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IRC log for #minetest, 2018-03-02

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03:41 Flitzpiepe hello everyone. Does someone know if it can cause map-corruption if I move a teleport-tube (pipeworks-mod) with a mover (basic-machines-mod) ?
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05:22 Roger9 mod pitch: one-up mushroom. if you have one on hand while you die in hardcore mode, you get to respawn but the mushroom disappears
05:23 Roger9 either that, or the much simpler "gives you 10 extra hearts"
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05:49 Roger9 is maximum HP saved?
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06:39 FreeFull Roger9: Something like the totem of undying in minecraft?
06:39 Roger9 FreeFull: ye
06:39 Roger9 I've got it to work
06:40 Roger9 it hooks a modifier to hpchange. if you take fatal damage and have a 1up mushroom in your 'main' inventory the damage will be set to 0 and your HP is reset to 20
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06:40 Roger9 that way, I can avoid having to deal with the "you died" screen at all, as in that circumstance you never actually reach 0 HP before the 1up mushroom is used
06:43 Roger9 I might add other powerups as well
06:48 Roger9 FreeFull: do you have any suggestions for it?
06:52 FreeFull Jump boost mushrooms?
06:52 Roger9 well, I have the effects mod... you could use that to create jump boost mushrooms I suppsoe
06:52 Roger9 suppose*
07:09 Roger9 I'm tired
07:12 FreeFull Get some rest
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07:51 AndrBuilder hello :) what kind of files do i have to create to use in minetest ....
07:51 AndrBuilder i want to create some new 3d object ...
07:52 AndrBuilder i know everybody uses blender for this ... but i would like to use solidedge, is this possible?
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08:03 FreeFull AndrBuilder: AFAIK anything that can produce an .obj file should work
08:04 AndrBuilder not sure if it can? :-O
08:06 FreeFull I've never used solidedge myself, so I can't tell you
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08:13 FreeFull AndrBuilder: https://wiki.minetest.net/Us​ing_Blender#On_file_formats I found the full list of supported file formats
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08:31 FreshOutOfHecks Is there a way to make global step more consistent?
08:33 lumberJ more consistent in what sense FreshOutOfHecks?
08:33 AndrBuilder thanks FreeFull i allready found this also but not sure what solidedge exports to
08:33 FreshOutOfHecks I'm running a really barren subgame, and I get global step pauses up to 7 seconds sometimes
08:33 FreshOutOfHecks Probably waiting for the mapgen cause there's absolutely nothing else in this yet
08:34 Sketch2 https://forum.minetest.net/v​iewtopic.php?f=10&t=1825
08:35 FreshOutOfHecks Thanks for that but I tried some things already
08:35 FreshOutOfHecks sqlite_synchronous sounds like it could help
08:39 FreshOutOfHecks Nope, that's not it
08:40 FreshOutOfHecks maybe it's not the global step, but what else could it be
08:40 FreshOutOfHecks the actual problem is the player animation getting stuck
08:46 FreshOutOfHecks Alright, I narrowed this down a bit
08:46 FreshOutOfHecks things are mostly fine when I turn off my register_on_generated code
08:47 FreshOutOfHecks worst case is now a fraction of a second instead of over 5 seconds
08:50 lumberJ if you post your code that might be helpful.
08:50 FreshOutOfHecks I will, just let me comment it a little
08:50 lumberJ sounds like it is an issue of processing code within the method more than the method itself that is the problem
08:51 FreshOutOfHecks might be, I'm new to lua and don't know all the pitfalls yet
08:51 AndrBuilder hello lumberJ
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08:55 FreshOutOfHecks https://pastebin.com/3pAsky0D
08:57 AndrBuilder i saved a 3D obj how can i check if it works ingame?
08:57 Sketch2 this seems like it would waste clock ticks on empty nodes:   if node == nil then    node = minetest.get_node( pos )    end
08:57 FreshOutOfHecks noted, I'll make a separate version for the constructor
08:57 FreshOutOfHecks was gonna replace it with on_place like slabs in minetest_game work anyway
09:01 FreshOutOfHecks actually, I've got a question for anyone who can answer
09:02 FreshOutOfHecks If you add an arbitrary value to a node prototype table, does it stay there after registering the node?
09:04 FreshOutOfHecks say I give every terrain node type a reference to its "slab version" for speed, just like liquids have liquid_alternative_*
09:10 Sketch2 I usually don't see code this way in Lua:   for i, pos in next, nodes do
09:10 Sketch2 I've seen more like this:   for i = 1, #nodes do
09:11 FreshOutOfHecks sorry, I'm a .NET monkey who was looking for a "foreach" equivalent
09:11 FreshOutOfHecks does the # give you a count of the elements?
09:11 Sketch2 right
09:11 FreshOutOfHecks I'll keep that in mind
09:12 FreshOutOfHecks Right now I'm just ghetto profiling this by re-adding things one by one
09:13 FreshOutOfHecks find_nodes_in_area_under_air seems a little faster than find_nodes_in_area
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09:19 Sketch2 yeah, you can put metadata into a node.  It'll stay, unless you move the node
09:19 Sketch2 even then there's a way to move the metadata with the node
09:19 FreshOutOfHecks I'm not talking about meta, or params
09:19 FreshOutOfHecks but info in the node prototype itself
09:20 FreshOutOfHecks unless that's what metadata is
09:20 Sketch2 pretty much
09:21 Sketch2 variables you set to describe the node
09:21 FreshOutOfHecks but the docs treat it as a per-instance thing
09:21 FreshOutOfHecks oh well I'll just test it
09:22 FreshOutOfHecks I was just wondering if when you give register_node a table, is it still the same table when you call get_node to get it
09:23 Sketch2 you can make up your own keys and values.  they don't need to be according to an entire type of nodes.
09:23 Sketch2 they can be specific to that particular node, if need be
09:24 lumberJ get_node does not return the same table used to register a node
09:24 FreshOutOfHecks oh thanks
09:24 FreshOutOfHecks so the extra data is scrubbed?
