Time Nick Message 00:18 Mattie_ Anyone Here? 00:21 Mattie_ I have a Question 00:26 Calinou Mattie_: yes, ask your question :) 00:32 Mattie_ hi calinou 00:33 Mattie_ in my game i have Projection Screen Material But Nothing to use on it 00:36 Mattie_ calinou you still there? 12:40 Krock Wuzzy, is it a common issue for MineClone2 that it collapses entirely when using unified_inventory? 12:40 Wuzzy MCL2 is incompatible with unified inventory 12:41 Krock yes, I noticed that too. heavy dependency errors 12:41 Wuzzy no actually 12:41 Wuzzy its the other way round 12:41 Wuzzy Unified Inventory is incompatible with MCL2. :-) 12:41 Wuzzy there. no its not my problem anymore. :P 12:41 Krock you make your life too easy, I guess 12:42 Wuzzy its the truth 12:42 Wuzzy VanessaE said that UI is mainly made for MTG, nothing else 12:42 Wuzzy also MCL2 is very different from MTG, I don't even try to be compatible 12:42 Krock works well in minimal, solar plains and ocean city 12:43 * Taose wonders if mods could be rated on their stability and compatibility... 12:43 Wuzzy UI hard-depends on default. any questions? 12:43 Taose ^ that's a bad UI... 12:44 Wuzzy UI = Unified Inventory 12:44 Krock strange that it even has dependencies 12:44 Wuzzy see? not my fault then. la la la la la I can't hear you 12:44 Taose User Interface, Unified inventory...tomaetoes tomahtoes... 12:44 Taose lol 12:47 Krock https://i.redd.it/lq82oaaxthzz.jpg 12:48 Krock btw, Wuzzy, just noticed you check against node name being ~= "unknown". They're never "unknown", instead the node definition is nil 12:48 Krock (project: tsm_railcorridors) 12:49 Wuzzy whoops 12:49 Wuzzy does it cause any real problems? 12:49 Wuzzy apart from being embarrassing? :D 12:50 Krock only when they generate into already generated terrain with unknown nodes.. which happens somewhat rarely 12:52 Wuzzy whats the bug then? 12:52 Wuzzy oops. oh crap. i dont even check if def is nil. 12:52 Krock bug? what bug? Just mentioned that to let you know 12:53 Wuzzy yeah thx 12:53 Krock ah, in case that happens it'll crash 15:16 sfan5 !up mt.megaf.info 15:16 MinetestBot mt.megaf.info:30000 seems to be down 15:34 greeter hmm didn't know that was a command here 15:35 Krock now you do 15:35 Krock MinetestBot: commands 15:35 Krock MinetestBot: help 15:35 Krock !help 15:35 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 15:36 greeter hmm 15:37 greeter !up minetest.ravenchat.net 30001 15:37 MinetestBot minetest.ravenchat.net:30001 is up (90ms) 15:37 greeter cool 15:44 hisforever Hi I have a problem with the Digtron I can lay a road bead ust fine, but when Itry to add track from advanced Trains I get no track I've tried everything even taking everything apart and rebuild it. any thoughts will be of help 15:45 hisforever load = add don't know what went wrong 17:59 riff-IRC Phone tether very unstable... 19:33 ensonic sofar, thanks for merging, sent another PR 19:35 sofar noooo 19:35 sofar what did you do now? 19:35 sofar :P 19:43 ensonic :) 19:44 ensonic more stuff to make the conquest tp work, now I need to check more mods that could serve as targets for the remaining textures 22:10 jordan4ibanez is there a .conf setting for leafdecay? 22:11 sfan5 don't think so 22:11 sfan5 here's the reference file https://github.com/minetest/minetest_game/blob/master/minetest.conf.example 22:12 Sputnix hi 22:13 jordan4ibanez thank you sfan5 22:13 jordan4ibanez hello Sputnix 22:41 Fixer new leaf decay has some problems btw, sometimes some leaves do not decay, causes unknown