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IRC log for #minetest, 2018-01-06

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All times shown according to UTC.

Time Nick Message
00:02 paramat and the rivers get a bit stupid in watershed mod, i can do much better now
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00:03 pgimeno stupid? I liked them
00:03 pgimeno the way they widen and "cascade"
00:04 pgimeno there were no trees, though, no idea why
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00:07 Genshin Good evening guys.
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00:39 paramat the biomes are really big that might be why, or a bug
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00:46 pgimeno hm, I tested riverdev and the biomes there seemed really big, but I didn't get that impression from watershed
00:49 pgimeno might it be lack of support for a newer MTG?
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00:53 pgimeno ah, I've just found some trees
00:58 pgimeno and now a volcano!
00:59 pgimeno wow
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01:30 quater when I connect to a new server for the first the function core.register_on_connect work fine, but the other times it doesn't work anymore. Is it a bug ?
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01:36 paramat riverdev mod is quite rough, i recently simplified it and it's missing some aspects
01:36 paramat but it has better rivers
01:37 pgimeno I sort of preferred the ones in watershed
01:48 paramat =)
02:16 Emerald2 Anyone know who's working on Unified Inventory these days?
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02:27 Emerald2 I guess we were due for a netsplit. :p
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03:31 Genshin If anyone wants to see what i've been up to recently, https://youtu.be/scRyIcOL-XQ
03:31 Genshin Hope you guys like it.
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03:43 Emerald2 omg giant shark
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03:46 Emerald2 That's pretty cool, Genshin. Looks like a lot of work to make.
03:47 Genshin Still working on alot of things on my end. even thinking about making minetest character models with animated faces
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06:27 * Cornelia had to dig into the Minetest code to figure out if metadata "get_*" methods returned nil or not...
06:27 Cornelia It depends... get_string seems to return the empty string of field wasn't set
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12:14 pgimeno if I have a modpack with a mod, and that mod separately, will minetest distinguish both?
12:18 pgimeno the format of world.mt seems too plain to distinguish mods in modpacks from regular mods
12:18 rubenwardy no, it'll only enable one or fail
12:18 pgimeno uh ok, thanks
12:18 rubenwardy I believe if you have    bar/     and    foo/bar    it'll enable bar/
12:19 rubenwardy if you have  one/bar/   and two/bar/   minetest will fail to load bar with an error
12:19 rubenwardy "name conflict"
12:19 pgimeno sounds like that is in serious need of improvement
12:20 rubenwardy heh
12:20 rubenwardy it's low priority on the scale of things
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12:51 pgimeno can you have two formspecs visible at the same time? I'm thinking about a form of pop-up windows.
12:52 sfan5 nope
12:53 Emerald2 o/
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14:00 red-001 hi Gael-de-Sailly
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14:24 Gael-de-Sailly hi :)
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14:53 red-001 hi MrResearch
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14:53 iambored w o a h
14:54 iambored tbh idk why I was obsessed with this game lmao
14:54 red-001 ok
14:54 iambored welp bye
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15:13 MrResearch hey guys. If I'm adding mods to a server I assume rolling back or using a fresh map is a good idea?
15:14 MrResearch also, do protectors protect against mobs? Or just players?
15:17 rubenwardy depends on the mobs mod
15:17 rubenwardy usually just players
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15:17 rubenwardy also, rollback only protects against players
15:17 rubenwardy not mods
15:17 rubenwardy you can't rollback mod actions
15:18 red-001 also, also rollback is pretty broken
15:18 red-001 uses a lot of resources
15:18 MrResearch I meant literally reverting to an old backup of the map file
15:18 MrResearch rather than the rollback command
15:20 MrResearch and aside from being vigilant, is there any way to protect against bots?
15:20 rubenwardy there aren't any bots
15:20 MrResearch good to know
15:20 rubenwardy there are idiot players, that just work already punching stuff
15:21 MrResearch do tell
15:22 rubenwardy urrr
15:22 rubenwardy *walk around
15:22 rubenwardy not work already
15:23 red-001 names*
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15:36 pgimeno I may have failed to specify something important in my previous question, sorry.
