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IRC log for #minetest, 2018-03-07

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All times shown according to UTC.

Time Nick Message
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00:28 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19760
00:29 sofar somehow I can't see those aguu.se images, lol, looks like $employer blocks it
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00:30 sofar rubenwardy: yeah um
00:30 sofar good point, yes, but what kind of response would you want?
00:31 rubenwardy the point is to try and put it in peoples mind, and maybe get something useful out of it
00:31 rubenwardy like documentation, or other resources
00:32 rubenwardy basically I want to find out why there are so little good quality games, and rectify it
00:32 rubenwardy eg: is it an engine issue? Too many random bugs?
00:32 rubenwardy or just work issue - not enough time to make a game
00:59 blaise paramat: kinda makes me wonder about adult skins....
01:03 paramat heh
01:03 paramat by 'adult friendly' i was joking about how kids can be the problem on a server, not adults
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01:05 blaise Yeah....
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01:06 blaise I have internet rando's logging in and proclaiming their undying love for me...
01:07 blaise It's super okward...
01:12 blaise At least, it's okward on my minetest server
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03:59 siva_machina it sounds akward.
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04:13 blaise I wish I knew why we can't lay track with digtron
04:13 blaise =(
04:14 blaise almost feels like punishment
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05:21 blaise how do I clear the WE selection box?
05:21 blaise without logging out and back in?
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09:27 VanessaE blaise:  //reset
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11:26 cimbakahn Anyone seen shivajiva around?
11:28 lumberJ hello cimbakahn
11:28 cimbakahn lumberJ, Hello!
11:28 cimbakahn lumberJ, How are you?
11:29 lumberJ good, you?
11:29 cimbakahn lumberJ, I'm good.
11:30 cimbakahn lumberJ, That server i first met you on... Is it back online yet?
11:30 lumberJ Gabo's? no i doubt its coming back at this point
11:30 cimbakahn lumberJ, Yes.  Gabo's.
11:31 lumberJ if i can get Gabo to send me a copy i might host temporarily so people can visit their old builds and stuff as a vintage piece
11:31 cimbakahn lumberJ, That's too bad.  I could of had alot of fun there.
11:31 lumberJ but i think we have to accept that era is over :(
11:32 cimbakahn lumberJ, There was a rainbow colored building i wanted to purchase there.
11:32 lumberJ from Rin was it?
11:33 cimbakahn lumberJ, Why does it have to be over?
11:34 lumberJ well i don't think Gabo is going to have the time to host it anytime soon.
11:34 lumberJ and probably by the time he does, it will be such an old version and require so much updating that he might not think its worth the trouble
11:35 cimbakahn lumberJ, I don't know for sure because there was a total of 4 buildings i wanted to purchase.
11:35 lumberJ he could host it as is, but a lot of clients may no longer be able to join by then
11:36 cimbakahn lumberJ, I wanted the rainbow one for myself and the one across from it for Siva.
11:37 lumberJ honestly i don't remember it, but i thought i recalled you wanting to buy a house from Rin and i know she likes rainbows :D
11:37 cimbakahn Then there was another building that might of been Rin's that i wanted for myself and the building adjacent from it for Siva.
11:38 lumberJ she builds on my server now. and i am preparing to relaunch the server on a new map in a few months
11:38 lumberJ she is going to help me manage a 'kawaii" style city
11:39 lumberJ might be something you are interested in :)
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11:40 cimbakahn lumberJ, After all the hard work and long hours you put into buildings there... How can you handle the fact that it may be no more?
11:41 lumberJ i'm not that attached to anything i've built so far. i'm more excited about the features that will be added and improvements in game play
11:42 cimbakahn lumberJ, The things you built were absolutely amazing!
11:42 lumberJ plus i can always launch the old server again or use worldedit to extract builds, but i'm ready for a fresh start
11:42 lumberJ on Gabo's I agree. there is nothing i consider that spectacular on my server
11:42 lumberJ i just don't have the time to put into builds like i used to
11:42 lumberJ i'm a new father
11:43 lumberJ and with the little free time i have i would rather focus on the development side of things and other coding related projects
11:43 cimbakahn lumberJ, I also wanted you to know, i deffinitely noticed.  Excellent work!
11:44 cimbakahn Oh!  Congratulations!
11:44 shivajiva Hi cimbakahn, did you need me for something?
11:45 lumberJ hi shivajiva
11:45 lumberJ thanks cimbakahn
11:45 shivajiva hi lumberj :)
11:45 cimbakahn Yes!  There is a problem with a recipie.
11:45 shivajiva Oh which one?
11:47 cimbakahn Can you come on mumble and talk with me?  OLC / mumble-us.cleanvoice.ru / 42874
11:48 cimbakahn I'm sorry.  I really hate typing.  You can both join me on mumble if you want.
