Time Nick Message 00:29 GreenDimond tysm rubenwardy :D 00:30 rubenwardy yw :D 00:42 greeter welcome back wilkgr 01:59 wilkgr Awe thanks greeter :) 02:00 greeter you're welcome 08:11 jas_ https://www.youtube.com/watch?v=62unij6YXyY 08:11 jas_ !title 08:11 MinetestBot jas_: Lonnie Donegan - My Dixie Darling - YouTube 16:22 Wuzzy celeron55: why did you call this thing "Minetest-c55" initially? it sure is a strange name. ;) 16:22 Calinou celeron55 = c55 16:23 Calinou simple as that :P 16:23 Wuzzy obviously 16:23 Wuzzy I was more getting at the "Minetest" path of the name 16:23 Wuzzy part* 16:23 rubenwardy Minetest - a test as to whether he could make a Minecraft game 16:23 Wuzzy how do you know? 16:23 rubenwardy was mentioned a long time ago 16:24 Wuzzy **TESTING IN PROGES … PLEASE WAIT** 16:24 Wuzzy ;-) 16:27 rubenwardy terrible name 16:27 rubenwardy "Sounds like a test suite for Minecraft" - someone 16:35 Krock "the world is flat" - someone 16:45 benrob0329 rubenwardy: wasn't mentioned that long ago actually 16:46 rubenwardy my source is a while ago 16:46 rubenwardy I mentioned it a few days ago though 16:46 benrob0329 He also said the entirety of Minetest was supposed to be a joke, but we seem to have lost some of that humor :-( 16:46 rubenwardy in -hub 16:53 frostsnow benrob0329: IDK if you got the memo, but Minetest is a serious competitive game. 16:54 benrob0329 frostsnow: I believe youre thinking of CS:GO ;-) 17:07 Wuzzy hello 17:07 greeter greetings 17:07 Wuzzy I'm currently trying to think of a better sentence to put on minetest.net (the very homepage) 17:08 Wuzzy . because the current description is just horrible. :D 17:08 greeter hmm should probably see what the current sentence is 17:08 Wuzzy http://minetest.net 17:08 Calinou benrob0329: IDK if you got the memo, but Minetest is a serious competitive game. 17:08 Calinou rush cave 17:08 Calinou drop mesepickaxe 17:08 Calinou stonesword noob 17:08 greeter Minetest is the best game you've never played, unless you've played it :-P 17:08 Calinou :P 17:08 Wuzzy awesom. 17:09 Wuzzy "Minetest is a thing." 17:09 greeter i like that one 17:09 Wuzzy "Play a mine tester, the most dangerous job in the world!" 17:10 Wuzzy ok but for real. we *need* a non-horrible description xd 17:10 Wuzzy my first idea is: 17:10 Wuzzy "With Minetest you can play various games which are set in strange worlds made entirely out of blocks." 17:10 Wuzzy rubenwardy didn't really like it 17:11 Wuzzy "way too verbose"... wtf 17:12 greeter eh i'm just looking for ideas. after years of playing MT i'm finally starting to run out lol 17:14 Calinou "Come see Minetest - we have blocks, items and tools" 17:14 paramat 'near infinite world' is ridiculous and no better than 'infinite world' =D 17:14 Wuzzy pfff 17:14 greeter "Find your inner child, play with blocks again." 17:15 Wuzzy hmmm the idaa is that everyone can understand whta minetets is *really* about 17:15 greeter to be honest i'm not sure i really understand what it's about 17:16 Wuzzy I think I do. 17:16 paramat apparently infinity is a little over 62000 17:16 greeter 62000^3 which is a large number of blocks. course half of them are air nodes and there's no direct interaction with those anyway 17:16 Wuzzy paramat: i am referring to the very first sentence 17:17 Wuzzy "A free, open source voxel game engine and game. Fully extendable. You are in control." 17:17 Wuzzy ^ this horrible abonimation 17:17 Wuzzy it doesnt make MT interesting, and doesn't really *explain* anyting 17:19 paramat oh 17:19 paramat http://c55.me/blog/?p=1491 sets a suitably serious tone for MT 17:19 Wuzzy "You find yourselves in a strange world in which everything is a cube. Welcome to the world of Minetest." 17:20 paramat i find 'meet minetest' cheesy :] 17:21 Wuzzy yeah, me too. TOO cheesy 17:21 Wuzzy it doesn't even make sense 17:23 Wuzzy "Huge random worlds. Dig. Craft. Build. Survive." 17:23 Wuzzy meh, i dont like that one, really 17:23 greeter "Huge pseudo random worlds. Dig. Craft. Build. Do stuff." :-P 17:24 Wuzzy "Do stuff." pretty much summarizes the gameplay xD 17:24 Wuzzy I think what the description deefinitely must emphasize is that Minetest supports multiple subgames 17:24 Wuzzy this is THE most crucial feature in MT in my opinion 17:25 greeter Many games in one. Explore different worlds. 