09:32 lumberJ register_node is sort of the prototype that is referred to. this data doesn't change while game is running
09:32 lumberJ get_node basically returns the nodes name and param data/metadata to that specific node
09:33 Sketch2 It wouldn't return the callback info you defined
09:34 FreshOutOfHecks oh, I'm an idiot
09:34 FreshOutOfHecks you're right, it's not even the same "type", if lua had those
09:34 Sketch2 that would only come back to you if you used those functions, in the way they do
09:35 FreshOutOfHecks so I guess it's up to me to set up the tables with info like that
09:36 FreshOutOfHecks and suppose I could map the prototypes to their names on my end if I really wanted to
09:36 lumberJ hey AndrBuilder. what type of 3d object?
09:40 FreshOutOfHecks unless that's what minetest.registered_nodes contains
10:35 FreshOutOfHecks finally
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10:36 FreshOutOfHecks I used voxelmanip, no more lag
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10:44 FreshOutOfHecks it's great now except for the part where it doesn't work
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10:52 FreshOutOfHecks https://a.uguu.se/dI0fcdOjsXI5_mibi.jpg now it works
10:52 FreshOutOfHecks and damn, is it fast
10:52 FreshOutOfHecks thanks everyone
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14:54 Sketch2 morning all
14:56 Sketch2 I keep my HexChat window sitting underneath my text-editor or browser
14:57 Raven262 Good morning, Sketch2.
14:57 Sketch2 and it's got that little text-input bar down there that's blank
14:57 Raven262 Which text editor do you prefer to use?
14:57 Sketch2 I keep thinking it's a commandline
14:57 Sketch2 oh uh.  gEdit these days
14:57 Raven262 Hmm, never tried that one.
14:58 Sketch2 was Pluma for a while, but dev's seem to have gone back to the original
14:58 Sketch2 it has a built in commandline down there, which really complicates things
14:59 Raven262 Have you tried Atom text editor?
14:59 Sketch2 so if you see me trying to change directories in chat, you know why
14:59 Raven262 xD
14:59 Raven262 Atom has this fancy feature to open the whole project when you open a file, a nice thing for MT mods.
15:00 Sketch2 I did.  I like to do a lotta stuff in the background, and that one was kinda heavy
15:01 Sketch2 If I'm compiling, or installing packages, or have movies playing, I don't want my text-editor competing for threads
15:03 Raven262 Yeah
15:05 Out`Of`Control Hi
15:05 Sketch2 how's it goin'
15:05 Out`Of`Control Is it possible to IP ban player
15:05 Sketch2 yea
15:06 Raven262 Xban?
15:06 Krock xban2/sban
15:06 Sketch2 yep yep
15:06 Out`Of`Control does not accept IP tell me to use name
15:06 Sketch2 or type it into the file, uh   ipban.txt  was it?
15:07 lumberJ you need the xban mod Out'Of'Control
15:07 Out`Of`Control lumberJ:  i have xban mod
15:07 Out`Of`Control maybe its a bit old
15:08 lumberJ just ban the name and the ip is banned automatically
15:08 Out`Of`Control player was faking name. Thats why i prefer ban IP than name
15:09 Out`Of`Control until the end of time for reason: fake account
15:09 Out`Of`Control ACTION[Server]: [xban] Banned Names/IPs:
15:09 lumberJ so its another player's nick?
15:09 Out`Of`Control looks odd
15:10 Out`Of`Control lumberJ:  player got password of an existing player
15:10 lumberJ i see, and they have no other player names on the IP?
15:10 Out`Of`Control they do
15:10 lumberJ ban them by one of the other nicks
15:11 lumberJ it shouldn't ban the good nick if the real player joins from a different IP
15:11 Out`Of`Control ok thanks
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15:12 Out`Of`Control i have limit 3 names per IP. this player somehow got 4 names
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15:13 Sketch2 just type it into the file then-   https://wiki.minetest.net/Worlds#ipban.txt
15:13 Out`Of`Control Sketch2: i can add lines without restart?
15:14 Sketch2 might need a reboot for that.   It's been years sisnce I've run a server, so can't recall
15:15 Sketch2 but if 3 of his 4 are already banned, he might not try the 4th
15:15 Sketch2 so you don't have to reboot right now.  could wait 'till later
15:16 Sketch2 people who do that often have dynamic IP's
15:16 lumberJ or you can just change the password on the last account so they can't use it anyway
15:16 Sketch2 so you might need to ban a few IP's around that addy
15:16 lumberJ i do stuff like that just to throw people for a loop sometimes :D
15:16 Sketch2 oh yea, or delete the user
15:17 Sketch2 good call
15:17 Krock 1) stop minetestserver  2) edit ipban.txt  3) restart minetestserver
15:17 lumberJ or replace all their ores with mudlumps
15:17 Out`Of`Control good idea. I change passwords
15:17 Sketch2 lols
15:17 lumberJ usually i opt to drive players crazy over banning
15:17 lumberJ it tends to be more effective
15:18 lumberJ bans are usually seen as a challenge to beat.
15:18 lumberJ just being frustrated to death is no fun so they just leave
15:18 Sketch2 that should be a mod.  Auto-screw
15:18 Sketch2 just randomly replaces items in their inv with mud
15:19 lumberJ sometimes i use the lua command in world edit and give them really annoying player physics settings
15:19 lumberJ like high gravity, super slow speed
15:19 lumberJ or insanely high jump so they can't jump without dying from the fall
15:19 Sketch2 oh man, that is gold
15:20 Out`Of`Control unbanned changed passwords on all his accounts
15:20 Sketch2 Don't think I realized servers could change individual player physics
15:21 Sketch2 it doesn't change it for everyone on the server?
15:21 Shara I just have commands set up to do things like diable the ability to jump, slow them down, disable minimap and so on.
15:21 lumberJ no, every player object has their own physics table
15:21 Shara disable*
15:21 Sketch2 oh wow, that's insane
15:21 Out`Of`Control nice nice
15:21 Out`Of`Control i disable lua parts on WE
15:21 Shara Best to make actual commands for it
15:22 Shara I actually started playing with that because I want some kind of status system where certain things will slow the player and so on
15:23 Out`Of`Control is there a mod?
15:24 Shara https://github.com/Ezhh/catcommands
15:24 Shara Blind is a fun one. Makes it still dark for that player even if it's daytime
15:25 Sketch2 that's iffy
15:25 Shara How'd you mean?
