Time Nick Message 00:17 blaise anyone here have anything to do with advanced trains ? 00:20 blaise I don't guess orwell idles in here 00:20 blaise :G 00:20 * blaise jumps on his minetest 00:24 blaise well, crao 00:24 blaise his server is down 00:24 blaise :( 00:25 blaise that's not good... 00:27 blaise I hope they're okay 00:29 blaise holy macaroni and cheese 00:31 blaise well, their web server is online 00:31 blaise that's odd 00:31 red-001 servers crashing isn't that weird 00:32 blaise i accidently shut mine down, but I have scripting that will cycle the minetest-server init script in the event of a crash.. 00:33 blaise it also will email me any kind of backtrace with the log file though 00:34 blaise and that hasn't happened once with minetest-0.4.16-stable 00:36 blaise I've not played with 0.5.0 any though 00:36 blaise I'm pretty sure they don't run 0.5.0 anyway 00:36 blaise atleast not in a production environment 00:38 blaise red-001: you ever had any dealings with the advanced trains mod? 00:38 red-001 can't say I have 00:38 blaise oh, okay.. 00:39 blaise I spawned a locomotive and coupled a car to it, and now I cant seem to access the boarding menu on the loco to uncouple the cars 00:40 blaise and you can't despawn the loco with cars attached to it.. even if you pull up the rails underneath the train it just lives eternally 00:41 blaise it wont even fall down 00:41 blaise lmao 01:03 blaise hrmmm 01:04 blaise I can't even find where the menu is in the lua 01:04 blaise lol 03:21 blaise wow 03:22 blaise linux-works minetest server still suffering downage 03:22 blaise so sad 03:57 raymoo[m] Did it collapse from cobble farm lag 03:57 raymoo[m] I've been too busy to see the aftermath of that 03:58 raymoo[m] Did they remove the money for cobble shop? 04:57 GreenDimond meh. I need a way to ping all the mods at once :P 05:00 GreenDimond *sigh* 05:02 GreenDimond Calinou, rubenwardy, sfan5, Shara, VanessaE, check forum please (OldCoder). (rip me if someone gets mad :P) 05:07 VanessaE link? 05:08 VanessaE (to an example post) 05:08 VanessaE never mnind. 05:08 GreenDimond yeah. 05:09 GreenDimond kinda hard to miss ;P 05:09 VanessaE gone. 05:10 GreenDimond ty 05:10 VanessaE when is that troll gonna learn, it's trivial to make all his spam disappear with just few clicks 05:11 GreenDimond How hard would it be to set up an anti-spam system? 05:11 VanessaE idk 05:11 GreenDimond he posts the same exact thing over and over 05:11 GreenDimond one might think a way to detect that could be simple 05:11 GreenDimond oh well ¯\_(ツ)_/¯ 05:24 VanessaE that shithead posted on four of my topics also 05:32 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: CSM: Remove screenshot API 130425c6b https://git.io/vNwvJ (152018-01-23T05:27:38Z) 05:33 blaise hrmm 05:34 blaise I think something happened to the creator of advanced trains mod 05:34 blaise server is down 05:35 blaise which sucks because I need some tech support with his mob 05:35 blaise mod 05:38 blaise I have a loco that I can't decouple cars to/from which means it's stuck on the map.. and ... yeah 05:40 blaise seems like I'm never on when people are active 05:41 progysm damn.. two players on JT2... so much monsters... 05:41 blaise must have been spawning for a long time 05:42 progysm it's even worst on JT 05:42 lumberJ you might have better luck with specific mod issues by posting on the mods' forum page, or better yet posting an issue on the github page, blaise 05:44 blaise lumberJ: hrmm 05:47 lumberJ possibly this is a related issue, but probably not enough information here to identify what the problem is: https://github.com/orwell96/advtrains/issues/72 05:47 blaise I'm trying to find in the lua where the bording menu code is and why it's not on the large industrial loco 05:48 blaise it's existent in the small one, but I can't see the difference 05:48 blaise in the code that is.. but in game the menu button isn't there 05:49 blaise but nothing has gotten stuck yet 05:49 blaise lol 05:50 blaise i can drive it, I just can't uncouple the cars 05:59 blaise I wonder if I can remove it from the map with worldedit 05:59 blaise :G 06:11 lumberJ looks like something was fixed with discoupling about 8 hours ago 06:11 lumberJ maybe just try updating the mod 06:19 swift110-phone_ Hey lumberJ 06:19 lumberJ yes? 06:19 lumberJ oh, you are just saying hello :P 06:19 lumberJ hey swift 06:21 lumberJ blaise, another option might be the clearobjects command but this may have some unintended consequences as it will remove all objects (such as mobs, minecarts and any other entities) 06:21 blaise I'll resort to that if I