Time Nick Message 00:08 Beginner :) nvm, so it is about damage, not time between punches 00:35 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Biomes: Add 'dirt with coniferous litter' node for coniferous forest 138ab7c54 https://git.io/vbQzX (152017-12-24T00:33:21Z) 00:43 Emerald2 Anyone know if the Iluna people have an IRC channel? 00:53 ThomasMonroe hi Emerald2 , i do not know if they do or not 00:56 Emerald2 You're everywhere, Tre. :P 00:58 swift110 who are the iluna people 01:00 Emerald2 I should say the Iluna servers. 01:01 swift110 oh ok 01:02 Emerald2 Oh it actually has 2 l's. 01:02 Emerald2 I would have found it if I could spell. 01:02 Emerald2 #illuna 01:07 swift110 thats cool 01:07 ThomasMonroe hey swift110 02:07 twahm What is the size of a chunk in minetest? 02:40 Lone-Star twahm: looks like chunk size is 256x256 06:37 sofar twahm: chunk is 80^3 by default, not 256 07:44 MarisaG hi everyone, back from sleeping ;) 08:04 MarisaG hi antum* 09:39 rubenwardy Chunks only exist during mapgen, and are 6x6x6 nodes 09:40 rubenwardy Where 6 is the default chunk_size setting 09:41 rubenwardy *6x6x6 mapblocks 09:41 rubenwardy The map is stored in mapblocks, which are 16*16*16 nodes 09:41 rubenwardy And a node is a single position which is air, a cube, a mesh, or whatever 09:42 rubenwardy So mapblocks are minetest's equivalent to what that other game calls chunks 09:52 Emerald2 o/ 10:16 pgimeno is on_generated called once per chunk? 10:18 twoelk merry christmas to you all :-D 10:21 Emerald2 It'll technically be christmas here in 40 minutes. :D 14:16 hisforever Hi I need help here is my debug page http://pasteall.org/734422 ? 14:19 sfan5 you have advtrains installed incorrectly 14:19 hisforever ty stan 5 14:19 hisforever is it a name issue? 14:22 sfan5 that too 14:22 sfan5 but some mod is duplicate too 14:25 hisforever I'll check it out ty my friend I'll be back later 14:27 deltasquared ok, stupid question time, is the region around spawn always kept loaded? 14:27 deltasquared the context is I'm trying to see if it's possible to write automated tests for mod behaviour by looking at changed nodes etc. 14:28 sfan5 no region is kept loaded by default 14:28 deltasquared damn. 14:28 deltasquared so, I guess I'd have to put a forceload region in a startup script somewhere 14:29 sfan5 yes 14:29 deltasquared hmm, so, singlenode world, forceload a region, put some base blocks down, run the test... that could work, I guess. 14:30 deltasquared let assert naturally stop the server if something fails 14:35 deltasquared hmm, unit tests... though I guess for most of the stuff in the base game it'd not be of much use. the things you'd want to have test cases for would be the engine, and it already has a flag for that 14:36 deltasquared speaking of... I just tried it and it got to TestRandom and core dumped with a floating point exception. 14:36 deltasquared intriguing 14:36 deltasquared a divide by zero? huh 14:37 deltasquared the PCG random test, it seems. but no line numbers. argh. 14:38 sfan5 known issue 14:38 deltasquared sfan5: curious, there an issue open? 14:39 sfan5 used to be, since it was solved https://github.com/minetest/minetest/issues/4810 14:41 deltasquared sfan5: ah, so it's been fixed since in master. fair do's. 14:41 deltasquared compiler optimisations are such fun 14:42 deltasquared shame there's not a way to skip that test in the meantime, but it doesn't matter too much, I don't suspect there are any subtle bugs hiding in the engine, only my own code ;) 15:40 hisforever I got my advanced trains oppreational :) 15:41 deltasquared hisforever: oh yeah? how are ye doing track angles in yours 15:41 deltasquared (also gib link pls :> ) 15:42 hisforever But now I'm having trouble with the digtron. I can't put track in the builder for some reason? 