Time Nick Message 00:28 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19760 00:29 sofar somehow I can't see those aguu.se images, lol, looks like $employer blocks it 00:30 sofar rubenwardy: yeah um 00:30 sofar good point, yes, but what kind of response would you want? 00:31 rubenwardy the point is to try and put it in peoples mind, and maybe get something useful out of it 00:31 rubenwardy like documentation, or other resources 00:32 rubenwardy basically I want to find out why there are so little good quality games, and rectify it 00:32 rubenwardy eg: is it an engine issue? Too many random bugs? 00:32 rubenwardy or just work issue - not enough time to make a game 00:59 blaise paramat: kinda makes me wonder about adult skins.... 01:03 paramat heh 01:03 paramat by 'adult friendly' i was joking about how kids can be the problem on a server, not adults 01:05 blaise Yeah.... 01:06 blaise I have internet rando's logging in and proclaiming their undying love for me... 01:07 blaise It's super okward... 01:12 blaise At least, it's okward on my minetest server 03:59 siva_machina it sounds akward. 04:13 blaise I wish I knew why we can't lay track with digtron 04:13 blaise =( 04:14 blaise almost feels like punishment 05:21 blaise how do I clear the WE selection box? 05:21 blaise without logging out and back in? 09:27 VanessaE blaise: //reset 11:26 cimbakahn Anyone seen shivajiva around? 11:28 lumberJ hello cimbakahn 11:28 cimbakahn lumberJ, Hello! 11:28 cimbakahn lumberJ, How are you? 11:29 lumberJ good, you? 11:29 cimbakahn lumberJ, I'm good. 11:30 cimbakahn lumberJ, That server i first met you on... Is it back online yet? 11:30 lumberJ Gabo's? no i doubt its coming back at this point 11:30 cimbakahn lumberJ, Yes. Gabo's. 11:31 lumberJ if i can get Gabo to send me a copy i might host temporarily so people can visit their old builds and stuff as a vintage piece 11:31 cimbakahn lumberJ, That's too bad. I could of had alot of fun there. 11:31 lumberJ but i think we have to accept that era is over :( 11:32 cimbakahn lumberJ, There was a rainbow colored building i wanted to purchase there. 11:32 lumberJ from Rin was it? 11:33 cimbakahn lumberJ, Why does it have to be over? 11:34 lumberJ well i don't think Gabo is going to have the time to host it anytime soon. 11:34 lumberJ and probably by the time he does, it will be such an old version and require so much updating that he might not think its worth the trouble 11:35 cimbakahn lumberJ, I don't know for sure because there was a total of 4 buildings i wanted to purchase. 11:35 lumberJ he could host it as is, but a lot of clients may no longer be able to join by then 11:36 cimbakahn lumberJ, I wanted the rainbow one for myself and the one across from it for Siva. 11:37 lumberJ honestly i don't remember it, but i thought i recalled you wanting to buy a house from Rin and i know she likes rainbows :D 11:37 cimbakahn Then there was another building that might of been Rin's that i wanted for myself and the building adjacent from it for Siva. 11:38 lumberJ she builds on my server now. and i am preparing to relaunch the server on a new map in a few months 11:38 lumberJ she is going to help me manage a 'kawaii" style city 11:39 lumberJ might be something you are interested in :) 11:40 cimbakahn lumberJ, After all the hard work and long hours you put into buildings there... How can you handle the fact that it may be no more? 11:41 lumberJ i'm not that attached to anything i've built so far. i'm more excited about the features that will be added and improvements in game play 11:42 cimbakahn lumberJ, The things you built were absolutely amazing! 11:42 lumberJ plus i can always launch the old server again or use worldedit to extract builds, but i'm ready for a fresh start 11:42 lumberJ on Gabo's I agree. there is nothing i consider that spectacular on my server 11:42 lumberJ i just don't have the time to put into builds like i used to 11:42 lumberJ i'm a new father 11:43 lumberJ and with the little free time i have i would rather focus on the development side of things and other coding related projects 11:43 cimbakahn lumberJ, I also wanted you to know, i deffinitely noticed. Excellent work! 11:44 cimbakahn Oh! Congratulations! 11:44 shivajiva Hi cimbakahn, did you need me for something? 11:45 lumberJ hi shivajiva 11:45 lumberJ thanks cimbakahn 11:45 shivajiva hi lumberj :) 11:45 cimbakahn Yes! There is a problem with a recipie. 