Time Nick Message 10:01 davisonio if anyone's got access to the wiki admin can they review https://wiki.minetest.net/Category:Proposed_for_deletion 10:01 davisonio some have been requested delete for a year 10:04 Out`Of`Control davisonio: try one of them https://wiki.minetest.net/index.php?title=Special:ListUsers&group=sysop 10:06 davisonio ok @ShadowNinja @Calinou :) 10:06 davisonio lots of wiki hasn't been updated in time 11:41 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix a warning reported by clang 13ef979ee https://git.io/vxVQ9 (152018-03-29T11:37:24Z) 11:41 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix various Client class functions not marked as override (virtual) 1383fc0fd https://git.io/vxVQH (152018-03-29T11:33:32Z) 11:56 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03 130396717 https://git.io/vxV5Z (152018-03-29T11:54:44Z) 13:25 IcyDiamond How would I go by using transparency on obj models 13:26 IcyDiamond if you even can do it 13:28 NathanS21 Transparent textures. 13:29 IcyDiamond I made a transparent texture but it still appears solid 13:29 NathanS21 I think there is something in the node registration as well, trying to find it. 13:30 IcyDiamond Okay cool 13:30 NathanS21 use_texture_alpha = true, 13:30 NathanS21 try adding that to the registration 13:31 IcyDiamond that seems to have worked, thanks, however there seems to be strange culling issues or something 13:31 rubenwardy strange culling issues? 13:31 rubenwardy screenshot? 13:32 IcyDiamond https://i.lunasqu.ee/Screenshot_18-03-29-16:32:08.png 13:32 IcyDiamond Idk, I'm not that familiar with game engine terminology 13:32 IcyDiamond :P 13:32 rubenwardy ah, lack of back face bulling 13:32 rubenwardy *culling 13:33 rubenwardy does you model contain backfaces? 13:33 rubenwardy *your 13:33 IcyDiamond Uhh, I made it in blender, I dont know anything about backfaces 13:33 IcyDiamond I'm a beginner to modeling 13:33 rubenwardy basically, do you only have one face or are there two faces each in different directions 13:33 rubenwardy tbh 13:34 rubenwardy it's probably just MT not backface culling 13:34 IcyDiamond Yeah I guess, the crystals are spatial 13:34 IcyDiamond So it's nothing I can do right now? 13:35 NathanS21 I think there might be an option in Blender to make faces doubled, let me look. 13:36 IcyDiamond Also another thing, what's the deal with collision_box? I gave it one of those boxes you'd use in node boxes but nothing seems to have happened 13:36 IcyDiamond It has no comment on the developer wiki so I just assumed it takes a node box box? Lol. 13:37 rubenwardy collision box is only for collisions, and is the same form as a node box 13:37 rubenwardy selection box is for how the node is selectable 13:37 rubenwardy ie: the wire frame you see when you select it 13:37 rubenwardy and what places can be selected 13:38 NathanS21 you can try doing this to fix the crystal. Enable Double sided in Properties > Object Data > Normals 13:38 NathanS21 https://i.stack.imgur.com/jKKWp.png 13:38 IcyDiamond rubenwardy: Ahh, I gotcha, thanks a bunch! 13:39 rubenwardy you don't want it double sided 13:39 rubenwardy you want it single sided 13:39 rubenwardy and then Minetest needs to also backface cull 13:40 rubenwardy ooh 13:40 rubenwardy try putting backface_culling=bool in the tiles 13:41 rubenwardy so tiles = { {"model_texture.png", backface_culling=true} } 13:41 IcyDiamond Yes that did it! Thank you so much! 13:42 IcyDiamond Haha I love this engine :D 13:42 IcyDiamond And the community :) 13:42 rubenwardy yayyy 13:44 rubenwardy nice to see a new face :) 13:45 IcyDiamond Ayy 13:53 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Optional alpha channel support for entities 13821e3f7 https://git.io/vxwfI (152018-03-29T13:53:12Z) 13:54 IcyDiamond Can someone explain to me what the clust_size parameter is for? Wiki says "Size of the bounding box of the cluster" but I don't really get it 13:54 IcyDiamond I see it's generally either 3 or 2 in default 14:02 IcyDiamond https://github.com/stujones11/minetest/blob/master/doc/lua_api.txt#L5421 I discovered this file 14:02 IcyDiamond Guess I didn't look hard enough before 14:02 IcyDiamond and wrong repo 14:02 IcyDiamond thats.. a fork 14:03 rubenwardy minetest.net/lua_api/5421 14:04 IcyDiamond Ooh thats a nice redirect feature 14:05 rubenwardy requested that for rubenwardy.com/freenode-live 14:05 rubenwardy the leaflet links to minetest.net/lua_api 14:05 IcyDiamond Cool 14:05 * IcyDiamond bookmarks it 16:08 IcyDiamond https://i.lunasqu.ee/Screenshot_18-03-29-19:04:54.png my crystals 