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IRC log for #minetest, 2017-10-22

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02:44 exio4 hai~
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10:56 loganrun I was reading "The normal Minetest Game already looks quite fine and produces nice medieval villages with this modpack." I don't see this at all
10:57 loganrun all I see are tress rocks etc.
10:57 loganrun what am I missing
10:57 ZenonSeth which modpack?
10:57 loganrun was reading on https://forum.minetest.net/viewtopic.php?t=13589
10:58 loganrun sounds like it doesn't even require a modpack for villages
10:58 ZenonSeth uh
10:58 loganrun I am new to this all. trying to get some villages
10:58 ZenonSeth you're on a modpack page
10:58 ZenonSeth and it clearly said in what you quoted
10:58 ZenonSeth > already looks quite fine and produces nice medieval villages with this modpack.
10:58 ZenonSeth with this modpack
10:58 ZenonSeth so, i'm guessing what you're missing is the modpack
10:59 loganrun yeah, o.k. what is the procedure for getting a modpack to work. is there a per mod config file or something one edits
10:59 ZenonSeth normally you just download the modpack, and place it in your mods directory
11:00 ZenonSeth then if you play singleplayer, you press Configure on your world, and enable the modpack (which should enable all mods in it, it's in a tree structure)
11:00 loganrun ahh seems like it is broken gives unsatisfied dependencies hdb
11:00 loganrun tried animal mod packs they didn't work either. weird
11:01 ZenonSeth did you enable the entire modpack?
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11:01 loganrun think so
11:01 loganrun I am running 0.4.16
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11:02 ZenonSeth thats fine for version, let me try the villages one
11:02 ZenonSeth normally modpacks don't have dependencies other than default
11:03 ZenonSeth yeah works fine
11:03 loganrun hmm not sure what I am doing wrong...
11:04 ZenonSeth hmm, well it started up fine, but then it crashed
11:05 loganrun did you actually see a village
11:05 ZenonSeth yes
11:05 ZenonSeth i spawned in one actually
11:05 loganrun how do you spawn one
11:05 ZenonSeth no, i spawned INSIDE one
11:06 ZenonSeth but you couldn't even start the game?
11:06 loganrun hmm o.k. do I have to reginerate a world or can I just enable the mod pack
11:06 loganrun regenerate
11:06 loganrun well it started, but generated that error in the message window. I am trying to add the submods one by one
11:07 ZenonSeth hmm, that probably won't work
11:07 ZenonSeth and yes, you have to regenetate the world
11:07 ZenonSeth it won't place villages in an existing world
11:07 loganrun hmm well mod village_canadian has unsatisfied dependencies hdb nbu
11:08 loganrun seems like I am missing something, that is with them all enabled
11:08 ZenonSeth that's why enabling them one by one won't work
11:08 ZenonSeth oh
11:08 ZenonSeth hmm
11:08 ZenonSeth nope, works for me
11:08 loganrun no, that was will them all enabled
11:08 ZenonSeth does it look like this: https://i.imgur.com/t8otQd5.png ?
11:09 ZenonSeth ignoring the other (white) mods i have
11:09 ZenonSeth those are disabled anyway
11:10 loganrun yes
11:10 loganrun do you have the link for where you downloaded the village mod from. maybe I got outdated one or something
11:10 ZenonSeth are you running minetest game, and not the minimal mode?
11:10 loganrun ahh that is probably the issue
11:11 loganrun how do I check
11:11 ZenonSeth your main menu background should be blue with clouds
11:11 ZenonSeth it's dark-green if you run minimal mode
11:12 ZenonSeth also i downloaded the modpack from the forum post, there's a Download here link
11:12 ZenonSeth Download the villages modpack here. <-- this link is what i used
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11:12 ZenonSeth buuut even then it crashes after it starts for me
11:12 loganrun well nothing is green
11:12 ZenonSeth that's one step further than you
11:13 loganrun o.k. well if it crashes I guess it is a moot point
11:13 ZenonSeth yeah, i'm pretty sure its out of date
11:13 loganrun but still something is wrong with my setup
11:13 ZenonSeth probably
11:13 ZenonSeth maybe
11:13 loganrun so when I create a game it has an option for "game" minetest game or minimal development test, I chose the game, I assume this is what you were talking about
11:14 ZenonSeth yes
11:14 loganrun so yeah, it looks like villages-for-minetest-modpack-v01.zip is what I have
11:15 ZenonSeth ok, wait, naming is slightly important
11:15 loganrun I just unzipped it and put villages-for-minetest-modpack in my mods folder
11:15 ZenonSeth ok, that's fine then
11:15 ZenonSeth the v01 should not be part of the folder you put in your mods
11:15 ZenonSeth do you possibly have other mods enabled too?
11:16 loganrun I restarted, seems like it did something
11:17 loganrun yeah it is working now I guess.sheesh....