have to 06:22 blaise I'll shut down and sync up my mods 06:22 lumberJ i'm not sure if the remove stick from the admintools mod works on all entities 06:22 lumberJ i think it removes mobs though 06:22 lumberJ so that might be a less drastic option to try first 06:23 lumberJ aparently it does remove entities: https://forum.minetest.net/viewtopic.php?f=11&t=1144 06:25 lumberJ its a pretty useful tool for thing like protected item frames as well. just make sure the tools don't appear in the creative inventory if your server is set to creative and is public 06:47 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Dungeon loot: Reduce maximum processed rooms to 8 13ee6d2f2 https://git.io/vNwUg (152018-01-23T06:43:49Z) 06:47 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Creative: New textures for less distortion 1341a4073 https://git.io/vNwU2 (152018-01-23T06:43:46Z) 06:47 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: default:dirt_with_snow: Re-add to soil group 13a6aa68d https://git.io/vNwUa (152018-01-23T06:43:40Z) 07:23 blaise lumberJ: there was some kind of weird anomoly where the decouple switch was showing some 35 nodes away from the train itself, and the big industrial engine seems to just not have the bording menu.. 07:23 blaise but I figured it out and despawned the locomotive 07:23 blaise thank the maker 07:24 blaise also I think that maybe s/bording/boarding/ 07:25 blaise I believe orwell natively speaks german.... so... 08:31 blaise anyone alive in here? 08:32 nepugia o̸/ 08:32 blaise nepugia: hey, do you happen to know what the block name for air is? 08:32 blaise default:air maybe? 08:32 blaise i can't remember 08:32 nepugia heh, no idea honestly 08:32 nepugia maybe hack your creative inventory to show all blocks ;) 09:08 blaise hey, how long does it take the announce server to refresh information on servers? 09:08 blaise like name, description, pvp status, all that? 09:23 VanessaE blaise: up to 2 mins I think 09:24 Foz has anyone dealt with a large chunk of a world map suddenly disappearing? 09:24 blaise well, my server name and desc was changed days ago, and I switched pvp off about 30 minutes ago 09:24 Foz there are no errors in the logs 09:25 blaise nepugia: it was default:air 09:25 blaise btw 09:25 blaise lol 09:29 VanessaE sorry, foz, nothing like that any time recently. 09:30 VanessaE blaise: well fixer tells me that my daconcepts.com:30008 server doesn't show on the public list, even though there are no announce errors on the master server's logs (according to sfan5) 09:30 blaise interesting 09:31 VanessaE it was only recently that that started, but I haven't changed the announce settings in at least a few months. 09:31 blaise random rouge weirdness from the announce server then,... 09:31 blaise lmao 09:32 VanessaE rouge? I didn't know my servers wore make-up :) 09:32 VanessaE rogue* 09:32 Foz this is first time I've seen anything like this in about three years of hosting a server 09:32 blaise heh 09:33 VanessaE Foz: once, many many moons ago, redcrab's server lost most of the spawn area, because the disk storing the world ran out of space. 09:33 blaise oh, that's exciting... 09:33 VanessaE took us a week or two to rebuild everything that was notable. 09:33 VanessaE yeah. way old version though, like 0.4.4 or so. 09:34 blaise I remember that version 09:34 VanessaE I think that particular vulnerability has since been fixed 09:34 blaise it was seemingly much better than 0.4.3 09:35 blaise it's interesting that when new map was generated that it would toss the oldest place in existence out the window 09:35 Foz well i'm only using 37 out of 88 G so I don't think thats the issue 09:36 blaise one would think that if it absolutly had to make such decisions that it would toss blocks that had never been modified or read from the longest 09:37 Foz I have a local copy of the map from the last time I visited the area. Do you know if there is an easy way to copy blocks from one map into another. I'm thinking about saving it in chunks using world edit, transfering the saved files and then loading them back in 09:38 Foz not sure if that will work for all blocks, I know travelnets will need manual correction 09:40 VanessaE yes, you canm 09:41 VanessaE Foz: load up the old copy, save the affected area as a worldedit schematic, then go to the trashed map, set pos1 to *exactly* the same coords as you were at on the old map, //allocate then //hide so that you can see what will be overwritten 09:42 VanessaE if it looks good, //restore then //set air to erase it, then //load to bring in the backup data 09:43 VanessaE obviously you'll