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IRC log for #minetest, 2017-12-21

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03:17 twic Hello, I'm looking for a way to make an exact division for a mod, for example that 5 / 2 is not 2.5 but 2
03:17 rubenwardy math.floor(5 / 2)
03:18 twic thank you
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03:50 twic When I use register_on_generated is there any way to determine if outdoor soil is being generated and its exact location?
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05:12 slemonide Hey.
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06:35 GreenDimond so, things like boats and carts are things that the player is attached to, and therefore the player can see it. however, entities attached to the player cannot be seen by the player. How do I make an attached entity viewable from the viewport?
06:36 sofar can't see it in normal mode, but you can see it in F7 mode
06:36 jas_ isn't there an attachment offset parameter?
06:37 GreenDimond alright, how would I make a player attached to an entity move as normal, and the entity appear as if it is attached?
06:38 jas_ i don't have experience with it, but i think you set the position of the entity, or velocity or whatnot, with the help of get_player_controls(), as it is in boats mod
06:38 GreenDimond the problem with that is, I want the player to move normally.
06:38 jas_ oh can the player not move if it's attached to something?
06:39 jas_ (that makes sense i guess, never tried -- though it seems in this case the inverse is what you need.)
06:39 GreenDimond I mean it can, but it makes it act like a boat or cart
06:39 GreenDimond er go it moves like a boat or cart or however you set it
06:39 GreenDimond I the player to move exactly how he normally would
06:40 GreenDimond I want to simulate an attached entity by attaching the player to an entity xD
06:40 GreenDimond weird, I know.
06:40 jas_ hm, i wonder if there's a way, gotta try that sometime.  i never did attachments with entities, and yes weird i don't understand exactly
06:40 jas_ : D
06:41 jas_ (but that's normal for me hehe)
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13:26 pgimeno thanks to all who helped, especially sfan5 - https://github.com/pgimeno/digiplay
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13:40 ThomasMonroe nice addition pgimeno
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14:05 pgimeno thanks!
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15:36 GNU[BDC] hi
15:36 twoelk o/
15:37 GNU[BDC] Is there any working multi spawn mod?
15:37 GNU[BDC] twoelk: hey!
15:37 GNU[BDC] thats works fine with 0.4.16 stable
15:38 twoelk what do you want to achieve?
15:38 GNU[BDC] i had i mod, could add many spawns. Looks as its broken
15:38 GNU[BDC] would like to replace it with something that works out of the box
15:39 twoelk name the mod :-D
15:39 GNU[BDC] twoelk:  spawnpoints
15:40 GNU[BDC] twoelk: it was working fine with older mt. I had set spawns before 0.4.16, Now when i try delete existing one and add new. It stop to work.
15:41 * twoelk finishes updating ff and starts to search for said mod
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16:03 Wuzzy ummmm
16:03 Wuzzy does anyone know where the skin repository for Minetest is?
16:04 Wuzzy i mean the player skins for Minetest. I know we have/had a website for this with tons of skins. oddly enough, i can't find it anymore.
16:06 twoelk https://forum.minetest.net/v​iewtopic.php?f=14&amp;t=4497 <- this one?
16:07 * twoelk updates his portable games collection
16:07 * twoelk grumbles at half a gb of tuxcart
16:09 twoelk oops rather <SuperTuxkart>
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16:19 Raven262 twoelk, How bad is the new STK?
16:20 Raven262 I stopped playing it when the graphical requirements went to high up before :P
16:22 ThomasMonroe lol
16:25 twoelk Raven262: don't know yet, still updating
16:33 Raven262 When i first played STK, it was on my old PC and it ran fine on medium settings. Now, with my new PC, I have to set everything to low :P
16:33 Raven262 (I got a better PC than i had)
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17:24 jas_ i love formspecs https://imgur.com/a/pcd1N
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17:27 twic Hello, if I have an array {5, 2, 3, 7}, how can I add a value to that array?
17:28 pgimeno either table.insert(array, element) or array[#array + 1] = element
17:28 redblade7 hi
17:28 redblade7 to server owners, what is the best way to reduce disk i/o?
17:29 redblade7 with minetest servers i mean
17:29 redblade7 i use the leveldb+sqlite combo, will switching to redis or postgresql help?