11:17 ZenonSeth weird, restart should have no effect
11:17 loganrun not sure
11:18 ZenonSeth well anyway, when you find a village, it might still crash
11:18 loganrun I was going to upgrade to 0.5 but there is no compiled windows executable. I run linux but have windows computers that need to connect to server
11:19 ZenonSeth you can also compile the code on windows, though i'm sure its nowhere near as easy as linux
11:20 ZenonSeth but also
11:20 ZenonSeth https://forum.minetest.net/viewtopi​c.php?f=42&amp;t=1523&amp;start=600
11:20 deltasquared if it involves visual studio I'm probably going to run away screaming
11:20 ZenonSeth i haven't looked cause im all on linux, but there might be a 0.5 build there
11:20 ZenonSeth visual studio is not that bad
11:20 loganrun yeah I was trying to avoid the pain of having to figure out how to compile it on windows
11:20 CALINOU compiling on Windows can be done using MinGW as well
11:20 CALINOU I never got it to work with MSYS2 though :(
11:20 CALINOU (due to CMake being dumb)
11:21 deltasquared eh, I had a bad time with VS personally
11:21 CALINOU MSYS2 would be far easier if it worked with Minetest
11:21 CALINOU because when it works, it's easy peasy
11:21 ZenonSeth loganrun: try the forum link i sent you not sure whatst here
11:22 ZenonSeth though personally i dont think that many people are even running 0.5, and i don't know how many mods you want to use will break with 0.5 so it's probably not worth it
11:22 loganrun cool, yeah looks like there are some builds there
11:23 loganrun ahh, ok maybe no point of going to it then
11:23 deltasquared I only used 0.5 briefly to try out the new player collision box stuff
11:23 deltasquared shrunken players!
11:23 deltasquared though, third person camera is bork
11:24 ZenonSeth first server i hosted was accidentally 0.5 and everyone with a 0.4.16 client was "floating" 1 block above ground
11:24 ZenonSeth took me a while to figure it out
11:24 deltasquared o.o I... I assume there's a non-obvious reason for that
11:24 deltasquared the version mismatch causing the floating, I mean
11:24 ZenonSeth well its the collision boxes you said
11:25 deltasquared lel, those cboxes really haven't been tested much have they
11:25 ZenonSeth took me a while to realize i was running server at 0.5 but clients were 0.4.16
11:25 ZenonSeth i think its on purpose? you're not meant to have complete backwards compatability anyway
11:25 deltasquared I found an interesting thing where if you downsize the cbox (and visual scale, though that's just aesthetic) of the player, standing too close to a block prevents jumping
11:26 ZenonSeth not sure what you're describing but if an actual issue report it :P
11:26 deltasquared hmm, I'll wait for things to settle with that feature first
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11:27 ZenonSeth ...
11:28 ZenonSeth loganrun: so the modpack you tried might be already out of date, but if you check the individual mods it has, they might be updated
11:28 loganrun hmm that is worth a try
11:29 ZenonSeth not sure how much configuration they've done though soo... :/ yea
11:34 loganrun so if I do exit to menu, then do play again the village_canadian has unsatisfied dependencies hdb and nbu, then if I exit the client and restart it it runs o.k. until I do that again apparently
11:34 loganrun but yeah maybe I can check for updates to them
11:35 ZenonSeth > hdb and nbu .. not sure what those are, and i've never had an issue like that before
11:38 loganrun seems like there is some mention of the error on this page, but not sure the solution pertains to my situation https://forum.minetest.net/viewtopic.php?t=13588
11:40 ZenonSeth this?
11:40 ZenonSeth > Yes, that's right. The village type canadian consists of very special houses that needs mods from Mauvebic in order to be able to spawn. I considered adding alternative nodes for it, but that wouldn't do the buildings any justice. They're best viewed with Mauvebic's mm2 modpack.
11:41 ZenonSeth or try running without villages_canadian?
11:41 ZenonSeth it's strange that i didn't have this issue
11:42 loganrun do you have mauvebic mm2 modpack, not sure what that is
11:42 ZenonSeth no, i don't
11:42 ZenonSeth and i literally started a new world with only the villages modpack enabled
11:43 loganrun did you exit to menu and play the game again, that is when it occurs for me
11:43 loganrun killing the client and restarting works o.k. I thinkn
11:44 ZenonSeth exited and started, didn't even crash now, i'm walking inside a village
11:44 loganrun with out village canadian seems like you don't get any villages, that must be the central mod
11:46 ZenonSeth i would think that's mg_villages
11:46 ZenonSeth but like i said, works fine with me and i have 0 other mods enabled
11:47 loganrun ok thanks
11:49 ZenonSeth sorry, i can't help you when im not sure what's wrong
11:49 loganrun no problem
11:49 loganrun appreciate the help
11:59 loganrun the other weird thing is that I can't break anything in the village, I mean it comes back if I try to mine it
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19:22 kaeza greetings
19:22 sfan5 hi
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19:40 ZenonSeth hey all
19:41 ZenonSeth I'm trying to accomplish something, and not sure the best way to approach it. So basically i want to cordon off large areas (say like 1x5x1km) with bounds. But not in relgular grid or anything, just specific areas I want to find in-game
19:42 ZenonSeth trying world edit causes a crash, i don't think it can quite handle that much area
19:43 sfan5 if the crash is std::bad_alloc you can try a version of minetest without luajit support
19:48 ZenonSeth trying to reproduce it just now it ground my system to a hault, crashed without much logging, aborted by signal 11
19:49 ZenonSeth hmm, i was thinking, if i change the seed/generator settings, i can remove areas from the map and regenerate them right?
19:50 ZenonSeth remove = delete data from the db
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20:11 hoodedice joined #minetest
20:11 hoodedice Hi everyone
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20:13 ZenonSeth hi
20:16 rubenwardy wb, hoodedice
20:17 hoodedice Not fully back yet, Ruben ;_;
20:17 rubenwardy awwww
20:17 hoodedice How have you been?
20:17 rubenwardy good thanks, you?
20:30 hoodedice I've been doing okay
20:30 hoodedice About to graduate college
20:36 loganrun if you sit on a bed or bench how do you get up
20:36 ZenonSeth right click it again?
20:36 loganrun it was destroyed
20:37 ZenonSeth is this from the village mod?
20:37 loganrun yes
20:37 ZenonSeth you're having some weird issues man, right clicking it worked for me when i tested..
20:37 loganrun ok will keep trying
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22:38 Billre try shift right click
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