15:25 Out`Of`Control cool
15:25 Sketch2 maybe with ver 0.5  but 0.4.17 lets local user tink with light levels
15:25 Out`Of`Control Shara: does it work with 0.4.16?
15:25 Shara Out`Of`Control: yup
15:26 Out`Of`Control great
15:26 Sketch2 I mean, if they haven't cheated the client code, then yea, blind would be fun
15:26 Shara This also has a per player sneak mode setter, and everything lasts between log ins as well
15:27 Shara plus some other random things
15:28 Sketch2 'Strobe' would be a cool effect to add to a server
15:28 Shara I don't want to risk giving players fits
15:28 Sketch2 if you can swap up light levels.  on off on off, woo
15:29 Sketch2 lols, well yeah
15:29 Shara But take what you like and adapt as you wish
15:29 Sketch2 I've had seizures before.  it's not fun
15:30 Sketch2 I agree with the sentiment
15:32 Sketch2 oh, thinking about this door code
15:32 Sketch2 it's 'prolly 90% done
15:32 Sketch2 they sense stuff near, but don't change when vacant
15:33 Sketch2 so I'm missing a step in my logic, but don't know where
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15:36 Sketch2 ya know what it is?   active_object_count_wider  is reporting stuff nearby
15:36 Sketch2 it seems like that's more than just the next block over
15:36 Sketch2 maybe it's within the 16-block range?
15:37 Sketch2 eh.  I forget the terminology.  is a 'block' a 16x16x16 node cube?
15:39 Sketch2 eh no, this is confusing.   active_object_count is the amount of objects inside the node
15:40 Sketch2 active_object_count is the amount of objects inside the node and its neighbours
15:40 Sketch2 there's no way.  it's reporting back numbers like 7
15:40 Sketch2 when that's more like every mouse on the level
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15:57 Sketch2 yeah.  wider  is def' reporting a wider area then just the nextdoor nodes
15:58 Sketch2 can't say it's size exactly, but when I kill mice that are, ya know, a doz nodes away, the number goes down
16:00 Sketch2 That's only part of it.  I can deal with that.  my logic must be skewed somewhere tho
16:02 Sketch2 If anyone spots some error, lemme know.   https://pastebin.com/Wc2GRuWZ
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16:09 Sketch2 hmm.  it's getting into the vacant code, but not doing anything with the .set_node
16:12 Sketch2 oh wait, it's thinking that's a closed door already.
16:13 Sketch2 oh, I forgot to add     drawtype  = 'nodebox',  to the definition
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16:21 Flitzpiepe hello everyone. Does someone know if it can cause map-corruption if I move a teleport-tube (pipeworks-mod) with a mover (basic-machines-mod) ?
16:21 Sketch2 if you move the node without moving the metadata
16:22 Flitzpiepe how can I know if the metadata is moved as a player?
16:22 Sketch2 does that mod take that into account?  I'd have to imagine it would, but I haven't seen the code.
16:23 Sketch2 what version are you using?
16:23 Flitzpiepe I think the server I'm playing on uses the newest versions of the mods.
16:25 Flitzpiepe I know that there is an extra file for each teleport tube. IDK if the coder of the basic-machines mod thought about that.
16:25 Sketch2 are you asking because it happened to you?
16:25 Sketch2 or you just wanna make sure before you mess something up
16:27 lumberJ i'm not sure which metadata you are concerned about, but i have used basic machines to move players on my server and never had any metadata problems, Flitzpiepe
16:27 Flitzpiepe No; i'm asking because I know there has been map-coruption on a server in the past. I'd like to combine technics, pipewors, robots and basic-machines on one server. I'm afraif of map-corruption. but it didn't happen yet. But I did't setup a server like this, yet
16:28 lumberJ the best i can say is: a backup a day keeps the...(server admin?) away
16:28 Flitzpiepe so learning by doing
16:29 lumberJ that is certainly a lot of moving pieces. i would test those mods together and make sure they are compatible before putting them on your precious server
16:29 Sketch2 good advice
16:29 lumberJ i mean, its always a good idea to back up your data, in any and every case
16:29 lumberJ but especially when you are making changes
16:30 lumberJ so you have something to revert back to if it really screws up
16:30 Flitzpiepe so i set up a local server, then I buil a giant machine that moves permanently teleporting tubes that are in use and then I'll see if map corruption appears or not, right?
16:30 Sketch2 you might get dropped objects, but yea
16:30 lumberJ i think most of those mods are pretty well tested
16:31 lumberJ the question is rather combining them causes an issue
16:31 Flitzpiepe ok, thank you very much for your help :)
16:31 Flitzpiepe I'll try that the next days.
16:31 lumberJ map corruption was most likely a sideeffect of another problem
16:32 Flitzpiepe My problem is that I'm using the things not in the ways other playser do.
16:32 Flitzpiepe ah ok.
16:32 Flitzpiepe '*playersa
16:32 Flitzpiepe *players
16:32 Flitzpiepe 8SORRY)
16:32 Flitzpiepe *oh man
16:32 Flitzpiepe (sorry)
16:33 Flitzpiepe so moving technic-suff with WorldEdit shouldn't be a problem, as well?
16:33 Flitzpiepe *and pipewors stuff
16:33 Flitzpiepe *pipeworks
16:34 lumberJ experimenting is good. just be prepared :)
16:34 Flitzpiepe ok, thank you very much :)
16:34 Sketch2 don't worry so much about typos.  I do all the time
16:34 Sketch2 There are 2 types of people in the world.  Those who can extrapolate from incomplete data.
16:34 Flitzpiepe :D Thanks :)
16:35 Sketch2 lols, yup
16:35 Flitzpiepe so have a good time everyone. CU the next days :)
16:35 lumberJ see you later
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17:08 Sketch2 guess you can code the way FreshOutOfHecks did.
17:08 Sketch2 for k, v in next, t do    https://www.lua.org/pil/7.3.html
17:08 Krock end
17:08 Sketch2 yea
17:09 Sketch2 I usually see   #list  pairs  or ipairs  used
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17:16 Miner123 Hi all. Could I get an account on the wiki please?
