Time Nick Message 02:44 exio4 hai~ 10:56 loganrun I was reading "The normal Minetest Game already looks quite fine and produces nice medieval villages with this modpack." I don't see this at all 10:57 loganrun all I see are tress rocks etc. 10:57 loganrun what am I missing 10:57 ZenonSeth which modpack? 10:57 loganrun was reading on https://forum.minetest.net/viewtopic.php?t=13589 10:58 loganrun sounds like it doesn't even require a modpack for villages 10:58 ZenonSeth uh 10:58 loganrun I am new to this all. trying to get some villages 10:58 ZenonSeth you're on a modpack page 10:58 ZenonSeth and it clearly said in what you quoted 10:58 ZenonSeth > already looks quite fine and produces nice medieval villages with this modpack. 10:58 ZenonSeth with this modpack 10:58 ZenonSeth so, i'm guessing what you're missing is the modpack 10:59 loganrun yeah, o.k. what is the procedure for getting a modpack to work. is there a per mod config file or something one edits 10:59 ZenonSeth normally you just download the modpack, and place it in your mods directory 11:00 ZenonSeth then if you play singleplayer, you press Configure on your world, and enable the modpack (which should enable all mods in it, it's in a tree structure) 11:00 loganrun ahh seems like it is broken gives unsatisfied dependencies hdb 11:00 loganrun tried animal mod packs they didn't work either. weird 11:01 ZenonSeth did you enable the entire modpack? 11:01 loganrun think so 11:01 loganrun I am running 0.4.16 11:02 ZenonSeth thats fine for version, let me try the villages one 11:02 ZenonSeth normally modpacks don't have dependencies other than default 11:03 ZenonSeth yeah works fine 11:03 loganrun hmm not sure what I am doing wrong... 11:04 ZenonSeth hmm, well it started up fine, but then it crashed 11:05 loganrun did you actually see a village 11:05 ZenonSeth yes 11:05 ZenonSeth i spawned in one actually 11:05 loganrun how do you spawn one 11:05 ZenonSeth no, i spawned INSIDE one 11:06 ZenonSeth but you couldn't even start the game? 11:06 loganrun hmm o.k. do I have to reginerate a world or can I just enable the mod pack 11:06 loganrun regenerate 11:06 loganrun well it started, but generated that error in the message window. I am trying to add the submods one by one 11:07 ZenonSeth hmm, that probably won't work 11:07 ZenonSeth and yes, you have to regenetate the world 11:07 ZenonSeth it won't place villages in an existing world 11:07 loganrun hmm well mod village_canadian has unsatisfied dependencies hdb nbu 11:08 loganrun seems like I am missing something, that is with them all enabled 11:08 ZenonSeth that's why enabling them one by one won't work 11:08 ZenonSeth oh 11:08 ZenonSeth hmm 11:08 ZenonSeth nope, works for me 11:08 loganrun no, that was will them all enabled 11:08 ZenonSeth does it look like this: https://i.imgur.com/t8otQd5.png ? 11:09 ZenonSeth ignoring the other (white) mods i have 11:09 ZenonSeth those are disabled anyway 11:10 loganrun yes 11:10 loganrun do you have the link for where you downloaded the village mod from. maybe I got outdated one or something 11:10 ZenonSeth are you running minetest game, and not the minimal mode? 11:10 loganrun ahh that is probably the issue 11:11 loganrun how do I check 11:11 ZenonSeth your main menu background should be blue with clouds 11:11 ZenonSeth it's dark-green if you run minimal mode 11:12 ZenonSeth also i downloaded the modpack from the forum post, there's a Download here link 11:12 ZenonSeth Download the villages modpack here. <-- this link is what i used 11:12 ZenonSeth buuut even then it crashes after it starts for me 11:12 loganrun well nothing is green 11:12 ZenonSeth that's one step further than you 11:13 loganrun o.k. well if it crashes I guess it is a moot point 11:13 ZenonSeth yeah, i'm pretty sure its out of date 11:13 loganrun but still something is wrong with my setup 11:13 ZenonSeth probably 11:13 ZenonSeth maybe 11:13 loganrun so when I create a game it has an option for "game" minetest game or minimal development test, I chose the game, I assume this is what you were talking about 11:14 ZenonSeth yes 11:14 loganrun so yeah, it looks like villages-for-minetest-modpack-v01.zip is what I have 11:15 ZenonSeth ok, wait, naming is slightly important 11:15 loganrun I just unzipped it and put villages-for-minetest-modpack in my mods folder 11:15 ZenonSeth ok, that's fine then 11:15 ZenonSeth the v01 should not be part of the folder you put in your mods 11:15 ZenonSeth do you possibly have other mods enabled too? 11:16 loganrun I restarted, seems like it did something 11:17 loganrun yeah it is working now I guess.sheesh.... 11:17 ZenonSeth weird, restart should have no effect 11:17 loganrun not sure 11:18 ZenonSeth well anyway, when you find a village, it might still crash 11:18 loganrun I was going to upgrade to 0.5 but there is no compiled windows executable. I run linux but have windows computers that need to connect to server 11:19 ZenonSeth you can also compile the code on windows, though i'm sure its nowhere near as easy as linux 11:20 ZenonSeth but also 11:20 ZenonSeth https://forum.minetest.net/viewtopic.php?f=42&t=1523&start=600 11:20 deltasquared if it involves visual studio I'm probably going to run away screaming 11:20 ZenonSeth i haven't looked cause im all on linux, but there might be a 0.5 build there 11:20 ZenonSeth visual studio is not that bad 11:20 loganrun yeah I was trying to avoid the pain of having to figure out how to compile it on windows 11:20 CALINOU compiling on Windows can be done using MinGW as well 11:20 CALINOU I never got it to work with MSYS2 though :( 11:20 CALINOU (due to CMake being dumb) 11:21 deltasquared eh, I had a bad time with VS personally 11:21 CALINOU MSYS2 would be far easier if it worked with Minetest 11:21 CALINOU because when it works, it's easy peasy 11:21 ZenonSeth loganrun: try the forum link i sent you not sure whatst here 11:22 ZenonSeth though personally i dont think that many people are even running 0.5, and i don't know how many mods you want to use will break with 0.5 so it's probably not worth it 11:22 loganrun cool, yeah looks like there are some builds there 11:23 loganrun ahh, ok maybe no point of going to it then 11:23 deltasquared I only used 0.5 briefly to try out the new player collision box stuff 11:23 deltasquared shrunken players! 