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IRC log for #minetest, 2017-10-05

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09:41 jas_ https://www.twitch.tv/videos/179838613 <-- 2:16:04
09:44 Krock 11 different script domains.. phhhht
09:46 Krock the railway looks familiar
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09:56 JayTheNinja23 hi
09:56 JayTheNinja23 bro bro
10:04 jas_ Krock: i've used twitch since own3d, so i don't know.  i tried youtube live once when it started, i might try it again
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14:15 MinetestBot [git] jastevenson303 -> minetest/minetest: Move register_on_modchannel_signal() (#6497) 4337b48 https://git.io/vdBN4 (2017-10-05T14:14:10Z)
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14:43 sovetskiy what is "pointed_thing"? why it's in parameter list of many handler functions along with "node", which is the node something happened with it.
14:44 jas_ it's the thing under your crosshair, or whatever is pointed at
14:44 jas_ so if you use a tool, and reference pointed thing, you can get the node you hit the tool with
14:45 Krock node/object or nothing
14:45 jas_ i couldn't get modchannels to work for me :'( gonna try it sooner or later
14:45 sovetskiy the node I punch/dig is just "node" in param list
14:46 jas_ on_dig doesn't have pointed_thing
14:47 sovetskiy minetest.register_on_punchnode(func(pos, node, puncher, pointed_thing))
14:47 sovetskiy explain pls params
14:47 jas_ or register_on_dignode, anyway.  on_punchnode does
14:47 jas_ i'm just looking in lua_api.txt, which happens to be infront of me and at the right page at the right time ha
14:47 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2439
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14:48 Krock sovetskiy, yes sure it's a node in pointed_thing. The reason why it's passed as an argument there is pointed_thing.above and pointed_thing.under
14:48 Krock which can be important
14:48 Krock actually only .above, as .under == pos
14:49 sovetskiy what's the difference between "node" and "pointed_thing" params? They are equal all the time?
14:49 sovetskiy I just can't get it
14:49 jas_ they're not the same, no.
14:50 jas_ you can print(node) and print(pointed_thing)
14:50 jas_ or print(dump(node)) and print(dump(pointed_thing))
14:50 jas_ take a look and see! :)
14:50 sovetskiy ok, they are different. But what is purpose of pointed_thing?
14:51 sovetskiy wrapper around "node"?
14:52 jas_ yes it's the table values krock mentioned, above and under, "below?" i forget
14:52 jas_ really, try print(dump(pointed_thing)) and then look at the table values.  it shows, i think, surrounding nodes -- or better put: allows you to minetest.get_node(pointed_thing.under) surrounding nodes
14:53 jas_ so let's say right right click dirt
14:53 jas_ but you want to plant seed above it
14:53 jas_ this would say, ok NODE is dirt, but i want to plant seed at AIR pointed_thing.above
14:53 jas_ or something like this, i think, others may know more
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15:05 sovetskiy I totally confused
15:05 sovetskiy ok, dumped some values
15:06 sovetskiy I punched block of dirt
15:06 sovetskiy pos: { y = 5, x = 53, z = -346 }
15:07 sovetskiy node: {param1 = 0, name = "default:dirt", param2 = 0 }
15:08 sovetskiy pointed_thing: { type = "node", above = { y = 6, x = 53, z = -346 }, under = { y = 5, x = 53, z = -346 } }
15:08 sovetskiy ABOVE is shifted
15:08 jas_ keep trying, you'll get it
15:08 sovetskiy pos.y = 5
15:10 sovetskiy under is the same as node pos
15:10 jas_ so
15:10 jas_ are you trying to do one thing?
15:11 jas_ or are you trying to understand the minetest function?  because that's two different things! haha
15:11 jas_ i dunno why they are the way they are
15:11 sovetskiy under is not changed but must be y = y - 1
15:12 sovetskiy anyways, if I have pos, I can do minetest.get_node( { x = pos.x, y = pos.y + 1, z = pos.z } )
15:12 jas_ it may be superfluous, it may be for a specific use otherwise not achievable with node
15:12 jas_ i can't only imagine
15:13 sovetskiy I don't why the hell we need that pointed_thing
15:13 jas_ haaaa now we have it!