17:17 Miner123 Minetest wiki.. just to be clear :)
17:22 sfan5 you need to ask on the forum
17:22 Krock Miner123, PM the desired nickname and email to Calinou
17:22 sfan5 well that's the perferred way, alternativelys pm .. ^
17:22 Calinou hi, I'm around
17:22 Krock o/
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17:23 Miner123 ok
17:25 ElGoreLoco joined #minetest
17:28 Miner123 okay first thing... I don't know how to log in
17:28 Miner123 .. to pm
17:28 Miner123 PM
17:31 Krock Miner123, tries /query Calinou   yet?
17:31 Krock *tried
17:33 Miner123 Krock: reply: 486: You must log in with services to message this user
17:36 Miner123 Calinou: if I do it on the forum will you see it?
17:37 Miner123 or does it take time anyway?
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17:41 Calinou Miner123: it takes a minute for me to do it, you can ask on IRC too :p
17:41 Calinou try sending me a PM again
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17:55 IhrFussel Server owners: If you still use the older 3d_armor version on your server and have not updated to the bugfix version yet, you have exactly 10 days left before the details of the exploit will be made public
17:56 Sketch2 that's kinda crude.  Some server owners might not be in here
17:56 Krock IhrFussel, any Lua execution leak? that would make patching by injection possible
17:56 Krock also: a topic in the server subforum might be a better place
17:56 blaise yay, I'm older today
17:57 blaise good old 39
17:57 IhrFussel Krock, I'm just sharing word of mouth about the CSM exploit michael[number] reported in the forums
17:57 Krock blaise, "older today" applies to every day
17:57 blaise yeah, I turn 39 today though
17:57 Calinou happy birthday blaise! :)
17:57 blaise Calinou: thank you!
17:57 Sketch2 HB
17:57 Calinou my birthday is next week
17:57 blaise Sketch2: ty
17:58 IhrFussel Cause he said in anew post that many popular servers didn't update yet
17:58 Sketch2 rock on Cali
17:58 blaise I guess I am supposed to go eat a steak or something today
17:58 blaise my server is down due to a fiber outage
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17:59 Krock grab the landline and modem :3
17:59 blaise lol
17:59 Sketch2 gotta get your Wheaties
18:00 blaise hell, it might even be back up.. let me check
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18:01 blaise yep, back up
18:01 blaise Krock: so what update is IhrFussel talking about?
18:02 blaise 0.4.17 get pushed out?
18:02 blaise I've been running 0.4.17 backport-4.0
18:02 Krock blaise, yeah, that one hopefully soon too. actually we were talking about 3d_armor
18:02 blaise oh
18:03 blaise I ran into a problem with digtron..
18:03 IhrFussel Old 3d_armor got an exploit that makes it possible to duplicate any armor item via CSM
18:03 blaise if I try to crate it or touch it at all it crashes the server
18:04 Shara Why hand out info of how to do it at all?
18:04 Shara I've had much bigger issues than dupe bugs sadly
18:04 blaise I ran in to the problem after digging with it for about 700m
18:05 Out`Of`Control IhrFussel: you have link to that post
18:05 IhrFussel "via CSM" doesn't tell much...I'm pretty sure anybody trying to find exploits in MT would look at CSM code first
18:05 red-001 Shara, encorages people to update and helps people find and report similar bugs
18:05 Shara there is no reason to go releasing exactly how to do it.
18:06 Shara That's just handing it out to people who wouldn't have the skill by themselves (which is most people)
18:06 Sketch2 I agree
18:06 IhrFussel Shara, that's not my call, I'm just sharing the post content
18:06 Sketch2 I think it's ok to say it can be done, but don't give it to the script-kiddies
18:06 Shara Sketch2: agreed
18:07 Shara Give it to the devs or people who generally check for and fix these kinds of things
18:07 IhrFussel Since the patch is public on github, anyone tech savvy could easily see what's been done
18:07 red-001 no-one is saying release code for doing it
18:07 Shara red-001: What Fussel just posted implies it will be
18:07 IhrFussel Here the topic https://forum.minetest.net/vi​ewtopic.php?f=10&t=19634
18:08 IhrFussel "Bump. Please be advised that a full explanation of the vulnerability will be released on the 12th of March"
18:08 red-001 but the general agreed upon way to handle this sort of stuff is to tell the developers and then release what the exploit was after it was fixed or it became clear the devs are unwilling to fix it
18:09 blaise kinda like meltdown/spectre?
18:09 Shara It's sounding a bit like a "update or else" threat right now. Just no need for it in my opinion
18:09 blaise they had 6 months and did nothing till it hit media
18:09 red-001 blaise, like general responable disclosure
18:10 Out`Of`Control that mod does not work on my server, cause crash
18:10 Out`Of`Control funny
18:10 blaise and look at heartbeat.. everyone knew about that for several years and didn't do anything about it
18:10 blaise Out`Of`Control: works perfectly on my server
18:11 blaise althought I don't have enough buttons in the UI
18:11 blaise so I gotta get rid of fishing I think
18:11 Sketch2 you can make sub-menus
18:11 IhrFussel Well the vulnerability was found ~ 20 days ago ... considering most survival servers use that mod and that the damage caused by it could be huge...I think it's good to "force" the server owners a bit
18:11 Shara It's against forum rules anyway
18:11 red-001 Shara, so a false sense of safety due to ignorance is better?
18:11 ehlodex_ joined #minetest
18:12 Shara Read the rules. Quite clearly stated: "It is not permissible to promote, link, or otherwise direct Forum users to any kind of "hacking" or "cheating" tools, regardless of their claimed purpose"
18:12 Out`Of`Control i use a differend version of that mod. How can i see if its effected
18:12 Sketch2 even if a server-owner is in here, they might not read daily backlogs, unless their name was mentioned
18:12 sofar responsible disclosure isn't the same as "hacking"
18:12 red-001 ^
18:12 blaise well, I just pulled from git, that should fix it, right?