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11:50 shivajiva cimba you should use voice to text if you don't like typing :)
11:50 cimbakahn How?
11:52 shivajiva something like http://cmusphinx.sourceforge.net/html/cmusphinx.php and http://www.cstr.ed.ac.uk/projects/festival/download.html for linux
11:53 cimbakahn The problem is with a recipe called desert sandstone brick.
11:53 shivajiva once it's setup you have the freedom but it might be worth it in general if you despise typing
11:54 cimbakahn The recipe doesn't make desert sandstone brick,  it makes something else.
11:54 shivajiva okay I'll check out why it's not working though I know the recipe is part of skyblock mod so it's present, probably just broken
11:55 shivajiva thanks for the info :)
11:56 cimbakahn Oh, is it okay to make a basement under my Skyblock?
11:58 cimbakahn I really need desert sandstone brick.
11:58 cimbakahn You're welcome and I hope you have a nice day!
12:00 cimbakahn The first link you sent doesn't work, the second one does.
12:00 shivajiva moved here https://cmusphinx.github.io/wiki/download/
12:01 shivajiva yea sure, feel free to build under and above your spawn
12:05 cimbakahn Okay. Got it.  Thank you very much!
12:07 cimbakahn lumberJ, Sorry about that.  Are you still here?
12:07 lumberJ yep, no need to apologize
12:09 cimbakahn Anyhow, congratulations on your new arrival.  Everyone will have to understand that you need to take out time for real life.
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12:11 cimbakahn lumberJ, I have only met one person that builds buildings better than you, so that's how good you are.
12:12 lumberJ i don't know about that. there are probably a lot of great builders that just don't have their builds on the most popular servers
12:15 cimbakahn lumberJ, I would like to find a server that has all the mods to keep me happy, that is going to be around for a while.  One that doesn't have any Griefers.
12:15 lumberJ good luck. no server has it all :P
12:16 cimbakahn lumberJ, I can always try to find it. I might get lucky.
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12:18 lumberJ or you can host one yourself
12:18 lumberJ brb, afk
12:19 cimbakahn Ok.
12:19 cimbakahn lumberJ, I would like one that has Technic, Mesecons, Pipeworks, and harmless mobs, and fishing,  and bees too.  And great furniture,  and blocks.
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12:56 LetThemEatHecks Can somebody help me out, I can't figure out why slabs in minetest_game are ignored by sneak, and how to replicate this behavior
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13:46 Fixer please elaborate on that
13:47 LetThemEatHecks I've noticed that in minetest_game, when I shift-walk from a slab to something that's 0.5 nodes lower, the sneak code doesn't stop me
13:48 LetThemEatHecks which doesn't happen with let's say, snow, which is like 0.1 nodes thick and yet triggers the "ledge guard"
13:49 LetThemEatHecks it seems to happen in my subgame too, but in an odd way; going from a full node to a slab works, going from a slab to the level below doesn't
13:50 LetThemEatHecks I've been wondering if this is intentional and if I can somehow make it work all the time
13:51 LetThemEatHecks oh, never mind actually
13:52 LetThemEatHecks seems like minetest_game does this too and it isn't dependent on the node def
13:54 LetThemEatHecks I've got a different question then, how do I temporarily freeze a player, short of calling move_to() every step
14:01 LetThemEatHecks cause that has some odd side effects https://a.uguu.se/W4meZp8eGyfI_weird.gif
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14:36 lumberJ LetThemEAtHecks: set their player physics speed to 0
14:36 LetThemEatHecks Did that, it doesn't work as expected
14:36 lumberJ what is expected?
