Time Nick Message 00:38 GreenDimond So I am trying to get a mob into minetest from Blender, and at one point the model was correct but the animations werent working, so I tried something and now the mesh in-game is all deformed. 00:40 rdococ > so I tried something 00:40 rdococ what did you do?! 00:40 rdococ I mean, I have almost literally no knowledge on that subject, but I do think people who have more knowledge would want to know about what you tried. 00:41 GreenDimond I changed the export settings 00:41 GreenDimond I think 00:42 GreenDimond (this happens when I export as .x or .b3d) 01:08 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Do not scale texture unless necessary. 136be6fb7 https://git.io/vFCNd (152017-11-05T01:05:55Z) 01:12 Lone-Star paramat: your commit for stairs, that wont prevent stairs from being flipped/rotated when a schematic is imported? 01:12 Lone-Star just how the textures are applied? 01:18 paramat correct 01:30 Lone-Star thanks 01:56 jas_ !server dcbl 01:56 MinetestBot jas_: dcbl | dcbl.duckdns.org | Clients: 0/20, 0/1 | Version: 0.5.0-dev / dcbl | Ping: 116ms 01:56 jas_ gotta incorporate the bookcount into the lockable bookshelves, but off to work first g'night 09:46 valen_ Hello 09:46 valen_ I´ve a big issue. Playing minetest on laptop and laptop looses power so it simply gets offed 09:53 valen_ after restart the singleplayer world has an error on loading: 09:54 valen_ A serialization error occurred: ERROR[main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found ERROR[main]: The server is probably running a different version of Minetest. 09:54 valen_ after that I looked it up and envmeta.txt was empty 09:55 valen_ do you have any idea how to save the world. built a lot in it. :-) 09:56 GNU[BDC] there are some tools to fix broken map, look on forum 09:56 GNU[BDC] make backup first then edite it 09:56 valen_ great will look 09:59 sfan5 valen_: delete env_meta.txt 10:03 GNU[BDC] how to make server use less cpu, more ram? 10:03 GNU[BDC] any settings to do that? 10:04 Krock server_unload_unused_data_timeout = 300 10:06 GNU[BDC] Krock: thanks i have server_unload_unused_data_timeout = 120 10:06 GNU[BDC] less is worst? 10:08 GNU[BDC] i see higher will eat more ram, exactly what i need 10:08 GNU[BDC] and i wonder why server use that low ram 10:12 Krock it would use more with the postgresql database backend 10:14 valen_ so, created a new world with the same seed and copied the sqllite file into the new. the buildings and chests are there again YAY, but the inventory is still empty. looking what i have to copy so it´s backl to old 10:14 valen_ thanks for your hints, have a great day! 10:16 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest: Fix Settings tab formspec alignment (#6585) 13a07d259 https://git.io/vFWmL (152017-11-05T10:15:32Z) 10:20 GNU[BDC] what is faster full_punch_interval = 0.7 or 1.0 ? 10:38 GNU[BDC] Krock: postgresql on size is similar as sqlite3 10:49 Krock shorter time = higher frequency = faster 10:52 GNU[BDC] oh 16:58 orbea I been using the hudbars and hbarmor mod. It works fine singlplayer, but multiplayer I'm having an issue where the armor hudbar doesn't show up 75% or so of the time when a player logs into the world and they will have to take the armor off and put it back on. Any ideas? 17:07 Fixer hehe 17:07 Fixer Wuzzy: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 17:07 Fixer orbea: yeah, i've noticed this problem too 17:23 orbea i've noticed similar with hbsprint where the bar gets stuck, but hbhunger, the hudbar from mana, and the default health and breath bars work fine...