18:12 Shara sofar: this is still under "cheating"
18:12 red-001 no its not
18:12 IhrFussel Out`Of`Control, if your fork oesn't use player attributes to store the armor then it#s vulnerable
18:13 Out`Of`Control it has no armor stand or any of that
18:13 IhrFussel doesn't*
18:13 Out`Of`Control armor stand trigger crash
18:13 Shara CSM mods are even specially listed, so yes it is
18:13 Shara specifically*
18:13 sofar Shara: if you don't distinguish between responsible disclosure and hacking, you are alienating people who take security seriously
18:13 Shara It's something designed to give an unfair and unintended advantage to players who use it
18:13 red-001 I assume they are just going to explain the changes they made to the mod and why it was vurnable
18:13 IhrFussel Out`Of`Control, linux? do grep -R ":get_attribute" 3d_armor
18:14 IhrFussel 3d_armor is the folder/path
18:14 red-001 like you know every single security exploit disclosure
18:14 Shara red-001: I'm simply stating it's wrong to hand the code for it out.
18:14 sofar it isn't
18:14 blaise oh dear
18:14 sofar it's definitely not black and white
18:14 IhrFussel If you get no results it's vulnerable
18:15 Out`Of`Control uhm
18:15 sofar the exploit exists, there is proof it does. releasing the exploit is a non-event from a security perspective
18:15 sofar (I'm not denying that it will cause additional problems to server owners)
18:15 Shara It's not a non-event for servers that won't have been aware
18:16 sfan5 Shara: while it breaks the (current) set of forum rules, releasing a PoC is a standard part of vulnerability disclosure
18:16 Shara sfan5: sure, and I haven't argued that.
18:16 sfan5 I know, just saying
18:16 Shara I just don't agree it would be the right thing to post the CSM code for this
18:16 Out`Of`Control what commit fix that bug
18:16 sofar they're the same thing
18:17 sofar would you prefer to have documentation and proof of the seriousness of the exploit go hand-to-hand from bad players to bad players only?
18:17 sofar and server owners remain in the dark?
18:18 Shara That argument doesn't make much sense. If item duping is happening, generally it's not an easy thing to identify, unless the players actively announce it.
18:18 Shara Or do some really stupid things.
18:18 red-001 it feels you you just argued sofar's point for him
18:18 IhrFussel Is it okay to post the link to the commit here? Or rather PM?
18:18 Shara So raising the odds of what you call "bad players" getting to use it doesn't help much
18:18 sofar IhrFussel: entirely OK to post the link
18:19 IhrFussel Out`Of`Control, https://github.com/stujones11/minetest-3d_armor/​commit/59b26b37f9c7b68cd5ebecfb2efece1a9535b5dc
18:19 Out`Of`Control IhrFussel:  thank you
18:19 Shara red-001: not at all. The point is letting "bad players" get the code only makes problems on the server that are not easy to identify. It doesn't increase awareness and therefore cause people to fix it
18:19 sofar security through obscurity
18:19 blaise so how would I go about getting more buttons in unified inventory?
18:20 blaise I removed fishing and awards took it's place
18:20 Shara sofar: No, because I'm not at all against announcing there is an issue or in getting it fixed
18:20 blaise lol
18:20 red-001 the fact we are arguing this disproves the doesn't raise awarness part
18:20 sofar I am 100% in favor of allowing the exploit to be posted on the forums (especially given the entirely reasonable disclosure methodology that has been followed until now)
18:20 Sketch2 blaise, make a sub-menu like WorldEdit does
18:20 Shara I guess you can go change the forum rules then
18:20 blaise what submenu?
18:20 red-001 and unless the way this works is explained in some public way many, many similar issues wouldn't be found
18:21 sofar attempting to block the disclosure of the exploit only serves to withold information of server maintainers and mod writers that should learn to better understand how these exploits work
18:21 Sketch2 there's a few in there, have you used WE?
18:21 ElGoreLoco joined #minetest
18:21 Shara again, not what I said if you read it.
18:21 blaise yeah, dunno what you talk about
18:21 Sketch2 I feel like half the buttons bring up another formspec with new buttons
18:21 Shara But anyway, no point in looking at it more
18:21 IhrFussel blaise, put your own register_button/register_page in the mod that you want to have a button for and depend on unified_inventory
18:22 blaise no, 3d_armor doesn't show up because there are already too many buttons
18:22 blaise how can I add another row of buttons?
18:23 IhrFussel Ohh... another row of buttons would probably look broken on certain screens... you should try to remove buttons you don't need first... for example day/night buttons are mostly useless (at least to me)
18:23 blaise yasss.
18:23 blaise i go 1:1 and my server is set realtime
18:24 blaise est
18:24 blaise so how to toss it?
18:24 IhrFussel One sec
18:24 Sketch2 just comment the block of code out with   --[[   ]]
18:24 blaise there's a block of code?
18:24 blaise is that a diggable block?
18:24 IhrFussel blaise, in register.lua
18:25 IhrFussel You see "unified_inventory.register_button("misc_set_day", {"
18:25 IhrFussel Just comment it out and night the same
18:25 Sketch2 well, I assume so.  I dunno, could just be one line that calls a function.
18:26 IhrFussel Comment the *whole* function out so until the }) at the end
18:26 * blaise scratches head
18:27 IhrFussel blaise, https://pastebin.com/4W7dtNYu
18:28 IhrFussel I put -- in front but you can also use the multuline comments
18:28 IhrFussel multiline*
18:29 IhrFussel And the set night function is almost the same, comment it out the same way..it should be right below this one
18:29 blaise what about # ?
18:29 blaise can I use # to comment?
18:29 IhrFussel # is not comments in lua
18:29 blaise GAH DAMNAHA
18:29 nowhereman_ joined #minetest
18:29 IhrFussel Just use --
18:29 blaise stupid monkey brained shit
18:30 IhrFussel If you have a good editor it should tell you when a line is a comment in that language (nano does)
18:30 blaise vi
18:31 IhrFussel In vi comments are blue
18:31 IhrFussel At least on Ubuntu
18:32 Out`Of`Control looks as i can't use new 3d armor it break many mods
18:33 blaise sounds like your many mods are broken already
18:34 blaise anyone remember the movie Flight of the Navigator?
18:35 blaise "Compliance!"
18:35 Sketch2 heh
18:35 blaise lmao
18:35 Sketch2 heard they're maybe making a redo
18:35 blaise WAT!