15:37 pgimeno If you have two mods in two different modpacks, and only one of them is enabled, will Minetest always pick the one you have enabled?
15:38 pgimeno (I think people who replied earlier may have assumed that both were enabled)
15:38 jluc can numeric pad ever work ?
15:41 pgimeno background: I'm trying to install Dreambuilder for a world, and I already have some of the mods provided by it installed. So the question is whether I can have them coexist and only the Dreambuilder versions be loaded.
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15:43 pgimeno Failing that, I guess I'll have to forget about the mod enable GUI, and use worldmods through symbolic links to enable them for a certain world. Which sucks, but solves the issue.
15:43 red-001 you could just delete the existing version
15:44 red-001 or not use modpacks, since they are a mess
15:44 pgimeno Also forget about the mods directory altogether, and make the links point to my own mods directory.
15:44 pgimeno red-001: problem is, in some cases the mods may be different, or different versions
15:45 red-001 kinda why modpacks are a mess
15:45 pgimeno I assume the modpack is prepared so that all mods are prepared to work together
15:46 pgimeno I'm currently looking into this: https://github.com/minetest/minetest​/issues/4183#issuecomment-242910631
15:47 red-001 !title
15:47 MinetestBot red-001: Mod conflicts if same mod in many modpacks · Issue #4183 · minetest/minetest · GitHub
15:47 pgimeno it's a long thread, I pointed to a specific post that suggests adding load_mod_modpack/foobar = true
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15:48 pgimeno (by rubenwardy)
15:52 yusf What is the MT global path on macOS? Specifically trying to replace sounds as per https://wiki.minetest.net/Sound_Packs (/usr/share/minetest/sounds/ is not writable on macOS)
15:53 red-001 do minetest --version
15:54 yusf Yes
15:54 * yusf sent a long message: yusf_2018-01-06_15:54:57.txt <https://matrix.org/_matrix/media/v1/down​load/matrix.org/lLgHXtUUMuDHtuCqFHSjpmhl>
15:56 Krock > STATIC_SHAREDIR
15:57 yusf Oh!
15:57 yusf If only the wiki was editable xD
15:58 Krock it is. request an account on the forums or hope for Calinou to be online somewhen
15:58 yusf Trying it now
16:01 yusf Oh okay. No reason to edit yet though, since I haven't gotten it to work for me yet.
16:03 yusf If my structure looks like "STATIC_SHAREDIR/sounds/def​ault_grass_footstep.1.ogg", shouldn't it work? (as in the sounds in that directory replaces the subgame ones)
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16:11 yusf I realized I'm able to have the sounds load as a mod instead, thanks anyway!
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16:23 Open_Future Hi all....wondering if sofar is in here.  He was working on converting minecraft map of Canada (from world map) for me to minetest format
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16:47 red-001 Open_Future, sofar is on european time iirc so he should show up soon enough if he is afk
16:47 rubenwardy he's in the US
16:49 Open_Future ok thanks red-001
16:50 red-001 lol thank rubenwardy
16:50 red-001 I gave you the wrong timezone it seems
16:58 Open_Future Anyone have Anbox working under Solus.  Last time I tried the missing piece is binder/ashmem kernel drivers
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17:30 samson1 What money mod or bank mod does anyone recommend?
17:32 Krock samson1, http://krock-works.16mb.com/MTstuff/modSearch.php?​st=0&amp;at=0&amp;q=currency%7Cmoney%7Cshop%7Cbank
17:32 Krock decide yourself
17:33 samson1 Thanks. :)
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17:33 Krock !next
17:33 MinetestBot Another satisfied customer. Next!
17:35 swift110-phone_ Sup Krock
17:36 Krock Sup sup
17:37 swift110-phone_ How are you Krock
17:39 Krock same answer as always actually. Nothing happens. Everything stays the same.