17:25 Wuzzy nah 17:25 greeter actually that sounds more like nethack than minetest 17:25 Wuzzy MT is not a game 17:25 Wuzzy Nethack lol 17:26 Wuzzy Maybe MT should have been called "Minehack" xD 17:26 Wuzzy Or Netcraft? XXXXD 17:26 greeter netcraft sounds cooler 17:29 celeron55 "A hate and doubt generating tool quite much in the shape of minecraft. A bit like a sausage." 17:29 Wuzzy o_O 17:30 Wuzzy wow. thats... creative. XD 17:30 celeron55 i'm going with this 17:31 paramat hehe 17:31 celeron55 "Get on board imagining ways to say minecraft without saying it!" 17:34 Shara :D 17:34 Wuzzy "If the world would be a cube … Explore and survive in random worlds, dig deep mines, build what you can imagine." 17:34 celeron55 i'm wondering when they day might come when people actually realize there's no sane way to seriously describe minetest 17:34 celeron55 the* 17:34 Wuzzy i'm sure there is 17:34 Wuzzy i just think you don't take anything serious anymore. :D 17:35 celeron55 the thing is, we could make a term for what it is, probably 17:35 celeron55 because it's really not like anything on the market 17:35 Wuzzy you mean, for the genre? 17:35 Wuzzy well the term for tht would be "Minetest" 17:35 Wuzzy "Minetest. Enough said." 17:36 celeron55 in the simplest form you end up saying "it's not really a game and not really an engine, but you do play it" 17:36 Wuzzy how is it not *really* an engine? 17:36 celeron55 well it's *an* engine, but not such a one that people have seen 17:37 celeron55 "kind of like a web browser, but for block games" 17:37 Wuzzy shame that MT is not Lord of the Rings themed 17:38 Wuzzy "One voxel engine to rule them all!" 17:38 Wuzzy well initially i tried " Minetest is a program on which you can play many games which are set in a world entirely made out of blocks." 17:38 celeron55 "made like it ruled the world, but it's just not there yet and won't be for a long time, but trust us!" 17:39 Wuzzy "You have entered the realm of chaos. Expect nothing. Be surprised. Have fun anyway. 17:40 celeron55 "This is not the software you were looking for. Enjoy!" 17:41 Wuzzy "Well, at least we tried." 17:41 Wuzzy "Did you mean “Minecraft”? No, you didn't!" 17:41 CalebDavis "Unamed" 17:41 celeron55 we can just make a list of these and make the site pick a random one 17:41 Wuzzy lol 17:41 celeron55 then google can decide which one it puts in its search results 17:41 Wuzzy hhhhahahahah 17:42 Wuzzy "Because hackers want to play with blocks, too." 17:42 celeron55 that was a serious suggestion, by the way 17:43 Wuzzy but most of the sentences so far were not serious. ;) 17:43 celeron55 also i think the best screenshot gallery would be one which just takes the newest screenshots from the forum 17:43 celeron55 would be quite lively 17:43 Wuzzy there will be a lot of garbage 17:43 celeron55 who cares 17:43 Wuzzy but current screenshot gallery is crap anyway, it cant get much worse XD 17:44 deltasquared I was trying to take a good one of caverealms earlier with full viewing range enabled, but my machine nearly OOM'd from keeping all the chunks cached 17:44 Wuzzy "Build with blocks. Enough said!" 17:44 deltasquared heh, does MT need quirky startup screen text like MC does 17:45 Wuzzy no 17:45 deltasquared aww. 17:45 Wuzzy We are looking for a better text on the homepage 17:45 celeron55 "A cult of block-worshipping penguins" 17:45 Wuzzy but we're not being serious so far XD 17:45 Wuzzy "Join the order of Mese." 17:46 deltasquared "redstone infidels will be converted"? 17:46 celeron55 the good thing is, i own the domain and can swiftly replace the website with anything 17:46 celeron55 just need to be, like, not lazy 17:46 Wuzzy if you can get rid of the JS bullcrap, you will forever be my hero 17:46 deltasquared there's JS? I hadn't noticed 17:47 deltasquared though that's partly because I don't load CSS by default either 17:47 celeron55 lol that's hardcore 17:47 Wuzzy ok not loading JS makes sense but not loading CSS? wow 17:47 deltasquared celeron55: it makes many sites suprisingly readable once you get over the eyesaw of the default look 17:47 paramat hm latest screenshots from the screenshots thread would be good, maybe alongside a few fixed ones 17:47 deltasquared given than I primarily use the web for reading... 