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IRC log for #minetest, 2018-02-22

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All times shown according to UTC.

Time Nick Message
00:00 Sketch2 https://sites.google.com/site/elsamuko/gimp
00:02 nowhere_man joined #minetest
00:02 Hijiri (? what's (wrong (with (Scheme))))
00:02 Sketch2 lmao, you get it
00:04 Hijiri imo scheme should replace lua as MT's scripting language
00:05 Hijiri I would say Haskell if it was lighter-weight
00:06 Sketch2 scheme's actually kinda cool, but having to sort everything by heads:tails might throw some for a loop
00:07 Hijiri what do you mean by heads:tails?
00:07 Sketch2 oh how do they prase it cat and car
00:07 Sketch2 something like that
00:08 Hijiri I don't know if people would normally use cons-lists for too many things
00:08 Hijiri Scheme does provide vector types
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00:12 Hijiri not that I have used Scheme much
00:13 Sketch2 me neither, just a few gimp scripts
00:14 CarbineMorpho https://my.mixtape.moe/nhrxnt.png
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00:42 Lone-Star VanessaE: apparently, AbeEzekowitz tried to pm last night as well. I have umode +g, so nobody can pm me ;) just saw the server message
00:43 clavi I got this Abe thing too
00:43 clavi some incoherent drivel
00:43 VanessaE it's just OC's usual bullshit
00:43 Sketch2 it takes a special kinda messed up to do that
00:43 red-001 Lone-Star, +R is enough
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00:44 red-001 seems OC isn't smart enough to setup accounts with fake emails
00:44 VanessaE yep.
00:44 clavi how do I +R myself?
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00:44 red-001 /umode +R
00:45 Lone-Star red-001: yeah, but I already had it +g for another chan, so that's where I left it
00:45 clavi are /umode and /mode the same?
00:45 Lone-Star no
00:45 red-001 no
00:46 red-001 /umode is a alais for /mode <nick>
00:46 clavi because this says it's /mode https://freenode.net/kb/answer/usermodes
00:46 red-001 alias*
00:46 clavi ah I see, thanks
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00:47 Lone-Star depending on your irc client, you can add that command to the startup commands so you dont have to type it in every time you connect
00:48 red-001 I think you might be able to also config ZNC to set it
00:48 red-001 you could use "perform"
00:51 clavi done
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03:03 honeybooboochild hi
03:04 honeybooboochild why ain't y'all even talkin up in here no more?
03:05 VanessaE because it's getting latee
03:05 honeybooboochild it said "chat" but i ain't seen none y'all do it.
03:05 honeybooboochild hi vanessa sup
03:06 honeybooboochild it early to me
03:06 VanessaE that's just how IRC and chat rooms are..  slow some days, busy other days, but this time of day/night tends to be slow, it's 10:06pm EST
03:07 honeybooboochild can somebody host a server for me?
03:07 VanessaE look up minetesthosting.com
03:08 honeybooboochild shoot, y'all look on youtube " honey booboo gogo juice"
03:08 honeybooboochild no sleep then , it like meth but legal
03:08 VanessaE meh
03:08 epoch not sure what people expect when they complain about a slow channel.
03:08 VanessaE couldn't care less about stuff to do with honey booboo
03:09 honeybooboochild wha?!
03:09 epoch two or more humans to be on and talking about something at all times of the day?
03:09 honeybooboochild yes
03:09 VanessaE nope.
03:09 VanessaE doesn't work that way heree.
03:09 VanessaE during peak times, this place gets too busy to keep up with anyway
03:09 epoch maybe with a looser topic, but topic-specific channels, nah.
03:10 honeybooboochild i need y'all to code 2 mods for me and server with em
03:10 epoch good luck
03:10 VanessaE do it yourself
03:11 honeybooboochild 1 mod called "sgetti" for full health and "gogo juice" make ya fast for a few
03:11 VanessaE we ain't your personal code monkeys, write them yourself :P
03:11 epoch if you aren't motivated enough to put more effort into it than that I don't know why you expect others to care about it more than you. :)
03:12 honeybooboochild i ain't no programmer i'm a diva, that why i askin y'all
03:12 * epoch grabs some more food for the trolls
03:12 VanessaE doesn't work that way here.
03:12 * VanessaE grabs a banhammer out of the bag
03:13 honeybooboochild y'all aint gotta get mad, i only askin
03:13 VanessaE not madd.
03:13 epoch honeybooboochild: hey, I want you to do something for me.
03:13 * red-001 gets some typewritters
03:13 red-001 hey epoch don't feed them, they are like ducks
03:14 honeybooboochild maybe someone wanna help me
03:14 epoch they'll follow me around and quack?
03:14 red-001 yes
03:14 red-001 and bread is bad for them
03:14 honeybooboochild wht can i do for you ep
03:15 epoch I want a mod made for gogo juice. and sgetti.
03:15 epoch think you could do that for me? :>
03:15 blaise wtf, lol
03:15 honeybooboochild cool do it
03:15 red-001 and I want a duck the size of a horse
03:15 epoch that'd be swell
03:15 blaise red-001: how about one the size of a house?