15:13 jas_ that's a good question, indeed
15:14 sovetskiy And I also can't get this image http://dev.minetest.net/pointed_thing
15:15 sovetskiy node = (50,7,-13), above = (49,7,-13). 49, KARL
15:15 jas_ that page describe what "Pointed Thing" is.
15:15 jas_ and references some function let's look in lua_api.txt
15:15 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2874
15:16 jas_ * `minetest.get_pointed_thing_position(pointed_thing, above)` * Get position of a `pointed_thing` (that you can get from somewhere)
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15:16 Krock .above is the position above the pointed face, .below is the position below the pointed face
15:16 sovetskiy why node has coords (50,7,-13), but above - (49,7,-13)
15:16 sovetskiy shifted x
15:16 jas_ depends which face is pointed
15:16 jas_ ?
15:17 jas_ above and under, perhaps being relative
15:17 Krock imagine block/node placement. For solid nodes, the .above position will be the position of the new node
15:17 Krock this changes, depending on how you point to the node
15:19 Krock learning by try/error is also a good method to see whether something works or not
15:19 jas_ i believe recently there was a change that allowed one to get the actual coordinates on the face that was pointed, so stairs mod e.g. can put slab at top if pointed upwards on face, or bottom of pointed towards bottom... it's cool
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16:23 Viper Hi
16:27 Out`Of`Control what could trigger turning dirt_with_grass into dirt?
16:27 jas_ cows
16:27 Out`Of`Control jas_: mobs:cows?
16:27 jas_ yea they replace grass for me
16:27 jas_ dirt_with_grass
16:27 jas_ think sheep too
16:29 Out`Of`Control jas_:  thanks
16:29 jas_ yw
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17:08 jas_ np: https://youtu.be/T73eLMxhvgk
17:08 jas_ !title
17:08 MinetestBot jas_: Lightning Bolt - Fantasy Empire (2015) FULL ALBUM - YouTube
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17:15 Out`Of`Control is there a script to remove locked nodes of player X on whole map?
17:15 Out`Of`Control similar as https://gist.github.com/sfan5/3c04c625453ec95c6a6df4d7e2c05885
17:16 Krock just register an lbm?
17:16 Out`Of`Control Krock:  lbm runs on whole map at once?
17:17 Krock no, but it will update each new loaded block
17:17 Krock because who cares about the never used map?
17:18 Out`Of`Control Krock:  thanks, it wont lag if i add like 100 names?
17:18 Krock a python implementation will be too slow for this task anyway. If you want to check for the meta field of a node, this would require "some" lines of code more to implement that. So going with Minetest directly seems the simplest solution
17:19 Krock you'd have to worry about the amount of new loaded blocks and the performance of checking the nodes inside
17:20 Krock one or hundred names to check won't make a too big difference at all once you've found another protected/owned node
17:20 Krock basically just a string compare once the "owner" field is loaded
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17:27 sfan5 Krock: i dont think it would be too slow, rather just not fast
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17:32 Krock depends on the definition :3
17:32 Krock but it would definitely take a while for a busy server map of at least a Gigabyte of compressed map data
17:33 Krock Out`Of`Control, how big is the map btw?
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17:41 Out`Of`Control Krock:  map is around 7/8 GB
17:42 Krock uh.. quite big already
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17:43 Out`Of`Control Krock:  well it was 30 GB before i chop it down
17:50 sofar just run mtmapprune on it :)
17:51 Krock map_limit = 100
17:51 Krock they'll love you
17:53 Out`Of`Control oh i delete all above and below +/-200
17:53 Out`Of`Control on edges outside 4500
17:54 Out`Of`Control and map was 3.5 GB
17:54 Out`Of`Control lol
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17:55 Milan[m] sql error while trying to post something in the minetest forums :(
17:57 Milan[m] (Incorrect string value: '\xF0\x9F\x8E\x89\x0AB...' for column 'post_text' at row 1 [1366])
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18:06 dfj5454 are there any CTF or hunger games servers currently up?