17:47 Wuzzy ahhh 17:48 Wuzzy yeah, sadly almost everyone sucks at webdesign 17:48 deltasquared but yeah most people would look at my setup and think "what the hell have you done to firefox" 17:48 Wuzzy too much visual distractions, i agree 17:48 deltasquared I have a separate profile which is left at defaults and loads everything 17:48 deltasquared for "web app" stuff 17:48 Wuzzy but this is mainly a failure of the Web itself 17:48 Wuzzy because every website wants to look different. 17:48 Calinou celeron55: welcome to open source :P 17:48 deltasquared whereas I can have a consistent look and feel! win! 17:49 Calinou where a majority of the users have non-standard use cases 17:49 Calinou (for some reason) 17:49 deltasquared Calinou: open source is driven by people fixing their own itches 17:49 deltasquared (if not by money) 17:49 celeron55 i wish minetest.net could just be a browser version of minetest with link blocks to the wiki and forum 17:49 Calinou true, this doesn't mean you have to cater to everyone's use cases, because that's impossible 17:49 deltasquared Calinou: oh for sure. my attitude is "show me the code" 17:50 paramat wow the 6 gallery screenshots are dull 17:50 celeron55 "show me the license" 17:50 Shara I was thinking about the screenshots there while we prepared the #live leaflets. They really are dull. 17:50 celeron55 (that's what it usually feels like when searching for open source software) 17:50 paramat the page doesn't express how easy modding is, that's important 17:51 deltasquared Calinou: oh yeah btw, how pedantic do you want me to be with the CC-BY-SA license requirements if I make a derivative of one of the default ore textures that are authored by yourself? I can show you what I have so far 17:51 deltasquared (it's based on the copper ore overlay) 17:51 celeron55 the website is like it was made as part of the USSR give year plan 17:51 celeron55 five year plan* 17:51 Wuzzy paramat: good point, but it goes to the lower section. not to the very top 17:51 celeron55 (ok i'm half asleep apparently) 17:51 Calinou deltasquared: you don't have to care :P 17:51 Calinou just follow the original Minetest texture license requirements 17:51 Wuzzy the upper part should be pointed to players who dont know anything =) 17:51 Calinou (i.e. you don't have to attribute me specifically) 17:52 deltasquared Calinou: ... oh. the readme here shows what I have thus far https://github.com/thetaepsilon-gamedev/minetest-mod-redstone 17:52 Wuzzy "Explore various games set in a blocky world." 17:52 deltasquared I suspect I'd get yelled at by mojang^W microsoft sooner 17:52 Calinou Shara: the screenshots are dull because I didn't look into making better ones that didn't scream "patchwork of 100 mods" 17:52 Calinou (i.e. most servers out there) 17:52 Wuzzy deltasquared: ... you make a redstone mod?! 17:52 deltasquared Wuzzy: I intend to 17:53 deltasquared it's just an item/node right now 17:53 deltasquared *but* 17:53 Shara Calinou: even just MTG can look nice if you take some time over it. 17:53 Calinou the redstone is probably a trademark of Mojang by now 17:53 Wuzzy deltasquared: you should know about MineClone 2 then 17:53 Calinou (maybe it's registered, not sure) 17:53 Wuzzy Calinou: proof it! 17:53 deltasquared Calinou: I considered making it a parody if it became a problem, aka greenstone :P 17:53 Calinou Shara: yeah, but I haven't found nice "vanilla" buildings I could take screenshots of 17:53 Calinou and I am not a good builder myself 17:53 Shara Even just landscapes would be fine 17:53 Calinou Wuzzy: not all trademarks are registered 17:54 Wuzzy Calinou: if redstone is not a a trademark, let's register it and troll Microsoft? :D 17:54 deltasquared Wuzzy: prior art 17:54 Wuzzy i dont know if this is even possible but XD 17:54 deltasquared I wouldn't test it 17:54 Wuzzy i think "prior art" refers to patents 17:54 deltasquared ... right 17:54 Enricoo hey 17:54 deltasquared Wuzzy: I'm writing a mod library to do connected node networks for pipeworks, but it should be general enough for other mods, I figured redstone would be a simple test of determining which nodes were connected 17:54 Calinou prior art also is a thing in trademarks 17:55 Calinou and