Time Nick Message 01:11 MrBlueEyes Hey Shara u here? 01:12 Shara Hmm? 01:13 MrBlueEyes Hey, you the same Shara from DarkLands? 01:13 Shara Why do you ask? 01:14 MrBlueEyes I have a question 01:14 Shara Well, you could have asked there, but what's the question? 01:15 MrBlueEyes It's for a player, Tommy he revoked her shout privs I was wondering if she could have them back 01:15 Shara Pretty sure there was a reason if he revoked privs. Either way, he'd be the one to ask about it. 01:16 MrBlueEyes I tried to get his attention to ask 01:16 Shara If you leave a message, he'll see it when he's there. 01:17 MrBlueEyes She hasn't had her shout privs for a few days I'm sure she learned her lesson she was complaining about something. So I thought I'd try 01:17 Shara But I'm not reversing decisions made by the moderators there when I don't know the circumstances. 01:17 Shara Please leave him a message. 01:17 MrBlueEyes I post it before u sent that. 01:17 Shara I need to get some sleep so can't look into this right now sorry. 01:18 Shara Okay, thank you 01:18 MrBlueEyes Okay I'll let you sleep im.sorry 01:18 Shara Make sure you spell his name right though 01:18 Shara Or he won't notice 01:19 MrBlueEyes I know, I was thinking about spamming his name but I'm not getting banners 02:26 mineglue The +j mode and minebot kludges illustrate a point. To prevent me from responding to the defamation forum, they'll need to lock down both the forums *and* IRC to the point where the project will suffocate. And even that won't work because I'll be able to use IRC PM, email, and real-life snail-mail. Including snail-mail to churches and neighbors. Honestly, it's pointless. BTW I like to f*ck attorneys, send me more to play with: http://leonardduboff.com 02:26 MinetestBot NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) 02:26 mineglue Andrew Ward, Auke Kok, Nathanael Courant, Perttu Asshola, and others will need to face up to the fact that the facts won't go away. All that I expect is that the facts will be acknowledged and that what these cowards have taken, in their blind hatred of the different, is to be restored. But that isn't likely to happen, so we're going to be dealing with this for years. Do you have any idea what we could have done with the year that is lost already? 02:26 MinetestBot NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) 02:26 mineglue BTW I can and do talk to employers and church groups IRL when they can be identified. See http://haggishell.com (and http://aukekok.com while you're at it) 02:26 MinetestBot NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) 02:27 mineglue And honestly... I am already in other channels by other means... 02:27 mineglue Do you suppose you can keep me out with a silly bot if I decide to join? 02:27 mineglue He's got a trap at line 1063 BTW 02:39 mineglue Hmm. Everybody is asleep, assuming that I'm actually voiced. 02:39 mineglue But might as well mention to Christian Loosli who is here that he is not forgotten 02:39 mineglue and will be featured on http://haggishell.com/ 02:39 MinetestBot NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) 02:40 mineglue Ninja Kitten, fix that trap... So, you do a host lookup? 02:40 mineglue And kick based on matches? But what if it's not just a VPN 02:40 mineglue But a rotating set of VPNs? Match that and there is another solution 02:41 mineglue For those who have not seen http://forum.minetest.org/ (not .net) you are invited 02:41 MinetestBot NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) 02:41 mineglue Seriously, that bug is irritating. And the sleepyheads should have woken up by now. 02:41 mineglue So, let me guess... this is a honeypot session? 02:41 mineglue But they aren't that bright 02:41 mineglue I have a list of current channel members, at any rate 02:42 mineglue I can use IRC PM to /query those who don't block it 02:42 mineglue As though I expected anything unreasonable. 02:43 mineglue The last year has been filled with death threats by some of these people, defamation, stalking, DDoS, the child abuse coverup by Christian Loosli here... 02:43 mineglue The child pornography issue in the Fall. Which Andrew Ward here *admitted* 02:43 MinetestBot ... 02:43 mineglue on New Years Eve had occurred. 