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IRC log for #minetest, 2017-10-26

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All times shown according to UTC.

Time Nick Message
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06:13 MinetestBot [git] lhofhansl -> minetest/minetest: Reduce server FOV with forward speed 0732bf7 https://git.io/vFfXn (2017-10-26T06:13:06Z)
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06:30 jas_ https://www.youtube.com/watch?v=CELo-AmUKiU
06:30 jas_ !title
06:30 MinetestBot jas_: Tom Waits - Invitation to the blues - YouTube
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06:41 hisforever Hi I rin Linux Lite Os I can't find the latist version on a depostory. How hard is it to composit it fron source code?
06:42 sfan5 http://dev.minetest.net/Compiling_Minetest
06:43 sfan5 tho that likely doesn't work on whatever distro you're using directly
06:43 sfan5 there's also https://forum.minetest.net/vi​ewtopic.php?f=42&t=15802
06:44 hisforever thanks stan5
06:45 sofar you can also use the flatpak, or try extracting an rpm or deb
06:45 sofar even the tarball from archlinux may work on your system
06:50 hisforever thanks sofar
07:28 ZenonSeth you know, you guys are pretty unhelpful sometimes. I asked two questions yesterday, about having a centralized auth system and if anyone had advice on how to study the c++ code, and all i got is some condescending talk from a guy who I don't think is even a dev
07:34 jas_ !next
07:34 MinetestBot Another satisfied customer. Next!
07:39 sfan5 i don't think he understands the concept of "volunteer-run open-source project"
08:04 jas_ i don't know enough about "centralized auth system" but i'm reminded of a quote "we like federated services."  <-- not sure how that relates, though.  and the second question is quite general, and i would think somewhat difficult to answer -- though i'm no dev!
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08:05 jas_ i think "centralize auth system" would be a player database that could be shared between multiple servers?  i might PGUP sometime
08:11 jas_ rip idtech https://youtu.be/yERibixxcEs
08:11 jas_ !title
08:11 MinetestBot jas_: Rage DeFRaG - YouTube
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16:37 sofar one would think it would be trivial to make some sort of oauth bridge
16:37 sofar log in with your facebook account!
16:38 deltasquared sofar: if I ever saw that in a server login I would nope into orbit
16:38 sofar good, orbit is cool
16:38 sofar you go to orbit, great views
16:39 sofar I don't think 95% of clients would even blink though
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16:40 deltasquared sofar: yeah well I imagine facebook as a giant squid trying to suck me in wherever it gets it's tentacles in, but that's just me
16:41 deltasquared beyond that, just makes your FB account more and more a single point of failure security wise, but if everyone wants to be lemmings, not my problem I guess :P
16:43 sofar oath doesn't need to be facebook, that was just an example
16:43 sofar you could run your own oauth server
16:43 sofar it could be deltasquared.co.biz.nerd
16:46 sofar obviously the thing to do would be to create an oauth service that is hooked into the minetest.net forum so that your forum name would be your in-game name
16:46 sofar and it can be maintained/configured through the forum in some way
16:48 sofar e.g. https://github.com/oauthjs/node-oauth2-server
16:48 sofar all the parts are already there
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18:10 deltasquared sofar: whoop, was away having dinner. right, I didn't know it was oauth in general under consideration in this case
18:11 deltasquared yeah if you can pick your own origin server I'm all for it
18:18 orbea How does underground farming in farming redo work? Mese lights should be enough?
18:18 orbea im having a hard time finding documentation on this..
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18:36 MinetestBot [git] EXio4 -> minetest/minetest: Add missing? include 2efccb3 https://git.io/vFUTk (2017-10-26T18:35:32Z)
18:51 deltasquared orbea: not even the normal farming mod does proper "sky detection" as far as I can tell
18:51 deltasquared *reads code*
