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IRC log for #minetest, 2017-09-17

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All times shown according to UTC.

Time Nick Message
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01:39 jb__ open source gta when
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01:51 Niebieski jb__: Hopefully soon. :)
01:56 jb__ spoke too soon (openrw). wish there was an equivalent for 5
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02:08 jordan4ibanez rubenwardy: err, I left on short notice
02:08 jordan4ibanez But have hud elements been added to client side?
02:08 rubenwardy it's an open PR
02:09 rubenwardy but not yet
02:09 rubenwardy currently they're focusing on mod channels
02:09 jordan4ibanez Nuuuuu
02:09 rubenwardy the ability for a server and client to exchange messages
02:10 rubenwardy anyway, I gtg
02:11 jordan4ibanez That's pretty cool
02:11 jordan4ibanez Peace
02:21 MinetestBot [git] paramat -> minetest/minetest: Biome generation: Fix layers of 'filler' nodes at biome y limits 76817fd https://git.io/v5diu (2017-09-17T02:20:20Z)
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04:36 Errante https://github.com/dogetest
04:36 MinetestBot [git] paramat -> minetest/minetest: Biome API: Revert biomes, decos, ores being relative to water level 27144b4 https://git.io/v5dMw (2017-09-17T04:31:48Z)
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05:21 MinetestBot [git] paramat -> minetest/minetest_game: Biome registration: Update due to revert of mgv7 'biomerepeat' option 4ccafd1 https://git.io/v5dDS (2017-09-17T05:18:47Z)
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12:08 Milan[m] hey i need a quick reminder - as higher the chance value as higher the actual chance in register_abm right? or was it reverse? there was something speical in the past but i don't remember and the dev wiki doesn't say much about it
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12:21 sfan5 it's reverse IIRC, chance=1 -> always
12:21 sfan5 also
12:21 sfan5 !api
12:21 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
12:28 Milan[m] thanks sfan5
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16:36 Calinou <jb__> spoke too soon (openrw). wish there was an equivalent for 5
16:36 Calinou if only :D
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18:27 sofar !mod spawn
18:27 MinetestBot sofar: Multispawn[multispawn] by Pitriss - https://forum.minetest.net/viewtopic.php?t=7639
18:27 Taose It would be nice if mods just spawned on their own.
18:28 sofar I'm talking about player spawn
18:28 Taose What kids?
18:28 Taose Is that a mod now?
18:29 Taose Can just imagine it now. Craft Recipe: Slippery stuff + bed + other player = sproglets
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18:47 deltasquared Taose: little things running around being annoying and making a mess of everything, including themselves
19:05 Taose Pretty much
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19:08 jcalve am I going crazy or is vertical sensitivity different than horizontal?
19:11 deltasquared jcalve: sure it's not your mouse not liking the surface it's on or something
19:15 jcalve I'm saying this because I've been playing csgo and now minetest feels like it has a weird acceleration
19:17 deltasquared jcalve: it's possible it does, MT doesn't have an option for "raw" input which disables mouse accel
19:17 deltasquared at least IIRC anyway
19:18 deltasquared you *can* disable mouse accel at the OS level if you can live without it while doing general app stuff
19:18 jcalve I'll look into that
19:19 deltasquared jcalve: which OS? on windows (under the old control panel at least) it was the "enhance pointer precision" thing IIRC
19:19 deltasquared might want to search it though just in case
19:19 jcalve I'm on linux
19:20 deltasquared jcalve: depending on your system setup there might be an option for it, or failing that an xorg.conf fragment. I'd read your distro docs about it
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19:28 Lone-Star jcalve: in minetest > settings > advanced settings > search mouse > set sensitivity to a lower number
19:30 deltasquared Lone-Star: "weird acceleration" implies it's not base speed, but the acceleration that most OSes apply to mouse input, meaning that faster movements don't scale linearly
19:30 deltasquared CS:GO has an option to disable this by using "raw input"
19:30 deltasquared or whatever it was called now
19:30 deltasquared AFAIK MT has no such option unless I missed it in the config
19:31 Lone-Star ahh yes, i have my acceleration turned all the way down in mouse settings for linux
19:32 deltasquared Lone-Star: I just disable it entirely with an xorg.conf.d fragment
19:33 deltasquared then I go back onto a windows computer at $UNIVERSITY and the mouse feels too damn slippery
19:34 Lone-Star is this a basic mouse or does it have dpi switch?
19:35 deltasquared Lone-Star: again I am not referring to sensitivity
19:35 deltasquared acceleration means something quite distinct
