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IRC log for #minetest, 2018-01-07

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All times shown according to UTC.

Time Nick Message
00:04 hisforever Ty for your help Blessings
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00:07 red-001 Copenhagen_Bram, afaik there are no translations of minetest game
00:07 red-001 but if you know esperanto there is a project to translate minetest core into it
00:08 Copenhagen_Bram Where?
00:09 red-001 https://hosted.weblate.org/pr​ojects/minetest/minetest/eo/
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00:09 red-001 oh mt-game is being translated already
00:10 red-001 that seems to be using the old method?
00:11 red-001 kinda forgot about that translation mod
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00:14 rubenwardy I like how my Android app is there, casually, and is translated because people don't like low overall percentages
00:15 rubenwardy r/actlikeyoubelong
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00:17 BillyS [meep™
00:17 BillyS -[
00:20 red-001 rubenwardy, lol
00:20 red-001 in fairness acting like you belong is getting most of the way there
00:20 Copenhagen_Bram How do I git clone an entire group of gits?
00:20 red-001 Copenhagen_Bram, ?
00:21 Copenhagen_Bram How do I git clone https://github.com/minetest-mods?
00:21 red-001 I don't think there is a way
00:21 Copenhagen_Bram oh
00:21 red-001 try reading the discord api
00:21 red-001 s/discord/github/
00:22 red-001 https://stackoverflow.com/questions/​8713596/how-to-retrieve-the-list-of-​all-github-repositories-of-a-person
00:22 Copenhagen_Bram hmm
00:23 Genshin Just updated to 0.5.0-dev, noticed that the player model have been re-positioned
00:23 rubenwardy Copenhagen_Bram, https://www.epicgames.com/fortnite/forums/news/an​nouncements/132642-epic-services-stability-update
00:23 rubenwardy oops
00:23 red-001 Genshin, update the game
00:23 rubenwardy https://gist.github.com/caniszczyk/3856584
00:23 rubenwardy note: untested
00:23 rubenwardy just googled aha
00:25 Genshin this was just a statement regarding to the origin point of the model, ofc im using the current minetest_game.
00:27 Genshin the origin point change affects mods such as 3d-armors.
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00:38 pgimeno red-001: https://github.com/pgimeno/​minetest/commit/ffi-builtin - that's the idea I suppose? (with accompanying text changes)
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00:41 paramat yes any armour mod or player model mod needs updating for 0.5
00:41 paramat player position has moved up or down by 1 node
00:41 Genshin Hope it updates soon, I'll see if I can make some patches on my end lol
00:42 red-001 pgimeno, that's the idea yes
00:44 pgimeno hm, updating builtin/game/features.lua too
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00:55 quater hello
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00:56 Genshin hi
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00:59 quater I would like to know what changes are needed to implement a text editor in minetest
00:59 quater ?
00:59 rubenwardy !mod editor
00:59 MinetestBot rubenwardy: Terrain Editor [paysage] by mauvebic - https://forum.minetest.net/viewtopic.php?t=5170
00:59 rubenwardy !mod [editor]
00:59 MinetestBot rubenwardy: Text / Code Editor [editor] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=15419
00:59 rubenwardy it's not very good though
00:59 red-001 ^
01:00 rubenwardy it misses nice things like line numbers and code highlighting, which aren't possible
01:00 rubenwardy it's basically a text area with support for multiple files
01:00 red-001 its made in formspecs after all
01:01 quater I was thinking of something like vi/emacs
01:03 rubenwardy lol
01:03 red-001 don't create an OS in minetest
01:03 red-001 Minetest isn't GNU/Linux/Gnome
01:04 nepugia minetest/linux
01:06 pgimeno gah, I thought builtin was free of mod-security
01:06 MinetestBot [git] rubenwardy -> minetest/minetest: Fix naming conventions of noise userdata 0a83c42 https://git.io/vNk3M (2018-01-07T01:06:18Z)
01:06 quater I don't know Irrlicht, can I use openGL directly ?
01:06 rubenwardy yes, but I really don't recommend it
01:06 red-001 pgimeno, it's the same as a trusted mod
01:07 pgimeno red-001: so do I need to do the request_insecure_environment() dance?
01:07 red-001 yes
01:07 pgimeno red-001: ok, thanks
01:09 quater do I need to use GLEW, create or take the context to start drawing ?
01:09 red-001 idk irrlicht has docs
01:10 pgimeno red-001: nope, it's not granted
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01:35 pgimeno it didn't make sense in game anyway
01:40 quater the editor
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01:50 pgimeno gah, apparently the various calls to builtins/init.lua are made with different environments. I give up.
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03:24 quater minetest could have a function get_key() which returns the scancode for CSM, why not ?
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03:26 luk3yx How do I properly centre/center text in a formspec?
03:26 luk3yx I had it all centred/centered using absolute coordinates, but on my other computer the text is slightly offset.
03:28 rubenwardy ha
03:28 rubenwardy that's not currently possible
03:28 rubenwardy afaik
03:28 rubenwardy formspecs are rather limited
03:31 nepugia formspecs are dpi aware afaik, so you cant really center text unless they offer a function for that
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08:35 sofar https://mt2fa.foo-projects.org/
08:44 MarisaG nice!
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10:50 MinetestBot [git] Sokomine -> minetest/minetest: Lua API docs: Add warning that schematic placing is cached 2992b77 https://git.io/vNkzj (2018-01-07T10:47:52Z)
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13:06 Open_Future sofar around???
13:06 red-001 Open_Future, use memoserv or !tell to contact him
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14:02 Beug hello, when i put the mod "mob-engine" (from minetest-mods git) on my server, i get lots of "warning: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object". Does anyone know how to deal with it ?
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14:04 Krock yes. poke the person who wrote that mod
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18:57 quater hi
18:57 quater Marisa ?
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19:10 zyabin101 quater; hi
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19:10 quater new ?
19:10 zyabin101 quater; not as new
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19:47 Genshin I hope wield3d get's updated soon.
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