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IRC log for #minetest, 2017-11-24

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All times shown according to UTC.

Time Nick Message
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00:46 jas_ EvergreenTree: depends on the physics.  you always get fall damage with new_move, i think.  https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L3623
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04:38 jordan4ibanez Is there anyway to customize the chat? ie change color, background color, move it to the bottom of the screen, anything?
04:42 bigfoot547 I think you can change the color by rewriting each message, but that's probably not what you're looking for ;)
04:42 bigfoot547 So no, there isn't a way to customize chat
05:46 MinetestBot [git] gituser2194 -> minetest/minetest: Fix misspellings 637ea86 https://git.io/vFpfs (2017-11-24T05:41:31Z)
05:46 MinetestBot [git] SmallJoker -> minetest/minetest: Inventory: Restrict access from too far away 990d0b0 https://git.io/vFpfG (2017-11-24T05:39:47Z)
05:46 MinetestBot [git] paramat -> minetest/minetest: Clearobjects: Send progress messages to terminal using actionstream 912ba1e https://git.io/vFpfZ (2017-11-24T05:38:53Z)
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06:21 MiJyn Quick question, is there any way of writing a mod with C++ extensions? For speeding things up and all :)
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06:55 sfan5 MiJyn: nope
06:55 sfan5 well depends on what you mean
06:56 sfan5 you can load external modules from lua if you add a security exemption, but those can't directly interface with MT
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07:18 MiJyn Figures :)
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09:45 compro hello there! I want to join a server. How to get started?
09:47 rubenwardy download the client
09:47 rubenwardy find a server
09:47 rubenwardy enter a username and password
09:47 rubenwardy click join
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09:47 rubenwardy it's rather unclear, but joining a server either logs in or creates an account
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09:54 Megaf Lukc !!
09:54 Lukc Megaf!!
09:54 Megaf Lukc, we, moders and admins are at #Minetest-Hub
09:55 Megaf we moved there :P
09:55 Lukc Okay~
09:55 Megaf Lukc, for how have you been back?
09:55 Megaf how long*
09:55 Lukc Megaf, dunno. Depends on the state of my IRC client and IRC-XMPP bridge.
09:56 Lukc I guess ~two days, if I forgot to put the bookmark in the other one? :p
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10:23 compro it says access denied
10:24 Megaf compro, Where?
10:24 compro after connecting with a username password
10:25 compro like, do we need an account?
10:30 rubenwardy compro, what does it actually say?
10:30 rubenwardy access denied can be any number of things
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17:59 compunerd Can anyone tell me why the latest build of minetestserver, compiled with DRUN_IN_PLACE=1, will not let me turn off version checking? I'm trying to build this out of a poweredge rackmount server. 48gb ram, 1.6 TB, sectioned off into multiple VMs, one running a postgresql server and a different one running the game. I've managed to get all that working, but trying to log in with the latest build in the minetestdevs/stable
17:59 compunerd repository keeps telling me that the version checking is kicking me out. But in the config file, I've set strict_version_protocol_checking = false???
18:00 compunerd I know it's using this config file because ifI change the port setting in this file, the game runs on the port I set, and I'm calling it from the command line
18:01 compunerd sorry, it is in the config file correctly:
18:01 compunerd strict_protocol_version_checking = false
18:02 LazyJ That's way over my paygrade Nick. ;)
18:02 compunerd lmao... I even went straight to the linuxgaming server looking for you first LazyJ
18:02 LazyJ The dev releases have been breaking a lot of things, intentionally and unintentionally.
18:03 LazyJ I can't be at the computer much this holiday weekend.
18:03 compunerd I used the latest stable git to compile the server binary
18:03 LazyJ Caught your call-out in the logs.
18:03 compunerd I understand that... Getting ready to go to a dinner myself
18:04 LazyJ Ah. MT 0.4.16-stable and the 0.4.16-dev don't get along.
18:04 LazyJ The 0.4.16-dev versions are actually MT 0.5.0
18:05 LazyJ Anything 0.4.x is supposedly going to be completely incompatible with 0.5.x... or as I understand it atm.
18:06 compunerd oh ok... hmm??? Guess I'll just recompile the server from 0.4.15... think that would be best
18:06 LazyJ Catch nerzhul or paramat, they'll be able to answer better than I.
18:06 LazyJ Depends on who is connecting.
18:07 LazyJ If they are tech savvy and compile their own clients, then it doesn't matter what version is used so long as it is the same -dev release across the board.
18:08 LazyJ Add rubenwardy to your list of folks who can clarify.
18:08 compunerd I'm actually building a server oriented more towards kids and windows users... so...
