Time Nick Message 01:52 honeybooboochild howdy y'all 01:53 honeybooboochild who wanna join my server and come play 01:53 honeybooboochild ? 01:53 BillyS knight all 01:54 honeybooboochild nobody here again? 01:54 BillyS Not anymore. :P 01:54 honeybooboochild ok bye billy 01:54 BillyS bye 01:57 blaise lol 01:58 blaise isn't honeybooboo like all grown up, had like two dozen babies, and is old and nasty now? 01:58 blaise wasn't that whole scandle like 25 something years ago? 02:09 Sketch2 got tiles imported earlier today 02:09 Sketch2 but thinking of redoing 'em with more descriptive names 02:11 Sketch2 'cuz tiles like 'pink3' and 'cyan19' might run into junk later on 02:14 Sketch2 gonna get some ice-cream, then veg'out. do some mapping tomorrow 02:18 blaise Sketch2: I just got a turtle pecan master blast at sonic 02:18 blaise lol 02:19 blaise how do I switch to backport-4.0 again? 02:21 blaise damnit 02:21 Sketch2 I got it listed here- https://github.com/doyousketch2/paradroid_mt 02:21 Sketch2 linux dirextions, that is 02:21 blaise got what listed there? 02:21 Sketch2 eh, if I could type 02:22 blaise ah, i see 02:22 blaise thank you 02:23 blaise Sketch2: is that the weird severed head mod? 02:23 Sketch2 yea 02:23 blaise where it goes around eating rats? 02:24 Sketch2 yup, Chewbaca style 02:24 Sketch2 gonna do as much 'a the map as I can tomorrow 02:24 blaise the map? 02:24 Sketch2 then I'll start in on s'more of the droids to poulate it 02:25 blaise I've been going HAM finding villages on my map and building subway stations 02:25 blaise not an easy task with kernel.org putting garbage out like 4.15.x 02:25 blaise wtf, over? 02:26 blaise I can't believe linus even let that go out 02:27 Glue Is there a popular server that supports the digicompute mod or another mod similar to the opencomputers or computer craft mods for minecraft? 02:28 blaise digicompute mod? 02:28 blaise !mod digicompute 02:28 MinetestBot blaise: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538 02:28 Glue https://github.com/octacian/digicompute 02:28 blaise oh, its by the guy that abandons his mods 02:29 blaise =( 02:29 Glue Dang. 02:30 Sketch2 you can check what mods run on servers- http://servers.minetest.net/ 02:30 Sketch2 just hover over version 02:30 Glue Thank you i will check it out 02:31 Glue Thought it would be fun to develop lua stuff for fun and practice in a multiplayer game like minetest. 02:31 Sketch2 I know there's a couple robot servers 02:31 Sketch2 like a skyblock robot thing 02:33 Glue I will look into that, it sounds cool too. 02:33 blaise he's apparently active 02:33 blaise https://forum.minetest.net/memberlist.php?mode=viewprofile&u=18909 02:34 blaise lol 02:34 blaise I can't see anything he's actually done recently though 02:35 Sketch2 this might'a been where I found the robot server- https://wiki.minetest.net/Mods/basic_robot 02:35 Glue Yea i found the ROBOTS_SKYBLOCK server which includes that mod 02:36 Glue Hes 14 and can program more than I can. 02:37 blaise yeah, I guess 02:38 blaise if I ever meet him, he will be the first canadian that doesn't cuss that I'll probably ever know of in my lifetime or existence should I ascend to another realm or dimension 02:39 Glue Too bad he abandons his mods, it seems hes pretty good at making them. 02:39 blaise I've met quite a lot of canadians.. 02:39 blaise he has some kind of mental oversion to the WTF license 02:39 * Sketch2 has been to Canada 02:40 progysm sorry for that :-p 02:40 blaise omg this is a lot of ice cream 02:40 blaise progysm: sorry for what? 02:40 Sketch2 Grandparent's had a summer home up in Sou St Marie, Mi 02:40 progysm for everything 02:40 Sketch2 so we bounced across to the north for a few 02:41 blaise progysm: okay? 02:41 blaise Sketch2: I love Canada.. 02:41 Sketch2 yea 05:05 blaise hey, I just set up a daemon-superviser for the init system that starts my minetest server and would like help trying to crash the server to see if it works 05:06 blaise lol 05:50 wilkgr blaise, address? 05:51 blaise midnightsystems.net:30000 05:51 blaise if you search for blaise my server will show 05:51 wilkgr Thanks 05:53 wilkgr blaise, if you use ssh, I hope you have it on a non-standard port 05:53 wilkgr (just mentioning since it's also the default MT port ;)) 05:54 blaise ehrm, no it's not... 05:54 blaise the default port for ssh is not 30000 05:54 wilkgr gah 05:54 wilkgr No, the default ssh is 22 05:54 blaise right, 05:55 wilkgr I meant you're using the default MT port for MT 05:55 blaise what's wrong with using the default port for ssh? 05:55 blaise all those russian and chinese attackers? 