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IRC log for #minetest, 2018-03-29

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All times shown according to UTC.

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10:01 davisonio if anyone's got access to the wiki admin can they review https://wiki.minetest.net/Category:Proposed_for_deletion
10:01 davisonio some have been requested delete for a year
10:04 Out`Of`Control davisonio: try one of them https://wiki.minetest.net/index.php?title=Special:ListUsers&group=sysop
10:06 davisonio ok @ShadowNinja @Calinou :)
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10:06 davisonio lots of wiki hasn't been updated in time
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11:41 MinetestBot [git] nerzhul -> minetest/minetest: Fix a warning reported by clang ef979ee https://git.io/vxVQ9 (2018-03-29T11:37:24Z)
11:41 MinetestBot [git] nerzhul -> minetest/minetest: Fix various Client class functions not marked as override (virtual) 83fc0fd https://git.io/vxVQH (2018-03-29T11:33:32Z)
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11:56 MinetestBot [git] nerzhul -> minetest/minetest: Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03 0396717 https://git.io/vxV5Z (2018-03-29T11:54:44Z)
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13:25 IcyDiamond How would I go by using transparency on obj models
13:26 IcyDiamond if you even can do it
13:28 NathanS21 Transparent textures.
13:29 IcyDiamond I made a transparent texture but it still appears solid
13:29 NathanS21 I think there is something in the node registration as well, trying to find it.
13:30 IcyDiamond Okay cool
13:30 NathanS21 use_texture_alpha = true,
13:30 NathanS21 try adding that to the registration
13:31 IcyDiamond that seems to have worked, thanks, however there seems to be strange culling issues or something
13:31 rubenwardy strange culling issues?
13:31 rubenwardy screenshot?
13:32 IcyDiamond https://i.lunasqu.ee/Screenshot_18-03-29-16:32:08.png
13:32 IcyDiamond Idk, I'm not that familiar with game engine terminology
13:32 IcyDiamond :P
13:32 rubenwardy ah, lack of back face bulling
13:32 rubenwardy *culling
13:33 rubenwardy does you model contain backfaces?
13:33 rubenwardy *your
13:33 IcyDiamond Uhh, I made it in blender, I dont know anything about backfaces
13:33 IcyDiamond I'm a beginner to modeling
13:33 rubenwardy basically, do you only have one face or are there two faces each in different directions
13:33 rubenwardy tbh
13:34 rubenwardy it's probably just MT not backface culling
13:34 IcyDiamond Yeah I guess, the crystals are spatial
13:34 IcyDiamond So it's nothing I can do right now?
13:35 NathanS21 I think there might be an option in Blender to make faces doubled, let me look.
13:36 IcyDiamond Also another thing, what's the deal with collision_box? I gave it one of those boxes you'd use in node boxes but nothing seems to have happened
13:36 IcyDiamond It has no comment on the developer wiki so I just assumed it takes a node box box? Lol.
13:37 rubenwardy collision box is only for collisions, and is the same form as a node box
13:37 rubenwardy selection box is for how the node is selectable
13:37 rubenwardy ie: the wire frame you see when you select it
13:37 rubenwardy and what places can be selected
13:38 NathanS21 you can try doing this to fix the crystal. Enable Double sided in Properties > Object Data > Normals
13:38 NathanS21 https://i.stack.imgur.com/jKKWp.png
13:38 IcyDiamond rubenwardy: Ahh, I gotcha, thanks a bunch!
13:39 rubenwardy you don't want it double sided
13:39 rubenwardy you want it single sided
13:39 rubenwardy and then Minetest needs to also backface cull
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13:40 rubenwardy ooh
13:40 rubenwardy try putting   backface_culling=bool   in the tiles
13:41 rubenwardy so    tiles = {    {"model_texture.png", backface_culling=true} }
13:41 IcyDiamond Yes that did it! Thank you so much!
13:42 IcyDiamond Haha I love this engine :D
13:42 IcyDiamond And the community :)
13:42 rubenwardy yayyy
13:44 rubenwardy nice to see a new face :)
13:45 IcyDiamond Ayy
13:53 MinetestBot [git] stujones11 -> minetest/minetest: Optional alpha channel support for entities 821e3f7 https://git.io/vxwfI (2018-03-29T13:53:12Z)
13:54 IcyDiamond Can someone explain to me what the clust_size parameter is for? Wiki says "Size of the bounding box of the cluster" but I don't really get it
13:54 IcyDiamond I see it's generally either 3 or 2 in default
14:02 IcyDiamond https://github.com/stujones11/minetest/blob/master/doc/lua_api.txt#L5421 I discovered this file
14:02 IcyDiamond Guess I didn't look hard enough before
14:02 IcyDiamond and wrong repo
14:02 IcyDiamond thats.. a fork
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14:03 rubenwardy minetest.net/lua_api/5421
14:04 IcyDiamond Ooh thats a nice redirect feature
14:05 rubenwardy requested that for    rubenwardy.com/freenode-live
14:05 rubenwardy the leaflet links to minetest.net/lua_api
14:05 IcyDiamond Cool
14:05 * IcyDiamond bookmarks it
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16:08 IcyDiamond https://i.lunasqu.ee/Screenshot_18-03-29-19:04:54.png my crystals
16:09 rubenwardy nice!