11:23 deltasquared though, third person camera is bork 11:24 ZenonSeth first server i hosted was accidentally 0.5 and everyone with a 0.4.16 client was "floating" 1 block above ground 11:24 ZenonSeth took me a while to figure it out 11:24 deltasquared o.o I... I assume there's a non-obvious reason for that 11:24 deltasquared the version mismatch causing the floating, I mean 11:24 ZenonSeth well its the collision boxes you said 11:25 deltasquared lel, those cboxes really haven't been tested much have they 11:25 ZenonSeth took me a while to realize i was running server at 0.5 but clients were 0.4.16 11:25 ZenonSeth i think its on purpose? you're not meant to have complete backwards compatability anyway 11:25 deltasquared I found an interesting thing where if you downsize the cbox (and visual scale, though that's just aesthetic) of the player, standing too close to a block prevents jumping 11:26 ZenonSeth not sure what you're describing but if an actual issue report it :P 11:26 deltasquared hmm, I'll wait for things to settle with that feature first 11:27 ZenonSeth ... 11:28 ZenonSeth loganrun: so the modpack you tried might be already out of date, but if you check the individual mods it has, they might be updated 11:28 loganrun hmm that is worth a try 11:29 ZenonSeth not sure how much configuration they've done though soo... :/ yea 11:34 loganrun so if I do exit to menu, then do play again the village_canadian has unsatisfied dependencies hdb and nbu, then if I exit the client and restart it it runs o.k. until I do that again apparently 11:34 loganrun but yeah maybe I can check for updates to them 11:35 ZenonSeth > hdb and nbu .. not sure what those are, and i've never had an issue like that before 11:38 loganrun seems like there is some mention of the error on this page, but not sure the solution pertains to my situation https://forum.minetest.net/viewtopic.php?t=13588 11:40 ZenonSeth this? 11:40 ZenonSeth > Yes, that's right. The village type canadian consists of very special houses that needs mods from Mauvebic in order to be able to spawn. I considered adding alternative nodes for it, but that wouldn't do the buildings any justice. They're best viewed with Mauvebic's mm2 modpack. 11:41 ZenonSeth or try running without villages_canadian? 11:41 ZenonSeth it's strange that i didn't have this issue 11:42 loganrun do you have mauvebic mm2 modpack, not sure what that is 11:42 ZenonSeth no, i don't 11:42 ZenonSeth and i literally started a new world with only the villages modpack enabled 11:43 loganrun did you exit to menu and play the game again, that is when it occurs for me 11:43 loganrun killing the client and restarting works o.k. I thinkn 11:44 ZenonSeth exited and started, didn't even crash now, i'm walking inside a village 11:44 loganrun with out village canadian seems like you don't get any villages, that must be the central mod 11:46 ZenonSeth i would think that's mg_villages 11:46 ZenonSeth but like i said, works fine with me and i have 0 other mods enabled 11:47 loganrun ok thanks 11:49 ZenonSeth sorry, i can't help you when im not sure what's wrong 11:49 loganrun no problem 11:49 loganrun appreciate the help 11:59 loganrun the other weird thing is that I can't break anything in the village, I mean it comes back if I try to mine it 19:22 kaeza greetings 19:22 sfan5 hi 19:40 ZenonSeth hey all 19:41 ZenonSeth I'm trying to accomplish something, and not sure the best way to approach it. So basically i want to cordon off large areas (say like 1x5x1km) with bounds. But not in relgular grid or anything, just specific areas I want to find in-game 19:42 ZenonSeth trying world edit causes a crash, i don't think it can quite handle that much area 19:43 sfan5 if the crash is std::bad_alloc you can try a version of minetest without luajit support 19:48 ZenonSeth trying to reproduce it just now it ground my system to a hault, crashed without much logging, aborted by signal 11 19:49 ZenonSeth hmm, i was thinking, if i change the seed/generator settings, i can remove areas from the map and regenerate them right? 19:50 ZenonSeth remove = delete data from the db 20:11 hoodedice Hi everyone 20:13 ZenonSeth hi 20:16 rubenwardy wb, hoodedice 20:17 hoodedice Not fully back yet, Ruben ;_; 20:17 rubenwardy awwww 20:17 hoodedice How have you been? 20:17 rubenwardy good thanks, you? 20:30 hoodedice I've been doing okay 20:30 hoodedice About to graduate college 20:36 loganrun if you sit on a bed or bench how do you get up 20:36 ZenonSeth right click it again? 20:36 loganrun it was destroyed 20:37 ZenonSeth is this from the village mod? 20:37 loganrun yes 20:37 ZenonSeth you're having some weird issues man, right clicking it worked for me when i tested.. 20:37 loganrun ok will keep trying 22:38 Billre try shift right click