05:55 blaise lol 05:56 blaise I use a stupid large key to get in 05:56 blaise it's passphrased 05:56 blaise and there are no passwords, 05:58 blaise I also maintain a blacklist for attacking offenders.. which if they try too many times gets perm ip block and their ip get's forwarded to a few other lists which are widely used to blacklist attackers 05:58 blaise and I append that list to mine, so... 05:58 blaise I think I'm ok 05:59 blaise I have my scripts monitoring the logs for all the ports I accept connections on 05:59 blaise even minetest 05:59 blaise 3 wrong password attempts is a 1 hour ban 06:00 blaise 3 1 hour bans in 24 hour period = 24 hour ban 06:00 blaise 3 24 hour bans in one week = 1 week ban, 06:01 blaise if you get 3 one week bans in 6 months you're done forever 06:02 blaise I forward the blacklist to my upstream provider as well, 06:03 blaise so I don't believe they'll ever hit my iptables drop 06:03 blaise but if they do, they wont.. 06:03 blaise lol 07:55 rater193 hello everyone :) 07:55 rater193 anyone know how i would show my server, in the server listing? 07:55 rater193 im currently running it on ubuntu 07:57 wilkgr There's a minetest.conf listing 07:57 wilkgr let me check :) 07:59 lumberJ server_announce = true 08:00 lumberJ but if you don't port forward the router that won't do any good 08:01 lumberJ @ rater193 08:12 blaise did that just say paged closed? 08:12 blaise my god 08:12 blaise fricken web irc client 08:16 Vapalus Wat 08:16 Vapalus let us use it, I won't install IRC on my workplace ffs 08:22 blaise i have irc on my everyting 08:22 blaise phones, usb sandboxes 08:23 blaise I have irc on my fricken watch 08:24 blaise there was a girl i knew once that went by bsdgirl that had irc on her fingernails 08:24 blaise it was insane 08:35 Vapalus Hm, okay 09:25 derixithy Thats pretty insane indeed, irc nails cost a fortune 09:27 Vapalus Am I the only one searching Amazon for this now 09:28 derixithy You must search obscure chinese sites 09:28 hisforever Hi How do I get the Light bulb in maptools showing up? 09:32 derixithy I don't know if you can, you could however remove them with worldedit if you want, otherwise you need to add a mod that overwrites them 09:34 derixithy Maybe try maptools:pick_admin 09:35 derixithy i'm not familiar with the mod, so maybe someone else here knows 09:43 Milan[m] hey i am currently trying to add an immortal effect to the playereffects mod - well adding the immortal group works wonderful but taking it away somewhat does not work (player is sticks with immortal group as it seems, it gets no damage but no error occurs) - this was my latest attempt https://haste.tchncs.de/raw/ajujonojot maybe someone has an idea ._. 11:37 Milan[m] ok i just opened a forum topic. 11:44 Sketch2 which playereffects are you using? I see at least 2 11:45 Sketch2 https://github.com/lisacvuk/minetest-playereffects -- https://forum.minetest.net/viewtopic.php?f=11&t=9689 12:04 Milan[m] Sketch2: by wuzzy https://forum.minetest.net/viewtopic.php?t=9689 12:04 Milan[m] didn't know there was another one 12:04 Sketch2 K, I'm looking at it 12:15 Sketch2 I've got it printing the effect, and it seems to do OK- https://pastebin.com/0fVvAUe5 12:16 Sketch2 Is it staying from a previous effect that was never cancelled? 12:34 danSNDBX hi 12:35 Sketch2 duuno. Says it's being applied & retracted, but I'm not seeing an effect 12:35 danSNDBX After 2 weeks break, i just uploaded my next minetest youtube video. Please check it out and leave a comment: https://youtu.be/LeHGDs9hJDM 12:36 MineCityBot [You0,4Tube] 10Title:4 Minetest | How To Build A Lava Lamp | 10Uploaded by:4 danSNDBX | 10Date:4 26/02/2018 | 10Views:4 2 | 10Likes:4 0% | 10DisLIKEs:4 0% 12:36 danSNDBX wow 12:36 danSNDBX i like this new bot :)! 12:40 Sketch2 oh wait, immortal doesn't stop fall damage- https://github.com/minetest/minetest/issues/6831 12:40 Sketch2 so how do you even test it? 12:43 Sketch2 tried w/ lava. nada 12:47 Milan[m] Sketch2: sry for late response, i test with monsters 12:48 Sketch2 k 12:57 Sketch2 yea your right. same thing happens here 12:57 Sketch2 *you're 12:58 Milan[m] hm i didn't get any output by adding the print and chat_send_all expected a table o.O 12:58 Sketch2 oh, I was looking at the console output 12:59 Milan[m] me too first but maybe i should have switched to debug for that 13:01 Milan[m] hm i need to go afk again... it's so cold outside - around -10°C ._. 