17:40 swift110-phone_ Oh ok cool Krock
17:44 red-001 hey there swift
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18:44 Calinou yusf: if you want an account, PM me (/msg Calinou <message>) your email address and desired username
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21:21 Emerald2 o_O
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21:28 hisforever Hi is there a way to slow down the blocks comming from the Qyrrey?
21:29 Emerald2 Why do you want to slow them down?
21:29 hisforever The stone comes so fast that it breaks the pipes
21:29 Emerald2 Ahh.
21:30 Emerald2 Do you use a teleport tube from the quarry to the chests?
21:30 Emerald2 You can even use some sorting tubes to put the cobble in the trash or compressed cobble autocrafter or such.
21:30 hisforever pipes tp Mv machines
21:31 hisforever I have it going there now
21:31 Emerald2 You could have it go to a chest then use something to move it to the machines after? That way the pipes won't break.
21:32 Emerald2 Filter injector I think would work for that.
21:32 hisforever ty Emerald2 you've ben a big help
21:32 Emerald2 Anytime. :)
21:33 hisforever I can't get the grinder to pass stuf to the furance
21:34 Emerald2 Do you have a control logic unit in the grinder?
21:34 hisforever yes I have them in everything
21:36 Emerald2 Hmmm. Just woke up, not braining too well yet. :)
21:36 hisforever I'm about drady to take minetest off the computer, I'm getting so frusted lol
21:38 hisforever the grinder bring stuff in but kickes it out the wrong way I've even switched directions tpp
21:39 hisforever I'm disabled and its hard to figure things out at 69 lol
21:41 Emerald2 If it's anything like my centrifuges it's fussy about which side the tube comes out. XD
21:41 hisforever I figured that out too lol
21:41 Emerald2 There's also a channel for technic and pipeworks stuff. #minetest-technic
21:41 red-001 hisforever, technic right?
21:42 hisforever I've even tried putting then on N & S quars too
21:43 hisforever yes technic and tubes
21:43 red-001 you can report it here https://github.com/minetest-mods/technic/issues
21:43 hisforever I'll try that Red Ty
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21:45 red-001 not sure if this is more of a pipeworks issue or technic
21:45 red-001 https://github.com/minetest-mods/pipeworks
21:45 red-001 ^ hisforever that's a better place for the report
21:45 Emerald2 You can always ping somebody in the technic channel and ask them, too.
21:47 red-001 huh we keep the signiture data for deleted accounts
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21:47 hisforever didn't know there was one thanks
21:48 Emerald2 #minetest-technic
21:48 Emerald2 They also do related mods like pipeworks there.
21:49 hisforever I have to go I'm on my Phones wifi I stay online very little so God bless
21:49 Emerald2 Come back anytime. :)
21:50 hisforever Oh I do a Lot hehe
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21:54 red-001 pgimeno, is the any reason the c-defs can't be in builtin?
21:54 Copenhagen_Bram What's up with moreores?
21:55 Copenhagen_Bram /moreores/init.lua:38: attempt to call field 'node_sound_metal_defaults' (a nil value)
21:55 red-001 like can't the require be isolated from the sandboxed enviroment or something?
21:57 paramat Copenhagen_Bram use a more recent MTGame that has the new metal sounds
21:58 Copenhagen_Bram Ooh okay. Lemme try updating with my package manager
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22:00 paramat hm distributions might be behind
22:01 paramat it's better to download recent 'builds' from the MT webpage
22:03 t20kdc depends on distribution - surprisingly Debian supplies 0.4.16 in "stretch-backports"
22:03 t20kdc and the rolling release distros probably aren't behind
22:04 paramat you need 0.4.15 or newer for metal sounds
22:05 t20kdc ah, then Debian 'stretch' or Ubuntu 'zesty' (why do they always use codenames, how does this equal version numbers!??!) should be sufficient
22:11 * Cornelia is tempted to make a Cron job to keep it up to date.
22:11 t20kdc ...Ubuntu's minetest-data package specifies a dependency on Python. It's a bunch of data files...
22:11 Cornelia It could either use the GitHub or scrape the link from the website and install.