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16:12 blackGen hey, it's only possible to have custom meshes if I'm wielding a node type item?
16:12 blackGen Or it's possible to have wield meshes for tools as well
16:14 rubenwardy yes
16:14 rubenwardy to the former
16:14 rubenwardy tools unfortunately don't support meshes
16:14 rubenwardy hopefully in the future the distinction between a tool and other things will be removed
16:15 rubenwardy so nodes and craft items can be tools
16:15 rubenwardy but craft items still won't support mesh wield images
16:16 blackGen And only tools can have wear?
16:16 rubenwardy yes, I believe that's the current distinction
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16:36 IcyDiamond How do I make a node drop multiple of a craftitem
16:37 rubenwardy try adding a number in drops
16:37 rubenwardy so "default:dirt 12"
16:38 rubenwardy drop = "default:dirt 12"
16:39 IcyDiamond Oh yeah, thanks, forgot all about that
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16:50 blackGen Another question: I can't use obj models for entities?
16:51 IcyDiamond you should be able to
16:51 IcyDiamond at least so I've read
16:51 IcyDiamond did you add extension to mesh =?
16:51 blackGen yes
16:51 IcyDiamond and the model is in "models"
16:51 blackGen yes
16:51 IcyDiamond ok then im out of ideas
16:51 blackGen Or wait, is it supposed to show any fallback texture?
16:52 IcyDiamond yes
16:52 IcyDiamond there is a fallback texture
16:52 blackGen I didn't put any materials on my mesh at all yet, just wanted to see if it'll render
16:52 IcyDiamond wait im not so sure for entities
16:52 IcyDiamond try using a single color image
17:00 IcyDiamond I dont know what to do with the crystals now
17:02 blackGen Oh it actually works, it's just my mesh wasn't unwrapped but I was using a texture anyway
17:03 IcyDiamond aha, thats what i thought
17:03 IcyDiamond sorry I didnt say my thoughts out loud, I assumed you've already done that part
17:03 blackGen I mean, I expected the texture would be just a solid color
17:03 blackGen Since mesh wasn't unwrapped
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17:05 blackGen Another question: is there way to apply "glowmaps" on mesh, or, at least, have property like "glow" in particle definitions
17:05 IcyDiamond Also, I had to lower my model in edit mode in blender in order for it to look centered in the node
17:05 IcyDiamond what did i do wrong
17:06 IcyDiamond https://i.lunasqu.ee/Screenshot_18-03-29-20:05:51.png this is what i mean lowered (3d cursor is in the center)
17:06 blackGen Well probably object origin is not in center
17:06 rubenwardy entities use the same texture system as nodes
17:06 rubenwardy so if it can't find a texture, it'll create a dummy texture of a solid cover
17:07 blackGen Ah well, I was using texture with alpha in it's first pixel
17:07 blackGen I guess my mesh was just transparent
17:07 IcyDiamond I set the origin to the 3d cursor and now the crystals are floating half-way
17:08 IcyDiamond strange
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17:08 IcyDiamond actually
17:08 IcyDiamond origin doesnt make any difference
17:08 IcyDiamond its only the vertical position
17:09 IcyDiamond eh whatever, this works so idc
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19:46 MinetestBot [git] SmallJoker -> minetest/minetest: core.rotate_node: Do not trigger after_place_node (#6900) 8f827ee https://git.io/vxwQL (2018-03-29T19:44:13Z)
19:46 MinetestBot [git] nOOb3167 -> minetest/minetest: Sound: fix static initialization order dependency by not having one (… 376ed5c https://git.io/vxwQt (2018-03-29T19:43:57Z)
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20:11 MinetestBot [git] paramat -> minetest/minetest: Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs() 2c490dd https://git.io/vxw5H (2018-03-29T20:08:42Z)
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23:33 HONEYBOOBOOCHILD g
23:33 HONEYBOOBOOCHILD howdy y'all
23:34 HONEYBOOBOOCHILD anyone?
23:35 * rubenwardy hides
23:35 HONEYBOOBOOCHILD I need help ruby
23:35 rubenwardy I suggest a therapist
23:35 rubenwardy Unless it's Minetest related
23:36 HONEYBOOBOOCHILD not like that
23:36 rubenwardy In which case a therapist may not do
23:36 rubenwardy Anyway, ask don't ask to ask
23:36 HONEYBOOBOOCHILD I just need to know somethig
23:37 HONEYBOOBOOCHILD will this Ginnie 4.17 or 5.0
23:37 HONEYBOOBOOCHILD dev.minetest.net/Compiling_Minetest
23:37 HONEYBOOBOOCHILD give
23:37 rubenwardy 0.5.0(-dev)
23:38 rubenwardy For 0.4.17 you'll need to do git checkout backport-0.4 after git clone
23:38 HONEYBOOBOOCHILD OK I thought so, so good thing didn't try
23:38 HONEYBOOBOOCHILD cause I play in in server with 4.16
23:39 HONEYBOOBOOCHILD hmmm
23:39 HONEYBOOBOOCHILD that sound to hard for me
23:39 HONEYBOOBOOCHILD but thanks ya
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23:40 rubenwardy Yw
23:42 HONEYBOOBOOCHILD y'all should add instructions on the forum for that
23:42 HONEYBOOBOOCHILD gonna go eat sketi
23:43 HONEYBOOBOOCHILD yep
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