03:15 red-001 could work
03:15 blaise I want people to play on my server.. :G
03:16 honeybooboochild i ain't no programmer, i wish but...
03:16 red-001 wouldn't want to fight 1000 duck sized houses
03:16 blaise how about 1 house sized duck?
03:16 epoch alright. I'm done feeding.
03:16 * epoch wanders off again
03:16 red-001 well I think it would be slow
03:16 red-001 so I could try and out manuver it
03:16 honeybooboochild i aun't no troll
03:17 honeybooboochild i really want server called honey booboos and it will be #1 i bet in 2 weeks
03:18 blaise red-001: http://www.metronews.ca/content/dam/thestar/upload​s/2017/6/29/rubber-duck.jpg.size.xxlarge.promo.jpg
03:18 VanessaE then go set one up, honeybooboochild.
03:18 blaise honeybooboochild: or a server called blockchain?
03:18 epoch left #minetest
03:18 red-001 I'm not clicking that link, not with that URL
03:18 blaise oh, you could always wget the jpeg
03:18 blaise lol
03:18 VanessaE red-001: click it, it's SFW, and funny :)
03:19 * red-001 doesn't regreat it
03:19 red-001 regrete*?
03:19 red-001 night
03:19 VanessaE heh
03:19 blaise that's why I pasted the direct url to the image and not to the article with all the click bait and adds and javascript
03:19 blaise I try to avoid luring people into stuff like that if possible
03:21 blaise "Because it's a maritime vessel, the duck receives "she" or "her" pronouns."
03:21 blaise She, is spectacular
03:22 blaise maybe I need to construct a massive duck on my server
03:22 blaise maybe that will draw more users...
03:23 blaise hrmmmm.....
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03:46 mineglue was kicked by rubenwardy: mineglue
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04:00 blaise hrmmm
04:00 blaise I can't seem to build nether portal
04:00 blaise am I supposed to use obsidian block or just obsidian or what?
04:00 blaise I tried both, neither are working
04:03 * VanessaE looks at rubenwardy
04:03 VanessaE another oldcoder attack?
04:04 red-001 look up the IP
04:04 red-001 and the name in chat history
04:05 VanessaE ah.
04:05 VanessaE 'nuff said.
04:05 blaise hrmm
04:06 blaise maybe nether doesn't work on 0.4.17-dev-backport-0.4 ?
04:06 VanessaE anything that works on 0.4.16 should work on 0.4.17
04:06 blaise I right clicky on it with mese crystal and nadda
04:07 blaise =G
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11:04 zking Hi
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11:08 fireglow hi
11:08 Sketch2 hiya
11:09 Sketch2 wonder why, when you build VICE from source, it doesn't give you the title-bar menu
11:10 Sketch2 I wouldn't mind, except that's where the save-state entries are
11:10 Sketch2 and I need screenshots of a couple of the highest level bots to extract for my little minetest subgame
11:11 Sketch2 I can get there, but I'm likely to die a few times on the way.  savestates make it easier
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11:13 Sketch2 Guess I'll install the one from the repos as well
11:14 Sketch2 Just not fond of having multiple copies around, having to keep track of which one's which
11:15 fireglow wow yeah, 138.68.26.27 was one of the IPs where bots came from
11:16 Sketch2 bots in here, or in-game?
11:17 fireglow in-game, map bloating
11:17 Sketch2 oh, trying to copy a map or something?
11:17 fireglow no, just increasing the maps size
11:18 fireglow real scumbag way of saying "I'm an idiot"
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11:59 Sketch2 woo doggy, did it, 999
12:19 fireglow Sketch2: what happened?
12:21 Sketch2 oh, nothing major.  just happened to win a game against the 999 in Paradroid, so I was able to take it over
12:21 Sketch2 it's tough to do, and you gotta level up a few times to get enough tokens to achieve it
12:21 Sketch2 but it's needed so you can scan the computer for details about lower-level bots
12:22 Sketch2 and that way I could get screenshots of 'em to render in Blender
12:22 fireglow oh hmm right
12:23 Sketch2 lols, I know
12:23 Sketch2 It'll make sense later on
12:23 fireglow alright :)
12:24 Sketch2 it's one of those 'how long can you survive' kinda games
12:24 Sketch2 that everyone seens to be a fan of these days
12:24 Sketch2 *seems
12:25 Sketch2 it'll be a lot of fun to run around in MT
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13:26 fireglow is there a way to run the irc mod without LuaJIT?
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13:46 Sketch2 I wouldn't think it's needed.  where's the mod?
13:47 ThomasMonroe joined #minetest
13:48 fireglow https://forum.minetest.net/viewtopic.php?id=3905
13:48 red-001 !title
13:48 MinetestBot red-001: [Mod] Internet Relay Chat [irc] - Minetest Forums
13:48 fireglow https://paste.firc.de/?403ce885f3a8007e#qC​OnLT3zpp5mc5Z+PRlnXUsfGaPBOaeo4IWRL0gGPn4= here's the crash
13:49 Sketch2 is it a luarocks v. luasocket issue?