02:43 mineglue It isn't going to go away, folks. I'll be talking for legitimate and reasonable purposes that are protected under US laws to some of you in real life 02:43 mineglue And I'll be delighted to talk to your attorneys 02:44 mineglue And to mention the words "child pornography" to them 02:44 MinetestBot ... 02:44 mineglue I want the truth acknowledged. And that which was taken improperly by Perttu Asshola to be restored. 02:44 mineglue That is all. 02:44 mineglue Is that unreasonable? To a normal, yes. 02:44 mineglue But I gather that this is a honeypot; what I am typing is not being transmitted, is it? 02:45 mineglue So, what did Ninja Kitten filter on this time? 02:50 mineglue Huh. It's not a honeypot. One of the people here has confirmed that what I am typing is visible. 02:50 mineglue And I've been here for about 15 minutes. 02:50 mineglue So, the trolls didn't work out a deal to shunt me to a fork of the channel. 02:50 mineglue Is the channel, therefore, totally dead, or what? Seriously. 02:51 mineglue Anyway, the point is that I can talk to people by email, telephone, and snailmail. Legitimate and reasonable communication can't be prevented. 02:51 mineglue Not by technical or legal means. 02:51 mineglue And in fact no matter the extent to which IRC and the forums are locked down 02:51 mineglue I can respond to defamation there 02:52 mineglue So, what is the point? You aren't standing up for what's right. It's for what's wrong. 02:52 mineglue What was done last year was wrong. I'd just walk away regardless, but I've invested 6 years now. 02:52 mineglue If this isn't settled, I'm going to need to simply take the whole thing. 02:53 mineglue I don't see Auke Kok here. I assume that he's waiting for my response to his attorney. 02:54 mineglue My response will be, to be clear, scorched earth. Feel free to read it at http://aukekok.com/ when it is ready. 02:56 mineglue There is a lot more to be said. But it's pointless to address those here who are animals. And I'll talk to the real people individually in due course. 02:57 epoch I dunno if anyone else had the same problem, and it isn't really minetest related, but I did an apt-get upgrade to my laptop the other day and GL stuff stopped wanting to run. 02:57 epoch with an error like this: OpenGL GLX extension not supported by display ':0' 03:41 raymoo[m] epoch: You should probably ask the Debian or Ubuntu IRC channels, depending on which one you use 03:42 raymoo[m] sounds like Debian testing or something though if things change enough to break 03:43 epoch it is 03:43 epoch I'll actually put effort into looking at it instead of asking somewhere else. 04:47 epoch if anyone else had the same problem it is probably the driver selected in xorg.conf 06:13 sfan5 oh whoops 06:13 epoch whoops what? 06:18 Cornelia Um.. 06:18 Cornelia VanessaE: 06:18 VanessaE ? 06:18 Cornelia Do you recognize: AbeEzekowitz 06:18 Cornelia That user? 06:18 VanessaE that's my late husband's name. 06:19 VanessaE most likely oldcoder trolling again 06:19 Cornelia Who is currently messaging me about things a certain person we spoke of yesterday is conspiracy-theorying on. 06:19 Cornelia I figured.. 06:20 Cornelia Are my options simply an /ignore? 06:20 VanessaE /umode +R 06:20 VanessaE will stop him most of the timee 06:20 Cornelia I have no idea what that means. XD 06:21 VanessaE otherwise, just close the query. don't ignore, rather, let your logs record it. 06:21 VanessaE +R prevents non-registered users from messaging you. 06:21 Cornelia Ooh.. 06:23 Cornelia I think I set it? :P 06:23 Cornelia I've used IRC quite a bit.. but never really fiddled with anything more complex than NickServ. :P 06:24 VanessaE be sure you add it to your irc client's on-connect commandss 06:24 Cornelia Yep. 06:24 VanessaE it's not persistent across connections. 06:25 Cornelia So.. my client doesn't know umode.. I have to mode 06:25 VanessaE whatever works 07:40 popey Ugh. I too received a horrible wall of text VanessaE . Some loon with a grudge? :( 07:40 VanessaE it's oldcoder 07:40 VanessaE he's been attacking a number of us, 07:44 popey :( 08:56 blaise oh? 08:56 blaise thats weird 08:56 celeron55_ flags #minetest Calinou +AO 08:56 celeron55_ oops 08:56 celeron55_ :D 08:57 blaise =) 09:00 VanessaE morning, c55. 