no, you can't register it yourself in the same domain 17:55 Calinou due to prior art 17:55 Wuzzy daaaamn 17:55 Wuzzy would be most epic troll ever 17:56 Wuzzy deltasquared: so you do not wish to collaborate at all? 17:56 Wuzzy *sad face* 17:56 sofar the "prior art" term is called "non-enforced trademark" in trademark law 17:56 deltasquared Wuzzy: ... oh, I didn't say that 17:56 deltasquared it's just that it's a little tangled to my head atm, I'll think about it 17:57 sofar I wouldn't use "prior art" for trademarks, since terminology is vastly different and people confuse trademark and patent law everywhere 17:57 deltasquared sofar: or just smear it as "intellectual property infringement" 17:57 Wuzzy well if MS would have taken "redstone" as trademark we would probably know at this point so far 17:57 sofar that would cover both patent law and trademark law 17:57 Wuzzy MCL2 is certaily not the only game with Redstone in it 17:57 sofar easy enough to do a search 17:57 deltasquared "red stone" (with a space) is registered a couple of time in the UK's db, not sure about everywhere else 17:58 deltasquared though, none by companies I would think would call it "confusingly similar" 17:58 Wuzzy deltasquared: i doubt its in the "video game" domain, however 17:58 Calinou sofar: yes, it's not called "prior art" per se 17:58 sofar 101 trademark records found for "redstone" 17:58 deltasquared Wuzzy: no, these look like masonry type places 17:58 Calinou Wuzzy: trademarks are not necessarily declared as such 17:58 Calinou (some companies are overzealous about it, some underzealous :P) 17:59 deltasquared if I was really worried about this I would ask someone in my uni's school of law before going onto a real lawyer 17:59 Calinou funny thing is, Windows developer builds are called Redstone sometimes 17:59 Wuzzy well there are millions of trademark, i am not stopping to use a word because there *might possibly* a trademark 17:59 Calinou they didn't do so before the Mojang purchase 17:59 deltasquared Wuzzy: yep, that's my thought on it too 17:59 Calinou Wuzzy: if it's in the same domain (and might confuse users), it is illegal, like it or not 17:59 sofar I'm 100% sure they did search 18:00 sofar standard legal procedure for corporate purchases 18:00 sofar know all legal angles of what you're buying 18:00 Calinou yeah, gotta keep the legal departments busy :) 18:00 Wuzzy Calinou: it is impossible to know every trademark. so not using any particular word is insainity 18:01 deltasquared crap like this is why I always public domain everything I do, I can't be bothering with this kind of thing (I know that doesn't affect trademark issues) 18:01 sofar you don't spend 5bln without asking your lawyer "could we get sued" 18:01 Calinou trademarks do not prevent you from using a word in casual conversation 18:01 Calinou hey, Word is a registered trademark :^) 18:01 sofar deltasquared: public domain may not shield you from liability 18:01 Calinou yes, don't use "public domain" as-is 18:01 sofar deltasquared: you should prefer a license with an explicit no warranty clause 18:01 Calinou use CC0 or the Unlicense 18:01 deltasquared sofar: oh, I use the unlicense, that's what I meant 18:01 Calinou (note that the CC0 isn't OSI-approved) 18:02 Wuzzy besides. I do not use "Redstone" to name a particular product 18:02 deltasquared yeah I unlicense everything I do, with the express exception of that one texture I derived from Calinou's texture 18:02 Wuzzy just because a word is trademarked does NOT mean you're not allowed to use this word, ever. 18:02 Wuzzy otherwise we would get sued each time we say "Microsoft". XD 18:03 deltasquared Wuzzy: ... or they'd sue us every time we said something bad about them :P 18:03 Wuzzy long story short. Redstone is not going away from MCL2. Period. 18:03 deltasquared Wuzzy: well I for sure ain't going to rename my mod any time soon 18:03 deltasquared unless I get an angry cease and desist 18:04 Calinou Wuzzy: well, MineClone is a "dissident" project anyway :P 18:04 Calinou deltasquared: thankfully, it is unlikely you get a C&D for thgis 18:04 Calinou (but possible) 18:04 Calinou this* 18:04 Wuzzy possible?! 18:04 sofar Wuzzy is a dissident 18:04 Wuzzy how? 18:04 Calinou nothing's impossible :) 18:05 Wuzzy on what legal basis? 