11:45 shivajiva Oh which one? 11:47 cimbakahn Can you come on mumble and talk with me? OLC / mumble-us.cleanvoice.ru / 42874 11:48 cimbakahn I'm sorry. I really hate typing. You can both join me on mumble if you want. 11:50 shivajiva cimba you should use voice to text if you don't like typing :) 11:50 cimbakahn How? 11:52 shivajiva something like http://cmusphinx.sourceforge.net/html/cmusphinx.php and http://www.cstr.ed.ac.uk/projects/festival/download.html for linux 11:53 cimbakahn The problem is with a recipe called desert sandstone brick. 11:53 shivajiva once it's setup you have the freedom but it might be worth it in general if you despise typing 11:54 cimbakahn The recipe doesn't make desert sandstone brick,  it makes something else. 11:54 shivajiva okay I'll check out why it's not working though I know the recipe is part of skyblock mod so it's present, probably just broken 11:55 shivajiva thanks for the info :) 11:56 cimbakahn Oh, is it okay to make a basement under my Skyblock? 11:58 cimbakahn I really need desert sandstone brick. 11:58 cimbakahn You're welcome and I hope you have a nice day! 12:00 cimbakahn The first link you sent doesn't work, the second one does. 12:00 shivajiva moved here https://cmusphinx.github.io/wiki/download/ 12:01 shivajiva yea sure, feel free to build under and above your spawn 12:05 cimbakahn Okay. Got it. Thank you very much! 12:07 cimbakahn lumberJ, Sorry about that. Are you still here? 12:07 lumberJ yep, no need to apologize 12:09 cimbakahn Anyhow, congratulations on your new arrival.  Everyone will have to understand that you need to take out time for real life. 12:11 cimbakahn lumberJ, I have only met one person that builds buildings better than you, so that's how good you are. 12:12 lumberJ i don't know about that. there are probably a lot of great builders that just don't have their builds on the most popular servers 12:15 cimbakahn lumberJ, I would like to find a server that has all the mods to keep me happy, that is going to be around for a while.  One that doesn't have any Griefers. 12:15 lumberJ good luck. no server has it all :P 12:16 cimbakahn lumberJ, I can always try to find it. I might get lucky. 12:18 lumberJ or you can host one yourself 12:18 lumberJ brb, afk 12:19 cimbakahn Ok. 12:19 cimbakahn lumberJ, I would like one that has Technic, Mesecons, Pipeworks, and harmless mobs, and fishing,  and bees too.  And great furniture,  and blocks. 12:56 LetThemEatHecks Can somebody help me out, I can't figure out why slabs in minetest_game are ignored by sneak, and how to replicate this behavior 13:46 Fixer please elaborate on that 13:47 LetThemEatHecks I've noticed that in minetest_game, when I shift-walk from a slab to something that's 0.5 nodes lower, the sneak code doesn't stop me 13:48 LetThemEatHecks which doesn't happen with let's say, snow, which is like 0.1 nodes thick and yet triggers the "ledge guard" 13:49 LetThemEatHecks it seems to happen in my subgame too, but in an odd way; going from a full node to a slab works, going from a slab to the level below doesn't 13:50 LetThemEatHecks I've been wondering if this is intentional and if I can somehow make it work all the time 13:51 LetThemEatHecks oh, never mind actually 13:52 LetThemEatHecks seems like minetest_game does this too and it isn't dependent on the node def 13:54 LetThemEatHecks I've got a different question then, how do I temporarily freeze a player, short of calling move_to() every step 14:01 LetThemEatHecks cause that has some odd side effects https://a.uguu.se/W4meZp8eGyfI_weird.gif 14:36 lumberJ LetThemEAtHecks: set their player physics speed to 0 14:36 LetThemEatHecks Did that, it doesn't work as expected 14:36 lumberJ what is expected? 14:36 LetThemEatHecks it takes away your control, yes but it also takes away friction 14:37 LetThemEatHecks you keep sliding the way you were walking 14:37 LetThemEatHecks I'll try entity attachment next, whatever that is 14:37 lumberJ maybe set pos after taking speed 14:37 LetThemEatHecks did that, see gif 14:38 lumberJ ah, i understood you only set pos 14:38 LetThemEatHecks both set_pos and move_to screw with look direction 14:40 LetThemEatHecks I'll try doing set_attach to some dummy entity and see what happens 18:04 paramat LetThemEatHecks see https://github.com/minetest/minetest/issues/5438#issuecomment-350406456 it's a known minor bug of the new sneak code 18:05 LetThemEatHecks alright 18:05 paramat if you prefer old sneak behaviour there is an option for that 18:05 paramat see the sneak thread in the forum news section 18:06 LetThemEatHecks it's not a huge bug, but I'll keep that in mind, was just wondering why it happens 18:07 LetThemEatHecks I can always just disable sneak and re-enable it while in mid air, to keep the climbing part without interfering with ground movement 18:09 LetThemEatHecks speaking of known bugs, the bone position functions are sadly