13:49 Sketch2 you gotta make sure that's installed for the ver of lua you're using
13:49 fireglow oh hmm, could be :S
13:50 fireglow well it worked fine before, I only changed the server to not use luajit (because of OOM crashes)
13:50 fireglow using Lua 5.1
13:50 Sketch2 it might be that the one it was using is installed in a location that luajit's looking at, but lua doesn't know about
13:51 Sketch2 I don't recall the specifics on lua, if it shares that dir
13:53 fireglow http://lua-users.org/lists/​lua-l/2011-01/msg01165.html maybe I ought to try Lua 5.2
13:54 Sketch2 worth a try
13:58 Sketch2 it says on the git page-   https://github.com/minetest-mods/irc   -Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks.
13:58 Sketch2 if LuaSocket is installed through your package manager, you might disable it that way
13:59 Sketch2 then do the commandline thing-   sudo apt-get install luarocks && luarocks install luasocket
14:00 Sketch2 Still trying to get this player model to show up right
14:00 Sketch2 I've got it in-game, but it's floating too high
14:06 fireglow hmm! good find, thank you
14:07 Sketch2 right on
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14:14 fireglow hmm, no luck. meh
14:17 Sketch2 on the luasocket thing?  does it give you any specifics in the error?
14:18 Sketch2 oh, sorry you posted it earlier, missed that
14:18 Sketch2 you know what it might be, uh how do they call it, like lua protection
14:19 Sketch2 there's a setting that disables external modules
14:20 Sketch2 secure.trusted_mods = irc
14:21 Sketch2 you wouldn't-a been able to run it in the first place tho, so that's 'prolly not it
14:24 Sketch2 the line about   "dynamic libraries not enabled"   has me wondering tho
14:26 Sketch2 you could straight up disable it for the time being for testing purposes-   secure.enable_security = false
14:27 Sketch2 in your minetest.conf
14:28 derixithy Anyone else got strange messages from this AbeEzeKowitz person? Whats his deal? Got dropped at birth or something?
14:29 Sketch2 quite a few have derixithy.  it's OldCoder being a pest
14:29 derixithy I could recommend him my therapist, shes awesome
14:30 Sketch2 I forget the ignore command   something like   /umode +R
14:30 Sketch2 I think that's it, but it might be lowercase
14:31 red-001 its uppercase for you humans
14:32 red-001 just lowercase for channels
14:32 Sketch2 ok, ty
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14:33 red-001 derixithy, tell freenode staff if it happens again
14:33 derixithy Okay, will do that
14:33 red-001 oldcoder has a lifetime ban from freenode
14:33 red-001 or at least the closest to that freenode can give him
14:36 derixithy I get thorougly anoyed when getting unasked pm's so when i read parts of that rambling it didn't help
14:47 Sketch2 fireglow, try setting LUA_PATH and CPATH-  http://w3.impa.br/~diego/softwa​re/luasocket/installation.html
14:48 Sketch2 these both aim toward that solution as well-   https://stackoverflow.com/a/10358900/3342050   --   https://stackoverflow.com/a/21929456/3342050
14:56 Sketch2 k, think I got player model @ right height.  shower, coffee, then look into that formspec thing
14:56 Out`Of`Control hi
14:56 Sketch2 yo
14:57 Out`Of`Control server send to player only registred nodes textures?
14:57 Out`Of`Control or all textures in mods folder
14:59 Out`Of`Control player/client
14:59 fireglow hmm Sketch2 thank you so much :)
15:00 fireglow it'll be a tough nut to crack, I don't know what goes on..
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15:14 Sketch2 huh, uh did'ja get it fireglow?
15:15 fireglow hmm no, I think my best bet would be to try and compile LuaJIT in 64 bit mode, but I don't know how to do that or if it's even possible on FreeBSD
15:17 fireglow nvm, looks like it is 64 bit. No idea why my server is crashing due to OOM, then.
15:25 fireglow !mod sponge
15:25 MinetestBot fireglow: Sponges [sponge] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4642
15:35 fireglow RIP
15:35 fireglow ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod '*builtin*' in callback on_joinplayer(): not enough memory
15:35 rubenwardy fancy mapgen mods, I'm guessin?
15:36 rubenwardy you'll have to fix the mod (probably hard), use plain Lua (slow), or use LuaJIT with GC64 (experimental)
15:39 Out`Of`Control rubenwardy: do you know maybe, server send to client all textures from mods or only registered nodes.
15:39 fireglow hmm, only ethereal, but with mapgen.lua disabled
15:39 rubenwardy Out`Of`Control: all textures
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15:39 rubenwardy as it can't predict which will be used at runtime, eg: in formspecs or hud
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15:43 fireglow rubenwardy: is there a way to determine which mod(s) are the culprits?
15:43 rubenwardy unfortunately, no
15:43 rubenwardy does it tell you the memory in use at the crash?
15:44 Sketch2 what mods do you have running?
15:44 rubenwardy is it a public server?
