Time Nick Message 01:19 Animetrom . 01:23 Animetrom Hi all! 01:23 nepugia hello there, what is the best way to animate the texture of a block? (in a way that i can control what frame it shows when, it needs not be sequental but be more like a status display of block meta) 01:24 rubenwardy nepugia, you'll need to use set_node unfortunately 01:24 nepugia i suppose i could do it like furnace does this in the game, but that seems overkill and would require me to define e.g 10 blocks just to animate one 01:25 nepugia so, replace the node with another one with a slightly altered texture? 01:25 Animetrom g 01:25 Animetrom g 01:25 Animetrom . 01:31 nepugia @rubenwardy, are there plans to add some api to make animating easier? 01:32 rubenwardy not sure 01:32 rubenwardy oh, I'm an idiot 01:32 rubenwardy there's animated textures 01:32 rubenwardy eg: water 01:32 nepugia those won't work for me, since i need to controll when any frame is displayed 01:33 rubenwardy oh right 01:33 rubenwardy then no 01:33 benrob0329 I thought you could control animates textures now 01:33 rubenwardy just use nodes then 01:33 benrob0329 *animated 01:33 rubenwardy 10 isn't very many 01:34 benrob0329 Nodetimers + swap node 01:36 nepugia swaping nodes isnt really controlling animations 01:36 nepugia well controlling animated textures i meen 02:54 jas_ dynamically setting offset for a texture frame would be nice. https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L365 <-- oddly cracko has a 'current animation frame' parameter, and i wonder what _that_ is 02:55 jas_ between cracko and hand list inv i'm left thoroughly confused 06:10 bobbybobbooby mitetest is still alive? 06:10 bobbybobbooby played it back in... uh... 2012? maybe 07:03 anotheruser hmm, problem: my server has two addresses, an ipv4 adr and an ipv6 adr. If the ipv6 interface is enabled, announce to master server list doesn't work. If I disable it and use ipv4 only, it works. Hints, maybe? 08:56 globulus_ hi 09:21 metathink Hi. I'm trying to build the server on debian jessie, I have this error after using make: http://paste.debian.net/999776/ 09:21 metathink I used this previously: cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE 09:30 metathink I'm trying https://forum.minetest.net/viewtopic.php?f=6&t=17818#p275444 09:37 Fritigern This script usually works for me. Haven;t tried building recently, so I don;t know if it still works. It might fail if anything significant has changed in the code... 09:37 Fritigern https://pastebin.com/jug4z8b4 09:41 metathink No, my system is missing a lot of development libraries 09:41 metathink Which is not written in the README or this pastebin 09:42 metathink It could be one of the issue 09:48 Fritigern Seems like I am unable to build the latest dev version myself. Got a long list of errors. I wonder if it chokes on GCC5? 09:49 rubenwardy you need a version with C++11 support 09:49 rubenwardy 5 should work 09:50 Fritigern Lemme pastebin and see if you notice something that I missed. 09:50 rubenwardy ah, that's a common error 09:51 Fritigern What is? 09:51 rubenwardy the JSON one 09:51 rubenwardy I think it's to do with not having system json installed, not sure 09:51 metathink I followed the forum instructions and know I have another error about lua 09:52 rubenwardy https://forum.minetest.net/viewtopic.php?f=6&t=17818 09:52 rubenwardy "installing libjsoncpp-dev and pass -DENABLE_SYSTEM_JSONCPP=1 to cmake works." 09:52 Fritigern I got this : https://pastebin.com/S6uw13Lq 09:53 Fritigern I'll try also passing -DENABLE_SYSTEM_JSONCPP=1 and see if that changes anything for me 09:53 metathink It will 09:54 metathink Now I have this error: http://paste.debian.net/999790/ 09:55 metathink I have liblua5.3-dev and libluajit-5.1-dev already installed 09:56 Fritigern And I have these errors now. https://pastebin.com/kVxS60XK 09:58 metathink I have deactivated the client for the build 10:01 metathink I tried with -DENABLE_LUAJIT=FALSE and still the same error 10:13 metathink My problem is this one :/ https://github.com/minetest/minetest/issues/6567 10:14 metathink Is there a docker image? 10:23 Fritigern I have no succesfully built minetest using gcc-7/g++-7, my 5 was too old and I didn;t try 6 10:24 Fritigern I meant to say that I have NOW succesfully built MT 10:27 Fritigern I have just tried to build MT using gcc-6/g++-6 and that too works. 10:30 Fritigern So basically, the solution for me was to add -DCMAKE_CXX_COMPILER=/usr/bin/g++-7 to my cmake string 10:34 Fritigern metathink: Which gcc/g++ version are you using? 10:34 metathink 4.9 10:34 Fritigern That is not going to work 10:35 metathink But I'm trying a docker image now. 10:37 Fritigern I have never tried docker images before, I don;t even know ho to use them. But if that fails, you should install g++-6 or 7 and try to compile again using that addition to the cmake string as I wrote earlier. 