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17:32 Krock redblade7, postgresql uses quite much cache, so try that one
17:32 Krock dunno about redis
17:32 redblade7 the wiki says it's better than redis
17:33 Krock dummy is "blazing fast"
17:33 redblade7 how would backups work? right now i (usually every week) tar and xz the worlds folder, and rotate
17:34 pgimeno with postgresql you can use pg_dump or pg_dumpall
17:35 redblade7 there any guides out there? i think i only had to restore a backup on my servers once or twice
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17:36 redblade7 this?
17:36 redblade7 http://www.postgresqltutorial.c​om/postgresql-backup-database/
17:38 jas_ redis is nice, put map db on separate host, but i couldn't figure out how to back it up heh
17:38 pgimeno by default the dump format is plain SQL commands, so you just feed them to the psql command interpreter
17:40 redblade7 "most used data are in memory, other are fetched from disk" wouldnt that be worse for i/o than "data kept in RAM"
17:40 redblade7 though reliability is listed as "good" with redis vs postgresql "very good"
17:41 redblade7 sqlite has "acceptable" reliability and mentions performance issues with "concurrent accesses"
17:41 redblade7 which i assume is the root of speed issues because there are three servers
17:41 jas_ can you put map db on separate host with postgresql too?
17:41 redblade7 three minetest servers i mean, on the vps
17:42 redblade7 a separate vps?
17:42 jas_ because putting map db on separate host using redis made minetestserver very fast
17:42 pgimeno "data kept in ram" = hold the full database cached in RAM
17:43 pgimeno of course having a database on disk is worse for i/o than caching the full database in RAM
17:43 redblade7 then what is "reliability" about?
17:43 pgimeno but the whole point of databases is to have the data on disk :)
17:44 jas_ try redis redblade7 at least to see the speed and try it out.  i gotta try out postresql.
17:45 jas_ host the map database on a separate machine to the minetestserver, it was very fast in my experience
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17:49 redblade7 jas_: glancing quickly at pages shows that all i have to do is back up .rdb files if i need to restore them later
17:49 redblade7 is that true?
17:49 jas_ oh well that sounds easy enough
17:49 jas_ i gave up when i couldn't figure it out, it's not that important to me right now
17:49 redblade7 although i'd imagine restoring one server would have to restore them all
17:49 jas_ (i have no idea how to backup redis databases, or where they're even stored.)
17:50 jas_ i did get it to work, though, you have to edit world.mt with redis url and user/password IIRC)
17:50 redblade7 what server did you run jas_ ?
17:50 redblade7 jas_: there is a migration option
17:50 jas_ heh
17:50 jas_ i think it was just a test, i never tried redis on a regular server (because i didn't figure out how to backup)
17:51 jas_ someone used redis backend to make live mapping tool on web interface.  brilliant
17:51 jas_ but it's beyond my understanding, as interesting as database backends are
17:51 pgimeno redblade7: I know that with postgresql you can do backups without stopping the server, if that helps
17:52 jas_ pgimeno: do you know if you can run the database separate from minetestserver as redis does?  leveldb and sqlite3 are managed from minetestserver (pardon my limited undenrstanding)
17:53 pgimeno jas_: sure you can, postgresql is a server and can be used by remote clients
17:54 Wuzzy twoelk: THX!!!
17:54 jas_ ok ty
17:54 pgimeno I've seen postgresql installed in companies with lots of databases and tables, I see it kind of overkill for minetest
17:54 Wuzzy any android users inhere?
17:55 jas_ there's not much documentation in minetest directory for databases
17:55 redblade7 how would rollback work jas_ ? is rollback stored in ram lol?
17:55 jas_ but i remember having to edit world.mt to get minetestserver to work with redis, i imagine it's the same for postgresql
17:55 jas_ that's a different db, i guess
17:55 jas_ and i've never used it
17:56 pgimeno I'm not sure but I believe rollback is a separate sqlite database and you don't have the option of using other backends
17:57 pgimeno not sure if it can be used *together with* other backends
17:57 redblade7 rollback.sqlite is probably separate then
17:58 redblade7 because i used leveldb for both until leveldb for players was pulled and i changed over to sqlite for that
17:59 redblade7 i'll try it with my sandbox server
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17:59 twic I'm using VoxelManip to generate a structure in register_on_generated but I realize that this is affected by things like snow or trees, is there any solution for this, other than changing method of generation?
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18:17 redblade7 does redis' "store entirely in ram" mean that the entire world folder (under leveldb+sqlite) would be stored in ram?
18:17 sfan5 world data, not world folder
18:17 redblade7 meaning multiple gb?
