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IRC log for #minetest, 2017-11-26

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All times shown according to UTC.

Time Nick Message
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00:18 Mattie_ Anyone Here?
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00:21 Mattie_ I have a Question
00:26 Calinou Mattie_: yes, ask your question :)
00:32 Mattie_ hi calinou
00:33 Mattie_ in my game i have Projection Screen Material But Nothing to use on it
00:36 Mattie_ calinou you still there?
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12:40 Krock Wuzzy, is it a common issue for MineClone2 that it collapses entirely when using unified_inventory?
12:40 Wuzzy MCL2 is incompatible with unified inventory
12:41 Krock yes, I noticed that too. heavy dependency errors
12:41 Wuzzy no actually
12:41 Wuzzy its the other way round
12:41 Wuzzy Unified Inventory is incompatible with MCL2. :-)
12:41 Wuzzy there. no its not my problem anymore. :P
12:41 Krock you make your life too easy, I guess
12:42 Wuzzy its the truth
12:42 Wuzzy VanessaE said that UI is mainly made for MTG, nothing else
12:42 Wuzzy also MCL2 is very different from MTG, I don't even try to be compatible
12:42 Krock works well in minimal, solar plains and ocean city
12:43 * Taose wonders if mods could be rated on their stability and compatibility...
12:43 Wuzzy UI hard-depends on default. any questions?
12:43 Taose ^ that's a bad UI...
12:44 Wuzzy UI = Unified Inventory
12:44 Krock strange that it even has dependencies
12:44 Wuzzy see? not my fault then. la la la la la I can't hear you
12:44 Taose User Interface, Unified inventory...tomaetoes tomahtoes...
12:44 Taose lol
12:47 Krock https://i.redd.it/lq82oaaxthzz.jpg
12:48 Krock btw, Wuzzy, just noticed you check against node name being ~= "unknown". They're never "unknown", instead the node definition is nil
12:48 Krock (project: tsm_railcorridors)
12:49 Wuzzy whoops
12:49 Wuzzy does it cause any real problems?
12:49 Wuzzy apart from being embarrassing? :D
12:50 Krock only when they generate into already generated terrain with unknown nodes.. which happens somewhat rarely
12:52 Wuzzy whats the bug then?
12:52 Wuzzy oops. oh crap. i dont even check if def is nil.
12:52 Krock bug? what bug? Just mentioned that to let you know
12:53 Wuzzy yeah thx
12:53 Krock ah, in case that happens it'll crash
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15:16 sfan5 !up mt.megaf.info
15:16 MinetestBot mt.megaf.info:30000 seems to be down
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15:34 greeter hmm didn't know that was a command here
15:35 Krock now you do
15:35 Krock MinetestBot: commands
15:35 Krock MinetestBot: help
15:35 Krock !help
15:35 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
15:36 greeter hmm
15:37 greeter !up minetest.ravenchat.net 30001
15:37 MinetestBot minetest.ravenchat.net:30001 is up (90ms)
15:37 greeter cool
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15:44 hisforever Hi I have a problem with the Digtron I can lay a road bead ust fine, but when Itry to add track from advanced Trains I get no track I've tried everything even taking everything apart and rebuild it. any thoughts will be of help
15:45 hisforever load = add don't know what went wrong
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17:59 riff-IRC Phone tether very unstable...
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19:33 ensonic sofar, thanks for merging, sent another PR
19:35 sofar noooo
19:35 sofar what did you do now?
19:35 sofar :P
19:43 ensonic :)
19:44 ensonic more stuff to make the conquest tp work, now I need to check more mods that could serve as targets for the remaining textures
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22:10 jordan4ibanez is there a .conf setting for leafdecay?
22:11 sfan5 don't think so
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22:11 sfan5 here's the reference file https://github.com/minetest/minetest_g​ame/blob/master/minetest.conf.example
22:12 Sputnix hi
22:13 jordan4ibanez thank you sfan5
22:13 jordan4ibanez hello Sputnix
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22:41 Fixer new leaf decay has some problems btw, sometimes some leaves do not decay, causes unknown
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