need to scp or rsync the saved file over to the server before you try to //allocate 09:43 VanessaE (that command merely reads the saved file and draws a box to enclose the area covered by it) 09:44 VanessaE note that //hide and //restore can be very slow 09:44 Foz awesome, thank you! I wasn't aware of those commands, just //save //load 09:44 VanessaE also when you save the file, you should use the minetest schematic variant of the save commandf 09:45 blaise :) 09:45 blaise VanessaE: hey, since you're super awsome with worldedit 09:45 * VanessaE hides 09:45 blaise VanessaE: will //r weather:snow_cover default:air remove all snow cover server wide? 09:46 VanessaE foz, test those commands on an unoccupied area of the map first, 09:46 Foz how do I choose the schematic variant 09:46 VanessaE something where you can predict precisely what will change when loading the save file 09:47 VanessaE oh, the minetest-specific schematic is just a different command.. //mtschemcreate or something like that 09:47 VanessaE look it up ;) 09:47 Foz thank you so much, I will be sure to test before implementing 09:47 Foz I 09:47 VanessaE blaise: no it will not. it'll only affect what's between //pos1 and //pos2 09:47 blaise apparently I have the wrong name for air 09:47 Foz m going to try to make a back up of the damaged database before I attempt this as well 09:48 VanessaE it's just air. 09:48 blaise ah 09:48 VanessaE no prefix. 09:48 VanessaE //replace foo:bar air 09:48 VanessaE Foz: good luck. 09:48 blaise so how do I go world wide with it? 09:48 Foz Thanks 09:49 blaise aka if I remove this weather mod and dont want those unknown node blocks covering my entire map 09:50 blaise VanessaE: I'm sorry, I didn't mean to bother you 09:50 VanessaE make a stub mod with just a LBM that transforms those nodes into air. 09:50 VanessaE no bother, blaise 09:50 blaise ok, I'll see what I can muster up 09:50 VanessaE you could set //1 and //2 at opposite corners of the world, but that'll probably crash worldedit 09:51 VanessaE not to mention it'll take an ice age to finish. 09:51 blaise heh 09:53 VanessaE an LBM would of course take longer if it had to affect the whole server, but it'll only affect areas that are actively being visited, which is just as good 09:54 VanessaE (there's no point in transforming nodes that no one ever looks at) 09:55 blaise VanessaE: how does this look? https://paste.pound-python.org/show/ATv5lc3zpadRILzGkNlY/ 09:55 VanessaE that should do. you should set the "only run once" flag. 09:55 blaise ok, 09:55 blaise thanks a lot 09:56 VanessaE (otherwise it'll reprocess every block every time they're loaded, whether or not they need it. 09:56 VanessaE ) 09:56 blaise will the only run once flag only run it on blocks of the map once or only run it on the server once> 09:56 VanessaE once. ever. 09:56 blaise ah, 09:56 VanessaE unless you change the name= field. 09:58 VanessaE I'm not sure how minetest records what once-only lbms have hit what blocks. I assume the mapblock has some metadata into which the name= field is stored) 10:01 blaise hrmm, I can't find run once in the documentation 10:03 blaise VanessaE: should I just ONLY_RUN_ONCE = true in the lua ?: 10:04 VanessaE well, whatever the name of the flag 10:04 VanessaE probably "only_run_once" on all lowercase 10:05 blaise k... 10:05 blaise i can't even find the flag in the documentation 10:07 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4537 10:08 blaise VanessaE: is this it?? run_at_every_load = false 10:08 VanessaE ninja'd :) 10:08 blaise heh 10:08 VanessaE (insert fancy martial arts moves and chop-socky shouts here) 10:09 * blaise hugs VanessaE 10:09 VanessaE :) 10:13 blaise wtf, why did I cycle? 10:14 * blaise shrugs 10:35 blaise uhrm 10:35 blaise I found a village on my server 10:36 blaise I hadn't seen one yet so I was kind of happy 10:36 blaise but something startled me... 10:37 blaise they are farming, "computer:printer" 10:37 blaise like, litterally fields and fields of computer printers 10:37 blaise i don't understand.... 10:38 blaise VanessaE: have you ever seen villagers farming computer printers? 10:38 VanessaE eh 10:38 VanessaE ?? 10:38 blaise I don't even know how they're growing, but if I pick one, another pops up after a while 10:39 VanessaE that's new to me.... 10:39 blaise it's so weird, 10:39 blaise VanessaE: also, i have mobs redo, is there better these days? 10:40 VanessaE dunno 10:40 blaise I was looking at something that mentioned AI ? 