Time Nick Message 00:00 GreenDimond Oh so that's what it means 00:00 GreenDimond Thankyou :) 00:06 GreenDimond Doesnt seem to work 00:06 GreenDimond `replacements = {["bucket:bucket_water"] = "bucket:bucket"},` must be wrong? 00:06 asl97 GreenDimond: https://github.com/minetest/minetest_game/blob/master/mods/bucket/init.lua#L213 00:06 rubenwardy replacements = {{ "bucket:bucket_water", "bucket:bucket"}}, 00:07 GreenDimond ah I need brackets 00:07 GreenDimond braces* 00:07 rubenwardy it's a double array 00:07 rubenwardy not a dicationaly 00:07 rubenwardy *ary 00:07 GreenDimond Yeah that makes sense 00:07 rubenwardy +t 00:08 GreenDimond Thankyou :) 00:10 asl97 can minetest.get_perlin and minetest.get_perlin_map produce the same result for the same pos? 02:15 BBmine Spambot on the loose on MT forums! "Content Spinning" is his name. 02:29 asl97 32 posts https://forum.minetest.net/search.php?author_id=22106&sr=posts 03:30 VanessaE the above spambot has been dealt with. 09:47 hisforever whats the url for screen shots? 09:52 hisforever I have plack spots in the middleof my house how Do I get rid of them? 14:00 Out`Of`Control Hi 14:00 Out`Of`Control My server random disppear for a while from server list, while its still there. All i could find in logs "servers.minetest.net/announce not found (Timeout was reached) (response code 0)" 14:01 sfan5 it should reappear next time MT sends an announce 14:02 Out`Of`Control it reppear, but i have never seen it on older version 14:03 Out`Of`Control sfan5: has nothing to do with server settings 14:04 Out`Of`Control now again my server is gone 14:05 Out`Of`Control server is 0.4.16 stable 15:05 lumberJ Can anyone tell me does the "signlike" drawtype not support textures for what would be the top and back of the sign? 15:06 sfan5 because the sign is a flat surface 15:06 sfan5 with a depth of zero 15:06 lumberJ the description says "textured plain" so I assume not, but its a strange node that floats off the texture its built to 15:08 lumberJ if it attached texture directly to the node built to that would make sense, but it seems to have 1/16 of a node depths distance so that the texture floats off of the next node over 15:16 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Make use of safe file writing in auth handler (fixes #6576) 13fc9747e https://git.io/vFEII (152017-11-08T15:14:05Z) 15:16 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Add minetest.safe_write_file() to script API 13b692454 https://git.io/vFEIL (152017-11-08T15:14:05Z) 15:16 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Fix issue Minetest crash when custom font path is not exist 139526c68 https://git.io/vFEIt (152017-11-08T15:14:00Z) 15:36 asl97 i think i over estmated the amount of mods in a game which uses minetest.get_mapgen_object("voxelmanip") 16:52 Inocudom Eiion_ceo (lukeyourthebest) needs some assistance: https://forum.minetest.net/viewtopic.php?p=299421#p299421 17:07 Inocudom Linux Mint 17.3 uses Ubuntu 14.04 as its base. 17:33 Inocudom Sfan5, can you help lukeisthebest with his compiling problem? https://forum.minetest.net/viewtopic.php?p=299421#p299421 17:43 Fixer be patient on irc :D 17:45 sfan5 Inocudom: tell him to use cmake to generate VS project file 17:51 Inocudom VanessaE, do you still use Linux Mint and/or Ubuntu? 17:53 VanessaE no, not for years. 18:15 Inocudom Well, have you tried 0.5 dev yet? It seems to be much faster than 4.16. 18:15 rubenwardy lots of optimisations :D 18:15 VanessaE I have not. 18:15 rubenwardy but also lots of changes, so bugs :( 18:15 VanessaE I don't plan to try it for a VERY long time. 18:15 rubenwardy lol 18:15 rubenwardy :'( 18:16 rubenwardy how long is very long? 18:16 VanessaE months. 