18:35 Sketch2 unless I'm mistaken, saw it on Twitter a while back
18:36 blaise oh, twittlerz shlitz
18:36 blaise nothing on twitter is real
18:36 blaise all just popularity contents/media feeding frenzy
18:36 blaise bunch of spammers constantly spamming each other..
18:37 Sketch2 https://nerdist.com/flight-of-the-nav​igator-remake-reboot-lucifer-disney/
18:37 blaise :o
18:37 Sketch2 there's is a lotta junk on there
18:38 blaise hey, so like
18:38 blaise I got the day and night buttons gone
18:38 blaise but the 3d_armor button never came up
18:38 blaise idk wtf
18:38 blaise I can't even
18:38 blaise plenty of room
18:39 blaise interestingly enough I seem to remember there being a lot more armor available to be made..
18:40 IhrFussel Commenting out those buttons shouldn't effect 3d_armor in any way
18:40 blaise like mythril armor and carbon steel armor and all kinds of stuff
18:40 IhrFussel affect*
18:40 blaise where did it go?
18:40 Sketch2 did you comment out too much?
18:40 IhrFussel The 3d_armor button is not in the UI register.lua
18:41 blaise Sketch2: negative
18:41 blaise and the 3d_armor mod shows in /mods so I know it's loaded
18:41 blaise =(
18:41 IhrFussel Please post your register.lua
18:41 IhrFussel Or the lines you cmmented out at least
18:41 * blaise throws a twinkie at IhrFussel
18:43 blaise http://dpaste.com/1FGG6P9
18:43 blaise ya?
18:45 Miner123 So could I get any advice for a mod I can contribute to?
18:45 Miner123 Beginner level I think. Probably won't be able to do a lot
18:46 Sketch2 armor isn't mentioned in that file
18:46 blaise textures?
18:46 blaise Sketch2: the guy wanted too seee that commenting I did
18:46 blaise remember>
18:47 Sketch2 yep.  just saying
18:47 blaise lol
18:47 Sketch2 you were wondering why armor didn't show up
18:47 blaise ya
18:47 Sketch2 I don't think that file was the one that blanked out that button
18:47 blaise the button wasn't blanked out
18:48 blaise it just vanished one day never to return
18:48 Sketch2 Miner, what'd you have in mind?
18:48 Sketch2 from an update?
18:48 AndroBuilder joined #minetest
18:48 Miner123 Sketch, do you mean what type of contrib?
18:50 Sketch2 I just meant, what is it.  Might as well say instead of asking if you can
18:51 IhrFussel blaise, the file looks fine...look in 3d_armor for unified_inventory.register_button
18:52 Miner123 Oh no, I meant could I get a suggestion for a mod which may be okay for a beginner to try contributing to
18:52 Sketch2 oh, OK.  read that the other way round.  hmm, how much Lua do ya know?
18:53 Miner123 Or maybe a few suggestions is better. Should be able to keep busy that way :)
18:53 Miner123 Very little
18:53 Miner123 I've programmed a bit but in Delphi... a few years ago
18:54 Miner123 Been at C++ a bit but it's out of reach
18:54 Sketch2 learning Lua on MT might be excruciating.  can be tough for those who know how to
18:54 Miner123 That stuff is hectic
18:55 Miner123 Hmm
18:55 Sketch2 not to say you shouldn't.  just be aware, lols
18:55 Miner123 What is tough about it
18:55 Miner123 ?
18:55 Sketch2 Oh, sometimes stuff doesn't come back the way you'd expect
18:56 Miner123 super! haha
18:56 blaise the stuff is in 3d_armor_ui
18:56 blaise is that somehow not included anymore in the main mod?
18:56 Sketch2 uh, just today found out  active_object_count_wider  returns every object in the 16x16x16 block, instead of the immediate nextdoor nodes
18:57 Miner123 Maybe I'll use some other resources at the same time to help learn Lua
18:57 passant joined #minetest
18:57 blaise gah damnit
18:57 Sketch2 Love2D is pretty straightforward in that regard
18:58 Sketch2 what I'm saying is rather advanced tho, so you're not likely to run into it.
18:58 IhrFussel blaise, I think 3d_armor is a modpack now with several essential submods
18:59 Sketch2 I had fun making up little 3d nodeboxes in my bar mod
19:00 Sketch2 that's pretty simple.  if you wanna peruse how to do that-  https://github.com/doyousketch2/nightclub
19:00 Sketch2 A lotta the basics are in there.  define nodes, and textures
19:01 blaise alright, time to put some clothes on
19:01 blaise can't be runnin around on my bday in my pajamas
19:03 Sketch2 print() is your friend when making mods.  just to see if code is getting where you want it to
19:04 Sketch2 or more likely include a dump() in there as well, like  print(dump(pos))
19:04 sonicpp joined #minetest
19:05 Sketch2 to extract values from a table
19:05 Sketch2 a list, as it were.  in Lua everything's in lists
19:05 IhrFussel Use minetest.log("action","your debug info here") if you are not running it from the console ... it will log your debug info to debug.txt then
19:07 Sketch2 usually running Minetest from the console in my text editor
19:07 troller joined #minetest
19:08 Sketch2 so yea, use the log if ya gotta, but realtime feedback is better
19:09 IhrFussel I always put the process into the background after starting it so as soon as I log out I don't see the print statements anymore
19:09 IhrFussel But I'm running all my code on my production server so that might be different
19:09 lisac joined #minetest
19:10 Sketch2 or you could have it send chat comments to the player
19:13 Sketch2 I don't usally do that, 'cuz it's easier to type print() then remember the semantics for minetest.chat_send(all, message) or whatever it is
19:36 IhrFussel You could make it simpler: function send(text) minetest.chat_send_all(text) end all("test")
19:37 IhrFussel send("test") *
19:52 Sketch2 hmm.  I've got a mono .ogg file, as requested
19:52 Sketch2 and yet, this ABM won't play sound
19:55 Sketch2 oh, without extension
19:55 ensonic joined #minetest
19:56 Miner123 Anyone else who can activate a wiki account please?
19:56 Miner123 Calinou seems to be .. what.. busy?
19:57 Miner123 Gone..
20:00 Miner123 Maybe it's me
20:02 celeron55 i guess i could, assuming i have my password written somewhere...