09:02 Sketch2 morn' 09:02 VanessaE morning, Sketch2 09:02 Sketch2 oh man. It was raining hard for like 5 seconds there 09:03 * celeron55_ empties a bag of banhammers on the floor 09:03 VanessaE haha 09:03 Sketch2 how's life been treatin' ya 09:03 VanessaE celeron55: did you remember to order more? the shelf only had the one bag when I last looked :) 09:04 VanessaE speaking of hammers, where did my printed Mjölnir disappear to....... 09:05 Sketch2 would regular bans have a different effect than a bot kick? 09:06 Sketch2 Normally, I'd think so, but it looks like he masked his host 09:06 VanessaE afaik a bot kick does nothing but an ordinary kick 09:08 Sketch2 I mean, do they target a similar way, would it be bypassed as well 09:09 VanessaE I never really took notice 09:33 wilkgr Unfortunately, the hammers have a pretty short shelf life I think, making it unfeasible to keep a lot at a time 09:33 wilkgr and shipping takes forever 09:44 sy wilkgr: really? 09:44 wilkgr ? 09:44 sy hammers 09:45 wilkgr I was continuing the joke from about 30 minutes earlier :) 09:46 sy oh 09:46 sy i see 10:18 Sketch2 I wish the Vice C64 emu let you mute SID channels 10:20 Sketch2 it would make recording sound effects from old games easier 10:31 Sketch2 Asking in their IRC channel, but I'm not expecting much 10:32 VanessaE try #c64friends also. 10:32 Sketch2 Might look into the rust64 emulator, and see about tweaking a few lines of code to accomplish it 10:33 Sketch2 k, ty 10:33 VanessaE I'm sure there are VICE devs in there 10:43 blaise hrmm 10:52 Sketch2 rust64 doesn't appear to be robust enough to handle Paradroid 10:54 Sketch2 Game's 'prolly using unconventional methods for speed 11:20 blaise so, is there a mass item storage system? 11:20 blaise maybe some mod or something? 11:29 VanessaE how would it differ from, say, technic gold chests? 11:33 blaise I suppose I was thinking of some kind of item storage network 11:33 blaise where terminals attached to chests can summon things to be dispatched to the current location? 11:34 blaise I don't know.. 11:34 blaise I'm running in to serious problems trying to store cobble 11:35 blaise I'm actually thinking of creating a teleporting tube and just eject the cobble into an active volcano or something 11:36 blaise I've already compressed the cobble but I just don't think I can keep creating cobble storage facilities like this 11:36 blaise it's really getting out of control 11:37 blaise VanessaE: also, on a much more important note.. 11:38 blaise is this in 0.4.16 stable release? https://github.com/minetest/minetest/commit/f2f9a923515386d787a245fac52f78e815b3a839 11:38 blaise I don't think it is but thought I would ask to make sure 11:38 VanessaE don't use 0.4.16 11:38 VanessaE get 0.4.17-dev 11:39 VanessaE that is, clone the source and `git checkout backports-0.4` 11:39 blaise hrmm 11:40 blaise VanessaE: so I should not use 0.4.16 on a production server? 11:40 VanessaE no 11:40 VanessaE it has bugs 11:40 blaise :o 11:42 blaise I'm not sure how I feel about using -dev .... 11:42 VanessaE it's ok. 11:42 blaise I'll have to write a custom ebuild for funtoo portage to clone the repo.. 11:43 rubenwardy it's not really dev 11:43 rubenwardy it's backports 11:43 rubenwardy no new features 11:45 blaise rubenwardy: so, does that mean 0.4.17 is due for release soon? 11:45 rubenwardy no 11:45 rubenwardy 0.4.17 should probably be called 0.4.16.1 11:45 rubenwardy it's bug fixes only 11:45 blaise lol 11:45 VanessaE there are still a couple of milestones to fix anyway 11:46 blaise is https://github.com/minetest/minetest/commit/f2f9a923515386d787a245fac52f78e815b3a839 part of those backports ? 11:46 blaise or is that a seperate fork? 11:46 VanessaE rubenwardy: I'm pretty sure the intent is to call it 0.4.17 anyway. 11:46 rubenwardy yes, because our build system doesn't support a fourth number 11:46 Viper hi 11:46 Viper anyone know who is GentleKnifeSlice? 11:46 rubenwardy blaise: that's part of 0.4.16 11:47 VanessaE rubenwardy: it's just as well, we wanted to move to semver anyway right? 11:47 blaise so that is part of the stable release? 11:47 blaise or "stable" release? lol 11:47 rubenwardy VanessaE: I want to, it seems unpopular though 11:48 blaise I'm kinda used to seeing even as stable and odd as feature releases 11:48 VanessaE rubenwardy: well under that scheme, x.y.z -> x.y.z+1 would still fit for just bugfixes 11:48 VanessaE this ain't the linux kernel, blaise :P 11:48 blaise no, and they stopped doing that a long time ago 11:49 blaise now it's a free for all 11:49 blaise but for decades, with any source tree.. evens were stable releases and odds were feature releases 11:50 blaise with all your -r1 and so on being incremental steps.. (bug fixes or features introduced) 11:51 blaise that predated the linux kernel by quite a bit of time 11:58 blaise so, https://github.com/minetest/minetest.git is straight out minetest-0.4.17-dev ? 