18:05 Wuzzy none 18:05 Calinou it would result in good publicity for you, and bad publicity for them 18:05 Calinou so they won't do it anyway 18:05 Wuzzy again: on what legal basis? 18:05 sofar depends on the cost/benefits 18:05 Wuzzy AGAIN: on what legal basis? 18:05 sofar if some analyst convinces them that suing could get them more sales,... 18:05 Calinou yeah, I doubt it :P 18:06 Calinou Wuzzy: I don't know, some lawyers are trick masters 18:06 Wuzzy well this sounds quite constructed 18:06 Wuzzy i mean that analyst thing 18:06 Wuzzy MS is not dumb 18:09 rubenwardy minetest being a block bas 18:10 Wuzzy Blockbuster? 18:10 rubenwardy minetest veing a block based isnt the interesting part, other games have that 18:10 Wuzzy "Minetest: The literal blockbuster game." 18:11 rubenwardy the interestinf part is that the gameay is pushed to lua mods 18:11 rubenwardy this remote desktop app truly sucks, jesus christ 18:12 dogetest free and open voxel platform 18:12 Calinou rubenwardy: Waiting for Good Open Source Remote Desktop™ 18:12 dogetest too serious 18:12 rubenwardy this one is proprietary and still sucks 18:13 paramat the easy modding was half the reason i chose MT (other was world height) 18:13 rubenwardy serious is fine. platform is vague 18:13 dogetest MT is vague 18:13 Wuzzy hhaha right. MC still has a tiny world height 18:13 Wuzzy I think the MT community is still not laughing HARD ENOUGH at MC for that. :) 18:14 Wuzzy "Minetest is a test to test if we can convert you from Minecaft." 18:14 fwhcat Even easier with your awesome MineClone2 Wuzzy :D 18:14 Wuzzy "Welcome, test subject number 43590345 …" 18:14 rubenwardy at the conference someone tried digging down to find the bottom of the world 18:14 Calinou HAHA 18:14 Calinou -caps 18:15 Wuzzy lol how far did they go 18:15 rubenwardy about a minute until i felt like telling them 18:15 Wuzzy and at which point did they get bored when they realized that nothing new happened? :D 18:15 rubenwardy i was talking to someone else at the time so had an excuse 18:15 rubenwardy but waa laughing slightly 18:16 deltasquared did they not think to look at the co-ords and notice they were negative? :> 18:16 deltasquared well, the Y at least 18:16 deltasquared "we had cubic chunks before it was cool" 18:16 Wuzzy that wouldnt actually tell them how big the world is 18:16 Wuzzy it just means the origin is different 18:17 deltasquared ... hmm, though I thought the fact that it was a negative Y would be enough of a hint to ask 18:17 deltasquared that their assumption was incorrect 18:17 Wuzzy not really 18:17 deltasquared ... darn 18:17 Wuzzy because the MT world migh tas well stop at Y=-62 18:17 Wuzzy thats about how deep you can get in MC 18:18 deltasquared Wuzzy: so uh, how good is your grasp of abstract graph theory? 18:18 deltasquared re: the redstone thing 18:19 Wuzzy kinda 18:19 Wuzzy do you want to completely replace the mesecons code? 18:19 Wuzzy i.e. "complete rewrite"? 18:19 deltasquared Wuzzy: nah, I don't intend to depose mesecons 18:19 Wuzzy okay 18:19 deltasquared not unless it exceeds my wildest expectations 18:19 Wuzzy I'm not a fan of complete rewrites, you know? :) 18:20 deltasquared Wuzzy: bah, if anything it would just be an alternate vs a re-write 18:20 Wuzzy deltasquared: note that MCL2 already has some redstone thingies working ... poorly. XD 18:20 Wuzzy its still mostly mesecons-like 18:21 Wuzzy deltasquared: the most important change compared to mesecons is the limited power 18:21 Wuzzy e.g. in mesecons there are no power levels. everything is powered inifnitely 18:21 Wuzzy in redsone, power drops to 0 after about 15 blocks 18:21 deltasquared Wuzzy: actually, given the nature of the network code I'm writing for pipeworks, I wouldn't be perfectly emulating redstone there either 18:21 Wuzzy thats why you need repeaters 18:21 Wuzzy oh 18:21 deltasquared it'd be more akin to redpower 2/project:red 18:23 Wuzzy And I think i will soon return to be active in MCL2 again. took me long enough XD 18:23 Wuzzy daaamn. we still have nno real slogan for MT :( 18:24 deltasquared voxels want to be free too? 18:24 deltasquared anyway, I gotta go, dinner's ready 18:24 Wuzzy Play various games. Explore random worlds, dig deep mines, build tall skyscapers 18:24 Wuzzy lol @ quit message 18:24 o11c get irritated by horrible mountain generation 18:25 Wuzzy o11c: where? 