10:39 metathink This one worked for me: https://github.com/linuxserver/docker-minetest 10:40 Fritigern metathink: What i would like to know is which version that will install. Is it the latest 0.5.0-dev? 10:41 metathink The github one: https://github.com/linuxserver/docker-minetest/blob/master/Dockerfile 10:42 Fritigern I can't read code. Not well anyway. How about you start the game and tell me which version it reports? 10:47 metathink Minetest 0.5.0-dev-9c66901 10:47 metathink But you have to build the image yourself of it will use an older version. 11:20 Fritigern metathink: I have update the compilation script to work with minetest 0.5.0. https://pastebin.com/D0d6hJU2 11:57 metathink There is not gcc-7 in debian jessie 11:57 metathink Only in the backports 12:03 CWz need to fix this Extreme Survival turtletango.duckdns.org:31003 wiki page https://wiki.minetest.net/Mods/basic_machines those aren't the same server furthermore that server no longer exists and it didn't have basic_mechines 14:42 deltasquared hmm, are there any plans to allow for locally-timed actions in the client-side mod system? 14:42 deltasquared "locally timed" meaning something like MC's bows where fire intensity depends on how long you held it. 14:43 deltasquared seems the best place to put it to not have to deal with input lag in a "hold-and-fire" tool in general. 14:44 deltasquared (speaking of bows, do we have collision callbacks yet?) 15:26 jas_ don't think so, that sounds nice tho 17:46 Surfer2010 This application has requested the Runtime to terminate in an unusual way. .... "Please contact the application's support tteam" 17:49 Krock if it was requested I guess there's no problem 17:49 Surfer2010 running MT_32bit from an usb stick 17:50 Surfer2010 well no textures nothing to see in a new world 17:50 Krock are you missing some runtime packages or dll files? 17:50 Surfer2010 how could i tell? ... and it worked before running it on the usb drive 17:51 Krock on the same system? with exact the same directory structure? 17:51 Surfer2010 yes 17:52 Krock rename or wipe your minetest.conf file 17:53 Surfer2010 might be a texture problem 17:53 nepugia blocks above water have some nice rendering issues 17:54 Surfer2010 how voulnerable is mt adding different textures/files in a pre-set Texture pack? ... or changing one file or renaming it 17:55 Krock "vulnerable"? I guess not at all if the textures are valid 17:55 Surfer2010 they are valid if? 17:55 Krock I guess the paths set in your minetest.conf are now invalid due the movement 17:55 Krock if you can open them with an image viewer and it displays what it should 17:55 Surfer2010 well i replaced 3 files in the hdx texture packs with edited ones 17:57 Krock ensure it's an image format that irrlicht supports: http://irrlicht.sourceforge.net/?page_id=45 "Supported Formats" 17:59 Surfer2010 it's an png like they have been before 18:00 Surfer2010 well now it works again but don't know why ... didn't do anything different 18:00 Krock magic 18:01 Surfer2010 i was playing the Tutorial world/mod before ... creating a new world in the interface i had to de-select Tutorial... and select minetest default... 18:02 Surfer2010 then i created the world when this problem accourd 18:04 Surfer2010 mh ... works also now ... maybe magic :D 23:42 compunerd Looking for someone who has time to admin a server... I have built it and it's running... Even on the public server list... I just don't have time to go in world and do a lot of admin work... It's running on an awesome peice of hardware, rackmount server running the game with a postgresql backend... using 2 different VMs... lots of RAM and 2 quad core processors... if you prove helpful, will even give ssh access to do modding 23:42 compunerd and restart the game and such 23:43 compunerd Message me personally if you're interested 23:53 sofar compunerd: ask in #minetest-hub 23:53 sofar compunerd: better chance of finding capable admins 23:54 Megaf compunerd: what s up 23:54 nepugia why do you need an admin if you have already set up the server? 23:57 compunerd I have it set up and running right now... I just don't have time to stay in game and monitor things, or give privs, or anything like that... I can work on it from time to time, but don't have lots of time to spend building or watching over things 23:58 twoelk always usefull to have moderators in different time zones :P 23:59 Megaf compunerd: so you dont have time for a server ;) 23:59 compunerd For instance, right now I'm trying to help my son with his homework... I set the server up more or less for him, but he's still a little young/immature yet to moderate it himself... 23:59 paramat maybe start a server after you have admin for it