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IRC log for #minetest, 2017-10-03

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All times shown according to UTC.

Time Nick Message
00:10 swift110_ hm
00:12 paramat jas_ no, read the PR thread, the eye was not used and behaviour is different now
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02:03 MinetestBot [git] paramat -> minetest/minetest_game: Map mod: Remove confusing 'use', reduce update interval b6626f7 https://git.io/vdCK9 (2017-10-03T01:59:55Z)
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03:59 illwieckz Calinou, that 1993 commit was part of an april fool joke https://www.unvanquished.net/?p=107 :p
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10:38 Calinou good one :P
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11:09 Pinguinguy Hello
11:09 Pinguinguy What server are you guys in
11:10 Krock 127.0.0.1 wanna join?
11:10 Krock hello
11:10 Pinguinguy haha :P
11:10 Pinguinguy thats you local ip
11:10 Krock err.. that's my local IP. here's the real: 192.168.1.154
11:11 Pinguinguy Thats your local too :/
11:11 Krock aww man. why can't I just fool you once?
11:11 Pinguinguy Because i know network stuff
11:11 Krock yes.. I see :(
11:12 Pinguinguy Know any good server?
11:12 Krock I started playing on the swiss survival server.. but well, more german talks than english
11:13 Krock and the good old LandRush server isn't popular/well visited anymore
11:13 Fuchs Swiss German or German?
11:13 Krock currently german without dialect
11:14 Krock as there are also people from germany or austria .. dunno how many
11:17 Pinguinguy :q
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14:47 rdococ_ hi4
14:47 rdococ_ my laptop is back
14:49 Krock did it have a good journey?
14:51 rdococ_ it still growls at me, but at least it doesn't scream
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15:01 srifqi Anybody knows how to make formspec field empty?
15:02 jas_ like meta:set_string("key", nil) ?
15:02 Krock set_string("formpec", "")
15:08 rdococ meh
15:08 rdococ I'll install linux on it tomorrow
15:08 rdococ my body feels like a neutron star right now
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15:22 AlexYst I forget, how do I print to the command line window from Minetest? I tried both minetest.debug() and print(), but neither output to the command line.
15:22 AlexYst It's awfully cumbersome needing to output to the in-game chat for testing stuff, ha ha.
15:23 AlexYst I have too many lines of output.
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15:24 AlexYst Not to mention that I can't copy from the in-game chat to paste elsewhere.
15:25 sfan5 print() should work
15:25 bas080 The logging api is described here. https://minetest.org/modbook/lua_api.html#logging
15:25 bas080 IDK how to set the level
15:25 bas080 It's not documented
15:25 AlexYst Huh. print() *doesn't* work though.
15:25 AlexYst Reading ...
15:26 lumberJ minetest.log() should get it in the debug.txt if you need to cut and paste it
15:28 AlexYst Yeah, it looks like that worked. I told Minetest it was an error message, so it didn't ignore it.
15:28 lumberJ but if you want to see it in-game, i usually use the minetest.chat_send_player(me, error) but there is probably a more "correct" way to do
15:28 bas080 AlexYst: `tail -f debug.txt` shows you the output as the output is appended to the file
15:28 * AlexYst tests to see if minetest.log() would work even if the level was set to "none"
15:28 AlexYst bas080: I'm not looking for it output to the file though, but the command line window.
15:29 bas080 I understand. But if logging outputs to a file the tail command is your best bet
15:33 AlexYst I'm very confused. minetest.debug() wasn't working last night, but now it is (as is minetest.log(), which I didn't try until this morning).
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15:50 MinetestBot [git] DS-Minetest -> minetest-mods/mesecons: fpga: Make rotatable with screwdrivers fa58607 https://git.io/vdWSb (2017-10-03T15:46:58Z)
15:51 jas_ AlexYst: i use --terminal, mostly
15:52 jas_ and print()
15:52 * jas_ wonders if minetest's --terminal is like other game's rcon
15:52 jas_ never used that tho
16:01 Taose Quick question
16:01 Taose Do we have a playstation version?
16:03 AlexYst Taose: I don't think so. I think we're on Linux, Android, OS X, and Windows.
16:04 AlexYst jas_: Huh. I haven't used the interactive terminal option in Minetest before.
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16:13 jas_ you'll need ncurses, is all.  i don't think prebuilt versions will have it..
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16:16 AlexYst Looks like mine's compiled without it. (I compiled myself, but I don't know what I'm doing and use the compilation instructions from the README file.)