20:02 blaise lol
20:03 Sketch2 sometimes I get so easily amused.  running over these autodoors is so fun right now
20:03 Miner123 Ah. Is this why forum is preferable?
20:03 Miner123 :D
20:03 celeron55 PM me with username and which wiki
20:04 celeron55 aand... umm... how did this even work, maybe email rather
20:04 Sketch2 isn't that the name of the Transformers movie protagonist?
20:04 Miner123 Thanks
20:04 Sketch2 which wiki
20:05 Miner123 I think they said username and email
20:05 Miner123 Minetest wiki
20:06 celeron55 lol, my password is literally 32 characters long
20:06 celeron55 this seems excessive, mr. past me
20:07 Miner123 celeron55: PM reply: 486: You must log in with services to message this user
20:07 celeron55 oops
20:07 celeron55 try now
20:08 Miner123 better :)
20:09 celeron55 you should get an email from the wiki
20:09 Miner123 okay tks
20:10 Miner123 32 characters. Is that brute force crackable?
20:10 Miner123 With a supercomputer maybe?
20:10 Miner123 Or just not
20:10 Miner123 ?
20:11 Sketch2 wiki would 'prolly boot your IP before you got that many attempts in
20:11 IhrFussel Miner123, https://howsecureismypassword.net/
20:11 celeron55 makemypasswordinsecure.net
20:12 * red-001 wonders how long would it take for someone to figure out if that site is evil
20:12 Miner123 IhrFussel: Ye but what computer?
20:12 IhrFussel It#s not evil cause it sends no data over the network
20:12 celeron55 one day it might
20:13 celeron55 that site would probably fetch a nice price when sold
20:13 Miner123 Which one?
20:14 Miner123 Oh, makemypasswordinsecure.net
20:14 red-001 It thinks it would take 11 years to crack [sddeptf234
20:14 * red-001 ¯_(ツ)_/¯
20:15 IhrFussel Well it's intelligent enough to know that "Berlin" is cracked instantly for example
20:15 celeron55 "cracking a password" isn't really a well defined thing
20:16 IhrFussel Miner123, they certainly don't mean a super computer...maybe a modern gaming machine
20:16 celeron55 maybe you're talking of the case of obtaining a database and then cracking hashes, but then you need to consider which hash has been used
20:16 oiaohm Hmm really it would be a nightmare if that site turns out to be a fishing site collecting passwords to add to a search database.
20:17 Miner123 Then it's not a very good approximation because it is possible to get access to super computer processing time
20:18 Miner123 oiaohm: and a clever scam
20:18 cimbakahn joined #minetest
20:19 cimbakahn Hello!
20:19 IhrFussel I doubt that a real scam site would link to the github source code
20:19 cimbakahn Anyone around?
20:20 cimbakahn What happened to OldCoder?
20:20 Sketch2 dropped too many times as a baby, perhaps
20:21 cimbakahn Hello Sketch2!
20:21 Sketch2 heay cimba, how goes it
20:21 Wuzzy joined #minetest
20:21 red-001 hi Wuzzy
20:21 cimbakahn Are you the Sketch2 that used to hang out with us in the Linux room?
20:21 Miner123 celeron55: got the email. Useless spam blockers
20:21 Sketch2 yep yep
20:22 Wuzzy hello, people of the world
20:22 cimbakahn How are you?  We all missed you and Dillan.
20:22 Sketch2 body's achin' but doing ok
20:23 cimbakahn I tried all of OldCoder's servers and none of them work.
20:23 Sketch2 he was causing hell up in here, not surprised
20:24 CBugDCoder joined #minetest
20:24 Sketch2 going on a ranting rampage, stirring up $#!7 with everyone
20:25 cimbakahn The only place where his servers show up is in my client.  They don't show up on the minetest server list on the internet.
20:25 cimbakahn So, what server are you playing on now?
20:26 Sketch2 right.  most likely blocked from announcing.  kept messaging everybody in here unsolicited junk
20:27 Sketch2 oh, was making my own subgame at the moment.  had been playing a bit on sky wars
20:28 Sketch2 just to keep my mind alert.  more of a diversion than anything
20:28 cimbakahn I am ready to get back into Minetest again!
20:28 cimbakahn Is Sky Wars a skyblock server?
20:28 Sketch2 cool.  had a few game ideas in mind, and realized I could do 'em in Minetest
20:29 cimbakahn Nice!
20:29 Sketch2 yeah, gotta thrown down leaves and bones to cross the gaps
20:29 Sketch2 very precarious.  people like to obliterate your platform
20:29 cimbakahn Do you still have a Mumble client?
20:29 Sketch2 so you fall easily
20:29 Sketch2 not at the moment.  could re-install
20:30 cimbakahn That would be great!  Me and Siva are still around.
20:30 cimbakahn I can PM you the info.
20:35 Miner123 celeron55: could I bug you for another wiki? Didn't realise they were separate. dev.minetest.net
20:37 Miner123 Wait a sec
20:38 Miner123 Ye. I think I'd conrtibute there too
20:39 Miner123 *contribute
20:41 Wuzzy lol. as if 2 wikis aren't enough ...
20:43 Krock we also need to update the wikipedia pages sometimes (all but the english version)
20:46 Miner123 Wuzzy: With Minetest so far a lot of things I've seen are separate
20:46 twoelk|2 joined #minetest
20:46 Wuzzy plz explain
20:46 Miner123 I guess it's a lot of work bringing things together
20:47 Miner123 For e.g. it can be difficult to find mods at times though the mods team is doing good work there
20:48 Wuzzy this is the only working mod search: http://krock-works.16mb.com/MTstuff/modSearch.php
20:48 Miner123 say when you're looking for 1 specific mod that isn't on github
20:49 jluc joined #minetest
20:49 Wuzzy but you need to know the mod name
20:49 Calinou :/
20:49 Calinou I went away and saw your message late, sorry
20:49 Calinou but I saw celeron55 created you an account
20:50 Wuzzy well, if a mod isn't under any version control, it is doomed to fail anyway. :P
20:50 Miner123 Think I've generally found what I've looked for
20:50 celeron55 Calinou: you can make the devwiki account
20:50 celeron55 now i don
20:50 celeron55 +'t need to type another 32 character password
20:50 Calinou done
20:50 Calinou I use the "email random password" feature from MediaWiki
20:50 celeron55 i mean my own password
20:51 celeron55 i have never logged in to those wikis from this computer and don't use a password manager on this one
20:51 Miner123 celeron55: hehe
20:52 Krock I just hope the generated password is not read from the database to send it as an email. Plaintext passwords eeeks
20:55 ElGoreLoco joined #minetest
20:55 Miner123 Seriously how useless exactly are spam blockers? It just blocked the second mail from MediaWiki after I unblocked the first
20:56 Sketch2 oh wow, hadn't seen the mod-search
21:00 cimbakahn mod-search?