11:58 VanessaE as long as you're on backports-0.4 11:59 fireglow is it currently save to upgrade from 0.4.16 to -dev? 11:59 fireglow safe 11:59 VanessaE yes 11:59 fireglow \o/ 11:59 fireglow onwards, to the compilers! 12:07 blaise VanessaE: error: pathspec 'backports-0.4' did not match any file(s) known to git. 12:07 blaise =( 12:10 VanessaE oopd 12:10 VanessaE backport-0.4 12:10 VanessaE no s 12:10 blaise ah 12:23 Sketch2 didn't get any info from the VICE dev's, but I figured out how to tweak the SID source code to do it 12:24 Sketch2 just had to comment out the write-to-mem-location commands for the voices I didn't need 12:29 fireglow hmm, I'm a git noob, is there a way to get "0.4.16" (or whatever the last release was) in the working directory? 12:32 fireglow I think `git describe` is what I want 12:37 blaise VanessaE: https://github.com/octacian/microexpansion 12:37 blaise looks promising... 12:39 Sketch2 I think it's 'git checkout' but I don't recall the specifics 12:58 fireglow does gettext have any effect with -DBUILD_SERVER=1? 13:00 blaise wtf 13:01 Sketch2 I think this'll do- git clone https://github.com/minetest/minetest.git --branch stable-0.4 13:07 blaise whelp 13:07 blaise I got 0.4.17-dev running 13:07 blaise lets see how well it goes 13:07 blaise lol 13:19 Sketch2 this is 'prolly a better git command- git clone https://github.com/minetest/minetest.git --branch backport-0.4 && cd minetest/games && git clone https://github.com/minetest/minetest_game.git --branch backport-0.4 && cd .. 13:19 Sketch2 'cuz it gets the backport branch, and the minetest subgame 13:21 paramat fireglow don't upgrade to master, it's only safe to upgarde from 0.4.16 to 'backport-0.4' https://github.com/minetest/minetest/tree/backport-0.4 13:21 paramat that branch is essentially '0.4.17' 13:22 paramat *upgrade 13:22 fireglow paramat: ok! thank you!! 13:23 paramat master branch is '0.5-dev' which breaks some stuff 13:23 fireglow I see, phew. close one 13:24 paramat yeah i saw logs and had to warn you 13:25 paramat 'backport-0.4' is 0.4.16 with bugfixes 13:25 Sketch2 I take my bugs to the vet to get fixed 13:28 remix2000 Hi! I'm wondering if it's possible to disable damage in certain area of server. 13:30 rubenwardy https://forum.minetest.net/viewtopic.php?t=18759 13:30 rubenwardy !title 13:30 MinetestBot rubenwardy: [Mod] No PVP Zone [nopvpzone] - Minetest Forums 13:30 fireglow paramat: another question, is gettext required on the server? Probably not, right? 13:32 Sketch2 nope 13:34 fireglow cool, cheers 13:36 blaise i did the backport-0.4 thing 13:36 blaise didn't really see a difference 13:36 blaise oh well 13:36 blaise it's running, 13:36 blaise and apparently happy as a pig in, well.. you know 13:36 paramat bugfixes aren't very visible, but it will run better 13:37 Hirato so how long has oldCoder been at it? 13:37 Sketch2 how long? years 13:37 blaise some guy with the nick LoveIsGod messaged me stuff about several ops in here 13:38 Sketch2 ignore it 13:38 rubenwardy /umode +R 13:38 Sketch2 yeah, that 13:39 fireglow what a sad little man 13:43 blaise there was a url in the message 13:43 blaise the individual is claming to be a woman 13:43 Sketch2 'prolly to his server. I'd stay away 13:43 blaise lol 13:43 Sketch2 or at least use a script-block before going 13:43 Hirato go via an archiver if you do go 13:44 Sketch2 'cuz I wouldn't trust it 13:44 blaise I sandbox and chroot the holy crap out of my web browser 13:44 blaise lmao 13:44 blaise I don't trust anything 13:44 Sketch2 right on 13:45 Hirato I'm suggesting the archiver more so he doesn't log your access 13:45 Sketch2 good call 13:45 blaise not only is it a sandboxed chrooted account, it's a vm 13:45 blaise and I'm vpn'ed seven ways from sunday 13:46 Hirato look at this leet hacker, behind at least 20 proxies :^) 13:46 Sketch2 lols, oh that reminds of that game 13:46 ThomasMonroe best way to go to his websites anyways 13:46 Sketch2 what was the name of it? 13:46 Sketch2 started with U 13:46 Hirato uplink? 