18:17 redblade7 k
18:17 sfan5 if your world data is multiple GB, then yes
18:17 redblade7 that would be mostly the contents of map.db
18:18 redblade7 right?
18:19 sfan5 correct
18:19 sfan5 redis would be storing the same as what would be stored in map.sqlite / map.db
18:22 redblade7 k
18:22 redblade7 i think i'll try using postgresql then
18:22 redblade7 if you followed my discussion i was talking earlier about trying to reduce disk i/o on my servers
18:22 redblade7 s/on/from
18:23 redblade7 there are three servers on the vps and the wiki warns about conurrent accesses with leveldb+sqlite
18:24 redblade7 and digital farms has become pretty popular, and people have been complaining about occasional slowness
18:24 redblade7 i tried looking at cpu & memory, but there were no probs
18:24 redblade7 so then i thought i'd run slocate and ask if it affected anyone, and bingo
18:25 redblade7 updatedb
18:25 redblade7 as in cron
18:33 redblade7 (my vps requires automatic slocate be removed from cron, dont worry)
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18:54 z hi all
18:54 jas_ !server
18:54 MinetestBot jas_: LoliLand | tsundere.pw:6969 | Clients: 0/15, 0/0 | Version: 0.4.15 / minetest | Ping: 121ms
18:54 jas_ hello
18:55 Guest66334 i'v a problem with the dev world, i'v the interact privilege but when i break blocks they drop nothing
18:55 jas_ you likely have the `creative' priv
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18:56 Guest66334 so this is the problem, ok thanks, just another question, i was looking for it on the doc but nothig showed up, when i create a recipe can i specify the number of item i need to place in each block?
18:56 Guest66334 each cell*
18:58 Guest66334 by the way no, jas_  i have not the creative privilege
18:58 jas_ i _think_ so, but i admit i often struggle with recipes (i gave up when i tried a 9x9 craft grid)... i _think_ it's just an itemstack string, so "default:dirt 3" would work?  if you try it let me know
18:58 jas_ then i'm all out of ideas, that's the only reason i could think you wouldn't get new drops from nodes
19:02 Guest66334 jas_:  no, seems impossible to specify the number of input in the cell
19:02 Guest66334 you can do that with the output
19:02 Guest66334 but not with the input
19:02 jas_ well i don't know, but crafting stuff is very finicky in my experience i do know that
19:03 jas_ there are two callbacks to crafting, which might interest you
19:03 Guest66334 register_craft
19:03 jas_ https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2602
19:03 jas_ register_on_craft, and register_craft_predict.
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19:04 jas_ but i've never had much luck, or spent too much time with crafting stuff :/ i did find it frustrating LOL
19:04 Guest66334 i still don't get why i can't recive the block ahah
19:05 jas_ https://github.com/jastevenson303/​s/blob/master/mods/i/init.lua#L47
19:06 Guest66334 where you are using a 9x9 inventory?
19:06 jas_ i tried it breifly, but kinda gave up to work on something else.  i'll return to it, though, for sure.
19:06 jas_ i wanna make a sound sequence with a 9x9 craft grid LOL
19:07 Guest66334 i think you just have to create a new callback
19:08 jas_ https://imgur.com/a/LQ6OP
19:10 Guest66334 9x2 is working?
19:11 jas_ maybe, there were odd things that worked
19:11 jas_ but i thought it was my recipes
19:12 Guest66334 you have to check how the method register_craft works
19:12 Guest66334 and how many arguments it wants
19:13 redblade7 hey do you use a database for each world on the server, or do you use the one you set up when you installed postgresql for all of them?
19:14 Guest66334 ok found the problem with the dropping blocks
19:14 Guest66334 atm if you have the give privilege you can't drop blocks when they breaks
19:14 jas_ that makes sense, and also sounds like a lot of work
19:14 Guest66334 maybe is an issue, meybe is wanted
19:14 Guest66334 who knows
19:14 jas_ i don't know about that Guest66334
19:14 Guest66334 VanessaE:
19:15 redblade7 "it's mainly useful for servers as it allows multiple worlds in a single instance, in multiple databases. "
19:15 redblade7 ok
19:29 pgimeno redblade7: you add the connection parameters to world.mt e.g. host=127.0.0.1 port=5432 user=mt_user password=mt_user_password dbname=name_of_the_world_database
19:29 pgimeno you previously create the database and grant the desired user access to it
19:30 redblade7 yep i was reading https://wiki.minetest.net/Database_backends and https://forum.minetest.net/v​iewtopic.php?f=5&amp;t=16689
19:30 pgimeno easiest is to make the user the owner of the database: CREATE DATABASE databasename OWNER 'mt_user';
19:30 redblade7 i'm testing it out with the valleys, sandbox server
19:30 redblade7 dont want to try the others until i know it works
19:31 redblade7 do i need a separate database if i want to migrate the player database?