18:07 rubenwardy there's ESP CTF
18:10 sfan5 !server ctf
18:10 MinetestBot sfan5: No results
18:10 sfan5 !server capture the flag
18:10 MinetestBot sfan5: OldCoder Capture the Flag | minebest.org:30017 | Clients: 1/32, 0/3 | Version: 0.4.16-dev / world_game | Ping: 78ms
18:10 rubenwardy hmm
18:10 sfan5 ok maybe not that one
18:10 rubenwardy I can host it if you like
18:10 rubenwardy will need to build 0.4 as I only have 0.5 on my server
18:10 sfan5 ctf.esprc.club:4444is empty too
18:13 rubenwardy dfj5454, building now. Will take ~40 minutes
18:15 dfj5454 wow thanks, wasn't expecting someone to just start a server :)
18:16 dfj5454 i don't have any people who want to play, it's just me. that wouldn't be a problem would it since it's kind of a multiplayer game
18:16 dfj5454 ?
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18:17 sfan5 ruben's ctf server used to be very populated months ago
18:18 rubenwardy consistently near max
18:26 rubenwardy is there not a way to set the backend in minetest.conf for new worlds?
18:28 sfan5 no
18:28 sfan5 just set it in world.mt on creation
18:29 Shara ESP CTF is up.
18:29 Shara But no idea what state it's in.
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20:28 Fixer Out`Of`Control: add m o r e  l i g h t s to your second spawn (including nearby roads), it is too dark
20:29 Krock ^  helpful commands: //pos1  //pos2  //replace air default:meselamp
20:32 habeangur Krock: How about //replace * air?
20:32 habeangur Krock: or air with lava, that has light too
20:32 habeangur ;)
20:33 Krock habeangur, I agree with lava, as it's not walkable. But //replace * (I assume //set <node>) is quite destructive
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20:40 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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20:48 Out`Of`Control Fixer: it was ment to be dark
20:48 Out`Of`Control Fixer: you refer to spawn 3 ? at snow biom
20:49 Taose There's dark and then there's...Minetest night time dark
20:49 Taose I can see more IRL...
20:50 Fixer Out`Of`Control: no, second one
20:50 Fixer Out`Of`Control: near lake
20:51 Out`Of`Control Fixer: spawn 1 i see
20:51 Fixer Out`Of`Control: second spawn after oldest
20:52 Fixer Out`Of`Control: one near castle
20:52 Out`Of`Control its spawn 1
20:52 Out`Of`Control Fixer: i think after update mese lamp give less light
20:52 Fixer Out`Of`Control: no it does not
20:52 Fixer Out`Of`Control: you are cheap on lighting
20:53 Fixer Out`Of`Control: put more on roads and on spawn itself, put near that board too
20:53 Out`Of`Control Fixer: that area has special theme i can't just drop lamps all around, would have to redesign it
20:54 Out`Of`Control Fixer: thanks for your input
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20:55 Out`Of`Control Fixer: each corner has 2 mese lamps, still center is dark
20:56 Fixer thats expected
20:57 Fixer put more at center
20:57 Out`Of`Control would need to change spawn so its smaller in size
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21:11 MinetestBot [git] DS-Minetest -> minetest-mods/mesecons: Support an on-move callback (#363) 8999597 https://git.io/vdRSI (2017-10-05T21:09:48Z)
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21:57 fdl56416 Hi was that CTF server ever set up
21:57 fdl56416 :)
21:58 Krock is that a question or statement?
21:58 Krock hello.
22:00 fdl56416 Both
22:01 rubenwardy yes
22:01 rubenwardy rubenwardy.com:30000
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22:36 fdl56416 Tried the server, it was great :) -- it'd actually be awesome to have a centralized database of all active MT servers
22:36 fdl56416 like you could obviously run without being listed, but just to make it easier to find & play
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