Time Nick Message 00:04 hisforever Ty for your help Blessings 00:07 red-001 Copenhagen_Bram, afaik there are no translations of minetest game 00:07 red-001 but if you know esperanto there is a project to translate minetest core into it 00:08 Copenhagen_Bram Where? 00:09 red-001 https://hosted.weblate.org/projects/minetest/minetest/eo/ 00:09 red-001 oh mt-game is being translated already 00:10 red-001 that seems to be using the old method? 00:11 red-001 kinda forgot about that translation mod 00:14 rubenwardy I like how my Android app is there, casually, and is translated because people don't like low overall percentages 00:15 rubenwardy r/actlikeyoubelong 00:17 BillyS [meepâ„¢ 00:17 BillyS -[ 00:20 red-001 rubenwardy, lol 00:20 red-001 in fairness acting like you belong is getting most of the way there 00:20 Copenhagen_Bram How do I git clone an entire group of gits? 00:20 red-001 Copenhagen_Bram, ? 00:21 Copenhagen_Bram How do I git clone https://github.com/minetest-mods? 00:21 red-001 I don't think there is a way 00:21 Copenhagen_Bram oh 00:21 red-001 try reading the discord api 00:21 red-001 s/discord/github/ 00:22 red-001 https://stackoverflow.com/questions/8713596/how-to-retrieve-the-list-of-all-github-repositories-of-a-person 00:22 Copenhagen_Bram hmm 00:23 Genshin Just updated to 0.5.0-dev, noticed that the player model have been re-positioned 00:23 rubenwardy Copenhagen_Bram, https://www.epicgames.com/fortnite/forums/news/announcements/132642-epic-services-stability-update 00:23 rubenwardy oops 00:23 red-001 Genshin, update the game 00:23 rubenwardy https://gist.github.com/caniszczyk/3856584 00:23 rubenwardy note: untested 00:23 rubenwardy just googled aha 00:25 Genshin this was just a statement regarding to the origin point of the model, ofc im using the current minetest_game. 00:27 Genshin the origin point change affects mods such as 3d-armors. 00:38 pgimeno red-001: https://github.com/pgimeno/minetest/commit/ffi-builtin - that's the idea I suppose? (with accompanying text changes) 00:41 paramat yes any armour mod or player model mod needs updating for 0.5 00:41 paramat player position has moved up or down by 1 node 00:41 Genshin Hope it updates soon, I'll see if I can make some patches on my end lol 00:42 red-001 pgimeno, that's the idea yes 00:44 pgimeno hm, updating builtin/game/features.lua too 00:55 quater hello 00:56 Genshin hi 00:59 quater I would like to know what changes are needed to implement a text editor in minetest 00:59 quater ? 00:59 rubenwardy !mod editor 00:59 MinetestBot rubenwardy: Terrain Editor [paysage] by mauvebic - https://forum.minetest.net/viewtopic.php?t=5170 00:59 rubenwardy !mod [editor] 00:59 MinetestBot rubenwardy: Text / Code Editor [editor] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=15419 00:59 rubenwardy it's not very good though 00:59 red-001 ^ 01:00 rubenwardy it misses nice things like line numbers and code highlighting, which aren't possible 01:00 rubenwardy it's basically a text area with support for multiple files 01:00 red-001 its made in formspecs after all 01:01 quater I was thinking of something like vi/emacs 01:03 rubenwardy lol 01:03 red-001 don't create an OS in minetest 01:03 red-001 Minetest isn't GNU/Linux/Gnome 01:04 nepugia minetest/linux 01:06 pgimeno gah, I thought builtin was free of mod-security 01:06 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix naming conventions of noise userdata 130a83c42 https://git.io/vNk3M (152018-01-07T01:06:18Z) 01:06 quater I don't know Irrlicht, can I use openGL directly ? 01:06 rubenwardy yes, but I really don't recommend it 01:06 red-001 pgimeno, it's the same as a trusted mod 01:07 pgimeno red-001: so do I need to do the request_insecure_environment() dance? 01:07 red-001 yes 01:07 pgimeno red-001: ok, thanks 01:09 quater do I need to use GLEW, create or take the context to start drawing ? 01:09 red-001 idk irrlicht has docs 01:10 pgimeno red-001: nope, it's not granted 01:35 pgimeno it didn't make sense in game anyway 01:40 quater the editor 01:50 pgimeno gah, apparently the various calls to builtins/init.lua are made with different environments. I give up. 03:24 quater minetest could have a function get_key() which returns the scancode for CSM, why not ? 03:26 luk3yx How do I properly centre/center text in a formspec? 03:26 luk3yx I had it all centred/centered using absolute coordinates, but on my other computer the text is slightly offset. 03:28 rubenwardy ha 03:28 rubenwardy that's not currently possible 03:28 rubenwardy afaik 03:28 rubenwardy formspecs are rather limited 03:31 nepugia formspecs are dpi aware afaik, so you cant really center text unless they offer a function for that 08:35 sofar https://mt2fa.foo-projects.org/ 08:44 MarisaG nice! 10:50 MinetestBot 02[git] 04Sokomine -> 03minetest/minetest: Lua API docs: Add warning that schematic placing is cached 132992b77 https://git.io/vNkzj (152018-01-07T10:47:52Z) 13:06 Open_Future sofar around??? 13:06 red-001 Open_Future, use memoserv or !tell to contact him 14:02 Beug hello, when i put the mod "mob-engine" (from minetest-mods git) on my server, i get lots of "warning: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object". Does anyone know how to deal with it ? 14:04 Krock yes. poke the person who wrote that mod 18:57 quater hi 18:57 quater Marisa ? 19:10 zyabin101 quater; hi 19:10 quater new ? 19:10 zyabin101 quater; not as new 19:47 Genshin I hope wield3d get's updated soon.