15:45 Sketch2 I'd clone a copy of the world, disable half the mods, see if it happens.  if so, disable half of them, so on and so forth 'till you narrow it down
15:45 fireglow yes, public. memory: ERROR[Main]: Current Lua memory usage: 1800 MB
15:46 fireglow hm yeah it doesn't happen with all the mods disabled
15:47 fireglow Sketch2: rather a lot, I'm afraid: https://paste.firc.de/?ea4148c1a7706c26#4f​+djzueNi3rSL9mbyZBuaX4IJE8sXqTNOlu98DkNOs=
15:47 Sketch2 possibly recursion issue
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15:47 rubenwardy Check the size of the auth file
15:47 rubenwardy that is entirely loaded into memory during the server life
15:47 rubenwardy and is likely to be bloated
15:47 rubenwardy if it's more than like 5MB, then you have two options:
15:47 fireglow mmm
15:48 fireglow yeah I have scripts that weed out auth.txt
15:48 rubenwardy 1) remove all players without interact (if that's not in default_privs)
15:48 rubenwardy 2) use sban
15:48 rubenwardy *sauth
15:48 rubenwardy or right, cool
15:48 fireglow sauth, will look into that
15:48 rubenwardy sauth will stop the loss of data, but currently doesn't have all users in cache
15:48 Out`Of`Control rubenwardy: even if i unregister node, client get texture
15:49 rubenwardy which means it needs to load the player when logging in
15:49 rubenwardy but keeps it cached whilst they're logged in, luckily
15:49 rubenwardy this means it adds a bit of performance loss if you have lots of joining players
15:49 rubenwardy Out`Of`Control: yes
15:49 rubenwardy the media sending doesn't care about Lua at all
15:49 Out`Of`Control sounds like a bug, thanks
15:49 rubenwardy only about the textures folders
15:50 rubenwardy no, it's intentional
15:50 rubenwardy unless you have a texture missing
15:50 rubenwardy \o/
15:50 Out`Of`Control i have many disabled nodes tons of textures, have to delete them
15:51 Out`Of`Control anyone remember name of tool to check  craft conflicts
15:53 rubenwardy is there one?
15:53 rubenwardy I made one to detect missing ingredients or outputs
15:53 Out`Of`Control yes there was one
15:54 rubenwardy no idea then
15:54 rubenwardy this is the tool that checks for missing items in recipes: https://forum.minetest.net/viewtopic.php?id=5831
15:55 rubenwardy found this: https://forum.minetest.net/view​topic.php?t=15488&amp;p=232945
15:58 Out`Of`Control thanks
16:01 Out`Of`Control i found it rubenwardy https://github.com/cheapie/craftconflict
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16:05 rubenwardy oh nice
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16:08 derixithy Anyone has ideas for textures for stripped (debarked) wood for my subgame? https://imgur.com/rvqah6L Also any comments about the textures are welcome, no need to be gentle. (Leaves are not myine, is on my todo list)
16:09 fireglow !seen sfan5
16:09 MinetestBot fireglow: sfan5 was last seen at 2018-02-21 19:38:04 UTC on ##minetestbot
16:10 Sketch2 Blender's got nice texture generation capabilities
16:11 Sketch2 pass two colors into a wave texture and give it some distortion.  gives it a good stripped wood effect
16:12 rubenwardy never used that, but I've done a lot with Maya's texture generation
16:12 rubenwardy it's pretty cool
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16:13 derixithy I use aseprite for textures, works pretty great
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16:15 Sketch2 https://i.imgur.com/njnZfiQ.png
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16:21 fireglow looking good
16:22 fireglow rubenwardy: cheers, cleaning up auth.txt plus some huge advtrain file solved it!
16:22 rubenwardy nicee
16:22 fireglow probably all the advtrains track automation is gone now, but meh
16:23 fireglow 269K for advtrains_ndb2 is too large
16:26 rubenwardy advtrains needs more contributors, such potential
16:27 rubenwardy the code makes me sad though
16:27 fireglow mmm yeah hah
16:27 fireglow I was, and still am, very hesitant to convert rails-tracks to advtrains ones
16:27 fireglow but my users want all the features of advtrains :S
16:27 rubenwardy which server is yours?
16:28 fireglow Master Builders Enclave (mostly empty)
16:28 rubenwardy nice
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16:29 fireglow not really, I'm not a very good admin ;)
16:29 fireglow an admin that doesn't write their own addons... sad
16:30 rubenwardy was gonna say same
16:30 rubenwardy but I at least write addons ;)
16:30 rubenwardy I wrote the whole flippin' subgame!
16:30 fireglow noice =)
16:30 rubenwardy have you made any mods?
16:31 fireglow not really, a few nodes here and there, nothing published
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16:36 blaise should I be seeing this message when there are no users logged in for a very long time ? 2018-02-22 16:31:15: WARNING[Server]: active block modifiers took 338ms (longer than 200ms)
16:36 rubenwardy probably not
16:36 blaise seems like there shouldn't be any active blocks if no one has been on
16:38 blaise I sure hope my server isn't keeping the whole map active constantly
16:38 rubenwardy do you have technic?
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16:41 Octupuslegs Hey whats up guys, Im back
16:41 blaise rubenwardy: yes
16:42 rubenwardy could be a forceload anchor from there, then
16:42 blaise rubenwardy: I haven't deployed any
16:42 blaise how can I list the active block modifiers?
16:43 rubenwardy the profiler will tell you
16:43 rubenwardy apart from that, not sure
16:46 blaise what's a profiler?