19:36 deltasquared it's like, if you move faster then moving the mouse the same distance will actually move the cursor (and game cameras) more. disabling acceleration so it's "flat" means that moving the same distance always moves the same on-screen distance, regardless of if you're panning slowly or flicking the wrist
19:37 deltasquared it figures that CS:GO players would disable it, you'd need pinpoint accuracy. mouse *sensitivity* is a separate thing and varies depending on your taste
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20:23 Calinou not sure if Irrlicht has support for raw mouse input
20:23 Calinou it could be nice to have
20:25 Calinou jcalve: time to add m_pitch to Minetest, http://users.kymp.net/feuer/etcomic/023.jpg
20:25 Calinou ;)
20:30 jcalve lol
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21:49 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Add configurable brush item 7b1deb1 https://git.io/v5FEL (2017-09-17T21:47:29Z)
22:06 Lone-Star sfan5: might put a diclaimer that 0.4.16-dev or 0.5.0-dev is required for the new brush command to work
22:06 sfan5 i did so in the forum post
22:07 Lone-Star kk, only looked at git
22:07 sfan5 and the mod will warn when the required feature is not available
22:09 Lone-Star right
22:10 VanessaE sfan5: sounds similar to Sokomine's replacer mod
22:10 VanessaE or at least meant to do the same jov
22:10 VanessaE job*
22:11 sfan5 !mod replacer
22:11 MinetestBot sfan5: exchange/replace nodes with one click [replacer] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4676
22:11 VanessaE that's the one.
22:11 sfan5 am i missing something here?
22:11 VanessaE nothing, not important.
22:12 sfan5 cuz it does not sound similar at all
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22:12 VanessaE I misunderstood, nevermind
22:21 Lone-Star sfan5: nice job, playing around with a bit, not seeing any bugs right off. liked how you added a brush item
22:22 sfan5 >not seeing any bugs
22:22 sfan5 i tested during development it you know
22:22 sfan5 adding a separate item for brushes is actually easier than trying to bind brushes to arbitrary items
22:22 Lone-Star right
22:29 greeter hmm... i'm having an odd issue with my server. for some reason water and lava don't interact to do anything except block each other's path. any ideas where i'd start looking to figure that one out?
22:33 sfan5 you're running minetest_game right?
22:34 greeter yes
22:40 MinetestBot [git] Wuzzy2 -> minetest-mods/mesecons: Add 6 new lightstone colors (#329) 954262d https://git.io/v5FgE (2017-09-17T22:38:55Z)
22:45 greeter in fact water seems quite happy to just flow over lava with the lava flowing underneath of it lol
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22:47 sfan5 seems like missing ABMs
22:47 sfan5 what would cause this? i don't know
22:49 greeter hmm the logs definitely don't show any ABMs happening when i place water near lava
22:49 sfan5 abms are not logged
22:50 greeter ah i see. how would i find out if they're missing?
22:53 sfan5 hard to do at runtime
22:54 greeter ah i see. i've tried disabling the gloopblocks mod, since i know that makes changes to lava/water interaction
22:54 VanessaE the game does that by default also, lavacooling
22:54 VanessaE gloopblocks just does it differently (and better imho)
22:55 greeter i would tend to agree. when it works though :-P disabling gloopblocks didn't do it
22:55 greeter i think i'll copy the server locally and play with it there, see if there's a mod interfering with it
22:56 VanessaE good luck.
22:57 greeter thanks. if i find the answer i will post the solution here in case someone else comes across the issue
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23:07 greeter i disabled all mods except cblocks and the issue persists
23:13 Fixer greeter: make sure you are running proper minetest_game according to engine version you have
23:14 greeter how do i check that? also i did find this https://github.com/minetest​/minetest_game/issues/1735 plus a linked pull request
23:17 Fixer greeter: anyway try using this in your mtg https://raw.githubusercontent.com/theFox6​/minetest_game/9334a6189436506bd4497a3739​026c40ca8b764d/mods/default/functions.lua
23:17 Fixer backup your mods/default/functions.lua and replace with ^^
23:18 greeter alright. i'll try that. i just got the latest version of minetest_game to see if that'll fix it first
23:18 greeter the latest minetest_game works better. flowing lava + flowing water = stone
23:19 greeter flowing water + stagnant lava = obsidian. getting the latest minetest game seems to have fixed it :-D
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23:27 greeter thanks for the help everyone :-D never would have thought to look in minetest_game for the issue
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23:58 greeter hmm apparently mesecons lua controllers and micro controllers have the same craft recipe. is this deliberate?

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