15:44 deltasquared hisforever: digtron you say? I can play with that locally 15:44 deltasquared we need like a spontaneous server feature where we can set up temp. mini-servers on the fly for showing bugs etc. 15:44 hisforever Eeltasquard I just use the track tool and put track down lots of time trails lol 15:45 hisforever deltasquared> sorry for butterching your name 15:47 hisforever I've used the digtron a lot but never had a problem with the builder excepting objects 15:55 deltasquared hisforever: I've just made a test thing to build rails, it seems to work just fine. you sure you've done all the obvious, put the rail in an inventory storage unit, configure the builder correctly and right facing direction etc.? 15:57 deltasquared side note, how in the hell am I supposed to place blocks beneath the thing as it goes forward... won't let me place facing down 15:59 hisforever I got it to work now , I had to reinstall digtron again 16:00 hisforever as for loading digtron it has to be stoped to load in more meteral 16:06 hisforever I have to leave I'm on my wifi with phone so I'll say Merry Christmas bye 16:16 paramat pgimeno 'on generated' is called once after that mapchunk (5*5*5 mapblocks) has been generated by core mapgen 16:20 pgimeno paramat: thanks, so do I get it right that you will always get 5x5x5 blocks without overlapping, and that the blockseed parameter refers tothat particular 5x5x5 block? 16:23 paramat the 5x5x5 mapchunks do not overlap, but as you know the voxelmanip volume is 7x7x7 mapblocks where the outer shell of mapblocks overlaps other mapchunks 16:23 pgimeno right 16:24 paramat blockseed is for 'full node min' which is the mapblock in the minimum corner of the 7x7x7 volume, so a mapblock in the shell 16:25 paramat intersting, i would have thought it should be at the corner of the mapchunk 16:25 paramat *interesting 16:25 paramat anyway too late to change that now 16:25 paramat guess it doesn't matter 16:26 paramat referring to this blockseed https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v7.cpp#L290 16:26 pgimeno as long as it is unique per node in the chunk, I'm happy 16:28 paramat yes it will be 16:29 pgimeno good enough, then 16:29 pgimeno thanks! 16:30 hisforever Hi again My digtron will not lay track. hereis a screen shot https://imgur.com/a/XesBd 16:31 hisforever I've set up like I always have too 16:33 hisforever it lays road bed just fine but things on top of the bed it seems not to like anymore 16:47 deltasquared huh, voxelmanip can only load entire chunks, not the precise region? welp 16:48 deltasquared that complicates a simple fill_area() somewhat 18:06 deltasquared another stupid question time, are ABMs fired for nodes as long as they're loaded or is the activation range limited to a smaller radius around the player? 18:31 paramat ABMs are only triggered within 48 nodes (by default) of any player, there's a setting for that radius 18:32 paramat lua loxelmanip only loads complete mapblocks (16x16x16 nodes) 18:32 deltasquared 48 nodes... hmm. the context is an ambience sound type thing, so I guess I'd have to constrain the range somehow. 18:32 paramat mapchunks are a different size 19:44 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Make hostname blacklist case insensitive 132f87286 https://git.io/vb7vN (152017-12-24T19:42:47Z) 19:56 deltasquared another stupid question, the mechanism which loads sounds of the form somesound.1.ogg, somesound.2.ogg etc., what's the highest count that picks up? 19:56 deltasquared I've got a set going up to 17 here but in-game the randomisation only seems to be picking from the first 8 (sounds like) 19:56 deltasquared wait, make that 9? so it's only picking up the first digit ones... 19:56 deltasquared interesting 19:57 sfan5 pretty sure it's only 9 20:01 deltasquared shame we can't add randomised playback speed variation in the sound parameters, or can we? the parameter table doesn't seem to be documented anywhere 20:01 Krock whitephoenix, ping. 20:01 deltasquared oh wait, it is, but no "speed" parameter. 20:03 whitephoenix Krock, hi 20:06 Krock hello. The bamboo PR is still lying around. Mind adding bamboo:slab_v (somewhen) back in so it can be merged? 