18:25 freelikegnu Minetest: It's not a game 18:25 o11c Wuzzy: v7 is notorious for weird mountains 18:25 Wuzzy Minetest: “game” as in “engine”, not as in “beer” 18:25 o11c flat + hills + lakes is a much saner generator 18:26 freelikegnu I like that Wuzzy 18:26 Wuzzy the terrain generators in MT are pretty strong, but its a pain to set up a world with weird mapgen config 18:26 freelikegnu maybe it should of been called Minengine 18:26 Wuzzy noooooo 18:26 Wuzzy not another "lets rename minetest" discussion again :( 18:27 freelikegnu hey that was past tense 18:27 Wuzzy "Minetest: It's not a test. We're actually being serious! No kidding!" 18:27 o11c well, the default is weird 18:27 sfan5 i propose a rename to みねテスト 18:27 sfan5 nobody will be able to read it 18:28 sfan5 problem easily solved 18:28 Wuzzy o11c: i think you should talk to paramat :) 18:28 o11c I tried adjusting the scales in config for a while, but I couldn't find anything I was happy with 18:28 Wuzzy sfan5: how do you pronounce it? :/ 18:28 Wuzzy is this even a word or just a random sequence of characters? :D 18:28 sfan5 it reads as "minetest" (yes, really) 18:28 o11c yeah, I google-translated that immediately 18:29 freelikegnu みねテストwould be a great name for a BladeRunner subgame 18:30 Wuzzy "Minetest: The test that never ends." 18:30 o11c anyway, one thing that I think minetest *loses* in comparison to Dwarf Fortress is the ability to *choose* where in the world you start 18:31 o11c I've been imagining a mapgen that creates a rough minimap in the sky 18:31 Wuzzy well, spawning in MT is very crappy anyway 18:31 o11c the current "biomes are totally random" wouldn't play very nicely with that 18:32 freelikegnu get ready for incoming Allwinner/mali400 board users 18:33 o11c incidentally 18:33 o11c one irritating bug I've hit is that if you have multiple modpacks containing the same mod, there's no way to choose which one gets loaded 18:33 o11c my solution is to download all modpacks *out* of the mods/ directory, then symlink everything into a modpack of my own 18:36 freelikegnu I guess that would work if they all use the same version of the same mods? 18:38 o11c mod->mod version dependencies are relatively rare, or at least easily fixable if you upgrade to the latest version of things 18:38 o11c mod->engine dependencies are the real bitch 19:08 Dargod How can I remove the disappearance of blocks on a large ping? 19:09 sfan5 you mean when placing? 19:11 Dargod yes 19:12 deltasquared ach, my puir wee head 19:17 sfan5 Dargod: i don't think there's anything you can do 19:18 Dargod sfan5, that is, it does not solve on the server side? 19:18 sfan5 placing prediction is entirely client-side 19:18 sfan5 you can't influence it server-side (except for disabling which would make it even worse) 19:18 o11c I'm not convinced placing prediction is a good thing at all 19:19 rubenwardy as long as there's no node protection and no players near you, latency shouldn't cause blocks to disappear 19:19 rubenwardy I guess this may be a side effect of only full mapblocks being sent 19:20 rubenwardy shouldn't, meaning it ideally shouldn't. In practice the engine may work differently 19:21 o11c crops are the only time I notice it 19:22 asl97 o11c: without it, you be waiting at least half a second to 5 seconds or more per block placement 19:25 o11c ... why? 19:28 asl97 fall into a hole and want to climb up? painfully slow block placement, want to build a bridge? another painfully slow block placement. 19:28 asl97 you can't place a block on a block which hasn't been placed yet, the prediction allows that. 19:29 Dargod but what if the information about the placed block does not reach the server and it returns a void? 19:30 asl97 then the block disappear and you fall to your death 19:30 asl97 xD 19:31 Dargod but I'm interested in the reason itself. Feature UDP protocol? 19:31 asl97 the predicting ain't perfect, but it could still be improve with a little more client side scripting. 19:34 asl97 afaik, placed block rarely get lost, it's more likely for a server mod to forbit or override the placement. 