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16:48 rubenwardy something that measures the performance of code, and tells you how fast different things run
16:48 rubenwardy for example, it'll say how much time each ABM takes up on average and in total
16:49 Sketch2 or one of the characters on the show Criminal Minds
16:51 sfan5 fireglow: what do you need
16:52 fireglow sfan5: mm I was going to ask you something related to serverenvironment.cpp, but the 0.4 backports version is still the same, only in master has it changed a bit
16:52 fireglow sorry :S
16:53 fireglow so let me just say: hi, hope you are doing well :)
16:53 sfan5 i may have touched that
16:53 sfan5 so ask away
16:53 fireglow it was just that little snippet in https://dev.firc.de/wiki/Games/MinetestAdmin ("Debugging log messages
16:54 fireglow the function has changed a bit, I think, in master
16:54 Krock fireglow, that patch should actually be a PR so it's known what entity is deleted
16:55 fireglow Krock: I agree, it's really useful
16:56 Krock I provided xerox123 a chat command combination to execute Lua code to do the same without having to modify the source code
16:56 Krock but it's very annoying and not user-friendly
16:56 sfan5 fireglow: you can pretty much paste the lines from that patch into saveStaticToBlock()
16:57 fireglow oo
17:01 fireglow sfan5: like that? https://paste.firc.de/?3162d88d98a7783f#z8​Bde5wXXd763inoGixdSDLpX5VTGcZ1YafYEpCwpGg=
17:02 sfan5 yes
17:02 sfan5 you should fix the indentation though ;)
17:02 fireglow cheers!
17:02 fireglow hah
17:03 blaise lol
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17:11 blaise so, i have fema housing for noobs to live in till they can get established
17:11 blaise lol
17:13 blaise I sure wish people would play on my server
17:13 blaise oh well
17:13 Krock is it a 0.5.0-dev server?
17:15 blaise no
17:15 blaise 0.4.17-backport-0.4
17:32 Darcidride joined #minetest
17:32 derixithy @blaise, what is your server?
17:33 blaise midnightsystems.net:30000
17:35 clavi joined #minetest
17:37 derixithy I'll try to come in a bit, need to do a router upgrade first
17:51 derixithy @blaise, what is the goal of your server? Where do i start?
17:51 blaise survival ?
17:52 blaise you start off in a little village,
17:52 blaise you're welcome to explore and build where ever you like, and there is area priv to protect your creations
17:53 blaise I have what I would like to think as a good assortment of mods... if there are any you would like added, just ask and I'll check it out
17:53 Alcyone joined #minetest
17:54 derixithy I took a quick look and it looks nice, have to put the kids to bed first...
17:54 blaise ok, it stays on 24/7 ..
17:55 blaise I wish that kid hadn't given up on that Microespansion mod he was making
17:55 blaise would have been nice
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18:01 Sketch2 minetest.register_tool()  is confusing
18:01 sfan5 minetest  is confusing
18:01 Sketch2 is on_rightclick the action while wielding
18:01 Sketch2 heh, yeah it is
18:03 blaise lol
18:04 Sketch2 maybe not, ugh.  https://github.com/Uberi/Minetest-WorldEdi​t/blob/master/worldedit_commands/wand.lua
18:04 Sketch2 it looks like on_place() instead
18:05 Alcyone joined #minetest
18:06 sfan5 that -- Left Click comment is wrong btw
18:06 Sketch2 I noticed
18:07 Telesight joined #minetest
18:07 Sketch2 k, it's getting right-click action.  now to find the name of what it clicks
18:08 Tux[Qyou] joined #minetest
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18:10 blaise anyone here use the nether mod?
18:10 Sketch2 I have long ago
18:11 blaise how do I build a portal and activate it?
18:11 blaise obsidian blocks or nodes?
18:11 Sketch2 uh, it's an upside-down U made out of obsidian
18:11 blaise hmm
18:11 Sketch2 then punch or right-click with a mese-shard
18:12 blaise ah....
18:12 blaise so not blocks but plain obsidian?
18:12 Krock what? wasn't it a 4x5 frame of obsidian?
18:12 Krock plain obisian
18:12 Sketch2 it might be Krock
18:12 Sketch2 it's been ages since I've used one
18:13 blaise I tried the 3x4 frame
18:13 blaise it didn't work
18:14 Krock XXXX
18:14 Krock X  X
18:14 Krock X  X
18:14 Krock <possibly another one here
18:14 Krock XXXX
18:14 blaise lol
18:14 Krock ^ monospace fonts for the win
18:14 derixithy @blaise, i want to take a crack at microexpansion sometime, but it's still a bit to advanced for me atm.
18:14 Sketch2 !mod nether
18:14 MinetestBot Sketch2: Nether [nether] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=5790
18:15 blaise derixithy: I asked smacker to check it out
18:15 blaise he seemed interested
18:15 blaise apparently the kid gave up on it..
18:15 blaise octacian ?
18:17 blaise !mod stargate
18:17 MinetestBot blaise: Stargate mod [StarGate] by SegFault22 - https://forum.minetest.net/viewtopic.php?t=2135
18:17 Alcyone joined #minetest
18:17 blaise sweet
18:17 blaise probably doesn't work anymore, but I loved stargate
18:18 Sketch2 MicroExpansion should be called RLE
18:18 blaise RLE ?