13:46 Sketch2 Unlink 13:46 Sketch2 yea yea 13:46 Sketch2 good game 13:47 blaise haggishell.com 13:47 blaise pure oddness 13:47 blaise throwing big names around too 13:48 blaise apparently has something to do with red 13:48 * blaise shrugs 13:49 blaise oh well, none of my buisness 13:50 Hirato it looks like he's been at it for a while - can't say I particularly care to look into it unless someone aggregates it on ED or something 13:50 Hirato oh well, back to indefinite lurking I suppose 13:56 rubenwardy please don't post any links 14:00 paramat don't visit his links for security reasons 14:05 Teckla Ah... did anyone else get some weird/bizarre PM from "GentleKnifeSlice"? 14:07 shivajiva yea I know others who received it 14:07 Sketch2 it's been going 'round, but he keeps using all kindsa made up names 14:10 clavi he's suffering from severe psychic issues for sure 14:17 BakerPrime Yeah. 14:20 VanessaE bahahaahha! I'm watching Wreck-it Ralph, just spotted an easter egg. 7:40ish in, as the bad guys are arriving at Game Central Station, to the right of the entryway "All your base are belong to us" spray painted on the wall, graffiti style 14:20 VanessaE (to the left, something I can't read) 14:20 BakerPrime Haha 14:21 BakerPrime Haven't seen that movie in a long time, I will have to look next time. :P 14:21 VanessaE ("Aerith Umes" or something) 14:21 BakerPrime Also, Hello VanessaE 14:21 VanessaE hi 14:27 BakerPrime VanessaE: So, How's VE-Survival been running since you fixed it? 14:27 VanessaE fine 14:27 BakerPrime Nice. 14:28 BakerPrime I tried it last night, and it seemed MUCH better. (Lag wise, etc) 14:29 VanessaE that's encouraging at least 14:41 BakerPrime VanessaE: I think the way to make VE-Servers more popular, might just be to publicize it more. (On the forums, on IRC (Where it's allowed) on websites.... etc) Also. 14:42 Gael-de-Sailly Hi all. Is there a way to use schematic attributes like place_center_x when placing a schematic on vmanip? 14:43 VanessaE my servers have forum topics already 14:43 VanessaE as for publicizing elsewhere, I'll let others do that, as in "word of mouth" 14:45 Gael-de-Sailly VanessaE: I think servers popularity is more a matter of chance than anything else 14:45 VanessaE probably 14:45 Gael-de-Sailly do you remember the huge player peak on VE-Basic 2 years ago? 14:45 VanessaE yeah 14:46 Gael-de-Sailly but there was nothing in particuar that brought players on this one 14:46 paramat Gael-de-Sailly erm .. 14:47 fireglow !mod fake_fire 14:47 MinetestBot fireglow: No more, burning down houses! [fake_fire] by Semmett9 - https://forum.minetest.net/viewtopic.php?t=10011 14:48 paramat you can use the 'rotation' and 'place centre' flags only 14:49 paramat Gael-de-Sailly are you happy with core mgvalleys or do you want to tune the params? 14:50 Gael-de-Sailly hm... I'll look at this, but I think they are fine 14:50 Gael-de-Sailly maybe make rivers a bit wider 14:50 Gael-de-Sailly I'll see 14:51 paramat i'm neutral, people seem to like it as it is 14:52 fireglow btw, I tried to update to backports, but the server crashed on the first join, Lua OOM on builtin 14:53 paramat but yes the small scale of river patterns bothers me a little 14:53 fireglow I probably need to use an older minetest_game 14:53 paramat using LuaJIT? 14:53 paramat use MTG 0.4.16 14:53 Gael-de-Sailly yeah I noticed you like to make things big ;) 14:55 fireglow paramat: yes, LuaJIT. ok I'll do that, cheers 14:56 paramat well LuaJIT is what often causes OOM 14:56 VanessaE recompile your luajit with gc64 support 14:56 VanessaE then recompile MT against 14:57 VanessaE it 14:57 paramat yes 14:57 VanessaE that'll solve the OOM problem 14:57 Gael-de-Sailly and about shcematics: how do I specify the flags? I can't find it on lua_api.txt 14:58 paramat https://github.com/minetest/minetest/blob/63bcd3303622d52770fc54a4cbff07206f77d8cf/doc/lua_api.txt#L3290 14:58 paramat hm flags is missing from docs 14:59 fireglow VanessaE: aah hmm 14:59 fireglow I'll see if I can manage that 14:59 fireglow paramat: is completely disabling LuaJIT a viable option? 