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IRC log for #minetest, 2017-09-30

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All times shown according to UTC.

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02:08 bigfoot547 Hey, are there any other steps to announcing your server besides setting server_announce to true
02:09 bigfoot547 and setting the other values like "homepage" and "address"?
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02:43 bigfoot547 hello?
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02:48 rubenwardy server_name, server_description bigfoot547
02:48 rubenwardy server_url (but I guess that's what you meant by homepage)
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03:31 swift110-phone bey
03:40 swift110-phone ok
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03:48 Lupercus hello fellows, and ladies at #minetest
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07:58 MinetestBot hisforever: Sep-16 14:42 UTC <jas_> more colored glass/panes here, if you want: https://gist.github.com/jastevenson3​03/22b0db01aa4d00c018cfe77b0a54be14
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08:16 Taose It's a real shame that the wiki doesn't have an up to date list of mdos
08:16 Taose mods*
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08:21 Raven262 And that is why you can ask here if anybody knows of a mod that you need.
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08:29 Taose Well yes and no, I'm currently scrolling through the forum releases at the moment
08:29 Taose (I generally hang around at any rate)
08:32 Krock ~tell srifqi Perhaps rounding would be a better choice in this case? math.round(val, 3 - math.log10(val)) or similar
08:32 ShadowBot Krock: O.K.
08:32 Krock but log is expensive :<
08:33 Taose o.O
08:34 Taose Got a quick query, (not the mod I was looking for) but are is there a new Ocean/Desert environment mod out?
08:34 Taose The previous maintainer of the old version (which I never used) appears to have gone awol
08:34 Krock there's silver sand now
08:35 Taose yep
08:35 Taose and that's very pretty
08:35 Taose (particularly the white stone I can get from it)
08:36 Krock what kind of mod are you looking for btw?
08:36 Taose Something to make the oceans look prettier
08:36 Taose I was previously looking for the orienteering mod
08:36 Taose (which I have re-found)
08:37 Raven262 Hmm, there was an ocean plantlife modpack, not sure if it still works.
08:37 Krock http://krock-works.16mb.com/MTstuff/modSearc​h.php?st=0&amp;at=0&amp;q=underwater%7Ccoral
08:37 Krock plantlife still works.
08:37 Taose The one I found was Sea 0.4.2
08:37 Raven262 https://forum.minetest.net/viewtopic.php?id=4627
08:38 Raven262 Yep
08:38 Raven262 That one
08:38 Raven262 Never used it though
08:38 Krock https://forum.minetest.net/viewtopic.php?t=18427
08:38 Taose oooh
08:38 Raven262 used that one^
08:38 Raven262 Its nice i guess, missing the new drawtype though
08:39 Raven262 (0.5 didn't fix it for me)
08:39 Taose New drawtype?
08:39 Krock plantlike_rooted
08:39 Raven262 Also, 0.5 made 3d armor behave very odd.
08:40 Raven262 As in, making the player model half inside the node
08:40 Taose Oh so it's something to do with air bubbles
08:40 Taose gotcha
08:40 Krock Raven262, because the player model offset changed, but the armor mod didn't do so yet
08:41 Raven262 Okay, any ideas about the textures missing though?
08:42 Krock *shrug*
08:42 Taose Turns out Hamlet did a new one...
08:42 Taose https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=18436
08:44 Raven262 Krock, this mod search is indeed a nice tool, gonna bookmark it :D
08:44 Krock thx.
08:45 Taose Mod search?
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08:48 Krock Taose, this http://krock-works.16mb.com/MTstuff/modSearch.php - if you need another UI: https://minetest-mods.rubenwardy.com/mods/
08:49 Raven262 TIL that there is an aging mod for minetest.
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08:51 JayTheNinja23 players
08:53 Krock quitters
08:54 Krock halfway real ninja, apart from the fact that you shouldn't even hear or see them, they're gone before you realise that they were here
08:56 Taose XD
08:56 Taose Thanks for the link I'll be keeping tabs on that
08:58 Taose Got a bug for you Krock
08:58 Krock tried to inject SQL queries?
