Time Nick Message 05:31 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Lua_api.txt: Split long lines part 6 13fdc02a5 https://git.io/vxY1Q (152018-03-17T05:26:53Z) 08:23 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: .gitignore: ignore more files (android, unittests) 13b1c0e99 https://git.io/vxY9n (152018-03-17T08:21:58Z) 09:11 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Fix node-nodebox lighting difference in direct sunlight (#7061) 130358ae7 https://git.io/vxYQe (152018-03-17T09:10:16Z) 11:15 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Add missing file to android build 13c34d28b https://git.io/vxYbs (152018-03-17T11:13:42Z) 15:32 Telesight Hello all ... 15:32 ANAND Hello Telesight! 15:33 Telesight How to make a block bullet proof? 15:34 ANAND IIRC, the indestructible property can be set in the register_node function... 15:34 Telesight Yes , but which one ;-), I tried a few ... 15:34 ANAND haha - ok gimme a minute - I'm new here :) 15:35 Telesight on_blast is for explosions, not usable for my purpose 15:37 ANAND this will make the blocks completely indestructible - add the following to the register_node function 15:37 ANAND groups = {immortal = 1} 15:37 Telesight Ah I thought this was for mobs ... 15:38 ANAND this has been implemented in CaptureTheFlag server for it's barriers 15:39 Telesight Ok, let me check ... 15:40 ANAND This is where I referred to - https://github.com/rubenwardy/capturetheflag/blob/master/mods/ctf_map/nodes.lua 15:42 Telesight No, I still can shoot the blocks away 15:42 ANAND hmm... lemme see 15:45 ANAND would 'pointable = false' work? 15:46 ANAND It most likely won't AFAIK... 15:49 Telesight With pointable = false I can not place the block ;-) 15:50 ANAND ooohhh.. >.< 15:50 ANAND 'diggable = false' maybe? 15:51 Telesight I already have diggable = false but that does not protect against shooting 15:54 ANAND 'groups = {immortal = 1}' was the only extra property which made a few nodes indestructible (in every way) - I can't seem to find anything else 15:55 ANAND I have to go now, I hope you find help here - good luck! :) 15:56 Telesight Ok 15:56 Telesight Thanks for the input .. 18:22 mega-giga hi 18:23 mega-giga nobody is here ? 18:26 Krock no, I haven't seen "nobody" around 18:26 mega-giga ok lol 20:52 Sketch2 hiya 20:52 Sketch2 was minetest.is_singleplayer() removed, or renamed? 20:54 Sketch2 Or maybe I'm using it wrong. I thought it returned a boolean 20:54 Sketch2 but this code: if minetest.is_singleplayer() then print( 'Singleplayer game.' ) end 20:55 Sketch2 crashes out with this message: attempt to call field 'is_singleplayer' (a nil value) 21:02 Sketch2 I'm on the backport-0.4 git branch, if that makes a difference. 21:04 Sketch2 It's not a vital command for my mod, but it seemed useful for testing purposes 21:04 Sketch2 so as to populate the formspec box with fake names 21:04 Sketch2 just so you have something to click on, and get a feel for it 21:13 LaCosa Sketch2, the function is still in the API look here https://github.com/minetest/minetest/blob/backport-0.4/src/script/lua_api/l_server.cpp 21:15 Sketch2 hmm. andf client-side mods have the same access to Lua API as regular mods, right? 21:16 Sketch2 maybe I can do a minetest.after( 3, ... ) and count 'em. gonna hop in shower & get another cup of coffee first tho. 21:17 LaCosa i don' komwn this wait for a develop 21:18 swift110 hey' 21:18 Lowe 7join #minetest-sf 21:18 Lowe Sorry 21:19 Lowe Hey 21:58 MarisaG 23:29 EldritchGuard-La whats the irc for inchra? 23:32 BillyS EldritchGuard-La: I think InchraNet went down a while ago 23:32 EldritchGuard-La did anything replace it? 23:33 dagreatnate1 Not yet 23:33 EldritchGuard-La ok 23:58 LazyJ EldritchGuard-La, VanessaE moved from InchraNet to freenode. 23:58 LazyJ freenode #ve-minetest-servers