19:31 redblade7 or does it use the same one
19:31 pgimeno I don't use one (this is a local network server for my wife and me), but I guess it will create another table in the same database
19:34 pgimeno ah I see you specify a separate connection string, so I guess you can use the same database or a different one at your option (haven't tried though)
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19:44 redblade7 i'd imagine creating a separate one for each world would reduce the amount of accesses
19:45 redblade7 to the same database i mean, which would make the world faster for everyone else
19:51 pgimeno I don't think you have an option to store all worlds in one database. Which I think is a mistake - postgresql can deal comfortably with that.
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19:52 pgimeno I'd advise having user data and world data in the same database, though. That incurs no performance penalty.
19:54 Guest66334 the time needed to break a block is defined by which value?
19:55 pgimeno the groups in the node registration, normally
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19:58 MinetestBot [git] numberZero -> minetest/minetest: Fix wrong scrolling (#6809) 257626c https://git.io/vbS6D (2017-12-21T19:58:06Z)
19:58 MinetestBot [git] paramat -> minetest/minetest: Vector functions: Fix vector.direction() function, improve documentat… d04c41a https://git.io/vbS6y (2017-12-21T19:57:42Z)
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20:02 Guest66334 pgimeno: yea i saw, but it's just 5 values right?
20:03 Guest66334 for example, the cracky is an incremental value from 1 to 5, am i right?
20:03 paramat !tell twic what do you mean exactly by "affected by things like snow or trees" ? maybe ask here https://forum.minetest.net/vi​ewtopic.php?f=47&amp;t=15272
20:03 MinetestBot paramat: I'll pass that on when twic is around
20:06 pgimeno Guest66334: not too sure, I have to look it up every time. If you want to define your own durations, you'll have to create your own groups.
20:06 pgimeno See http://dev.minetest.net/Groups/Custom_groups
20:10 Guest66334 so there are only 3 stages i can see..
20:10 Guest66334 3 fast, 1 slow
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20:10 Guest66334 2 normal
20:14 pgimeno each tool has a speed for breaking a material, the hand counts as a tool too
20:16 pgimeno see https://github.com/minetest/minetest_g​ame/blob/master/mods/default/tools.lua
20:23 Krock Guest66334, there are many more but only 3 are used commonly
20:25 Guest66334 Krock: so i can use a negative number for it?
20:25 Krock technically possible
20:25 Guest66334 at least i hope to not see strange behaviors
20:29 redblade7 how do you restore postgresql backups?
20:30 redblade7 this does not seem to be having any effect at all: http://www.postgresqltutorial.c​om/postgresql-restore-database/
20:30 redblade7 is there an additional command for minetest i need to use?
20:32 redblade7 i do get errors, there is one: DETAIL:  Key (posx, posy, posz)=(-10, 0, 0) already exists.
20:34 pgimeno redblade7: you don't restore over an existing database
20:34 redblade7 ok
20:35 pgimeno what method are you using? psql?
20:35 redblade7 pg_restore
20:36 redblade7 so in the event i'd need to restore, i'd need to rename the one i had, and upload the one i'm restoring?
20:36 pgimeno yes
20:42 redblade7 nope the map is reset (same seed) when i restore into a new database
20:43 pgimeno you need to point to it in the connection string of world.mt too
20:43 pgimeno or I haven't been following well
20:43 redblade7 i renamed it...
20:44 redblade7 the old one is fine and untouched
20:44 redblade7 but when i restore it to e.g. server2, the map is reset
20:44 redblade7 g_restore --dbname=server2 --create --verbose server2-backup.tar
20:45 redblade7 pg_
20:45 redblade7 i dont see much documentation on the forums about postgresql
20:45 redblade7 "postgresql backup" and "postgresql restore" turn up nothing
20:48 redblade7 to backup i used pg_dump -U postgres -W -F t server2 > server2.tar
20:48 redblade7 as on that website
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20:48 redblade7 server2-backup.tar i mean
20:48 redblade7 (not the real names)
20:48 pgimeno I don't use tar format, I prefer something I can look into and tweak if necessary
20:49 pgimeno server2 is the database name I gather?
