Time Nick Message 00:02 numzero so, the problem is that nodes are shaded, while entities aren't 00:02 Jordach numzero: not exactly 00:02 numzero exactly 00:02 Jordach the sides of a wield item are extremely dark 00:02 Jordach this is noticeable with mesh based nodes 00:02 pgimeno sofar, sfan5: thanks, got it, yes that's basically what Krock proposed 00:02 Jordach not standard MT drawtypes 00:02 numzero wield item is shaded the same way as a node 00:02 Jordach numzero: not taking into account the blue tinting from sunlight 00:26 Jordach numzero: 6165 doesn't consider wield item shading 00:27 numzero it does change wield shader 00:27 numzero I just checked 00:27 numzero it may not work correctly, though 00:27 numzero but you should report that, if that's the case 00:28 Jordach numzero: i'll sit on the issue for a while 00:28 Jordach thanks for the help 02:40 pgimeno well, the function override worked, thanks (setting minetest.nodedef_default.stack_max didn't) 05:54 desttinghim[m] !help 05:54 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 08:38 Emerald2 o/ Telesight 19:25 MinetestBot LazyJ: Dec-27 18:58 UTC Hi. 20:49 whitephoenix https://youtu.be/0r4f-6CXlxw 22:07 datapunk[m] lol 22:07 datapunk[m] we need seinfeld mobs 22:07 datapunk[m] only kramer can open doors 22:08 datapunk[m] and yells racial slurs when he gets hurt 22:17 nop sfan5 22:17 sfan5 ? 22:17 sy nope