14:59 paramat yes 14:59 paramat i've never used it 15:00 VanessaE not a viable option for some mods though 15:02 fireglow hmm 15:02 paramat ok 'place schem on vmanip' API doesn't read flags, but you can use rotation as a param 15:02 paramat however you don't need 'place centre' because you can do that manually 15:03 paramat well, mods run slower yes but still work 15:03 Gael-de-Sailly paramat: the problem is that my code is not supposed to know the size of my schematic 15:03 Gael-de-Sailly I can't place on center manually 15:04 paramat is gc64 available for linux too? thought it was windows only 15:07 paramat the code can work with flags but the API does not yet accept them, that's possibly a TODO 15:07 paramat ugh 15:07 red-001 nice I see there are more OPs now 15:08 red-001 hopefully this will help deal with this mess 15:09 paramat aha nice 15:14 paramat made an issue for it 15:23 xerox123_ How do I increase entity limit? getting this error: 2018-02-21 15:23:09: WARNING[Server]: ServerEnv: Trying to store id = 41433 statically but block (-2,1,7) already contains 5079 objects. Forcing delete. 15:25 TMcSquared hmm I've had that error as well 15:25 TMcSquared not sure how to fix it though 15:26 xerox123_ It seemed to no do much when i = like 60, but now it's lagging the server 15:27 xerox123_ And very spammy, few times a second it spits that error 15:31 rubenwardy you have a buggy mod which is creating a ton of entities 15:32 Gael-de-Sailly thanks paramat 15:32 Gael-de-Sailly for the github issue 15:33 Gael-de-Sailly sorry for the constant deco-reco, I'm in the train and the connection quality is just random 15:35 blaise hrmmmmmmm 15:39 xerox123_ Thanks, will look into it later 15:45 red-001 hi garywhite 15:57 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Find nodes in area (under air): Raise volume limit and document it 13673f719 https://git.io/vAuvO (152018-02-21T15:54:06Z) 15:57 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Settingtypes.txt: Fix valleys dungeon ymax error 135652ede https://git.io/vAuv3 (152018-02-21T15:53:32Z) 17:27 Sokomine blaise: oh yes, disposing of cobble is a major problem. sometimes one gets lucky and there's a player who actually *wants* it. with grinders it can sometimes be turned into more useful material like glass. but in the end there will be chests upon chests with nothing but cobble in. can't be avoided 17:28 red-001 yeah cobble is kinda useless 17:28 red-001 which is pretty dumb considering most of the world is made from it 17:28 ThomasMonroe lol 17:29 ThomasMonroe it should hold something like the secret to extra dimensions :P 17:32 paramat i would like to have cobble crafted from stone, and stone drops stone like most nodes drop themselves, but other devs disapprove 17:33 Krock digging should really be required 17:33 Krock (for the stone -> cobble conversion) 17:34 Sokomine stone looks slightly less ugly than cobble. it won't solve the problem of the material gathering in chests. there'd still be a lot of it 17:35 Krock respectively it's good to drop cobble as it requires some additional effort to get nice looking stone again 17:36 Out`Of`Control If you can't craft fancy block from cobble, minetest is not for you 17:37 Sokomine my machine in plasterwork is partly a way around the cobble problem. it does turn several blocks of cobble into one decoratively colored plasterwork block 18:05 Out`Of`Control Is it possible now to delete user, without restarting server? 18:05 rubenwardy yes 18:05 rubenwardy minetest.delete_player 18:05 rubenwardy for player data, not auth (password, privs) 18:06 paramat well my approach is due to consistency, stone and cobble are inconsstent with many other nodes and are only this way to copy MC 18:06 Out`Of`Control oh not auth. 18:06 paramat *inconsistent 18:07 rubenwardy that sounds like a terrible idea 18:07 rubenwardy consistency isn't good if it's wrong 18:07 Out`Of`Control paramat: what happen when you dig stone? you get stone 18:07 Out`Of`Control paramat: stone powder 18:07 paramat what is 'wrong' though? 18:08 paramat most of our nodes do not change to another form when dug 18:08 rubenwardy most wouldn't make sense to 18:08 Shara paramat: stone dropping cobble has always somewhat annoyed me as well. But then so has bricks turning into individual bricks, and other similar things most people seem to like 18:08 Out`Of`Control ores stone + desert stone, as far i know 18:09 Shara I also figure I'm biased as I favour creative 18:09 rubenwardy for example, when you chop a tree you get a trunk not splinters 18:09 Out`Of`Control same goes for leaves 18:09 Shara Someone recently suggested to me that tree trunks should all use the same texture on each face, and only be the chopped version once