Time Nick Message 01:10 jas_ https://ventspace.wordpress.com/2017/10/20/games-look-bad-part-1-hdr-and-tone-mapping/ <-- haven't read all of this yet; found it on news.ycombinator.com 03:23 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Footstep sounds: 5 new sounds 133f14d10 https://git.io/vdpAz (152017-10-24T03:21:34Z) 06:36 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Binoculars / Map mods: Clarify key-activation of items in descriptions 1336df80f https://git.io/vdhJ6 (152017-10-24T06:34:15Z) 07:04 Calinou "it's on Hacker News, therefore it's true" :) 07:05 Calinou just saying, but games aren't here to look like real life, in fact they'd be less playable if they did 07:07 Calinou it's true that most AAAs tend to add unneeded effects, sometimes not even possible to disable 07:07 Calinou but it's AAAs ¯\_(ツ)_/¯ 07:07 Calinou I mean, "adjustable FOV" is still a swear word for most of them 07:09 o11c it's also true that nobody cares about color, though 14:50 jas_ https://www.youtube.com/watch?v=wI4nRD-DRpk 14:51 jas_ !title 14:51 MinetestBot jas_: Lonnie Donegan - Rock Island Line (Live) 15/6/1961 - YouTube 14:54 jas_ i didn't read that article i linked, sorry 14:55 jas_ (i shoulda linked the comments instead... https://news.ycombinator.com/item?id=15534622) 18:04 orbea Any ideas on how to fix this crash in the tenplus1's bonemeal mod? https://github.com/tenplus1/bonemeal/issues/5 18:05 orbea idk anyone is looking at the issues there... 18:05 deltasquared ugh, not from me, my head is full of breadth-first search algorithms right now >_> 18:07 Krock orbea, are you using the latest bonemeal version without any modifications? 18:07 Krock because it looks like the grass table is empty 18:09 sfan5 there are no grass types defined for sand 18:09 sfan5 but the code does not account for this case 18:11 orbea Krock: yes, latest commit with no modificaitons 18:11 orbea *modifications 18:40 orbea seems it can be worked around with this: http://sprunge.us/NhDb 18:40 orbea so there is a problem in the grass function? 18:41 Krock that's definitely NOT a solution 18:41 Krock nod = #grass > 0 and grass[math.random(1, #grass)] or "" 18:41 orbea yea, didn't suggest it was 18:42 orbea just it helps narrow down where its going wrong? 18:42 sfan5 it doesn't help at all really 18:42 sfan5 it's just an incorrect "solution" 18:42 Krock you could add a print() line to check what elements are inside "grass" 18:42 sfan5 hint: there are none 18:43 Krock sfan5, but to an earlier time there should be some in it. I don't see the code where the table gets changed 18:43 sfan5 Krock: for loop right below 18:44 Krock that only takes the values from the deco table 18:45 Tazy how to view that table? 18:45 Krock ah.. it changes it to an empty table due index 3 18:46 Krock Tazy, print(dump(obj)) 18:46 orbea my problem is I can't reproduce this crash for w/e reason, but Tazy can easily... 18:46 Krock s/obj/grass/ 18:47 sfan5 whether math.random(0,0) raises an exception can be lua version dependent 18:47 orbea lua-5.1.5 here 18:47 * orbea checks what the server its crashed on is using 18:47 Krock respectively math.random(1,0) 18:48 Krock changing the line to nod = #grass > 0 and grass[math.random(1, #grass)] or "" will fix that, but dunno if that's intended 18:49 Tazy orbea, default:silver_sand 18:49 sfan5 Krock: on luajit math.random(1,0) returns nil which would index the table by nil -> also nil and then turn into "" 18:49 sfan5 so yes probably intended 18:49 orbea Tazy: i tired silver_sand too 18:50 orbea the server is on lua52... 18:51 orbea dont suppose it will stop crashing if I use lua51 instead :P 18:51 Tazy i'm on lua 5.1 too 18:53 sfan5 are you sure you're not using luajit on either? 18:53 Tazy no luajit, PAX kills it if i were. 18:53 orbea im using luajit locally 18:54 sfan5 must've changed between 5.1 and 5.2 too then 18:54 Tazy server is freebsd, so probably not. 18:54 orbea doesn't have luajit 18:55 sfan5 what 18:55 sfan5 this bug is impossible if the behaviour of 5.1 and 5.2 is identical 18:59 Tazy I'm not sure what exactly goes wrong there.. with it. 19:02 orbea there I go 19:02 orbea rebuilt minetest locally without luajit and boom 19:10 * orbea waits for minetest to build with lua51+luajit on freebsd... :) 19:11 * Tazy ponders the actual fix 19:12 orbea yea, not a fix, but hopefully it will only blow up locally now... 19:12 sfan5 Krock has pointed out a fix already 19:15 Tazy not sure how it translates, since rarely looking at lua.. 19:16 orbea sorry, i missed that line, im not all here right now with a bad migraine... 19:18 Tazy oh, thanks. overthought it some.. 19:27 orbea thanks for the help, seems to work :) http://sprunge.us/ihDK 19:37 orbea https://github.com/tenplus1/bonemeal/pull/6 23:00 nmoin Is an iOS version planned? 23:07 rubenwardy > asks question 23:07 rubenwardy > leaves immediately 23:08 jas_ >\x20