08:58 Taose Random + Released Mods + Press Enter =
08:58 Taose Fatal error: Call to undefined function connect() in /home/u972658556/public_html/MTstuff/modSearch.php on line 102
08:58 Taose Nope
09:00 Taose Gotta say, not a fan of Ruben's version
09:00 Taose I'm not a huge fan of WIP mods
09:00 Krock fixed
09:00 Taose Excellent, thank you very much :)
09:01 Krock np. I'm surprised nobody else reported this before
09:04 Taose I wonder how many people even knew what the random button did?
09:06 Krock nothing because there's no random *button*.  Well, random itself is very self-descriptive, so that shouldn't be a problem
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09:23 Taose Are there any mods that add additional sleeping methods
09:23 Taose can't find cotton at the moment
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09:41 Raven262 Nope, none that i know of, Taose. Though cotton should be quite easy to find, in jungle grass. Also in sheep (wool) if you have mobs installed.
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10:00 MinetestBot [git] nerzhul -> minetest/minetest: Make Player::peer_id server-side only and add getters and setters (#6… be10c08 https://git.io/vdGhL (2017-09-30T10:00:05Z)
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10:13 Taose I don't have mobs installed yet
10:13 Taose Can't find the damn jungle
10:13 Taose currently hunting for it
10:13 Taose Also
10:14 Taose as far as the sea mod is concerned... the game doesn't like it
10:15 Taose Which is a shame really
10:23 Raven262 How so?
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10:31 Taose It throws me out when the game tries to spawn something from that mod
10:32 Taose Something about Thread sync
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11:12 Raven262 Hmm, odd.
11:12 Raven262 Never heard anything like it.
11:12 deltasquared ? I'm going to assume I missed context
11:13 Raven262 Somebody on the channel might now though.
11:13 Raven262 deltasquared, yea.
11:13 Raven262 *know
11:14 deltasquared well I'll just go away and argue with my kernel's framebuffer devices until it pops up then :P
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11:55 Krock After roughly 20 meat pieces I notice that this fast move mod consumes 1 bread on the hungry scale in 3s
11:55 Krock oh great. at least I have food. *shrug*
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12:35 jas_ hi
12:36 jas_ what fast move mod krock?
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12:37 jas_ nvm hehe
12:38 Krock no idea...
12:40 paramat Taose yes rainforest can take a while to find, like a few thousand nodes
12:42 paramat makes it more of a challenge and advanture, which have been requested for MTG
12:43 paramat it's really nice to have a reason to travel, instead of mgv6 where everything is within 250 nodes of spawn
12:44 Taose >_>
12:44 Taose all I wanted was to make a bed
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12:46 jas_ and inversely if you spawn in a rainforest, it could take a while to make a book.
12:47 EDAKIRI Taose: beds are precious.
12:47 EDAKIRI Roses are often difficult to find also.
12:47 jas_ ah yes they set respawn that's right
12:47 EDAKIRI I forgot that. I never play multiplayer
12:48 jas_ even in singleplayer they do.  so if you die, you respawn at your bed.
12:48 Taose Why would anyone want to make a book?
12:48 jas_ for a bookshelf, of course
12:48 Taose >.>
12:48 jas_ also you can write more into a book than a sign, i believe.
12:48 EDAKIRI I permit to set home, so no need of a bed for that.
12:48 Taose -_-
12:48 Taose can't write anything in a sign
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12:48 deltasquared right click not working on it?
12:48 jas_ and craftguide:book requires a book, too.  and also, books can store written data in them, unlike signs
12:48 Taose I've only a few basic mods at the moment
12:49 jas_ on what, deltasquared?
12:49 deltasquared also I never even thought to actually write anything in books, didn't bother to rigth click with one
12:49 deltasquared jas_: the sign, in Taose's case
12:49 jas_ you left click on_use to write in books
12:49 jas_ oic
12:49 EDAKIRI I give players a craft guide and coal lump upon start.  hand tools.