10:46 nepugia >they are farming, "computer:printer" 10:46 nepugia maybe they want to print money 11:45 blaise │2018-01-23 11:44:19: ERROR[Main]: ModError: Failed to load and run script from /var/lib/minetest/.minetest/mods/remove_snow/init.lua: │ 11:45 blaise │2018-01-23 11:44:19: ERROR[Main]: /var/lib/minetest/.minetest/mods/remove_snow/init.lua:7: '}' expected (to close '{' at line 3) near 'action' 11:45 blaise =( 11:46 blaise i dunno.. 11:46 blaise vi shows my syntax is fine 11:59 pgimeno_ blaise: https://forum.minetest.net/viewtopic.php?t=18420 12:01 pgimeno_ blaise: also, I've had a similar problem in past, where my cotton turned into wheat for some unknown reason, see https://github.com/minetest/minetest/issues/5375 12:02 blaise eh, I'm just trying to get rid of weather:snow_cover 12:02 pgimeno_ at first I thought it was a compiler bug; nowadays I think that's a problem with buffer overflow or writing freed memory, or with a thread gone rogue 12:02 blaise I have the mod made but it says my syntax is wrong and is missing a closing } 12:02 pgimeno_ blaise: yeah, set nodenames = {"wheather:snow_cover"} 12:03 blaise it's right though 12:04 blaise >---nodenames = {"weather:snow_cover"}, 12:04 pgimeno_ you have a syntax problems somewhere 12:04 pgimeno_ problem 12:04 blaise yeah, well.. I dont see it 12:05 blaise pgimeno_: do you? https://paste.pound-python.org/show/3hU4qnXsKj87k2RV4qpZ/ 12:07 pgimeno_ blaise: are you sure the saved file matches exactly that? 12:08 blaise yeah, I used wgetpaste to toss it to a pastebin 12:10 blaise oh my god I figured it out 12:11 blaise pgimeno_: this worked... https://paste.pound-python.org/show/S0mZWgY8H9qbYOZi0cAM/ 12:11 blaise lol 12:14 blaise pgimeno_: nope, never mind.. still broke 12:14 blaise had the mod disabled still 12:14 * blaise facepalms 12:15 blaise i gotta get some sleep 12:16 blaise I'm losing my mind 12:16 blaise o/ 14:10 ymorin missing a comma at 6 no ? 14:15 Tatoes Foz, when do you think fozland will be up? 15:33 ymorin in a fozzy week? 16:28 Tommy432 where would i look to limit players travel distance? 16:29 srifqi What do you mean by that? 16:30 Tommy432 lets say, I didnt want players to fly or walk 100 miles and slow the server down 16:30 srifqi 100 miles from spawn point? 16:31 Tommy432 yes. something like that 16:31 srifqi Also, the only unit used in Minetest is "node". 16:32 srifqi There are many ways to do that. 16:33 Tommy432 ok good. where can i read up on that? 16:33 Tommy432 is it in the config? 16:34 srifqi No. You need to use mod or create your own mod. 16:34 srifqi (1) Add unbreakable node at 100 nodes from spawn. That will block access for player. 16:35 srifqi (2) Move the player to the nearest position inside 100 node limit when they are outside. You can use part of superflat mod (init.lua line 100 to 115) and modify it for this. 16:36 srifqi The (1) attempt requires world reset, which is not good. 16:36 srifqi The (2) attempt can be turned on or off, or exclude some players. 16:38 Tommy432 ok thank you. i will try it out. 16:54 t20kdc Also, (1) is more of a barrier than a hard limit. If they get outside, they stay there. 16:55 t20kdc (Of course, they shouldn't be able to get outside, but still.) 17:33 viaken I had an idea to hash people's names or something as they signed on, and use that to place them somewhere on the map. They'd be great distances from anyone else, so no harm could be done easily. It'd be like playing solo, but with global chat. You could have a common area they have to build a portal for, though. Raises the barrier to entry; fewer trolls of convenience. 17:58 twoelk viaken: wouldn't that be simply a variant of skytest on a larger scale? 18:01 viaken Maybe! I've not seen skytest. 18:01 viaken Ah. Well, without the sky theme. That seems to do what I want, though, yeah. 18:02 twoelk go steal some code :-P 18:03 twoelk you could adjust the progress list to include some portal 18:07 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Intersects_protection(): Move from Minetest Game to builtin (#6952) 1301bc817 https://git.io/vNrY3 (152018-01-23T18:04:58Z) 18:28 MinetestBot 02[git] 04MuhdNurHidayat -> 03minetest/minetest: Add missing languages from menu (#6953) 1304e5a65 https://git.io/vNr3Q (152018-01-23T18:27:41Z) 18:31 MinetestBot 02[git] 04lisacvuk -> 03minetest/minetest: Disable fall damage when "immortal" group set (#6946) 1362c10e3 https://git.io/vNrsn (152018-01-23T18:28:21Z) 22:41 blaise wow 22:41 blaise i 22:41 blaise I cant believe this is taking so long 23:03 Foz Tatoes, all I can say for now is that I'm working on it. 23:55 Foz anyone know if setting abm_interval = 0 in minetest.conf will disable all abms? 23:56 Foz I'm trying to temporarily disable all abms, nodetimer etc