18:18 Sketch2 Run Length Encoding
18:18 Sketch2 'cuz that's what it looks like it's doing to me
18:20 Sketch2 It was just a cursory glance, but it looks like it packs 100 of an object in a single slot
18:20 twoelk joined #minetest
18:20 blaise it seemed like a good solution to mass node storage
18:21 Sketch2 yea, I know I ran into that quite a few times
18:21 blaise I got the nether portal open but it doesn't seem to transport anywhere
18:21 Sketch2 chest upon chest filled w/ cobble
18:22 Sketch2 I'd place fridges full of the stuff and just give it away to newbies
18:22 blaise oh, I see.. you have to stand in the purple light
18:22 blaise lol
18:22 Sketch2 nether is trippy
18:23 Sketch2 is that the one that has the shroomy caves?
18:26 blaise eh, no
18:26 blaise it's like, super scary
18:26 blaise I don't have mobs enabled currently but it looks like it would be a problem
18:26 blaise lol
18:29 blaise what do I do with this glowstone stuff
18:30 twoelk make glowlights
18:31 blaise lol
18:31 Sketch2 build an underground grow lab w/ it
18:32 blaise wow, I hope stargate still works
18:32 blaise I remember using that long ago
18:34 twoelk last saw them on VEC years ago, where pretty buggy then
18:34 twoelk some of the constructions built to house them still exist
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18:45 blaise I think I'm some kind of hungry
18:54 Sketch2 on_use(pointed_thing)   returns   {ref = <userdata>, type = "object"}
18:54 Sketch2 so is <userdata> stored in a C++ format?
18:55 sfan5 ref will be an ObjectRef
18:59 Krock also yes, you will call C++ functions using that like ref:set_hp()
18:59 xerox123 what are the possible reasons for player name tags being half way through people's chests, and the player model being one nodes up
19:00 Sketch2 oh, ok.  that's what I was missing.  instead of   pointed_thing.ref.get_hp()
19:00 Sketch2 you gotta do   pointed_thing.ref:get_hp()
19:00 sfan5 xerox123: if you're running 0.5-dev, it's a mod incompatiblity
19:01 xerox123 running 0.4.16. however I was given the world to host from 0.4.15
19:04 Krock Sketch2, you can also do your method but it'll be undesirable long: pointed_thing.ref.get_hp(pointed_thing.ref),  as :function  will pass the own reference as argument #|
19:04 Krock #1 *
19:05 Sketch2 guess that makes sense
19:09 ThomasMonroe how does one do a time-limited ban?
19:09 ThomasMonroe I keep forgetting, I should write it down sometime
19:09 Shara Check instructions in mod repo?
19:09 Shara Depending on mod you use
19:10 SonosFuer joined #minetest
19:10 Krock xban(2) does that for you, ThomasMonroe
19:10 Shara I assume that's what he uses, but sban does it too
19:11 Shara And who knows what else
19:11 ThomasMonroe xban2 is installed, but it says that xtempban is not a command
19:12 Shara Maybe xtemp_ban?
19:12 Shara Just check the repo
19:12 Shara Or the mod if you have it locally
19:12 Shara It should have a readme with commands
19:12 blaise lol
19:12 Shara Or do /help all in game and read
19:12 ThomasMonroe **Usage:** `/xtempban <player_or_ip> <time> <reason>`
19:12 blaise should being the key word
19:13 Shara Pretty sure it does since I remember looking it up before
19:13 Shara ThomasMonroe: maybe you are entering the time incorrectly?
19:13 blaise should what though, work?
19:13 Shara blaise: throw parties, obviously
19:13 blaise maybe he doesn't have load_mod_xban2 = true ?
19:14 Shara It wouldn't show in /help all if the mod wasn't running
19:14 blaise is it though?
19:14 Sketch2 time in seconds
19:15 Sketch2 you have the 'ban' priv on your current char?
19:15 ThomasMonroe ok it works
19:15 Sketch2 cool
19:16 ThomasMonroe I mistyped it
19:16 ThomasMonroe swapped the b and the p
19:16 Sketch2 I do that all the time
19:17 blaise pbq?
19:17 blaise d
19:18 blaise omg, i need cv axels before my wheels break off
19:18 blaise left #minetest
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19:18 blaise it feels ROUGH
19:22 Sketch2 I've swapped out rough ones before
19:23 Sketch2 you need a huge torque nut for it, to get in there
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19:31 Sketch2 I feel like    punch(puncher, time_from_last_punch, tool_capabilities, direction)   'puncher' should be 'punchee'
19:31 Fixer joined #minetest
19:32 Sketch2 'cuz punching the puncher is just like punching yourself in the arm, right?
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19:41 Sketch2 Dunno which way this is supposed to go.   user:punch(pointed_thing.ref, nil, nil, nil)
20:02 Sketch2 OMG wait, what?
20:02 Sketch2 It really is.  You don't ever punch anybody in minetest
20:02 Sketch2 you tell them to punch themselves
20:03 Sketch2 and they do it
20:03 Sketch2 puncher:punch(puncher, time_from_last_punch, tool_capabilities, direction)
20:04 Sketch2 there is no 'punchee' in the command
20:04 sfan5 why would there be?
