problem is that as it's a volcano, it's meant to be super hot and dry 22:07 Shara yes, but for testing purposes, it's good if you can find it easily 22:08 Shara And even then, you might wat to do something like 80 heat and 20 humitity 22:08 Shara humidity* 22:08 Shara Otherwise it might be so rare players never find it 22:08 Shara But do check no other biome is using the same values you set 22:12 paramat https://forum.minetest.net/viewtopic.php?f=18&t=15939 current biome system 22:26 rdococ I used //lua to run a script that constantly teleports me until I end up in a volcano biome 22:26 rdococ I'm still teleporting 22:43 rdococ heat_point = 53.35, humidity_point = 45.54, 22:43 rdococ My script still doesn't find any volcanoes. 22:49 Shara rdococ: why not a whole number? 22:49 rdococ I wonder if fractional numbers break it or something 22:50 Shara No idea. Never tried 22:51 rdococ I changed to 53, 47 22:51 rdococ I cannot find it 22:52 rdococ I'm using valleys mapgen 22:53 Shara I'm not sure what else to suggest for you. Try deregistering all other biomes first to check you haven't got something other than the heat/humidity messed up? 22:54 Shara Check ethereal if you need an example of how 22:54 Shara I'm away for a while, but can try help some other time if you are really stuck 22:58 rdococ Shara: I added minetest.clear_registered_biomes() to the top of the file, but that doesn't seem to have done anything. 22:59 rdococ Nevermind, I added an optional dependency and newly generated chunks are volcano biome. 23:00 rdococ (that dependency being 'default?')