cut... to avoid exposing the "cut" face in actual trees 18:11 paramat most our our nodes would 'make sense' to break into another form when dug, but don't because it would be irritating 18:11 Out`Of`Control paramat: what is your idea? 18:13 paramat i once proposed trunk nodes have 6 faces of bark and drop logs, to hide the exposed faces on branches, luckily i gave up on the idea for simplicity 18:15 paramat anyway i've given up hope on the stone/cobble thing =) 18:17 * lumberJ imagines gameplay without cobble 18:18 lumberJ doesn't really add much, does it? 18:18 lumberJ :D 18:18 Out`Of`Control i can't imagine 18:18 lumberJ just a lot of smelting it to get stone, in my experience 18:29 * LBPHacker joins #minetest so he can silently follow the project and see where it goes 18:29 * LBPHacker gets spammed by some random AbeEzekowitz logged in thru webchat 18:29 LBPHacker what even 18:29 rubenwardy LBPHacker: just a spammer, do /umode +R to stop unregistered users from PMing you 18:30 LBPHacker yeah I figured. idk when I -R'd myself but apparently I have 18:40 Open_Future Server crashed with this error: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinsdb' in callback on_joinplaye 18:41 Open_Future any ideas? 18:42 Out`Of`Control does minetest.delete_player delete locked items owned by player too? 18:42 paramat post the whole error message somewhere (not here) 18:44 sfan5 Out`Of`Control: it only deletes what's in the player file 18:44 sfan5 that is: position data, inventory, player attributes 18:45 sfan5 it does not touch the world or auth data 18:45 Krock Open_Future, what version are you using? (most recent git commit)? 18:45 Krock also, what Minetest version are you using and where's the full error message? -> pastebin.copm 18:47 Out`Of`Control sfan5: i see. thanks 18:48 Open_Future 0.4.16 18:48 Open_Future do you think its a mod security issue....this happens from time to time since I added the character_creator and skinsdb mods 18:48 Open_Future I read somewhere about disabling mod security to see if that ends the crashes 18:49 Sketch2 Open_Future, have you used it successfully before, or is this your first time using it? 18:50 rubenwardy Open_Future, you're not actually giving us the lua error 18:50 Open_Future Minetest 0.4.16 has been working fine. I then added the two mods mentioned...and they have worked fine for the most part except for two times it has crashed the server. Error message is above. 18:50 rubenwardy please pastebin the backtrace and actual Lua error 18:50 Open_Future ok hang on will look at logs 18:51 Sketch2 two mods? I only saw !mod skinsdb 18:51 Open_Future ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinsdb' in callback on_joinplayer(): /home/mark/.minetest/mods/character_creator/init.lua:163: attempt to index local 'indexes' (a nil value) 18:52 Open_Future Thats the error 18:52 Krock !mod character_creator 18:52 MinetestBot Krock: Character Creator [character_creator] by Rui - https://forum.minetest.net/viewtopic.php?t=13138 18:53 Krock apparently one of the recent skinsdb updates broke the support 18:54 Krock never mind. character_creator doesn't even check whether the player's skin exists 18:56 Open_Future so maybe just run skinsdb and forget character creator for now? 18:58 Krock Open_Future, did you check whether both are the newest version? 18:58 Sketch2 possibly. are you using the git version? 18:58 Open_Future well i thought i did and dowloaded the latest...will check again 18:58 Krock "git clone" is what you need 18:59 Open_Future might have used skinsdb that already populated with skins...maybe thats not latest 18:59 Open_Future thanks for suggestions 19:03 xerox123 is there a way to see what mod is causing all these entities? ServerEnv: Trying to store id = 60176 statically but block (-2,1,7) already contains 649 objects. Forcing delete. 19:04 Krock code injection and recompile. 19:04 Krock pipeworks can be causing that or a tree cutting mod 19:05 xerox123 hm, ok 19:11 xerox123 it's not pipeworks, tried unloading and reloading 19:11 xerox123 with a restart inbetween 20:00 Sokomine bricks turning into individual bricks and clay into lumps is more annoying than useful, yes 20:16 Fixer Sokomine: are you referring about default game? 20:30 clavi is there a maximum length of Minetest books? 20:56 Sketch2 books are likely limited by the amount of metadata a node can possess 21:09 CoderForTheBette Hey @paramat, you there? 