16:09 rubenwardy nice! 16:12 blackGen hey, it's only possible to have custom meshes if I'm wielding a node type item? 16:12 blackGen Or it's possible to have wield meshes for tools as well 16:14 rubenwardy yes 16:14 rubenwardy to the former 16:14 rubenwardy tools unfortunately don't support meshes 16:14 rubenwardy hopefully in the future the distinction between a tool and other things will be removed 16:15 rubenwardy so nodes and craft items can be tools 16:15 rubenwardy but craft items still won't support mesh wield images 16:16 blackGen And only tools can have wear? 16:16 rubenwardy yes, I believe that's the current distinction 16:36 IcyDiamond How do I make a node drop multiple of a craftitem 16:37 rubenwardy try adding a number in drops 16:37 rubenwardy so "default:dirt 12" 16:38 rubenwardy drop = "default:dirt 12" 16:39 IcyDiamond Oh yeah, thanks, forgot all about that 16:50 blackGen Another question: I can't use obj models for entities? 16:51 IcyDiamond you should be able to 16:51 IcyDiamond at least so I've read 16:51 IcyDiamond did you add extension to mesh =? 16:51 blackGen yes 16:51 IcyDiamond and the model is in "models" 16:51 blackGen yes 16:51 IcyDiamond ok then im out of ideas 16:51 blackGen Or wait, is it supposed to show any fallback texture? 16:52 IcyDiamond yes 16:52 IcyDiamond there is a fallback texture 16:52 blackGen I didn't put any materials on my mesh at all yet, just wanted to see if it'll render 16:52 IcyDiamond wait im not so sure for entities 16:52 IcyDiamond try using a single color image 17:00 IcyDiamond I dont know what to do with the crystals now 17:02 blackGen Oh it actually works, it's just my mesh wasn't unwrapped but I was using a texture anyway 17:03 IcyDiamond aha, thats what i thought 17:03 IcyDiamond sorry I didnt say my thoughts out loud, I assumed you've already done that part 17:03 blackGen I mean, I expected the texture would be just a solid color 17:03 blackGen Since mesh wasn't unwrapped 17:05 blackGen Another question: is there way to apply "glowmaps" on mesh, or, at least, have property like "glow" in particle definitions 17:05 IcyDiamond Also, I had to lower my model in edit mode in blender in order for it to look centered in the node 17:05 IcyDiamond what did i do wrong 17:06 IcyDiamond https://i.lunasqu.ee/Screenshot_18-03-29-20:05:51.png this is what i mean lowered (3d cursor is in the center) 17:06 blackGen Well probably object origin is not in center 17:06 rubenwardy entities use the same texture system as nodes 17:06 rubenwardy so if it can't find a texture, it'll create a dummy texture of a solid cover 17:07 blackGen Ah well, I was using texture with alpha in it's first pixel 17:07 blackGen I guess my mesh was just transparent 17:07 IcyDiamond I set the origin to the 3d cursor and now the crystals are floating half-way 17:08 IcyDiamond strange 17:08 IcyDiamond actually 17:08 IcyDiamond origin doesnt make any difference 17:08 IcyDiamond its only the vertical position 17:09 IcyDiamond eh whatever, this works so idc 19:46 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: core.rotate_node: Do not trigger after_place_node (#6900) 138f827ee https://git.io/vxwQL (152018-03-29T19:44:13Z) 19:46 MinetestBot 02[git] 04nOOb3167 -> 03minetest/minetest: Sound: fix static initialization order dependency by not having one (… 13376ed5c https://git.io/vxwQt (152018-03-29T19:43:57Z) 20:11 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs() 132c490dd https://git.io/vxw5H (152018-03-29T20:08:42Z) 23:33 HONEYBOOBOOCHILD g 23:33 HONEYBOOBOOCHILD howdy y'all 23:34 HONEYBOOBOOCHILD anyone? 23:35 * rubenwardy hides 23:35 HONEYBOOBOOCHILD I need help ruby 23:35 rubenwardy I suggest a therapist 23:35 rubenwardy Unless it's Minetest related 23:36 HONEYBOOBOOCHILD not like that 23:36 rubenwardy In which case a therapist may not do 23:36 rubenwardy Anyway, ask don't ask to ask 23:36 HONEYBOOBOOCHILD I just need to know somethig 23:37 HONEYBOOBOOCHILD will this Ginnie 4.17 or 5.0 23:37 HONEYBOOBOOCHILD dev.minetest.net/Compiling_Minetest 23:37 HONEYBOOBOOCHILD give 23:37 rubenwardy 0.5.0(-dev) 23:38 rubenwardy For 0.4.17 you'll need to do git checkout backport-0.4 after git clone 23:38 HONEYBOOBOOCHILD OK I thought so, so good thing didn't try 23:38 HONEYBOOBOOCHILD cause I play in in server with 4.16 23:39 HONEYBOOBOOCHILD hmmm 23:39 HONEYBOOBOOCHILD that sound to hard for me 23:39 HONEYBOOBOOCHILD but thanks ya 23:40 rubenwardy Yw 23:42 HONEYBOOBOOCHILD y'all should add instructions on the forum for that 23:42 HONEYBOOBOOCHILD gonna go eat sketi 23:43 HONEYBOOBOOCHILD yep