20:49 redblade7 yes
20:49 redblade7 not the real file or database names
20:49 pgimeno for the original server?
20:49 redblade7 yes
20:49 redblade7 not the player db
20:49 redblade7 should that command work?
20:50 pgimeno I'm a bit confused
20:50 redblade7 i mean after restoring server to server2, the seed is fine, just the map is reset
20:50 pgimeno your original database is called server2; you're backing up to server2.tar; you restore to database server2 from server2-backup.tar
20:50 redblade7 sorry use server.tar as an example
20:50 redblade7 sorry
20:50 redblade7 pg_dump -U postgres -W -F t server > server.tar
20:51 redblade7 pg_restore --dbname=server2 --create --verbose server-backup.tar
20:51 redblade7 server2 contains a reset map with the same seed
20:51 redblade7 no buildings
20:51 pgimeno and do you change the connection in world.mt to point to server2?
20:51 redblade7 yes
20:51 redblade7 is that how you do it?
20:52 pgimeno yes... could the mapgen be interfering? did you copy over map_meta.txt?
20:52 redblade7 is there a different backup command which would include the changes to the map in addition to the map itself?
20:53 pgimeno the changes to the map are the map
20:53 pgimeno if you get a deserted database, it means there's no map
20:54 pgimeno er, if you get a deserted map, it means there's no map in the database
20:54 pgimeno it doesn't look like the restore went well
20:54 pgimeno maybe we can switch to PM? I feel we're a bit off-topic here
20:57 redblade7 how do you "copy over map_meta.txt"?
20:57 redblade7 i just did the migrate command on the page: https://forum.minetest.net/v​iewtopic.php?f=5&amp;t=16689
20:57 pgimeno if you get the same map but empty, that's not the problem
20:58 redblade7 map_meta.txt is in the world folder
20:58 pgimeno ah you did not create a new world then?
20:58 redblade7 oh so restoring requires me create a new database AND a new world?
20:59 redblade7 would i just copy things like rollback.sqlite into that folder?
21:00 pgimeno well, I'm quite confused
21:00 redblade7 all i did was backup and restore using those instructions, and change the database in world.mt
21:00 redblade7 that database exists as the same, but with no changes to the map
21:00 pgimeno maybe your user doesn't have access to the new database? have you checked debug.txt?
21:01 redblade7 the other one still exists, no worries
21:02 redblade7 doesnt show anything other than it's loading the world and the mods
21:03 pgimeno ok, so I take it that the new database was created by the restore command
21:03 pgimeno I don't think your backup method stores user or access information, so you would need to grant access to your user as well
21:03 redblade7 GRANT ALL PRIVILEGES ON DATABASE server TO minetest; when i set it up
21:04 pgimeno yes but not on server2
21:04 pgimeno which is the one you restored
21:04 redblade7 yes i did
21:04 redblade7 did it again
21:05 pgimeno hm, then I don't understand
21:05 pgimeno can you run this? select count(*) from blocks;
21:06 pgimeno from psql
21:07 redblade7 wait...
21:07 redblade7 sorry i have to end this, i have to go
21:07 redblade7 valleys is down for now, take care of this in a few hours
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21:07 pgimeno k
21:08 redblade7 i cant believe there is absolutely no information whatsoever on restoring postgresql minetest backups
21:08 redblade7 bye
21:09 pgimeno tc
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21:38 redblade7 ok i got some time
21:38 redblade7 how do i delete a database (now that i have 3 of them)
21:39 redblade7 just in case two rollback.sqlites on the vps to start guzzling up too much space for the next five hours
21:48 pgimeno the SQL command is DROP DATABASE whatever;
21:50 redblade7 well i did a restore database to a new one successfully, so maybe i made a typo
21:50 redblade7 i'll try one more backup and restore
21:50 redblade7 (i'm using a sign to see if it works)
21:50 pgimeno there's a command line tool, dropdb, I don't use it
21:50 Guest66334 someone has an example or some documentation about crafting block?
21:50 Guest66334 i mean, i'v to simulate a crating table in a block
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21:54 pgimeno adventuretest has a crafting table
21:55 redblade7 that tutorial site has more information on postgresql i can check out
21:55 pgimeno Guest66334: https://github.com/Bremaweb/adventurete​st/blob/master/mods/workbench/init.lua I believe
21:55 Guest66334 thanks!