18:52 deltasquared at most you could kludge it by insisting that X number of blocks above a plant be a high enough light level and air, but you could still defeat it
18:52 deltasquared sky detection in general can be somewhat inaccurate with cubic chunks.
18:53 orbea so I take it doesn't really work yet?
18:54 deltasquared orbea: actually what I'm saying is it should do, as there's no 100% foolproof way to detect if you're "underground", even Y-level checks have caveats
18:54 edisonbulb example: a plot of crops inside a lit structure 5000 blocks tall
18:54 deltasquared ^
18:54 deltasquared how far do you go as it were
18:55 deltasquared orbea: if you look at api.lua in the base game's farming mod, it doesn't do much beyond check the plant's own light level, it doesn't check above for instance
18:57 orbea then how would you increase the plant's light level in game?
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18:59 orbea obviously sunlight does it, but without sunlight?
19:00 Tazy actually, if some blocks are above it, somehow it starts to not work, but its inconsitend.
19:01 Tazy so just change torches light level to the sun? /kidding
19:07 deltasquared orbea: light level is just light from torches etc, so you should be able to grow plants using just torch light
19:07 jas_ meselamp and mese_post_light items work to grow without sunlight.
19:07 orbea deltasquared: doesn't work though
19:08 orbea jas_: that is what I thought, but it seems to not be working for us, maybe its pebkac
19:11 Tazy perhaps something with the setup is wrong: https://i.imgur.com/f3FsLS0.png
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19:15 jas_ gotta be above/besides?  haven't tried it in a while
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20:21 greeter umm... is there any easy way to undo a misfire with a world edit command?
20:22 ThomasMonroe nope, sorry
20:22 ThomasMonroe not unless you had a backup
20:23 greeter well it's only 1650 nodes. i'm sure it won't take that long to dig up lol
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20:24 salahzar thanks @sfan5 for your answer it actually worked :) (!)
20:26 salahzar that's really amazing. I must study this mod (moon) to understand how it works
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22:59 swift110_ hey guys
23:01 Fixer minetest is doing
23:01 swift110_ good I am trying to get more people onto it
23:02 swift110_ It's a shame that people have Minecraft ao locked into their minds
23:02 rubenwardy swift110_, https://i.rubenwardy.com/k5czA4RU7l.jpg
23:02 rubenwardy I'm exhibiting at the freenode conference this weekend
23:03 swift110_ awesome
23:03 rubenwardy hopefully we'll be able to get some contributors
23:03 swift110_ I have a few in my channel that are into it alreadt
23:03 swift110_ rubenwardy, that's awesome
23:13 rubenwardy http://rubenwardy.com/freenode-live/
23:13 rubenwardy all resources
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23:39 GreenDimond Hey question. How would I specify separate textures for the sides of a slab?
23:45 rubenwardy make tiles a table with 6 images
23:48 GreenDimond rubenwardy: So it does work like normal blocks?
23:48 GreenDimond I assume it only uses the bottom half of the texture specified for the side
23:48 rubenwardy it's a node box I think
23:48 rubenwardy unless they made it a mesh
23:49 GreenDimond I think only stairs are meshes
23:49 GreenDimond Also, how would I use colorize?
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23:53 GreenDimond btw thankyou rubenwardy
23:56 lumberJ GreenDimond here is a colorize example: https://github.com/kakalak-lumberJac​k/paintedstone/blob/master/init.lua
23:57 GreenDimond lumberJ, what is the `120` in `^[colorize:"..hex..":120"},` for?
23:57 lumberJ the alpha value
23:58 lumberJ so like how transparent the color layer is between 0-255
23:58 GreenDimond that is ~half alpha right?
23:58 lumberJ yes, more or less
23:58 GreenDimond So I should make sure it has alpha?
23:58 GreenDimond or does it matter whether I make it no alpha?
23:59 lumberJ well, i wanted the texure of the stone to show through
23:59 GreenDimond ah so if I want the texture to show, I have to use half transparency?
23:59 lumberJ yes, or you can play with it to see how much color you want
23:59 GreenDimond alright, thankyou :D

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