Time Nick Message 01:30 jas_ merged mtg into dcbl & updated minetestserver @ dcbl.duckdns.org. use-sneak-jump 09:37 zyabin101 For a first, I'm going to base my next subgame on Minetest Game (OMG) 09:37 zyabin101 however, I don't know which start will be suitable enough 09:37 zyabin101 I can never know, since the MTG repo was recreated - and not once. 09:38 zyabin101 > In that sense, 09:38 zyabin101 this is not a "real" git repository. (Package maintainers please note!) 09:38 zyabin101 > In that sense, this is not a "real" git repository. 09:38 sfan5 huh? 09:38 zyabin101 ^^ even the MTG repo README says so 09:39 zyabin101 Are older versions of the repo archived somewhere? 09:41 sfan5 well this is stupid 09:41 sfan5 it hasn't ever been reset so you can just base your work on it for now 09:41 zyabin101 Ah thanks! :) 09:44 Krock git is an entire archive 09:44 Krock git reset --hard HEAD~20000 09:44 Krock if you ever would have this many commits 09:44 sfan5 Krock: what the readme is trying to say the repo might be recreated at some point, losing the history 09:45 Krock (and a deep copy ofc) 09:45 Krock ah. I doubt this will happen. Readme needs fix 09:45 sfan5 yea 10:22 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Disable worldedit_gui fallback code (closes #141) 136ceb56c https://git.io/v5vba (152017-08-20T10:21:41Z) 10:22 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Make sfinv gui code compatible with sfinv as included in MTG 0.4.15 131fabe60 https://git.io/v5vbV (152017-08-20T10:13:56Z) 10:22 zyabin101 @MinetestBot I must update 11:32 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Modernize source code: last part (#6285) 131c1c97c https://git.io/v5vxR (152017-08-20T11:30:50Z) 11:48 zyabin101 @Krock which exactly version of CC BY-SA are your overgen_game player textured licensed under? 11:50 Krock 3.0, perhaps? I have no idea. take them and give me credits if you want 11:50 Krock I wonder why I didn't license it as CC0 12:04 zyabin101 Hmm, is firefox in chat? 12:20 zyabin101 Okay, my copy-paste-from-MTG-and-edit version of MTG is here: https://github.com/schas002/yamtg 12:20 zyabin101 If there are issues with licensing, lemme know 12:21 Krock indeed copy&paste. the git references are dropped. 12:22 Krock if you'd fork it, there was a chance to get updates from MTG easily for untouched areas 12:25 zyabin101 Except, since I had wrote my own initial commit in place of the original MTG's, a `git pull upstream master` would fail. 12:27 zyabin101 @Krock hopefully no licensing issues? 12:28 Krock I'm not a lawyer or jurist to know that 12:29 zyabin101 Okay 12:29 zyabin101 I'm already aware 12:45 xerox123 how do I get voice in #minetest-hub? 12:54 Krock xerox123, bug someone 12:54 Krock preferably one of the OPs who's online 12:54 xerox123 ok 15:22 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: New version scheme (#6292) 13c99dcba https://git.io/v5fIv (152017-08-20T15:20:11Z) 15:29 MinetestBot 02[git] 04juozaspo -> 03minetest/minetest: Travis-ci build: fix osx jpeg installation failure, git ambiguous arg… 13c8d3d11 https://git.io/v5fIn (152017-08-20T15:27:26Z) 15:31 Natechip #6292 15:31 Natechip 2Woops guess I cant do that 4XD 16:21 jas_ I feel like this error message is an accomplishment: 2017-08-20 11:27:53: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'dcbl' in callback environment_Step(): Invalid float vector dimension range 'x' (expected 2.14748e+06 < x < 2.14748e+06 got -2.14748e+06). 16:57 IhrFussel jas_, this bug is very very old and NOBODY seems to know the cause nor have a solution 16:58 IhrFussel In certain situations the engine seems to report a wrong pos ... it already happened with vehicles on my server 16:59 IhrFussel I recommend you to check the X pos before using it like if pos.x > 31000 or pos.x < -31000 then return end 16:59 IhrFussel Depending on where you use it, this code will work in a global step 17:25 jas_ huh, interesting. and here i thought it was some new thing ;D 17:39 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Add missing ENABLE_SYSTEM_JSONCPP in docs 13226acae https://git.io/v5fOE (152017-08-20T17:38:18Z) 17:39 MinetestBot 02[git] 04JRottm -> 03minetest/minetest: Change BS constant from implicit double to float (#6286) 139d8cb51 https://git.io/v5fOu (152017-08-20T17:37:55Z) 17:39 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Modernize code: very last fixes (#6290) 13ae9b5e0 https://git.io/v5fOz (152017-08-20T17:37:29Z) 18:05 jas_ IhrFussel: i guess it was the super big number that caught me off. This is revision of item_drop by.... Pilzadam? I forget now... Or builtin_item or both.. Github.com/jastevenson303/item_drop 18:08 IhrFussel jas_, it's not mod specific...there are just situations where this bug triggers more/less likely...it mostly happens with mods that check the player pos A LOT 18:09 sy christ 99% of the items in the game are fucking slopes, stairs, slabs and panels 18:10 IhrFussel Probably the player in current loop iteration suddenly leaves and the engine cannot find the pos data anymore cause it got destroyed 18:10 sy there's 3600 nodes in my game now 18:10 IhrFussel sy, you are probably using moreblocks Which adds for many regular nodes 16 new ones? 18:11 sy yes 18:11 sy it's ridiculous 18:11 IhrFussel There is no other way currently (and who knows if there will ever be) 18:14 sy i think i'll just disable everything but stairs and slabs 18:27 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe8103900… 13a344163 https://git.io/v5fsK (152017-08-20T18:24:26Z) 18:34 jas_ Oh its this. Forgot i moved it https://github.com/jastevenson303/dcbl_default/blob/master/item_drop.lua . it checks each player pos each step. 18:34 jas_ So what ur saying is if pos >31000 then return fixes it basically? 18:57 IhrFussel jas_, that's what I do in the vehicle mod to prevent a crash 18:58 IhrFussel "if pos.x > 31000 or pos.x < -31000 then return end" 19:03 Krock or if math.abs(pos.x) > 31000 or math.abs(pos.y) > 31000 or math.abs(pos.z) > 31000 then 19:04 jas_ Cool thanks much! 19:06 IhrFussel Krock, no need to check Y or Z if X is invalid it will crash the server no matter what 19:07 IhrFussel It's likely that the engine actually reports all 3 axis as "invalid" but Lua stops at X already 19:07 Krock check before adding 19:08 Krock or setting the position 19:08 Krock I know, there are some problems like this around 23:02 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv6: Remove incorrectly defined and unused 'volume nodes' 131dd535c https://git.io/v5fzB (152017-08-20T22:59:02Z) 23:02 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Minimap: Add new HUD flag for minimap radar mode 137657fe7 https://git.io/v5fzR (152017-08-20T22:58:15Z)