Time Nick Message 01:19 bigfoot547 !server 01:19 MinetestBot bigfoot547: Hungary | minetesthosting.com:30658 | Clients: 0/4, 0/0 | Version: 0.4.14 / minetest | Ping: 112ms 05:10 jas_ : ) 05:20 jas_ I just got on dcbl - which is a 0.4.16-dev server - with mt android 0.4.16 stable and my movement up 1node high obstacles was not hindered (no noticable change) 05:47 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Modernize various files 1355ab426 https://git.io/v7hrs (152017-08-18T05:44:52Z) 05:49 jas_ i am now running at 0.05 server step and did notice a jittery appearance in model animation/movement, and wonder about serve step and its affects on aimations... turnin speed of boats, etc. 05:49 jas_ (from perspective of this mt android 0.4.16 stable client on -dev server) 05:50 jas_ i didn't notice jittery animation onthe desktop -dev client when i playd earlier. bbfn 06:09 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Modernize various files (part 2) 131d086ae https://git.io/v7hok (152017-08-18T06:07:59Z) 06:22 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Modernize various files (src/k*, src/l*) 13951f120 https://git.io/v7hoo (152017-08-18T06:21:01Z) 08:49 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Change README to Markdown format, add LICENSE.txt (#6244) 13a039d98 https://git.io/v7hQe (152017-08-18T08:47:40Z) 10:19 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: server.cpp: unroll setting when sending mapblocks (#6265) 13fb196be https://git.io/v7hjL (152017-08-18T10:17:30Z) 10:19 MinetestBot 02[git] 04adrido -> 03minetest/minetest: Add missing ctime include (#6269) 131d055aa https://git.io/v7hjt (152017-08-18T10:17:19Z) 11:28 sy Hi 11:29 sy can you make double doors in the default game? 11:39 Calinou sy: yes, try placing two doors when there's solid blocks to the right of the righthand door 11:39 sy ah 11:40 Calinou you don't even need solid blocks 11:40 Calinou just place the righthand door *after* the lefthand one 11:43 sy ah 11:43 sy works 11:43 sy doesn't flip the texture though 11:43 sy https://w1r3.net/eQnonn.png 11:57 sy !server uptime:most 11:57 MinetestBot sy: No results 11:58 sy most i found is 148 days 12:15 lamazoni hello, any idea how trig mescon from the teaching mod (https://github.com/sfan5/minetest-teaching/) ? 12:16 sfan5 that's not supported atm 12:16 lamazoni sfan5:ok thk for u answered 12:52 * jas_ proceeds writing a mod in order to use the zoomkey 12:54 sy in pipeworks, is it possible to not use these textures for all inventory objects https://w1r3.net/exGLCL.png 12:59 Krock that image looks half-way broken 13:00 Krock sy, https://github.com/minetest-mods/pipeworks/blob/master/compat-chests.lua#L9 change to "" 13:02 sy Krock: works, thanks 13:03 sy looks like the locks mod overrides the chest inventory so you cannot shift slick 13:03 Krock !next 13:03 MinetestBot Another satisfied customer. Next! 13:03 Krock locks mod? do you mean the keys 13:04 sy uh 13:06 sy oh i just had to dig and replace the chests 13:09 sy the sneak glitch doesn't seem to work anymore :s 13:09 Krock !mod sneak_glitch 13:09 MinetestBot Krock: Enable sneak glitch [sneak_glitch] by Krock - https://forum.minetest.net/viewtopic.php?t=17734 13:11 Krock ^ sy, this will solve your problem 13:12 sy hah nice, thanks Krock 13:12 sy !next 13:12 MinetestBot Another satisfied customer. Next! 13:12 Krock hey, I'm the one who's supposed to run that command. It's not self-service here! 13:13 sy lol 13:17 sy so what's the difference between this new and old sneak glitch type 13:25 jas_ well 13:25 jas_ i don't know, but you can enable the old sneak glitch. 13:26 jas_ i have a mod, called runfast, it enables sneak_glitch and disables new_move when sprinting 13:26 jas_ and turns new_move back on, and sneak_glitch off while not sprinting. it's weird, and i have no idea what i'm doing, but i like it. (i adjusted movement_* settings on dcbl) 13:27 jas_ there's potential anyway, just that it's being looked at is nice. i still dunno about new_move, maybe it too has its own oddities? 13:27 jas_ (i hesitate to use the G-word) 13:28 jas_ oh shoot, the mob_animals mod has a throwable egg! i'll just make _that_ into a speak, and reusable! heh 13:29 jas_ spear* ... with item wear 13:42 sy jas_: i believe the default game has snowballs 13:43 jas_ are they throwable? 13:44 sy i should hope so 13:45 ThomasMonroe hmm idk if they are or not 13:45 Krock no, they're only throwable if you have a mod that adds it 13:45 sy :c 13:45 sy but they fall 13:46 jas_ i really hope this spear thing lives up to my expectations 13:46 jas_ it'll be a tool, no max_stack=1, with item wear... good chuck to it, good damage. yea? 13:46 sfan5 sy: why are your images always chopped in a half 13:46 jas_ makes sense right, cuz then you're left with an empty wieldhand (tada) 13:46 jas_ s/no/so 13:46 Krock sy, just like sand, gravel and other nodes that have these settongs 13:46 Krock *settings 13:47 sy sfan5: ugh 13:47 sy i just noticed 13:47 sy its minetest's fault 13:47 Krock ye sure 13:47 sy https://w1r3.net/gPfrpC.png 13:47 sy it is 13:47 sy everything else workd just fine 13:48 sy https://w1r3.net/etfMcJ.png it's fine above the cursor 13:48 sy https://w1r3.net/VgWyVq.png heh it makes a shape 13:49 sy i have no idea what this entails 13:50 jas_ pretty 13:51 sy ah i'm using maim instead of scrot and minetest doesn't like that 13:52 sy https://w1r3.net/muLsrH.png 13:52 sy thar we go 13:53 sy https://w1r3.net/MMqthY.webm all fixed =D 13:53 sy anyway back to mining 13:53 Krock > webm 13:54 Calinou what if "webm" stood for "web meme"? 