20:04 Sketch2 Guess it's not needed, but it seems backwards
20:05 Sketch2 hey sfan5, go punch yourself
20:05 Sketch2 it that point it seems entirely optional
20:06 sfan5 ?????
20:06 sfan5 it's punchee:punch(puncher, ...)
20:07 sfan5 where do you see something missing there?
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20:07 Sketch2 That's what you'd think, but I just coded it
20:08 red-001 ...
20:08 Sketch2 maybe that's how it's supposed to be, I just did it wrong
20:08 Sketch2 lemme try it with a punchee, see if it makes a diff
20:10 Sketch2 nah, that crashes it
20:11 Sketch2 local punchee  = user.ref     local puncher  = pointed_thing.ref
20:11 Sketch2 this works-   puncher:punch(puncher, time_from_last_punch, tool_capabilities, direction)
20:12 Sketch2 this doesn't-   punchee:punch(puncher, time_from_last_punch, tool_capabilities, direction)
20:15 blaise lol
20:15 Sketch2 found it from tnt line 188   https://github.com/minetest/minetest​_game/blob/master/mods/tnt/init.lua
20:17 raymoo[m] What is user
20:18 Sketch2 on_use  = function(itemstack, user, pointed_thing) -- Left click attack
20:19 Sketch2 user of the tool, so player
20:20 raymoo[m] user can be a non-player ObjevtRef or nil too btw
20:20 raymoo[m] Are you trying to punch the tool user?
20:20 CWz joined #minetest
20:20 Sketch2 no, punch with the tool
20:22 raymoo[m] thing:punch(bob, ...) will have bob punch thing
20:22 raymoo[m] Also user is either nil or an ObjectRef, so it won't have a ref field
20:28 Sketch2 ok, so this sorta works    local punchee = user     local puncher = pointed_thing.ref
20:29 Sketch2 but it sometimes ends in-   bad argument #1 to 'punch' (userdata expected, got nil)
20:31 Sketch2 the TNT way of doing things seems to be safer
20:33 raymoo[m] Shouldn't puncher be user and  the punchee be the pointed thing?
20:33 Sketch2 oh wait, you're right
20:33 Sketch2 thing:punch(bob, ...) will have bob punch thing
20:35 raymoo[m] Assuming you are doing punchee:punch(puncher)
20:35 raymoo[m] Assuming you are doing punchee:punch(puncher)
20:35 raymoo[m] You will also want to make sure thing is not nil
20:35 raymoo[m] Because it could be if the pointed_thing does not point to an object
20:35 Sketch2 puncher:punch(punchee)   k, can test for it
20:36 Sketch2 it reads right in the output, and the mouse dies that way
20:36 blaise so, apparently there is https://github.com/cx384/storage_interface.git
20:36 blaise I had no idea
20:37 raymoo[m] It's punchee:punch(puncher, ...)
20:37 Sketch2 LuaEntitySAO at (-17.6708,8.51,0.599359) punched by player singleplayer, damage 2 hp, health now 0 hp
20:37 blaise I've been trying to get MicroExpansion working for days
20:37 blaise lol
20:37 * blaise dives into a mountain of tapioca pudding
20:42 Sketch2 man, I almost like this game just like this
20:43 Sketch2 All I'm doing is scooting around the ground, killing mice
20:43 Sketch2 just fun tho, 'cuz it's like yr a cat, bookin' it to catch 'em all
20:44 blaise or, if you pick the right skin
20:44 Blo0D joined #minetest
20:44 blaise you're just a head, scooting around on the floor gobbling up mice
20:45 Sketch2 Could do it.  No idea how to animate it tho
20:45 blaise I believe there already is a skin like that
20:45 blaise maybe even a few
20:45 Sketch2 at the moment a monkey head, used the default Blender 'Susanne' model
20:45 blaise I hve the skins mod on my server
20:45 blaise lol
20:45 Sketch2 well, it's a tiny model that floating inches off the ground
20:46 Sketch2 as small as a mouse, if not moreso
20:46 blaise !mod storage_interface
20:46 MinetestBot blaise: Storage Interface [storage_interface] by cx384 - https://forum.minetest.net/viewtopic.php?t=18429
20:46 blaise that mod right there
20:46 blaise that is the beezknees..
20:48 blaise it doesn't look very pretty
20:48 blaise but it seems to get the job done
20:49 Sketch2 https://i.imgur.com/oENMvwT.png   --   https://i.imgur.com/9Wp0w9v.png
20:55 Sketch2 oh, raymoo, again you're right.  I had these backwards-  local puncher = user   local punchee = pointed_thing.ref
20:57 Sketch2 makes a million times more sense now
20:59 Sketch2 maybe the TNT thing was to bypass any limitations on distance from placer
20:59 Krock idea: dirt + clay + straw = cheap wall material
21:00 Krock back to the dark age!
21:00 raymoo[m] I think it was to avoid needing an object
21:11 Sketch2 hmm,  on_place()  only seems to run when you rightclick on nodes
21:12 Sketch2 that makes sence, but I thought it was for all rightclicks
21:12 Krock on_secondary_use
21:12 Krock err.. that's for punching, the other mouse button..