21:02 MiniMe joined #minetest
21:03 MiniMe minetest server showing a blank and empty world. in linuxmint cinnimon,  anyone know why?
21:04 IhrFussel MiniMe, check debug.txt
21:04 IhrFussel Any errors?
21:05 MiniMe im an idiot, I think I ran as root then tried to rerun as user
21:05 Gael-de-Sailly joined #minetest
21:09 MiniMe 21:37:36: ERROR[main]: ERROR: An unhandled exception occurred: Cannot open database file
21:09 MiniMe could be this maybe a permissions set I dunno
21:10 sfan5 it could be yes
21:11 Fixer joined #minetest
21:21 jfred[m]2 joined #minetest
21:30 Honno joined #minetest
21:34 Honno Cal's constant starring of minetest mods on github has gotten me into this xD
21:40 Sketch2 joined #minetest
21:41 Sketch2 meh.  screwed things up even more.  no there's no sound.  woo hoo
21:41 Sketch2 had it set up where it was playing through a system-wide sound compressor
21:41 Sketch2 that card's no longer active, but it's still looking for it
21:42 Sketch2 trying to remember how the h377 I did that.
21:43 ElGoreLoco joined #minetest
21:44 cimbakahn Sketch2, Oh you're back!
21:45 nore_ joined #minetest
21:46 Sketch2 kinda-sorta.  looking through padmd LADSPA modules
21:46 cimbakahn Sketch2, Do you have a mobile device such as a smartphone that you can use for now?  Like as in plumble.
21:48 Sketch2 oh I do, but the battery died on it, think 'cuz I jammed something in the charger port tring to mod the USB.  haven't screwed with it since.
21:49 Sketch2 think I was trying to hook up a joypad to it
21:49 Sketch2 something that required external power
21:52 Sketch2 huh, this sink says  SB Audigy 2 ZS, so it ought'a be ok.  maybe I got headphones plugged in wrong port
21:52 Sketch2 wouldn't be the first time.  there's like half a doz of 'em back there.
21:53 cimbakahn You must be on a desktop?
21:53 Sketch2 yeah, both'a my laptops died
21:53 cimbakahn Awwww!
21:54 mitrom joined #minetest
21:54 Sketch2 need a pinout diagram
21:57 Sketch2 well, I got sound, but still no luck with mic
21:58 cimbakahn Awwww!  Ifeel for you.  I know what it's like when something doesn't work properly.
22:00 Sketch2 it almost sees it.  gonna try diff mic
22:00 cimbakahn Ok.
22:00 wilkgr joined #minetest
22:02 Sketch2 ...and the plug just fell in my ice-cream.  yea
22:02 Sketch2 that should be good for conductivity, yes/no?
22:04 cimbakahn HA!HA!HA!HA!HA!HA!
22:05 Sketch2 I swear there was a 20 dB mic boost setting somewhere.  why can't I find it
22:07 Sketch2 tempted to snip this cord, solder a diff' mic on it, see if that does something
22:07 Sketch2 then I don't have to use an adapter
22:10 cimbakahn Siva said there is in pavucontrol.
22:11 Sketch2 normally there is, but that control window still says it's 'built-in audio'
22:12 Sketch2 think it's giving me some generic info, possibly 'cuz it's still seeing a different audio-sink somewhere
22:18 cimbakahn Did you think about just installing and trying mumble to see if you can increase your volume in mumble?
22:19 siva_machina joined #minetest
22:20 siva_machina hallo
22:21 Krock Sketch2, build a discrete mic amplifier 8)
22:21 proller joined #minetest
22:22 Sketch2 actually I did before, out of a speaker-amp
22:22 Sketch2 could redo.  that's not a bad idea
22:23 Sketch2 I mean, an amp is an amp
22:23 Sketch2 just so long as it's low enough for line-level
22:23 Krock an amp can be noisy. an amp can be broken.
22:24 Sketch2 this is true.  very much so.  battery-powered is way cleaner than AC
22:24 Sketch2 I've got some Li-cells that would do
22:25 Krock using a battery just decouples it from the ground line, which means that the amp doesn't do a differencial transmission
22:25 Krock either that or the AC input is just handled poorly
22:26 Sketch2 well, yeah.  you can filter it.  just saying
22:26 Sketch2 for something simple that doesn't take hunting down parts
22:32 cimbakahn I'm going to get another coffee, be back in 1 minute.
22:35 Sketch2 this solder sux.  has no flux
22:47 siva_machina So it's all fluxed up?
22:47 cimbakahn I'm back!
22:47 siva_machina Wait that's the problem it's not
22:47 Sketch2 eh.  the filer capacitor fell off the mic, and it's surface-mount
22:48 Sketch2 microscopic
22:57 cimbakahn siva_machina, https://imgur.com/a/Hwyw1
23:00 Sketch2 almost.  not quite.  think that cord's shot
23:01 cimbakahn Ok.  Still here.
23:02 tpe joined #minetest
23:05 Sketch2 know what?  I got a monitor w/ a built-in mic.  lemme shuffle a few things so it'll fit
23:10 cimbakahn Ok.
23:20 xenkey joined #minetest
23:20 Sketch2 omg, I hate computers.  I think the mic is doing ok, but now the resolution of my screen's all skewed
23:20 Sketch2 it's trying to dualscreen.  trying to turn that off
23:21 Sketch2 gimme a min, gonna relog
23:28 nowhere_man joined #minetest
23:29 cimbakahn Ok.
23:31 Sketch2 joined #minetest
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