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IRC log for #minetest, 2017-10-27

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All times shown according to UTC.

Time Nick Message
00:00 lumberJ np
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00:43 paramat orbea for underground farming meselamp or mese post lamp directly next to the plant as a face-neighbour, not a diagonal neighbour
00:43 orbea paramat: thanks, does it have to be next to every plant?
00:46 paramat well, every plant must have a mese light as an immediate neighbour
00:47 paramat but there's an efficient arrangement that means you don't need 1 light per plant
00:48 paramat ... 1 light with 4 surrounding plants in a cross shape, then interlock many of these cross arrangements
00:49 orbea ah, thanks
00:50 paramat http://mathworld.wolfram.com/images/eps-gif/GreekCrossTiling_700.gif
00:51 paramat there are blobs of silver sand underground to enable the crafting of glass for the lamps
01:19 orbea testing that now :)
01:43 paramat no other light source (or combination) in vanilla MTGame is bright enough
01:45 paramat oh cactus and papyrus will need a stack of mese lamps 4 nodes tall because light is sampled at the top node as it grows
01:47 asl97 #6544 < cool stuff, require testing,  paramat: you can probably remove the wip label.
01:47 asl97 https://github.com/minetest/minetest/pull/6544
01:49 paramat done
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10:07 Enriko Hi Telesight
10:13 Telesight Hello?
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10:20 Enriko Hi Krock :)
10:20 Krock hello Enriko
10:21 Krock your nick seems familiar but I don't know if that wasn't another user
10:22 Enriko Ich bins Enrico
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11:37 MinetestBot [git] sfan5 -> minetest/minetest_game: Add loot to dungeons (#1921) 49cc4c7 https://git.io/vFTR9 (2017-10-27T11:34:41Z)
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14:06 jas_ hello
14:07 * jas_ np home made polysynth by afx, https://youtu.be/aw-6riBuD5s
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15:40 salahzar Just a question about this animation https://www.youtube.com/watch?v=kKzs-5H_DPc is this animation mod already published? Or possibly other similar experience that can be used to teach how to import animations into minetest?
15:42 sfan5 !title
15:42 MinetestBot sfan5: Minetest T-rex Blender walk cycle demo. - YouTube
15:42 deltasquared salahzar: "animation mod" well I have no idea where that model was used, but there's no import stage per se, you just reference the mesh file in an entity definition
15:44 deltasquared it would be more of an export stage from whatever model editor you use really, as long as you can save the animated mesh in a form the game can handle.
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15:48 salahzar I wasnt able to find something specific, the only hint so far was from this page: https://wiki.minetest.net/Using_Blender#Animation
15:48 salahzar but it is really quite "terse"
15:54 deltasquared salahzar: the stuff listed there seems to suggest that it's not trying to be a blender tutorial. I would look for that elsewhere. that wiki page seems to only describe restrictions on the meshes you create so that they'll work correctly
15:55 deltasquared *in theory*, as long as you follow the advice there you should be able to throw any mesh at it AFAIK, so any old blender tutorial should do to create the model itself
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17:38 deltasquared fireglow: I've just noticed you opened an issue on pipeworks, I'll have a look at that later
17:38 deltasquared but must run now
17:40 fireglow ok cool!
17:40 fireglow that was quick\
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17:41 * deltasquared pokes fireglow
17:41 fireglow hey deltasquared
17:41 fireglow that was quick!
17:41 deltasquared I got the timing wrong :P
17:41 deltasquared I'm sorry to be an ass but could you possibly spell out the steps to reproduce that crash a bit more plainly in the bug report?
17:41 fireglow is ok =)
17:41 fireglow sure
17:41 deltasquared is it literally "get server to have unknown node above a chest"
17:41 fireglow I'll fire up my test server
17:41 fireglow yes
17:42 fireglow that's it :D
17:42 deltasquared that figures that def would be nil there, as unknown nodes would not look up correctly
17:43 deltasquared would you mind hopping on #minetest-technic also? me and VanessaE usually talk there
17:43 fireglow we had a mod change its naming scheme without proper aliases and a lot of nodes became unknown, that's how it was discovered
17:43 fireglow ok
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18:34 greeter greetings. i'm trying to use a mod to generate a colors.txt file for minetestmapper and minetest keeps crashing whenver i use it with this: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'dumpnodes' in callback on_chat_message(): Mod security: Blocked attempted write to nodes.txt
18:34 greeter i've specifically added it to the list of secured mods but the server crashes each time. is there something i'm missing?
18:34 sfan5 disable security
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18:35 greeter ah, that works too, should have thought of that
18:35 greeter that would be secure.enable_security = false right? the info i read about it came from 0.4.12 just want to make sure it still applies
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18:37 sfan5 yea
18:38 greeter awesome, turning off security did the trick. so easy to miss the obvious sometimes
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21:27 o11c isn't there a finer-tuned way of disabling it?
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21:28 sfan5 i could make the dumpnodes thingy work using the request_insecure_environment() api
21:28 sfan5 but it's not like anyone needs it permanently enabled so why bother
21:29 o11c alternatively just dump it all to stdout/stderr and cut off the other bits
21:30 sfan5 that's more effort for the user so no
21:30 * deltasquared reads the docs to see what's being referred to
21:30 sfan5 deltasquared: this https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt#L1
21:52 swift110 hey all
21:54 * deltasquared waves
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23:16 Cooljar10 Hi all
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