16:17 jas_ if you satisfy the dependency, it will enable it automatically.
16:17 jas_ so just install libnurses5-dev, or libncurses5w-dev(?)
16:17 jas_ the latter being unicode? idk
16:18 jas_ after that, i would rm CMakeCache.txt and run it again
16:20 AlexYst Okay, cool. I'll do that next time I compile Minetest.
16:24 jas_ https://youtu.be/qBqCvmu2FAU?t=27m14s
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16:39 Taose Didn't the PS3 run on a linux derivative?
16:42 sfan5 pretty sure that was BSD
16:44 Fuchs you were able to run YDL on it, which is Linux. The original OS is based on BSD indeed, because the BSD license allows that
16:45 Fuchs whilst Linux (GPL) does not
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17:02 rdococ cheese
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17:12 Taose Anyone else have issues building spiral stairwells?
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17:21 AlexYst Taose: It depends on how thick you want them. I build spiral stairwells with no difficulty with the well being fourteen nodes thick and the stairs being two nodes thick. I imagine something smaller would be a huge pain though.
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17:29 Taose I got...
17:29 Taose Twice that
17:29 Fixer Taose: screenshot?
17:31 Taose https://imgur.com/a/yiMSZ
17:32 Taose I'm about a third of the way down
17:36 AlexYst Oh, I see where the difficulty is coming from: your staircase is round! I haven't tried doing that. Mine is square, so it's super easy. It's also less cool though, ha ha.
17:36 Taose :P
17:38 Taose I'm currently in the midst of converting it all to stone block
17:38 Taose It's just taking forever
17:43 Taose ...
17:43 Taose that moment when your templating is a level out each turn -_-
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18:09 Billre Is there a website showing server-wide commands?   For example: I get rid of the villages mod and want to get rid of the ton of unknown blocks left behind.  Is there a server-wide command that can do like WE command //replace?
18:10 deltasquared Billre: AFAIK "unknown node" still retains what block it was before, so you'd have to know the ids of the blocks left behind
18:11 ThomasMonroe there is a mod that removes unknowns via WE
18:11 Billre I have only used //replace in areas I've defined with /fixedpos set1 and set2 ... how would I do it for the whole server?
18:12 deltasquared I don't think you can worldedit the entire map when it's not loaded...
18:12 Billre ThomasMonroe: is that the mod that changes unknowns as you fly past them?
18:13 deltasquared if it were me, I'd be looking for an external tool to clean out the map files while the server is down. probably quicker that way. though lighting updates... *shrug*
18:13 Billre I'd like something that a server admin could run from the CLI, for example
18:14 Billre that's what I'm asking about deltasquared ...
18:15 deltasquared Billre: in any case, for such an operation, it goes without saying BACK YO STUFF UP
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18:16 Billre oh yeah ... I supposed I could make a bash search and replace script ... but I don't want to muck around with something I'm not familiar with.
18:17 sfan5 Billre: there's a mod that will delete unused nodes as they are loaded
18:17 sfan5 i also have a python script that will remove a node from your whole map
18:17 Billre sfan5, I've used that before but it requires players to go to those areas - I'm looking more for something to change the whole map without it being loaded.
18:18 sfan5 then you might want the latter solution
18:19 sofar offline code can scrape the entire map block by block
18:20 sofar but, gotta shut down the server to do it safely
18:20 Billre Is that what RobbieF is using for his TPS servers?
18:20 sfan5 dunno
18:21 Billre I had helped him with trouble-shooting TPS_xtreme and the server was down for only 15 or so seconds to replace the unknowns as I identified them.   That sound about right for your script, sfan5?
18:22 sfan5 possible
18:22 sfan5 https://gist.github.com/sfan5/3​c04c625453ec95c6a6df4d7e2c05885
18:23 Billre thanks! :D
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18:44 RobbieF Billre you pinged?
18:44 RobbieF TPS Serers are running MTSA (Minetest Server Administrator)
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21:55 MinetestBot [git] DS-Minetest -> minetest-mods/mesecons: Do not reset conductor param2 on place (#364) 1f56016 https://git.io/vdlVP (2017-10-03T21:55:33Z)
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22:20 MinetestBot [git] DS-Minetest -> minetest-mods/mesecons: Make removestone check nodes above for falling (#357) 0b3039e https://git.io/vdlrH (2017-10-03T22:19:09Z)
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