22:12 t20kdc Github seems the obvious solution
22:13 t20kdc Scraping website seems the more fun solution
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22:14 JackFrost (FYI, 'zesty' is about to go EOL.  'artful/17.10' is the latest.)
22:15 erudition does anyone know of a problem where lua thinks every block is default:wood?
22:15 red-001 t20kdc, we had some util scripts in python
22:16 red-001 maybe thats why...
22:16 t20kdc red-001: minetestmapper, perhaps?
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22:20 Flitzpiepe Hello everone, I'd like to know if it is possible to attach 2 variable strings using the basic_machines-mod
22:21 Flitzpiepe erudition: in which mod?
22:22 Cornelia I still use 16.04 LTS
22:22 erudition Flitzpiepe: I'm trying to write one
22:23 Flitzpiepe ah ok. And there is a situation in that you detect default:wood instead of the real node-name?
22:24 erudition Flitzpiepe: yes. minetest.get_node(pos) seems to work fine, but minetest.get_node({pos.x, pos.y, pos.z}) does not
22:24 erudition if I set up an ABM to turn a block into itself with the former, the block stays normal. using the latter, they always turn to stone
22:25 Flitzpiepe oh
22:25 erudition weird right?
22:25 Flitzpiepe Yes, that's confusing
22:25 erudition or am I missing something? It's my first time.
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22:26 t20kdc erudition: minetest.get_node accepts a vector, and vectors have their pos in .x, .y, .z - you have it in [1], [2], [3]. I am quite confused as to why they're being interpreted as 0 when missing...
22:26 Flitzpiepe I just started to try to understand mod-script - maybe there is someone with some more experience :D
22:26 Flitzpiepe *mod-scripts
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22:27 erudition t20kdc: oh is that what is happening?
22:27 t20kdc As far as I can tell?
22:28 t20kdc erudition: to summarize the solution, just use minetest.get_node(vector.new(pos.x, pos.y, pos.z)) - though I don't see why not to supply pos directly in this case.
22:28 erudition so pos.x is a []?
22:28 t20kdc ...no
22:28 t20kdc pos.x is a number
22:28 Flitzpiepe t20kdc: are you confised because they should be nil-values?
22:28 t20kdc Yes.
22:28 t20kdc Anyway, you're passing {pos.x, pos.y, pos.z} - it expects {x = pos.x, y = pos.y, z = pos.z}
22:29 Flitzpiepe t20kdc: ok, then I understand the problem - but I have no answer :D
22:29 erudition oh, so their positioning isn't enough to specify which param is which
22:29 erudition :/
22:29 t20kdc erudition: just use vector.new
22:29 erudition doing it now
22:29 erudition though that doesn'
22:29 erudition -- nevermind
22:30 Flitzpiepe but you can say pos.x=pos[1]; pos.y=pos[2]; pos.z=pos[3], can't you?
22:31 t20kdc ...I'm not sure what you're trying to do here.
22:31 sofar if pos = {[1] = ..., [2] = ..., [3] = ...}
22:31 sofar but if pos = {[x] = ...
22:31 sofar then no!
22:32 Flitzpiepe I'oh
22:32 sofar minetest.get_node(vector.new(pos.x, pos.y, pos.z)) <- that's a waste of time
22:32 sofar if pos == pos.x/y/z, then minetest.get_node(pos) works
22:33 sofar if p == {1, 2, 3} then use vector.new(p)
22:33 sofar if p == {1, 2, 3} then use vector.new(p[1], p[2]....)
