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IRC log for #minetest, 2017-09-29

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All times shown according to UTC.

Time Nick Message
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06:21 Asean12 Hello Everyone!!
06:21 Asean12 What's Up??
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13:24 Lowe #minetest-de
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13:57 jas_ i wonder whether the infotext location on screen is adjustable or hardcoded.
13:58 Krock it can be hardcoded. in fact it's already that way
14:00 jas_ oh ok, i was curious but not enough to look i guess.  i assumed it was hardcoded but suddenly got an urge to move it heh
14:00 jas_ thx
14:03 Krock !next
14:03 MinetestBot Another satisfied customer. Next!
14:07 jas_ maybe i want to make it !rainbow
14:07 jas_ :(
14:07 sfan5 !rainbow Another satisfied customer. Next!
14:07 MinetestBot 4Anot7her 8sati3sfied cu6stomer. 4Next7!
14:07 jas_ lol!!
14:11 Lowe !rainbow Another satisfield customer. Next!
14:11 MinetestBot 4Anot7her 8sati3sfield c6ustomer.4 Nex7t!
14:11 Lowe Amazing xD
14:11 Krock even better would be nested commands:
14:12 Krock !rainbow !rev !next
14:12 MinetestBot 4!r7ev8 !3next
14:12 Lowe !rainbow IRC is Nice
14:12 MinetestBot 4IR7C 8is3 Nic6e
14:12 Lowe loool, its crazy xD
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15:44 sofar https://www.youtube.com/watch?v=o4V5PR9Xh1s
15:44 sfan5 !title
15:44 MinetestBot sfan5: Inside the Box - Creating your first box - Guide - YouTube
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16:15 Out`Of`Control Hi
16:15 Out`Of`Control is it a cheat, when player can pass doors without opening?
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16:16 Out`Of`Control looks as noclip
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16:19 Krock the "open" state depends on the collision box, not visuals. But if you collide and they don't, then they're cheating
16:23 Out`Of`Control Krock: server lag less than 1 sec. There is no sound or visual  door opening
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16:37 Billre Are they using the lag glitch?
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16:44 IhrFussel Out`Of`Control, any player can dig any node (except the ones with the unbreakable group) for 0.1 secs by default cause that's the time the server needs to check that the node should re-appar
16:45 IhrFussel re-appear* ... some players are able to walk through within that time
16:45 sfan5 lolwut
16:45 sfan5 the delay of the node reappearing is basically just the ping
16:45 IhrFussel sfan5, the server doesn't check the nodes in realtime it does in ticks...and in between ticks you CAN walk through dug nodes if you're fast enough
16:46 sfan5 >it checks them in ticks
16:46 sfan5 umm no
16:46 IhrFussel If you set the server step as 0.5 secs you can easily see it is NOT just the ping
16:46 IhrFussel Test it
16:48 IhrFussel If i dig a protected/locked node with 0.5 s ticks I can either have bad luck and the server is executing its tick code right after I dig or if I have good luck it will take a few hundred ms to re-appear
16:49 IhrFussel Maybe SERVERSIDE it happens in realtime but I think the server probably only sends the updated map data per tick to clients
16:50 sfan5 it reappears instantly with dedicated_server_step = 1.0
16:50 sfan5 you are wrong
16:52 IhrFussel No it wouldn't! I tested it myself for some time...I set my server step to 0.4 secs and I doubt my ping is 300+ ms
16:52 sfan5 "no it wouldn't" but it just did
16:52 sfan5 i tested it
16:54 sofar one of the problems is that digging cracks are client-side, so you can't see where other players are digging
16:55 sofar most likely they just lag-dig through doors
16:55 IhrFussel I tested it on my dedi, will test locally
17:02 Out`Of`Control IhrFussel: but player does not hit anything, just walk in 0.5 sec to other side of door.
17:03 Out`Of`Control player cant dig without moving hands
17:03 Out`Of`Control ?
17:05 IhrFussel Maybe it just happens too fast and their connection is pretty slow ... or they modified the c++ code
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17:06 Out`Of`Control IhrFussel: there was no digging door in logs
17:07 IhrFussel Not sure but the engine only logs successful digging I think ... are you using areas mod? If yes is the door also protected? The areas mod reports "protection violation"
17:07 Out`Of`Control landrush
17:07 Out`Of`Control it show them too
17:08 IhrFussel Ok if the door is under protection and the mod didn't report it then the player likely really modified their client to enable noclip client-side
17:11 sfan5 IhrFussel: if the server notices something wrong with what a client did the containing block will get set as non-sent and will be sent back to the client next independent of dedicated_server_step
17:11 sfan5 i'm actually not sure where the serverthread ever sleeps
17:11 IhrFussel You can enable fly, fast and noclip with a few changes in the client... and until recently you could also nullify node damage that way...now it's server-side calculation for the damage at least
17:13 sfan5 or as a simpler explanation: block sending is not affected by server dtime and always done
17:19 Out`Of`Control so it was a cheater
17:19 Out`Of`Control thanks!
17:22 IhrFussel sfan5, you are WRONG
17:22 sfan5 i just read the code myself but okay
17:22 IhrFussel I set my server to 1.0 ticks and it takes > 0.5 secs now for the nodes to re-appear
17:23 sfan5 did you test this locally?
17:23 IhrFussel No but it re-appeared faster with 0.2 secs tick
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17:24 sfan5 did you measure that? was the ping identical?
17:24 IhrFussel Connect to my server if you don't believe it
17:24 sfan5 there are so much more factors involved if you're testing a remote server
17:24 sfan5 unless this can be reproduced locally it's not solid proof
17:25 IhrFussel I removed a furnace with meta ~ 50 times and the highest time it took to re-appear was 0.3 secs ... now with 1 sec ticks it takes almost always 0.5+ secs
17:25 IhrFussel Okay I will increase the server step even more
17:26 IhrFussel It takes 1-1.5 secs to re-appear now with 2 secs ticks
17:26 IhrFussel That is NO coincidence
17:27 sfan5 not the case locally ¯\_(ツ)_/¯
17:28 IhrFussel Did you test it with furnace?
17:28 sfan5 locked chest in minimal subgame
17:30 IhrFussel sfan5, the local server seems to ignore the server_step setting
17:31 sfan5 uh well that could be possible
17:31 IhrFussel I set it to 2 so how can it say max_lag is 0.1 sec?
17:33 IhrFussel I'm pretty certain the local server doesn't apply the server_step setting you set in advanced settings
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17:35 IhrFussel If so then I'm right: The time it takes for protected/locked nodes to re-appear depends on the server tick rate
17:35 sfan5 that doesnt agree with the code i just read but i might have missed something
17:36 IhrFussel I invite you to my server, it operates with 1 tick per 2 seconds right now
17:36 IhrFussel And I can clearly see how the furnace with meta only re-appears whenever the next server tick executes
17:37 IhrFussel It can be after 0.1 sec or after 1 sec or after 1.5 sec..it completely depends on how long the last tick was ago
17:39 IhrFussel This is not about ping...check the server list my server ping averages at ~ 20 ms and my local ping is 30ms
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19:55 Taose A quick question is there a simple mod that adds sleep?
19:56 * Taose hastily rephrases
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19:56 Taose adds the requirement to sleep?
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