19:38 Wuzzy how do I hunt down Lua OOM bugs? 19:39 twoelk didn# 19:39 twoelk didn't fixer have a nice testbed 19:57 paramat o11c "I've been imagining a mapgen that creates a rough minimap in the sky" watershed has a companion 3D map mod for it https://forum.minetest.net/viewtopic.php?f=11&t=8609 20:01 paramat i would like to add a way for players to be spawned scattered over the world, creates a very interesting multiplayer dynamic 20:04 Fixer +1 20:11 Calinou paramat: can be done via a mod easily 20:11 Calinou or just increase the random spawn radius 20:11 Calinou (which happens when static_spawnpoint isn't set) 20:16 o11c paramat: I'd like something like the way trading and diplomacy works in DF 20:31 paramat a mod can't access the 'terrain level at point' function for each mapgen (yet) that are needed to spawn a player at the correct y. and the idea is so good i'd like to have it in the engine 20:34 dogetest can MT open a browser from a mod? 20:34 rubenwardy no 20:36 Krock but we have an issue for that :P 20:37 rubenwardy we have plenty of issues 20:39 dogetest I want to add ads 20:39 rubenwardy lol 20:40 rubenwardy just install this mod: https://forum.minetest.net/viewtopic.php?t=13236 20:40 dogetest thats cool 20:41 dogetest but I want real ads 20:42 dogetest dropbox... 20:44 rubenwardy that's not something we're ever going to add support for - opening ads 20:44 dogetest ? 20:45 rubenwardy at most we'd allow clicking of links or a button to open a link with a warning dialog 20:45 dogetest is it possible already? 20:45 rubenwardy sense you're joking though 20:45 rubenwardy hopefully 20:46 dogetest im not 20:46 rubenwardy Minetest isn't the game for you 20:46 rubenwardy if you want to make money, you'll have better luck at that other game 20:46 dogetest I doing for the fun 20:46 sofar if you're not giving the money to minetest... 20:47 dogetest my idea is of a mod, similar to advertising, but with real ads, so as to monetize servers 20:50 benrob0329 dogetest: oh hell naw 20:51 benrob0329 Ads are bad enough on Gmod servers, we don't need them on Minetest too 20:51 deltasquared to be fair we can't stop server owners from doing that 20:51 deltasquared though I would not condone creating the facility to allow it 20:51 sofar I'd have no issue with server owners doing that 20:51 dogetest and its actually good for them 20:52 sofar well, what is good for them isn't necessarily good for players 20:52 deltasquared web related stuff has security issues in any case 20:52 dogetest Im not talking about pervasive ads 20:52 paramat good grief =/ 20:52 sofar the server owner shooting up coke from ad money isn't necessarily good for players 20:52 benrob0329 It would need to not impact performance, and not be intrusive 20:52 Shara A server owner can do what they like on their server... But would I play on a server, or even be willing to help a server, that did that? 20:53 deltasquared dogetest: I think sofar is *categorically* saying ads are bad, regardless of "level" 20:53 nore +1 Shara 20:53 dogetest Shara: what if this server would be acting like a bitcoin faucet? 20:53 rubenwardy any server that did that likely wouldn't get players anyway 20:53 Shara It would have to be a placeable node players could choose to include in their build. 20:53 sofar deltasquared: no, that's not what I'm saying 20:53 deltasquared sofar: ok fine then, I stand corrected 20:53 deltasquared in this context perhaps, but eh 20:53 Shara And I can't see a way to really make it work that would be non-intrusive even then 20:54 deltasquared I would be for voluntary clicking links with a confirm dialog, it'd be handy for in-chat pastebins etc. 20:54 Shara dogetest: As much as I sometimes wish people would pay me to run servers, the playability of my servers will always come before profit 20:54 deltasquared inb4 server owners make you click a link to an ad-infested page to get a sign-in token 20:55 deltasquared needless to say you wouldn't win any favours for something like that 20:56 benrob0329 Adblock for Minetest, when? 20:56 dogetest lol 20:56 deltasquared benrob0329: lel hopefully it won't come to that 20:56 paramat we won't do anything that is specifically for supporting ads :] 20:57 deltasquared +1 paramat 20:57 deltasquared amen as it were 20:57 rubenwardy we also won't do anything that will allow opening a window without the user realising that's what it does 20:59 deltasquared rubenwardy: so, big fat "EXTERNAL LINK WARNING" type thing? 