18:08 LazyJ Ok, I've got to get back to work.
18:08 compunerd Thanks man... Happy holidays
18:08 LazyJ Good luck and take care ;)
18:18 sfan5 compunerd: i suggest using the backport-0.4 branch if you want to run a server compatible with the last release
18:19 compunerd ok, I'm not too familiar with git. I just started compiling the source from 0.4.15... what exactly is the difference
18:20 sfan5 backports is basically 0.4.16 (stable) plus essential fixes you'll want to have on a public server
18:21 compunerd ok, I see... and I can find that on git?
18:21 sfan5 https://github.com/minetest​/minetest/tree/backport-0.4 yes
18:22 compunerd Awesome, thank you
18:22 sfan5 when cloning either pass -b backport-0.4 or do git checkout backport-0.4 afterwards
18:44 compunerd Thanks sfan5, looks good and I'm zooming around creating mapblocks like crazy... I'm watching the processor load in virt-manager and it's looking good... Now I just gotta get all those pesky mods incorporated :)
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19:30 jan6 hi, I heard minetest is supposed to support controllers, but it's not picking up mine...was that wrong and I have to use a mapper?
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20:11 riff-IRC Going offline in a little bit, updates
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20:20 riff-IRC Well, I don't have to reboot for updates. Yay for Linux! :)
20:21 rubenwardy jan6, only xbox controllers and one other small brand, and only ingame
20:21 rubenwardy and you need to have it connected before you start MT
20:21 rubenwardy if it's not to port 1 you need to change joystick_id
20:21 rubenwardy you're probably better off using a third party program for it though
20:21 Calinou yeah, I've used an Xbox One V3 controller in Minetest
20:21 rubenwardy as that'll also add formspec support
20:21 Calinou I couldn't control the inventory though :P
20:21 Calinou and first-person games don't play well with a controller anyway
20:22 jan6 my controller is in xbox mode, getting regonized by everything else, but ignored by minetest
20:22 Calinou what OS are you on?
20:22 jan6 linux
20:22 Calinou I use my controller on Windows 10
20:23 Calinou what controller is it exactly, too?
20:24 jan6 a Trust one, GXT 545
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20:25 jan6 it can switch between xbox mode, and "direct" mode
20:25 rubenwardy jan6, install jstest-gtk
20:25 rubenwardy and see which ID it is
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20:25 jan6 did so
20:25 rubenwardy then set that id with   joystick_id in minetest.conf
20:26 jan6 js0
20:26 rubenwardy oh
20:26 rubenwardy and    enable_joysticks = true
20:26 rubenwardy if that doesn't work still, then   joystick_type = xbox
20:26 jan6 ah, that explains the ignoring
20:26 rubenwardy lol
20:26 rubenwardy I forgot about that setting
20:27 rubenwardy it was added due to mousepads being joysticks on some devices
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20:32 jan6 it works, but constantly spins
20:32 Calinou rubenwardy: hmm, joystick detection should never fail
20:32 Calinou on Godot, it never has false positives, really :P
20:33 rubenwardy lazy code, I guess
20:33 rubenwardy all it gives you is a device name, a list of axes, and a list of buttons
20:33 rubenwardy maybe mousepads only have axes
20:33 jan6 and 2 buttons
20:34 jan6 or 1, or 3
20:35 jan6 apparently joystick is auto-enabled, but the id is needed...then it spins...sure, I know why, it takes the 2nd axis, which is left trigger on my controller...ehhh
20:36 rubenwardy I tested with an Xbox 360 controller
20:36 rubenwardy possible other brands do it differently
20:36 rubenwardy I'd try    joystick_type = xbox
20:37 jan6 that's what I did
20:37 rubenwardy huh
20:37 rubenwardy ah, it's not actually an Xbox controller
20:37 rubenwardy is it Xbox or Xbox 360 mode?
20:38 jan6 jstest reports 360
20:39 jan6 (and win10 has some special integration with xbox one, I think...not sure though)
20:40 Enricoo You guys want that Xbox 360 can have minetest too? D
20:40 Enricoo You guys want that Xbox 360 can have minetest too? xD
20:42 jan6 it can with remappers
20:42 jan6 I just hoped I didn't need to use those
20:43 jan6 have to fiddle to get anything NEAR playable mouse...
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20:54 jan6 in the "direct" mode it won't spin at least
20:56 jan6 but to look up = dpad left, to look right = right stick down etc...
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22:18 riff-IRC I'm having some line voltage issues, so if I unexpectedly go AFK with an auto away, that means that either I've lost power or I've turned my computer off.
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