21:13 Sketch2 k, cool.  I'll try that
21:13 Sketch2 same params then?
21:14 Krock https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L4647   on_secondary_use = func(itemstack, user, pointed_thing),
21:14 Krock yes.
21:15 lumberJuice joined #minetest
21:15 Krock on_place also works on items. tested using this code https://github.com/SmallJoker/​bows/blob/master/init.lua#L38
21:15 Krock s/items/tools/
21:16 Sketch2 well, I need it on entities.  players, mobs
21:16 blaise I like the storage interface mod a lot
21:16 Krock pointed_thing includes them
21:16 blaise I like it I like it I like it
21:17 blaise I wonder why we can pipe in but not pipe out
21:17 Krock You like it You like it You like it
21:17 blaise =(
21:17 Sketch2 huh, I just kept getting   singleplayer right-clicks object 33: LuaEntitySAO at (-25.3505,8.51,31.8888)
21:17 Sketch2 without any function firing
21:17 Krock Sketch2, are you sure it's a tool?
21:17 Krock I guess it won't work on items
21:18 blaise lol
21:18 Sketch2 minetest.register_tool( 'paradroid:influencer',
21:18 blaise how about the hammer?
21:19 Sketch2 well, it does fine on nodes when you do  on_place()  but not when you rightclick enemies
21:20 Krock very strange. it works on everything but mobs
21:20 Krock mobs/players/GenericCAOs
21:20 Unit193 joined #minetest
21:22 blaise hrmmmm
21:22 blaise I can't get connected_chests to work with 0.4.17-dev-backport-0.4
21:22 blaise trippy
21:23 * blaise explodes
21:48 wilkgr joined #minetest
22:08 Sketch2 ok, so with tools...   'on_place' functions on nodes    'on_secondary_use' only acts on nothing
22:08 Sketch2 is there a way to get a right-click to do something with enemies?
22:09 Weedy joined #minetest
22:09 Sketch2 eh, I guess redefine the right-click of each enemy
22:10 Sketch2 but I want the form to pop up if you rightclick a live enemy or mob
22:10 Sketch2 if it were defined in mobs, then it wouldn't pop-up during multiplayer matches
22:11 CarbineMorpho joined #minetest
22:25 honeybooboochild joined #minetest
22:26 honeybooboochild hi y'all
22:27 honeybooboochild i need mod called "gogo juice" an "sgetti"
22:27 Sketch2 I need to redefine core.item_secondary_use
22:27 stormchaser3000 joined #minetest
22:28 honeybooboochild ain't nobody here?
22:29 honeybooboochild why not call it instead os secondary call it poop like #2
22:29 honeybooboochild core item poop use
22:30 Sketch2 'cuz it has to  return itemstack, not return a deuce
22:31 honeybooboochild eat that item stck and theres ya return
22:31 honeybooboochild like a plate of sgetti
22:32 honeybooboochild i need someone make a host me a server
22:33 Sketch2 my hosting is $7000 a month
22:35 Sketch2 with 12 months paid in advance
22:37 rubenwardy do you use it for business too?
22:37 rubenwardy oh wait, that's what you'd invoice
22:37 Sketch2 lols, I just wanted to shut booboo up
22:43 lumberJuice make a host a me a server a
22:44 * wilkgr tries to think of a Mario joke.
22:46 DMackey-Den joined #minetest
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23:36 blaise lol
23:36 blaise where did it go?
23:37 blaise Sketch2: did you figure out your on_facepalm tool problem?
23:37 Sketch2 heh.  uh no
23:37 Sketch2 still reading stuff, looking for a solution
23:38 Sketch2 Thin I need to redefine the secondary function
23:38 blaise I ordered front cv axels for my forester a few minutes ago
23:38 Sketch2 brain is dying here, meh
23:38 blaise it's going to rain for like 4 days though, which sucks
23:39 blaise Sketch2: don't forget to take breaks
23:39 blaise rest your eyes and stuff
23:39 Sketch2 def' need to
23:40 Sketch2 I'm bad about that, I'll just keep at a thing 'till I crash
23:41 blaise yeah, I was doing some oracle 7 work back in the early 90's and didnt eat.. ended up in the emergency room 2 weeks later
23:41 Sketch2 eh, that sux
23:41 Sketch2 not that bad here
23:41 blaise now I have a database phobia
23:42 Sketch2 was looking @  redef_wrapper  but I think that's only used in item.lua
23:43 Sketch2 so you possibly have to include it to use it
23:43 p_gimeno joined #minetest
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23:57 blaise hey, so like
23:57 blaise the nether mod seems to have ruined mining on my server
23:58 blaise like, it royally sucks
23:58 blaise it's impossible to get resources required to build machines now
23:58 Sketch2 what'd it do?
23:58 blaise it turned ...
23:58 blaise you have to see it to believe it
23:58 blaise jump on my server.. midnightsystems.net:30000
23:59 Sketch2 k 1 sec
23:59 blaise there will be a nether portal to the left of the small village which you will spawn in
23:59 Sketch2 do I need a mese shard?

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