22:34 erudition it's not a waste of time if i want a block one over
22:34 MinetestBot [git] DS-Minetest -> minetest-mods/mesecons: Check for falling after piston pusher removal (#392) 993fded https://git.io/vNkIW (2018-01-06T22:32:15Z)
22:34 erudition that's the reason i broke it out
22:35 erudition minetest.get_node(vector.new(pos.x+1, pos.y, pos.z))
22:35 t20kdc erudition: yup, that last one's fine
22:35 nore ^ minetest.get_node(vector.add(pos, {x=1,y=0,z=0}))
22:36 sofar erudition: pos.x = pos.x + 1 ; minetest.get_node(pos)
22:37 erudition haha alternatives abound
22:37 rubenwardy oh I wanna join in
22:37 sofar warning: pedantic level increased by 60%
22:38 erudition here we go
22:38 rubenwardy local function f(k, v) return k == "x" and v + 1 or v end; for k,v in pairs(pos) do pos[k] = f(v) end; minetest.get_node(pos)
22:38 Cornelia Omg lol
22:39 erudition haha but what's the smallest way
22:39 sfan5 minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
22:39 erudition yeah i should probably be doing that
22:41 sofar minetest.get_node(vector.add(pos, vector.new(1, 0, 0)))
22:41 rubenwardy if you wanna be super generic:     for x=-inf,inf do for y=-inf,inf do for z=-inf,inf do minetest["get_node_x_plus_" .. x .. "_y_plus_" .. y .. "_z_plus_" .. z] = function(pos) return minetest.get_node({x=pos.x+x, y=pos.y+y, z=pos.z+z }) end end end end;      minetest.get_node_x_plus_1_y_plus_0_z_plus_0(pos)
22:42 sofar rubenwardy: lay off the sauce, man
22:42 sofar this is too distracting, I can't code this way :)
22:43 erudition haha well it works now
22:43 erudition but it does seem like that's a bug
22:44 Emerald2 XD
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22:53 pgimeno red-001: no reason, apart from the possibility of that facing more opposition from other developers, as that adds explicit support in the core for LuaJIT (not sure if it's wanted)
22:55 pgimeno red-001: supposedly, require('ffi') returns the same value for all mods (the one that gets stored in package.loaded['ffi'] the first one you require it) therefore it should pose no problems
22:58 pgimeno s/(the first) one/\1 time/
23:00 Lone-Star is there a command to change game modes while in game?
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23:01 red-001 pgimeno, don't see why you shouldn't do that as long as it doesn't cause the insecure env to be leake
23:01 red-001 leaked*
23:01 pgimeno red-001: no, and it's a good idea
23:02 pgimeno red-001: package is already disabled I believe
23:03 pgimeno I mean 'package' (the global 'package' table) is already disabled
23:03 Copenhagen_Bram About updating MtGame to include the metal sounds: I was actually trying to run dreambuilder on Carbone
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23:17 paramat ah
23:18 paramat carbone may need updating
23:24 Copenhagen_Bram Where can I download a ton of mods all at once?
23:24 rubenwardy Copenhagen_Bram, if you can find a download from github org script, you can from   https://github.com/minetest-mods
23:24 rubenwardy also: dreambuilder
23:24 rubenwardy oh, you said that
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23:32 Copenhagen_Bram Thanks rubenwardy
23:32 Copenhagen_Bram Also unified inventory seems laggy :/
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23:32 nepugia is it possible to declare a cooking type crafting recipe that consumes severall input items? (e.g 2 iron ingots)
23:33 hisforever got the grunder and furance working but now furance kicks out its product grrr https://imgur.com/a/NgitA
23:33 hisforever How can I correct this?
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23:36 hisforever finally I'm getting some where Grin
23:36 Samson1 I know this is a stupid question, but I am using area protect mod by ShadowNinja, I'm thinking of players being able to protect an area themselves while not having interact on any (unprotected) land. Is it possible?
23:39 hisforever Do I need a sourter tube at the output port of the furance?
23:46 Emerald2 What kind of tube is hooked up to the furnace now?
23:48 Emerald2 Sorry was afk before. Only just got back to the computer.
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23:54 Copenhagen_Bram Where can I download minetest-game in Esperanto?
23:55 hisforever joined #minetest
23:56 hisforever I have a cross over coming out/
23:57 Copenhagen_Bram A cross over?
23:57 hisforever https://imgur.com/a/NgitA
23:57 hisforever comming put of the furance
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23:58 hisforever put = out lol
23:59 hisforever should it ba a sourting tube?

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