12:50 deltasquared it honestly never occured to try any kind of clicking on a book. even in the... other game, I never used books for anything other than crafting and enchantments
12:50 EDAKIRI no hand tools
12:50 Taose But yeah I've left a feature request on sofar 's crop mod to request additional plants that could be used to spawn string...
12:50 jas_ that's a nice gesture.  i like the idea of prewritten books, to give them a "rulebook" or "guidebook" heh
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13:11 paramat ahh the old roses for beds thing, we (or i) are planning to not require that
13:12 Taose ?
13:12 paramat papyrus is only found in savanna, so another challenge to find a specific biome, seems like fun to me but players really complain (while complainging about the lack of goals in MTG)
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13:13 Taose I see your point paramat
13:13 Taose but
13:13 Taose There are certain things you should always be able to do with the resources to hand
13:13 Taose Eat, Drink, Sleep
13:14 paramat nah, the respawn feature of a bed is quite useful so earning it as a goal is good
13:14 Taose Granted granted
13:14 Taose That's why I would have settled for a bundle of heather to skip the night...
13:15 Taose But there are no alternatives to the bed for sleeping
13:15 Taose at least in mtg
13:16 deltasquared random side note, what would it take in the engine to have a knob to speed up the "sim rate" (assuming the server could handle it)? in the spirit of certain mods for the other block game that causes the world to continue simulating during sleep
13:16 paramat mtg is basic, one is enough otherwise add a mod :)
13:17 paramat sim rate seems undoable, you would need parameters in each mod to speed up actions
13:17 paramat or maybe a global setting that each mod looks at
13:17 Taose Hence why I'm looking for mods that create additional beds... that don't necessarily require cotton.
13:18 Taose Not so easy to find
13:18 jas_ as long as i know that i will eventually find them, i have always enjoyed hunting for resources.
13:18 paramat but not through somehow 'speeding up the engine'
13:19 jas_ personally i always enjoyed a stock minetest_game, but probably because my goal is to craft everything
13:19 Taose and me
13:19 jas_ and minetest_game makes that relatively easy.  once xdecor is added, it takes a bit longer.
13:19 Taose Current mods are ambience, anvil, crops, orienteering, snowdrift, toolranks and UI
13:20 jas_ i'm a big fan of crops, too, but am concerned it may "whither" haaaa
13:20 * jas_ steps away from the keyboard
13:20 Taose XD
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13:21 Taose I will eventually install mobs
13:21 Taose but there are a few things I want to get dealt with first
13:25 MinetestBot [git] raymoo -> minetest/minetest: Fix attached particle spawners far from spawn (#6479) 8c16f18 https://git.io/vdZkJ (2017-09-30T13:23:51Z)
13:30 rubenwardy Taoki, my mod list is just the back end for my app. The web version isn't really designed / optimised for actual use
13:30 rubenwardy eg: https://minetest-mods.rubenwar​dy.com/status/?a=MirceaKitsune
13:30 rubenwardy it gives feedback on why a mod isn't there
13:31 Taoki rubenwardy: Nice! Looks good still
13:31 rubenwardy (my mod list heavily validates mods so only mods with valid meta data and working downloads appear)
13:31 rubenwardy also, there's no WIP Mods
13:31 rubenwardy I didn't want to put much effort into it, still waiting for minetest's official one
13:31 rubenwardy so yeah, for actual filtering use Krocks, it has better searching
13:32 Taoki Maybe Minetest can use yours to speed up the process
13:33 Taose >.>
13:34 Taose Oh that's interesting
13:34 rubenwardy https://play.google.com/store/apps/details?id=​com.rubenwardy.minetestmodmanager&amp;hl=en_GB
13:37 Taose https://forum.minetest.net/viewtopic.php?t=12735
13:37 Taose That's listed in your database
13:37 Taose Yet it's WIP
13:38 Taose I agree with Taoki btw, especially concerning the validation information.