20:21 whitephoenix Krock, oh sorry kinda busy for a few days, will get to it soon 20:26 MinetestBot paramat: Dec-24 20:20 UTC https://github.com/Megaf/nether-pack/pull/5#issuecomment-353801581 20:30 Krock whitephoenix, not that it had a big priority. It's just a sticky tab here :) 20:54 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Resize junglegrass selection box 13d1ece74 https://git.io/vb7Ul (152017-12-24T20:50:51Z) 20:54 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Ferns: Add 3 sizes for coniferous forest biome 13d1db66b https://git.io/vb7U8 (152017-12-24T20:50:44Z) 20:59 Lone-Star is there an easy way to copy a seed? 21:00 rubenwardy in world.mt 21:00 rubenwardy seed = 21:00 Lone-Star k, thanks 21:06 Lone-Star don't see that in my world.mt, but did find it in map_meta.txt 21:07 rubenwardy oh right 21:07 rubenwardy my bad 21:08 Lone-Star no biggy 21:55 Beginer Hello, how do i create singlenode world using terminal? 21:59 Krock sed "s/mg_name \= .*/mg_name \= singlenode/g" map_meta.txt 22:00 Krock oh and write the output back to map_meta.txt 22:01 Beginer isn't map_meta.txt created after i start server? 22:12 Krock well then, start the server, shut it down, perform that command and delete map.sqlite 22:30 Beginer ok, thanks! 22:40 pgimeno I'm having a weird problem. I'm using simple mobs, and killing a sheep does not drop raw meat. Debugging shows that in on_punch, mobs:get_hp() is not zero. I'm using https://github.com/PilzAdam/mobs - is there a newer one or any known problem that could cause this? 22:41 Beginer this: minetest --server --gameid minetest --config ~/.minetest/test.conf --port 30000 --world test --worldname test doesnt want to create "test" world, instead it starts my old map (minetest/worlds/world). Why? 22:41 pgimeno sorry, I meant self.object:get_hp() but you get the idea 22:43 pgimeno it returns 5 instead of 0 22:49 Lone-Star this is a bit off-topic, but my bearded dragon getting into the holidays, lol -- https://imgur.com/2vL1cxQ 22:52 Beginer nvm, fixed - run as sudoer 23:12 swift110 sup 23:13 MarisaG hi swift110 23:23 Genshin o/ 23:24 MarisaG hi Genshin 23:24 Genshin Working on something new https://discordapp.com/channels/244083748847616000/319290496352518155 23:25 Genshin oops wrong url 23:25 Genshin https://cdn.discordapp.com/attachments/319290496352518155/394628013196836884/Screenshot_at_2017-12-24_11-35-51.png 23:26 MarisaG a new skin? 23:28 Genshin No, just new models for mobs 23:28 MarisaG ah ok 23:33 MarisaG hi hisforever 23:34 hisforever Hi here is a past it post http://pasteall.org/734648 need help please 23:35 hisforever Hi MarisaG Merry Christmas :) 23:35 MarisaG you too :) 23:36 hisforever Digtron is giving me fits lol 23:36 MarisaG is that a mod? 23:37 hisforever yes it digs tunnels and lays road bed 23:37 MarisaG ah ok 23:38 hisforever trying to lay track for a town I built 23:41 hisforever This is a great channel 23:41 MarisaG maybe i should add that to the mincity download area 23:41 MarisaG lot of people in it 23:41 MarisaG not much talking though lol 23:41 swift110 how are ypu MarisaG 23:42 swift110 cool Genshin 23:42 MarisaG not bad swift110 thx 23:42 swift110 good MarisaG 23:42 Genshin Thanks, this model has animated aura sphere. 23:42 hisforever http://pasteall.org/734648 23:42 swift110 So you guys make streets and buildings? I saw some stuff on youtube and thought it was awesome 23:43 hisforever swift minetest is awesome 23:43 hisforever I just built a 50 block tower of glass 23:43 Genshin Just needs more work, but it's awesome the way it is. 23:44 Genshin better than Minecraft. 23:44 hisforever agree with the work hehe 23:44 hisforever any day 23:45 hisforever wish I understood the code part lol 23:46 hisforever but then I wouldn't have to come in with all these awesome people 23:46 MarisaG ;) 23:50 MarisaG if you come across any good minetest vids it would be great if you added them in the minecity.online community area for others to appreciate :) 23:51 MarisaG i have some now but im sure there are more... 23:52 hisforever well I'm on wifi on my cell so I better get off so I don't get a big bill for data 23:52 MarisaG ok nice to meet you! 23:52 hisforever God bless 23:52 hisforever bye 23:52 MarisaG you too! 23:54 Calinou well I'm on wifi on my cell so I better get off so I don't get a big bill for data 23:54 Calinou looks like we're back in the times of 56k modems :P 23:55 MarisaG heh 23:59 MarisaG wb swift110_