21:57 pgimeno redblade7: a bit of SQL basic knowledge and a bit of minetest internals knowledge might help troubleshooting
21:58 redblade7 looks like what i did this time works
21:58 redblade7 i think it was the --create i shouldnt have added
22:00 redblade7 well 10 minutes isnt a good enough time to learn this stuff lol
22:00 redblade7 i gotta go
22:00 redblade7 the valleys is up and im impressed with its speed
22:00 pgimeno ok g'luck
22:00 redblade7 though i still have to migrate the others
22:02 redblade7 please try out the valleys for me if you can
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22:31 Guest66334 in dev environment /giveme  default:pick_diamond  is not working, is intended?
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23:14 Wuzzy Any ideas how we could educate players about those crappy androi knock-offs infested with ads and other bullshit?
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23:15 Wuzzy it doesnt seem those bad forks are going to die off anytime soon
23:15 * rubenwardy is waiting for permission and time to serve DMCAs
23:15 rubenwardy so many clearly don't even know what copyright is
23:16 rubenwardy (no source after being ask, no credit when using in proprietrary code - ie: adverts)
23:16 Wuzzy then those forks will simply comply with our license and just ship the ads and IAPs legally
23:16 rubenwardy true
23:16 rubenwardy although technically it's very hard to make a legal app with ads
23:16 rubenwardy as advert code is proprietary
23:17 Wuzzy thats their problem :D
23:17 rubenwardy yeah, my point is we could take them offline because of this
23:17 rubenwardy essentially, to comply you'd need to provide instructions on how to replace the Minetest C++ part of the app
23:17 rubenwardy and continue using their proprietary Java wrapper
23:18 rubenwardy as per the LGPL license
23:18 Wuzzy did you read sorcerykid's latest idea?
23:18 Wuzzy sorcerykid wants to do a survey on JT2
23:18 Wuzzy https://forum.minetest.net/viewtopic.ph​p?f=3&amp;t=16707&amp;p=305069#p305061
23:19 Wuzzy this would be quite cool so we can see how bad the problem of ad infestation really is
23:19 rubenwardy sounds good
23:19 Wuzzy hmmm how about a nag screen mod?
23:20 rubenwardy require it to get interat
23:20 rubenwardy :D
23:20 Wuzzy its a nag screen for first-time joiners. it tells players Minetest is the real thing and has no ads and other BS
23:20 Wuzzy the biggest woe seems to be android forks
23:21 Wuzzy and the only way to get those forks is via internet :P
23:21 Wuzzy if they only player singleplayer this doesnt work, of course
23:22 Wuzzy "Welcome on My Little Minetest Server. If you see advertisements or weird in-app purchases, you are likely using a fake version of Minetet. Get the real Minetest at www.minetest.net.”
23:23 Wuzzy If we get the biggest servers to adopt something like this, it would be a huge help, I think
23:24 Wuzzy hmmm thinking about it, the nag screen is technically an advertisement as well... XD
23:40 Guest66334 by the way you if you own the copyright you should just claim it
23:40 Guest66334 and i think google will do smething
23:40 Guest66334 at least i hope
23:43 Guest66334 by the way Wuzzy this is one of the big problems about open source.. you can't really control the situation
23:43 Wuzzy this is wrong
23:44 Guest66334 what?
23:45 Wuzzy jsut because we're free software doesnt mean you have to sit and watch
23:46 Wuzzy whatever, i dont have to motivation to explain everything. other people can explain this much better than me
23:47 Guest66334 in the ideal world yes, you should claim your rights everywhere, in the real world doesn't work like that sadly
23:51 Wuzzy i believe the copyright system is just a censorship system, so imo using it to achieve your goals is very wrong
23:51 Guest66334 Wuzzy:  what about checksum check sent to the server? well, easy to hack, but at least the problems will be reduced
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23:54 Wuzzy thats not very encouraging
23:54 Guest66334 GPL is technically copyright btw
23:56 Wuzzy you don't say!
23:56 Guest66334 i don't, is written in the GPL faqs
23:57 Wuzzy "you don't say!" is just a figure of speech
23:58 frostsnow Wuzzy: (RE: The nag screen is techncially an advertisement)  You might find the definition of "advert" from the "Easy List" which is used in uBlock Origin/AdBlock Plus/&c to be informative here: https://easylist.to/2011/07/11/the-definiti​on-of-advert-and-link-exchange-policy.html
23:59 Guest66334 so why you think that claim your rights on the software is bad?

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