21:15 BillyS https://xkcd.com/1416/ 21:17 Out`Of`Control there is no end 21:18 BillyS So it seems 21:19 red-001 the text for the visually impaired is interesting 21:20 CoderForTheBette Paramat, if you see this will you take a look at this: https://github.com/minetest/minetest/issues/5725#issuecomment-367471036 21:20 red-001 !title 21:20 MinetestBot red-001: 3D biome limits and definable biome 'air' nodes · Issue #5725 · minetest/minetest · GitHub 21:24 paramat replied 21:25 CoderForTheBette Thanks. 21:54 paramat i intend to code that quite soon 22:48 Peppy mmm, for no apparent reason IRC mod started acting weird today 22:50 Peppy the irc_msg command doesn't work anymore (but says "message sent !" ingame) 22:51 Peppy no command would give complete output in the bot window 22:52 Peppy any idea ? 22:52 red-001 well I think the IRC mod can break without crashing everything since it uses pcall 22:52 red-001 not sure if it tries to restart that part of it 22:52 Peppy i did restart the server with no effect 22:52 red-001 but I don't think the bot would show up on irc then 22:53 Peppy it shows and (almost) works 22:54 Peppy the only thing that changed today is the block_vps that was enabled. 22:55 Peppy i disabled it and restarted just in case, no effect 22:56 * Peppy tried restart in verbose mode 22:56 red-001 so irc_msg doesn't work but normal irc works? 22:56 Peppy yep 22:57 red-001 Peppy, eh maybe it's usermode? 22:57 red-001 you have +R set? 22:57 Peppy of course x) 22:57 red-001 is the bot logged in? 22:57 Peppy thanks ! I did change that 22:57 Peppy I have +R set 22:58 red-001 you can request a bot cloak in #freenode if its this network 22:59 Peppy ok, solved thanks to you, I'll try and request a cloack 22:59 red-001 https://werewolf.chat/Freenode:IRC_cloaks 22:59 red-001 so it will be Peppy/bot/minetest_irc or something like that 23:05 red-001 ah looks like you are suppose to register a new account for the bot 23:09 Peppy yes, I guess 23:10 CarbineMorpho is there any people here into their graphics 23:11 Hijiri do you mean like someone who enjoys graphics programming 23:11 Sketch2 yea 23:12 Hijiri I think graphics programming is fun, but I haven't really done it except for some courses 23:14 CarbineMorpho just having perlin noise diffilculties 23:15 CarbineMorpho https://my.mixtape.moe/eeulna.jpg 23:16 CarbineMorpho trying to recreate that jackets print 23:16 Sketch2 in what language? 23:16 CarbineMorpho just a bit of gnu image manipulation program 23:18 CarbineMorpho i have hand painted it easily enough 23:19 CarbineMorpho just want to digitalised version 23:19 Sketch2 good choice. I'd have to think about it for a while 23:19 CarbineMorpho for a laugh 23:19 Hijiri I don't know that much about using noise, sorry 23:23 CarbineMorpho need a way to manipulate the gradient 23:23 CarbineMorpho if thats what its called. I need quite steep peeks and big valley 23:27 Sketch2 Filters > Render > Clouds > Plasma - then - Filters > Artistic > Obama Hope 23:27 Sketch2 You'd need to modify the hope filter so it doesn't do the stripy texture 23:28 Sketch2 if you don't have the hope filter, I think it's in this pack of scripts - http://www.webupd8.org/2012/05/download-gimp-28-script-fus-pack-more.html 23:28 Sketch2 just make sure to select the colors in the image you selected, and turn the border down to 0 23:30 CarbineMorpho ah so you gone plasma? 23:30 CarbineMorpho I have been posterising solid noise then hand colouring 23:31 CarbineMorpho download link not working :( 23:35 Sketch2 http://ubuntuportal.com/2012/05/download-more-than-100-script-fus-pack-for-gimp-2-8.html 23:38 Sketch2 https://i.imgur.com/Ka2wEAt.png -- https://i.imgur.com/ZUWgl2i.png 23:39 Sketch2 It's close. you might need to play with settings. maybe blur before ya 'hope it 23:50 CarbineMorpho cheers man 23:50 Sketch2 yep yep 23:54 CarbineMorpho the hope filter is not there man 23:54 CarbineMorpho is it supposed to be at script-fu > artistic > * 23:54 Sketch2 uh. hmm, lemme think 23:55 Sketch2 no. maybe it was a python-fu 23:55 Sketch2 they've got 2 different scripting languages in gimp. the old one and the new one 23:57 CarbineMorpho they are both compatible in recent versions right? 23:57 Sketch2 yeah 23:58 Sketch2 the old one uses Scheme, but it confused a lotta folks, so they use python now, 'cuz it's easier to read