14:36 LetThemEatHecks it takes away your control, yes but it also takes away friction
14:37 LetThemEatHecks you keep sliding the way you were walking
14:37 LetThemEatHecks I'll try entity attachment next, whatever that is
14:37 lumberJ maybe set pos after taking speed
14:37 LetThemEatHecks did that, see gif
14:38 lumberJ ah, i understood you only set pos
14:38 LetThemEatHecks both set_pos and move_to screw with look direction
14:40 LetThemEatHecks I'll try doing set_attach to some dummy entity and see what happens
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18:04 paramat LetThemEatHecks see https://github.com/minetest/minetest/issues/5438#issuecomment-350406456 it's a known minor bug of the new sneak code
18:05 LetThemEatHecks alright
18:05 paramat if you prefer old sneak behaviour there is an option for that
18:05 paramat see the sneak thread in the forum news section
18:06 LetThemEatHecks it's not a huge bug, but I'll keep that in mind, was just wondering why it happens
18:07 LetThemEatHecks I can always just disable sneak and re-enable it while in mid air, to keep the climbing part without interfering with ground movement
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18:09 LetThemEatHecks speaking of known bugs, the bone position functions are sadly broken, and I was counting on using them for things
18:09 LetThemEatHecks I'm willing to actually fix those if someone walks me through compiling minetest
18:10 LetThemEatHecks even though the animation functionality is basically a passthrough to irrlicht's functions, I have some workarounds in mind
18:10 Hijiri I usually just install things until cmake stops saying I'm missing something
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19:50 LetThemEatHecks well, this is just great, now I'm getting a hard crash
19:50 LetThemEatHecks spawning the simplest luaentity and attaching a player to it
19:57 LetThemEatHecks if anyone cares, this happens when you call set_attach with an incomplete arg list
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20:00 paramat please do open an issue
20:01 sofar for reference, it's sometimes entirely relevant to crash if incorrect data is passed to an API
20:01 LetThemEatHecks fair enough if it's a C function, but it could use a warning in the docs
20:02 sofar even for lua
20:02 LetThemEatHecks even better if it had default args as I had assumed, since often you just want to attach to "" , zero, zero
20:05 LetThemEatHecks also, a lua crash would just dump the stacktrace and shove me to the menu, this was a "stopped working" kind of crash
20:06 sofar sure, sometimes a crash doesn't produce a useful stack trace
20:06 sofar but default args may not always be possible
20:10 LetThemEatHecks well, with all said and done, attaching the player to an entity was the cure to most of my problems
20:10 LetThemEatHecks https://a.uguu.se/3kgi8LucUIJQ_attach.gif
20:11 LetThemEatHecks it even locks the direction without making the camera flip out
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20:43 Boingo Is it possible to reload a mod, say during development, without quitting the game and restarting?
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20:46 LetThemEatHecks https://forum.minetest.net/viewtopic.php?f=47&t=12420 I found this but it's probably full of gremlins
20:48 paramat Boingo if you exit to menu you can change a mod, then re-enter the world. but you can't update a mod in-game
20:48 paramat mods are loaded on world entry
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20:49 LetThemEatHecks I think that's what he meant by quitting, it is a little annoying but necessary because most of the magic happens before the game even starts
20:49 Boingo That is an interesting link though.
20:49 Boingo Gets closer....
20:50 LetThemEatHecks it'll work for small things, but I'm sure it'll break any non trivial mod/subgame
20:50 Boingo Yeah, looks like it.
20:50 LetThemEatHecks having dynamic managed code reload like in say, Unity would require some serious changes to how things are set up
20:50 Boingo Thanks though.
20:50 LetThemEatHecks not to mention even the latter screws up if your code isn't prepared with it in mind
20:50 Flitzpiepe hello everyone
20:51 LetThemEatHecks evening
20:51 Flitzpiepe does anyone know celeron55's eMail address? or a way to cantact him?
20:51 Flitzpiepe *contact
20:55 paramat c55's email address is on the official website, under community > contributors
20:55 Flitzpiepe thanks, I'll have a look at it. :)
20:56 paramat but since you tagged his username here there's a small chance he'll respond here
20:57 paramat wouldn't count on it though
20:57 Flitzpiepe ok, thank you very much :)
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21:29 LetThemEatHecks one step closer to having the coolest subgame on the mapblock https://a.uguu.se/zer7vXsvCNDH_look.gif
21:29 rubenwardy nice
21:29 rubenwardy not sure on that grass texture
21:29 LetThemEatHecks leaves too thick?
21:30 rubenwardy it's very noisy, reminds me of the 0.3 textures
21:30 LetThemEatHecks that's just the style I went with
21:30 rubenwardy good to see something that isn't MTG's textures however
21:30 rubenwardy also, nice! Dual wielding
21:30 rubenwardy well, two slots only
21:31 LetThemEatHecks https://a.uguu.se/Gb51plNkMyqo_full.png full for comparison
21:31 LetThemEatHecks the two slot thing is because I was asking myself, where do you carry all that stuff you hoard in the beginning
21:32 LetThemEatHecks shouldn't you have to make yourself a bag or a tool belt or something
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21:50 LetThemEatHecks rubenwardy you gave me an idea
21:51 LetThemEatHecks since LMB and RMB can be polled at will, dual wielding is kind of possible
21:52 LetThemEatHecks but it's an animation challenge that minetest currently isn't up to
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23:26 Calinou it's my birthday today :)
23:27 Boingo Happy Birthday!
23:27 rubenwardy happy birthday!
23:27 rubenwardy I actually have it in my calendar as you mentioned it a few days ago
23:28 rubenwardy but forgot about the different time zones
23:28 rubenwardy ok, that came across creepier than I meant
23:28 rubenwardy XD
23:28 rubenwardy it was just there so I could wish you happy birthday, jeez. Stop judging
23:29 Calinou thanks :)
23:29 Calinou nah, it's ok
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