20:59 deltasquared something built into the engine that can't be spoofed 20:59 rubenwardy essentially 21:00 rubenwardy this feature isn't a priority as such, however 21:00 deltasquared clickable links in chat would be nice though. I seem to be unable to select text in the chat log so getting URLs is a tad difficult 21:02 deltasquared benrob0329: could be worse, TF2 has full HTML MOTDs which will open iframes and such 21:03 deltasquared I just turn them off. 21:03 benrob0329 deltasquared: Gmod can do that 21:03 benrob0329 Gmod has full HTML UI 21:04 deltasquared hmm. 21:04 deltasquared it's been a while for me with GMod so I wouldn't know 21:10 sofar just fix copy+paste and be done with it 21:14 paramat ^ yes 21:16 deltasquared that'd work too I guess :P 23:03 orbea anyone mind taking a look at this crash triggered by the meshnode mod? https://github.com/stujones11/meshnode/issues/6#issuecomment-341565490 It kind of looks like a crash in the engine? 23:04 rubenwardy very odd 23:05 orbea yea, it seems to be puzzling the mod's creator too... 23:05 rubenwardy definitely an engine issue in one way or another 23:05 orbea maybe I should make an issue for minetest itself? 23:06 rubenwardy it would be good to make a minimal piece of code that can replicate the problem 23:07 orbea That does sound good, but I dont think im up for the task. I'll try to ask the mod's creator about that when he notices his repo's activity :) 23:12 rubenwardy commented 23:14 orbea thanks 23:39 sovetskiy Hello everybody. How can I get registered recipe for any item I can craft? Is there table like minetest.registered_recipes ? 23:39 orbea sovetskiy: try the craftguide mode 23:39 orbea *mod 23:39 orbea lets you craft a book or sign with all the recipes listed 23:40 sovetskiy no mods, only default game 23:40 orbea ah 23:40 sovetskiy is that table here? http://dev.minetest.net/Global_tables 23:41 sovetskiy The table minetest.registered_craftitems does not contain recipe, only description if craftable item 23:44 o11c sovetskiy: minetest is seriously unplayable without mods 23:45 o11c sovetskiy: I recommend unified_inventory and the doc mod as a minimum 23:45 rubenwardy ew 23:45 sovetskiy is that a problem to obtain recipe without any f*cking mod? 23:46 rubenwardy Minetest is about the mods :P 23:46 o11c sovetskiy: minetest is *designed* to use mods - too much so IMO 23:46 rubenwardy you can get recipes here though: https://wiki.minetest.net/Stone 23:46 o11c sovetskiy: the default game is literally just a collection of mods 23:46 rubenwardy just search what you want 23:46 sovetskiy hello ruben. it is BANNED Sergey :-P 23:46 rubenwardy I know 23:47 sovetskiy so what table I should use? 23:49 sovetskiy I want to get smth like { { "group:stone", "group:stone", "group:stone" }, { "", "group:stick", "" }, { "", "group:stick", "" } } for stone pickaxe 23:49 sovetskiy I want it programmatically inside my mod 23:49 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2924 23:49 o11c why exactly are you reimplementing unified_inventory? 23:50 rubenwardy https://github.com/minetest-mods/craftguide is good 23:50 rubenwardy UI is a mess 23:50 o11c craftguide is clunking compared to UI 23:50 sovetskiy I don't know anything about unified_inventory or any other mod 23:51 sovetskiy except worldedit 23:51 sovetskiy and mapfix 23:51 sovetskiy the rest I program by myself 23:52 sovetskiy the question is simple. Can I obtain recipe of e.g. stone pickaxe inside my mod without using third mods? 23:52 rubenwardy ...look at the link I gave you 23:54 sovetskiy it is mod! 23:54 rubenwardy no, it's a link to API documentation 23:54 rubenwardy !rtfd 23:54 rubenwardy !rtfm 23:54 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. 23:54 rubenwardy that's a helpful link 23:55 sovetskiy You gave me this https://github.com/minetest-mods/craftguide 23:55 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2924 23:55 sovetskiy it is mod. 23:56 rubenwardy the first link (lua_api) was to you 23:56 rubenwardy the other link (craftguide) was mainly to o11c 23:57 sovetskiy ok. I see minetest.get_craft_recipe(output) function