13:39 rubenwardy huh
13:39 Taose Also Coffee https://forum.minetest.net/viewtopic.php?t=15321 is listed on the site
13:39 Taose and you marked that one wip yourself
13:39 rubenwardy I must have broken the script
13:39 Taose (says so in the description on the site)
13:39 Taose Heh
13:39 rubenwardy as it did check the mod type to be releases only
13:39 Taose The pitfalls of coding
13:40 rubenwardy Github is throwing abuse detection errors during my update script
13:41 rubenwardy damn 2000 mods
13:41 Taose Might do the trick
13:42 rubenwardy wth
13:42 rubenwardy Byakuren's armor monoid has disappeared
13:42 rubenwardy but it's not being listed in Byakuren's page
13:42 Taose I think I just started something I'm probably gonna end up regretting...
13:43 rubenwardy - 1402 were from github.com
13:43 rubenwardy - -758 were from elsewhere
13:48 rubenwardy well, the validator runs a lot faster on my new server
13:51 rubenwardy all fixed, I was running the script wrong
13:51 Taose Tis okay, happens to us all
13:51 Taose Will that...update over night or something
13:52 Taose as it's still showing WIP mods
13:52 rubenwardy ah, I forgot that
13:52 Taose X)
13:53 rubenwardy nah, I'll keep it but add a WIP tag to the app
13:53 Taose That'll do
13:55 rubenwardy done
13:55 rubenwardy for the web side
13:58 Taose Excellent work
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14:09 Peppy hi, I, can't reach http://minetest.net anymore
14:11 Peppy ping 212.27.40.241 won't work too
14:12 Peppy no
14:12 Peppy this is my DNS, sorry
14:12 Peppy ping  89.188.9.43 won't work too
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14:14 Peppy is it the right place to ask ?
14:17 paramat fine to ask here
14:17 paramat works for me
14:17 Peppy looks like a blacklist
14:17 Peppy i tried with atl dns too
14:17 Taose Well, yeah, right place to ask but
14:18 Taose Whether the admin is online I dunno
14:19 sfan5 works here
14:19 rubenwardy make sure you're not connecting over htttps
14:21 Peppy won't work, either http or https
14:22 Peppy i'm using Firefox/Xubuntu, it was ok untill yesterday
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14:23 sfan5 what's the output of ping -c4 www.minetest.net? (pastebin)
14:23 Peppy 100% packet loss
14:24 sfan5 can you pastebin the full output
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14:26 Peppy https://pastebin.com/wHbYgMyS
14:27 sfan5 either your system is misconfigured or there's a routing loop
14:27 sfan5 likely the latter
14:30 Peppy so, nothing I can do ?
14:30 sfan5 yea
14:31 Peppy thanks anyway
14:42 MinetestBot [git] nerzhul -> minetest/minetest: game.cpp: remove dead code for proto v25 compat (#6481) 9fa78b7 https://git.io/vdZtF (2017-09-30T14:41:18Z)
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15:05 deltasquared argh, mesecons, do you have API documentation *anywhere*
15:05 sfan5 don't think so
15:05 sfan5 wait actually
15:05 sfan5 yes
15:05 deltasquared though, it *seems* relatively straightforward
15:05 deltasquared the rules bit I'll have to inspect more closely.
15:06 sfan5 the docs are kinda mixed into the lua files actually
15:06 deltasquared I was 'fraid you were going to say something like that.
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15:09 deltasquared so taking a guess from the pipeworks code, it seems the rules list is a table of offset vectors for which the effector/reciever should apply... I think
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15:21 deltasquared hmm, wonder if there's a way to get mesecons to invoke a callback for a given node instead of a binary "this node is an on receptor, this node is an off receptor"
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15:26 sfan5 that's not supported for design reasons i imagine
15:27 deltasquared perhaps, I was just trying to avoid a potential proliferation of nodes.
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15:42 Peppy I still can't access www.minetest.net, it seems it's related to free.fr (french internet access provider)
15:42 Peppy Some other free.fr clients have the same problem, it seems that they can access when using a proxi
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18:52 rubenwardy !title https://forum.minetest.net/vi​ewtopic.php?f=47&amp;t=18569
18:52 MinetestBot rubenwardy: Should modding questions be locked? - Minetest Forums
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