13:25 Sketch2 I only see 'immortal' mentioned once in the MT source code- minetest/src/tool.cpp:192 13:28 Sketch2 maybe itemgroup_get(armor_groups, "immortal") returns something different from user:get_armor_groups().immortal 13:29 Sketch2 due to an incomplete garbage collection cycle or whatnot 13:35 Sketch2 I feel like once 'immortal' has been set, it stays within the 'itemgroup_get' set of code, even with an empty value 13:36 Sketch2 maybe I'm wrong on that point, but that's what it seems like it's doing. gonna shower, get more coffee 14:04 Sketch2 OK, I think what it is, is that the player's fleshy group disappears {immortal = 1} {fleshy = 100} 14:05 Sketch2 player begins with {fleshy = 100} but when setting immortal=nil that obliterates the existence of the fleshy group as well 14:07 Sketch2 so you need to get any groups the player has, before nil'ing out immortal 14:15 Milan[m] Sketch2: shouldn't we be able to check the actual armor groups of the player and add them without this group or so? 🤔 14:15 Milan[m] there must be a way, otherwise i am sad. ._. xD 14:15 Sketch2 it can be done, gimme a min 14:41 Sketch2 K. 'puter crashed :P 14:41 Sketch2 seems to happen when semi's drive by 14:41 Sketch2 so it's either a grounding issue, or my wifi / wireless keyboard mouse might be at fault 14:41 Sketch2 dunno, anyway figured out a solution 14:42 Sketch2 you may have solved it by now tho 14:44 Sketch2 you can get rid of the print statements and whatnot, just for debug purposes- https://pastebin.com/0fVvAUe5 14:52 Sketch2 Milan[m], I've updated it to set playereffects.preset = groups and then revert to that after. 14:58 Milan[m] u did? :o 14:58 Sketch2 yea, it seems to play fine here 14:59 Sketch2 lemme know how it goes for you 15:16 Milan[m] Sketch2?^^ 15:16 Sketch2 yep 16:53 rubenwardy please don't add bots to this channel without asking 16:53 rubenwardy especially ones which have color like that 16:55 Krock !rainbow especially ones which have color like that 16:55 MinetestBot 4espe7cial8ly o3nes 12whic6h ha13ve c4olor7 lik8e th3at 16:56 red-001 !rainbow yes 16:56 MinetestBot 4y7e8s 16:56 rubenwardy automatic titles is kinda useful 16:56 rubenwardy but they shouldn't be colored 16:56 red-001 you can set colour strip? 16:56 rubenwardy and IP look ups is kind of a miss feature 16:56 red-001 +c 16:57 rubenwardy errr 17:06 Sketch2 is there a way to set animation speed for nodes with animated textures? 17:11 Krock Sketch2, https://github.com/minetest/minetest_game/blob/master/mods/default/torch.lua#L112 I guess "length" is the time in seconds 17:11 Sketch2 it's how many frames in the animation 17:12 Sketch2 wondering if changing the server clock-tick rate might do it 17:12 Krock huh? 3.3 frames in the torch definition? that sounds weird 17:13 Sketch2 oh, huh? maybe you're right. I'll try again 17:14 Sketch2 Sure enough. ty Krock 17:14 Krock !next 17:14 MinetestBot Another satisfied customer. Next! 17:14 Sketch2 lols 17:27 MinetestBot 02[git] 04paramat -> 03minetest/minetest: CollisionMoveSimple: Collide with 'ignore' nodes 136c9df2f https://git.io/vAKIG (152018-02-26T17:21:45Z) 17:27 MinetestBot 02[git] 04paramat -> 03minetest/minetest: SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 13359a940 https://git.io/vAKIn (152018-02-26T17:21:45Z) 18:30 Sketch2 trying to think of a way to use the recharge-stations 18:31 Sketch2 could flood the whole level with water, then those are the only spots with air 18:31 Sketch2 nah, doors, elevators. they'd still have air 18:50 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Revert "Boats: Prevent entering 'ignore' nodes" 1370d91bc https://git.io/vAKno (152018-02-26T18:47:18Z) 19:03 MrBlueEyes Hello 23:24 Sketch2 oh holy hell. I thought 'permanent fire' stayed in place, like in a fireplace 23:25 Sketch2 I just burned half my map down, 'cuz it was fashioned out of wool 23:30 ThomasMonroe erm, oops 23:30 Sketch2 I guess 'pics or it didn't happen'- https://i.imgur.com/Fov3IKo.png 23:31 Sketch2 I'll recover. most of it was support structure. so rebuild foundation out of something less fluffy