18:16 VanessaE maybe as much as a year, depends on how 0.4.x progresses in the meantime 18:16 rubenwardy 0.4.x won't receive anymore development 18:16 rubenwardy but I'd like to push for 0.5 to have a patch release for bug fixes 18:17 VanessaE 0.4.x is supposed to be getting at least one more bugfix release. 18:17 rubenwardy that will be bfore 0.5 18:17 rubenwardy in december 18:17 VanessaE problem is you guys want to do only bugfixes while leaving a few things incomplete, meanwhile 0.5.x is supposed to break stuff, and I don't wanna fight with broken mods/server/etc 18:17 Inocudom What are the main bugs in 0.5 dev? 18:18 rubenwardy Inocudom, networking, if nerzhul has his way 18:18 rubenwardy I'm not really sure why 0.5 needs to be so breaking so far 18:19 rubenwardy the player offset could be done with compatibility checks 18:19 rubenwardy but \o/ 18:19 VanessaE exactly 18:19 Inocudom It should be faster, but I guess it has connection issues? 18:19 asl97 VanessaE: can you tell me the most amount of minetest.get_mapgen_object("voxelmanip") is used by a single world on your server? 18:19 VanessaE asl97: I wouldn't know. I don't mess with VMs 18:19 rubenwardy ask paramat, he was involved with that 18:20 rubenwardy I wasn't active then (exams or coursework) 18:20 Inocudom And yes, a form of backwards compatibility is important too, mainly for the mobile users (whom there is never a shortage of.) 18:21 asl97 the most i saw was three by an rather old subgame, if so i really over estmated the amount of mods in a world which uses minetest.get_mapgen_object("voxelmanip") 18:22 Inocudom I find it depressing that most of the players in the Minetest servers use mobile clients, not the PC version. 18:23 rubenwardy the official Minetest app will be approved, and is something I'd vote to delay the release for 18:24 rubenwardy I personally can't even compile the app though so \o/ 18:25 asl97 VanessaE: i know your dreambuilder modpack uses three too https://github.com/VanessaE/dreambuilder_modpack/search?utf8=%E2%9C%93&q=minetest.get_mapgen_object%28%22voxelmanip%22%29&type= 18:25 asl97 but that hardly enough to justify a new api to fix the slowness of lua mapgen 18:26 Inocudom I can't compile 0.5 dev either, and I'm using Linux Mint 17.3, which has Ubuntu 14.04 as its base. 18:26 rubenwardy Inocudom, it works on Linux 18:26 rubenwardy you just need to get a supporting compiler, as was said 18:26 rubenwardy there will be a PPA for that 18:28 o11c asl97: I for one don't trust a JIT to *ever* match native speed ... I'd rather dlopen() a mapgen 18:28 o11c asl97: how many people actually write mapgens? 18:28 rubenwardy match? no 18:28 rubenwardy mostly good enough? sure 18:30 asl97 if there is only one mod using it, it gonna be slower, (no way that it get merge), if there are two, it might just match the current speed, three, maybe a little faster but not enough to justify a new api 18:30 Inocudom Apparently, clang 3.4 and clang 3.9 can't coexist together, and you need clang 3.9 to install base clang. 18:31 o11c 3.5 is the oldest clang I play with 18:31 o11c and even then ... clang sucks compared to gcc, so I barely use it 18:32 o11c I'm currently writing a GCC plugin, and the GCC internals, which were never "designed for use as a library", are *way* more stable 18:33 o11c (as in, I'm writing one GCC plugin that works with any version from 4.5 to 8) 18:35 o11c rubenwardy: a poor object model puts you at *least* 2x slower, and many of the trivial-but-significant optimizations that are doable in native languages aren't even *conceivable* for jitted languages 18:35 o11c rubenwardy: it's amazing how much performance can be gained by putting bitfields in a union, for example 18:54 Inocudom Well, I have cmake version 3.2.2, clang 3.9, and I am upgrading gcc to 7.2. 