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IRC log for #minetest, 2017-12-17

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All times shown according to UTC.

Time Nick Message
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00:24 IhrFussel Wuzzy, dtime does NOT become unusable when it exceeds 1s ... that must be false info since I use globalstep with several secs in between just fine in lots of mods... dtime is only the time in s since the last globalstep was executed so it is the most accurate method out there I'd say
00:25 Wuzzy what a coincidence Jordach left JUST when you made this statement. XD
00:25 Wuzzy most amazing IRC quit ever
00:25 IhrFussel minetest.after() also relies on dtime AFAIK ... if the server lags it will DELAY minetest.after() just like it would delay a globalstep
00:26 Wuzzy so basically Jordach bullshitted me? globalstep is not dangerous at all?
00:27 red-001 it's use with caution
00:27 IhrFussel There is nothing dangerous about register_globalstep() ... as long as you use it correctly which means "local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer > 1 then --do stuff timer = 0 end end)
00:27 red-001 don't do anything time intensive in it
00:28 red-001 since you are in the main server thread
00:28 IhrFussel red-001, there is no other method to execute something "in realtime"
00:29 IhrFussel You even need globalstep to detect the item you hold
00:29 red-001 like I said use with cation
00:30 red-001 avoid if you can and if you can't be quick about it
00:31 IhrFussel Let me check how many of my 160 mods use that method
00:31 red-001 Wuzzy, what do you even mean by dtime being unstable?
00:31 Wuzzy i never claimed dtime is unstable.
00:31 Wuzzy blame Jordach for the claim
00:32 red-001 dtime is just time since globalstep was last run
00:32 IhrFussel 34 / 160 mods use globalstep so you have to rely on it in many cases
00:32 Wuzzy so there's absolutely nothing weird going on with globalstep? good
00:32 Wuzzy red-001: yeah, this local timer = bla thing is what i usually do
00:33 IhrFussel It's one of the most important callbacks ... if it would be dangerous then there would be LOTS of issues about it
00:33 Wuzzy please talk to Jordach when J. shows up again
00:34 Wuzzy because J. is the reason for all the confusion right now
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00:34 Wuzzy J. told me to now use globalstep o_O
00:34 Wuzzy not*
00:34 IhrFussel Not sure what he was refering to earlier... minetest.after() even USES register_globalstep() I think
00:34 Fixer Wuzzy: hi, don't want to be memematic too much, but was that armour bug not showing eventually fixed? i'm tired of people using blockmen buggy as hell hudbars
00:35 red-001 I assume he meant the lower limit on how often global step and minetest.after can run
00:35 Wuzzy blockmen hudbars are legqacy code and should be removed from all subgames ASAP
00:36 Wuzzy Fixer: which armor mod now?
00:36 Wuzzy hbarmor? this should work. but i dont care much about this mod, it has a very low version number anyway
00:36 IhrFussel Wuzzy, first few lines in builtin/common/after.lua: core.register_globalstep(function(dtime) time = time + dtime if #jobs < 1 then return end
00:36 Fixer Wuzzy: hbarmor
00:38 Wuzzy I *think* hbarmor should work
00:38 Wuzzy but i might be wrong
00:38 IhrFussel minetest.after() is good for things you need to execute ONCE or when triggering certain events while register_globalstep() is good for things that need to be checked regularly/repeatedly
00:39 Wuzzy Fixer: if you got any issues with hbarmor, just post in thread
00:39 Fixer Wuzzy: ok, thanks
00:40 Wuzzy the *real* issue with hbarmor is probably that the armor percentage is a bit weird
00:40 Wuzzy its percentage of wear, the raw strength is not counted
00:40 Wuzzy so if u have full wood armor or full diamond armor, you both got 100%
00:41 Wuzzy but its prob simplest solution anyway. to use "armor points" would require me to specify a hard maximum, which i can only guess
00:42 Wuzzy for subgames my recommendation is to write your own armor display mod, depending on hudbars. it shouldnt be hard
00:42 Wuzzy unless, ofc, hbarmor already does exactly what you want xD
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04:39 MinetestBot [git] Ezhh -> minetest/minetest: Adjust default console height 26c7e98 https://git.io/vbKKO (2017-12-17T04:38:54Z)
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11:02 Megaf Good morning
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15:13 jas_ https://github.com/jastevenson303/dcbl_default/blob/master/ui.lua lol
15:13 jas_ it was only 5 lines ago wuzzy was talking about better hud by blockmen
15:14 jas_ and yet, it feels like it was yesterday
15:15 VanessaE it was, by my clock :)
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15:29 MinetestBot [git] AntumDeluge -> minetest/minetest: Allow 'default' parameter in 'settings:get_bool' function 18b9210 https://git.io/vbKjx (2017-12-17T15:27:37Z)
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16:05 sfan5 !ban troller!*@*$##fix_your_connection
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19:19 MinetestBot ThomasMonroe: Dec-17 13:44 UTC <Krock> https://github.com/minetest/minetest/pull/6796#issuecomment-352254876 It's about the x86 Android build. I doubt you've installed that OS on your computer
19:20 ThomasMonroe !tell Krock oh XD, I thought that the x86 build in general was broken :P nvmd then
19:20 MinetestBot ThomasMonroe: yeah, yeah
19:21 Krock .
19:21 MinetestBot Krock: Dec-17 19:20 UTC <ThomasMonroe> oh XD, I thought that the x86 build in general was broken :P nvmd then
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20:12 jluc 'o
20:12 jluc i'd like to know if there is a way to control a mobs invasion
20:12 Taose Fire?
20:13 jluc rather control their "birth"
20:13 Taose Hitting them is most people's...
20:13 Taose oh
20:13 Taose okay
20:13 Taose Rubber gloves!
20:13 jluc héhé
20:13 Taose Depends on how you want to control the spawns to be fair
20:14 Taose Do you want to change the location? Time?
20:14 jluc time
20:14 jluc as a gamemaster i'd like to be able to begin the game with no monsters
20:14 jluc and at some time have some monster invasion
20:14 jluc and later have no more monsters
20:15 jluc but it could be place also :
20:15 Taose Hands on game mastery or just timed events depending on ingame actions?
20:15 jluc have monsters in some places  and not in some other places
20:15 jluc ideal would be game mastery
20:15 * Taose is impressed
20:16 jluc it could be commands like /stop_spawn monster1
20:16 jluc or /begin_spawn monster1
20:17 jluc or /mod_sleep monster1mod
20:17 jluc or /mod_activate monster1mod
20:17 Taose I havent' seen any mods that do it so you might have to do your own
20:17 Taose (Not that they don't exist, I just haven't seen 'em)
20:19 jluc i'd like to be able to play as in dungeon'n'dragon sorts of games
20:19 jluc the dungeon master prepares the game, prepares a scenario
20:20 jluc and then the players come in and play while the dungeon master does the actions that the scenario requires
20:21 jluc for example launching some sort of monsters when the players reach some place or some stage in the game
20:21 jluc or enabling some "fly" mod for a while when they have achieved some quest
20:21 jluc ...
20:22 jluc i'm sure there are tremendous possibles with such ability to pause / activate mods without having to restart
20:23 jluc or change their settings
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21:23 greeter hmm just built a shower stall out of homedecor's glass table tops. love finding new uses for build materials
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