broken, and I was counting on using them for things 18:09 LetThemEatHecks I'm willing to actually fix those if someone walks me through compiling minetest 18:10 LetThemEatHecks even though the animation functionality is basically a passthrough to irrlicht's functions, I have some workarounds in mind 18:10 Hijiri I usually just install things until cmake stops saying I'm missing something 19:50 LetThemEatHecks well, this is just great, now I'm getting a hard crash 19:50 LetThemEatHecks spawning the simplest luaentity and attaching a player to it 19:57 LetThemEatHecks if anyone cares, this happens when you call set_attach with an incomplete arg list 20:00 paramat please do open an issue 20:01 sofar for reference, it's sometimes entirely relevant to crash if incorrect data is passed to an API 20:01 LetThemEatHecks fair enough if it's a C function, but it could use a warning in the docs 20:02 sofar even for lua 20:02 LetThemEatHecks even better if it had default args as I had assumed, since often you just want to attach to "" , zero, zero 20:05 LetThemEatHecks also, a lua crash would just dump the stacktrace and shove me to the menu, this was a "stopped working" kind of crash 20:06 sofar sure, sometimes a crash doesn't produce a useful stack trace 20:06 sofar but default args may not always be possible 20:10 LetThemEatHecks well, with all said and done, attaching the player to an entity was the cure to most of my problems 20:10 LetThemEatHecks https://a.uguu.se/3kgi8LucUIJQ_attach.gif 20:11 LetThemEatHecks it even locks the direction without making the camera flip out 20:43 Boingo Is it possible to reload a mod, say during development, without quitting the game and restarting? 20:46 LetThemEatHecks https://forum.minetest.net/viewtopic.php?f=47&t=12420 I found this but it's probably full of gremlins 20:48 paramat Boingo if you exit to menu you can change a mod, then re-enter the world. but you can't update a mod in-game 20:48 paramat mods are loaded on world entry 20:49 LetThemEatHecks I think that's what he meant by quitting, it is a little annoying but necessary because most of the magic happens before the game even starts 20:49 Boingo That is an interesting link though. 20:49 Boingo Gets closer.... 20:50 LetThemEatHecks it'll work for small things, but I'm sure it'll break any non trivial mod/subgame 20:50 Boingo Yeah, looks like it. 20:50 LetThemEatHecks having dynamic managed code reload like in say, Unity would require some serious changes to how things are set up 20:50 Boingo Thanks though. 20:50 LetThemEatHecks not to mention even the latter screws up if your code isn't prepared with it in mind 20:50 Flitzpiepe hello everyone 20:51 LetThemEatHecks evening 20:51 Flitzpiepe does anyone know celeron55's eMail address? or a way to cantact him? 20:51 Flitzpiepe *contact 20:55 paramat c55's email address is on the official website, under community > contributors 20:55 Flitzpiepe thanks, I'll have a look at it. :) 20:56 paramat but since you tagged his username here there's a small chance he'll respond here 20:57 paramat wouldn't count on it though 20:57 Flitzpiepe ok, thank you very much :) 21:29 LetThemEatHecks one step closer to having the coolest subgame on the mapblock https://a.uguu.se/zer7vXsvCNDH_look.gif 21:29 rubenwardy nice 21:29 rubenwardy not sure on that grass texture 21:29 LetThemEatHecks leaves too thick? 21:30 rubenwardy it's very noisy, reminds me of the 0.3 textures 21:30 LetThemEatHecks that's just the style I went with 21:30 rubenwardy good to see something that isn't MTG's textures however 21:30 rubenwardy also, nice! Dual wielding 21:30 rubenwardy well, two slots only 21:31 LetThemEatHecks https://a.uguu.se/Gb51plNkMyqo_full.png full for comparison 21:31 LetThemEatHecks the two slot thing is because I was asking myself, where do you carry all that stuff you hoard in the beginning 21:32 LetThemEatHecks shouldn't you have to make yourself a bag or a tool belt or something 21:50 LetThemEatHecks rubenwardy you gave me an idea 21:51 LetThemEatHecks since LMB and RMB can be polled at will, dual wielding is kind of possible 21:52 LetThemEatHecks but it's an animation challenge that minetest currently isn't up to 23:26 Calinou it's my birthday today :) 23:27 Boingo Happy Birthday! 23:27 rubenwardy happy birthday! 23:27 rubenwardy I actually have it in my calendar as you mentioned it a few days ago 23:28 rubenwardy but forgot about the different time zones 23:28 rubenwardy ok, that came across creepier than I meant 23:28 rubenwardy XD 23:28 rubenwardy it was just there so I could wish you happy birthday, jeez. Stop judging 23:29 Calinou thanks :) 23:29 Calinou nah, it's ok