19:22 Inocudom Linux Mint didn't switch to gcc 7.2 as default, and there don't seem to be any real straight answers on how to make it do so either. 19:30 Inocudom My /usr/bin has a file named gcc-7, but it is a link. The program it links to is x86_64-linux-gnu-gcc-7, which is also in /usr/bin. 19:34 twoelk I seem to have difficulties to run minetest-0.5.0-fc9747e-win32. any new system recomendations I should be aware of? 19:36 rubenwardy it's compiled? 19:40 twoelk I was trying to use sfan's built, but I assume you wasn't addressing me :-) 19:46 Inocudom Well, 0.5 dev requires c++11. 19:47 Inocudom Which is why and went and got gcc-7, but getting the system to use it could be difficult, if not impossible. 19:50 sfan5 twoelk: nope the 32-bit ones are just broken atm 19:50 sfan5 i will try to fix this soon 19:58 Inocudom Bye. 21:08 Out`Of`Control Hi 21:09 Out`Of`Control can i convert postgresql map back to sqlite in case it does not work well for me? 21:11 swift110 hey Out`Of`Control 21:11 Out`Of`Control hi swift110 21:11 twoelk if it doesn't work you still got the save-to-local option :-D may take some time though 21:12 Out`Of`Control i mean when i test it for a week or longer 21:16 twoelk actually I did something similar. copied a backup version into the local-world folder and only updated certain areas by flying there - probably to much work for larger servers I guess, nice way to merge stuff though 21:17 twoelk I got a weird version of xanadu that way :-D 21:19 Out`Of`Control lol 21:19 Out`Of`Control it would be too much work, thanks for advice twoelk. If all fails i could do that for sure 21:19 swift110 how are you Out`Of`Control 21:22 Out`Of`Control uhm 21:22 Out`Of`Control good 21:35 rmbeer hello 21:35 rmbeer i have error in moreores genertor 21:37 rmbeer mods/moreores/init.lua:38: attempt to call field 'node_sound_metal_defaults' (a nil value) 21:37 Calinou rmbeer: what Minetest version are you using? 21:37 swift110 good to here Out`Of`Control 21:37 swift110 hey CalebDavis 21:37 swift110 i mean CalebDavis 21:37 Calinou hi swift110 :) 21:37 rmbeer i use minetest 0.5.0-dev-65c55390-dirty 21:38 Calinou I haven't tested my mods with 0.5.0-dev, only 0.4.16 21:38 swift110 how are Calinou 21:38 swift110 wow 21:40 Out`Of`Control what is special about 0.5? 21:43 rdococ 0.5.0 is cool. I guess. 21:43 orbea my take is that too many mods are only tested against the latest stable and the issue with mismatching versions for multiplayer makes using git versions hard for anything but devel. 21:48 rmbeer this is disappointing... all the mods not work... 21:49 rmbeer i use from the git version 21:52 rmbeer only view a stone, quartz block and ore, sound by drop blocks, and nothing more, not view the forest, more ores, etc... 21:52 CalebDavis hi swift 21:55 twoelk make a list so the modders know where work is needed, maybe we need a icon for the forum :-P 21:55 twoelk aaaand - goodnight 22:08 rmbeer i make this list: "all" 22:59 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Move files to subdirectories (#6599) 1320a85d7 https://git.io/vFu35 (152017-11-08T22:56:20Z) 23:02 Fixer sudden movement can be heared 23:21 freelikegnu heh S10E35 of Ubuntu Podcast gave a shoutout to minetest :D 23:21 freelikegnu then riffed on its name ^^ 23:22 rmbeer GRRRR!!! minetest is BORED!!! 23:22 freelikegnu ? 23:23 freelikegnu Well they said some positive things about minetest over minecraft such as its incredible extensibility 23:25 freelikegnu so maybe more people will come into the community... guess it would be bad SEO to change the name after such a high profile plug 23:25 freelikegnu so Minetest is further doomed to remain Minetest 23:34 TheInformer Anyone know of some good technic servers? 23:34 TheInformer active