13:54 Calinou :thinking: 13:54 sy 03>mkv 13:55 Krock We arE numBer one Meme 13:55 sy that video takes up less space than any of my scrots 13:56 sy https://w1r3.net/nksWMt.webm thar you go Krock 13:56 sy see how useful it is 13:56 sy i wish i could make a video of me making a video but thats where it becomes complicated 13:58 Krock 60 fps? 13:58 sy no 13:59 sy much much less 13:59 sy i was running at 60 though 14:06 sy hey Krock wanna do some mining with me 14:08 Krock sy, yes sure. Make sure the cheat detection is disabled 14:08 sy always is 14:08 sy in the rules it even says cheating is permitted 14:09 Krock funny server 14:09 sy ikr 14:09 sy fixing some OP craft recipies rn 14:09 sy remember how the mese pick was in 0.4 ? 14:12 Krock it used to be quite strong and with a perfect texture 14:13 sy yes 14:19 sy Krock: https://w1r3.net/bUJLtK.png 14:23 sy Krock: aight try mt.zm.is 14:24 sy or mt.cyb if you're into opennic 14:48 sy okay so remember the old locked chests, where they were client side, not server side? 15:01 sfan5 pretty sure locked chests never were client-side 15:02 sy https://w1r3.net/UFJdKM.png check it 15:02 fireglow[m] I'm checking it 15:03 fireglow[m] It's been checked: 93d8b44b09910f96a5711d814d1a9b8003830f7911919e0f2cc385027505712e 15:04 sy check harder 15:04 sy b1b2bd05a250a7f5f698af16a565aecba9a67c594d6b390a84da040acf0b2e0521e00becc26b33fd92015144c0274b084c95b73974ba5f5e117307c440c1df12 15:08 Krock locked chests can't be client side.. 15:08 sy there wasn't a delay when opening before 15:08 Krock this means technic modified them 15:08 Krock or pipeworks 15:10 sy you can't see what's in other people's locked chests anymore 16:19 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Modernize various files (src/m*) (#6267) 13c427533 https://git.io/v7jXh (152017-08-18T16:18:25Z) 16:49 Benrob0329[m] Huh, Matrix has proper presence sync now 17:27 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Optimize headers (part 2) (#6272) 13fd3afbc https://git.io/v7j7D (152017-08-18T17:25:07Z) 17:28 sy https://w1r3.net/qutuxB.png it's coming along very well 17:42 MinetestBot 02[git] 04lisacvuk -> 03minetest/minetest: Make world creation menu automatically generate a random world name (… 13d1a39f0 https://git.io/v7jdV (152017-08-18T17:39:44Z) 17:54 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Farming: Make cotton look like cotton, add crafted string item 1308727bc https://git.io/v7jbI (152017-08-18T17:48:25Z) 17:54 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest_game: Register fence: Allow setting nodedefs to 'false' 13f928780 https://git.io/v7jbL (152017-08-18T17:46:44Z) 17:54 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: TNT: Allow a custom explosion sound to be used 13bb08429 https://git.io/v7jbt (152017-08-18T17:41:15Z) 18:02 ph3-der-loewe I got this segfault: https://0wx.org/7676896f0f21d844d4d124e255578e2a/ 18:02 ph3-der-loewe maybe someone has a hint for me. 18:13 Fixer ph3-der-loewe: build a debug build and try reproducing again under gdb 18:17 ph3-der-loewe what should I look for? do you want the arguments for XSetClassHint()? 18:26 sofar looks like a bug in Irrlicht 18:27 sofar 3.16 kernel? 18:27 sofar yikes 18:27 ph3-der-loewe but I think the kernel is of little relevance in this case. 18:28 sofar if your kernel is that old, it throws into question whether your other software is reasonably up to date 18:29 ph3-der-loewe it is today's debian testing. 18:29 ph3-der-loewe the kernel is that old because it is loaded from outside that system. 18:52 sy are there any shared chests? 18:58 Benrob0329[m] sy: give someone a key linked to the chest 18:58 sy oh... 18:58 Benrob0329[m] And boom you have shared chests 19:01 sy how do i "link" a key? 19:02 Benrob0329[m] sy: right click a door or chest with it 19:02 sy damn i need gold for that 19:02 Benrob0329[m] Just an ingot 19:02 sy still an ingot more than i have 19:06 sy https://w1r3.net/pMyFLq.png when you realize you've been subconsciously building a penis all along 20:15 * H4mlet listens at Queen's Bohemian Rhapsody, thinks about the Muppets' Show video parody, thinks about Muppets Mobs. 20:15 H4mlet ...cookiemonsters spawning into kitchens... 22:38 sy will protection mods protect unlocked chests? 22:38 sfan5 not necessarily 22:42 Brackston Normally no 22:57 sy w is it possible to do this? 23:05 GreenDimond For the past few months on servers, my camera seems to freeze for half a seconds every 5-10 seconds. This only happens in 0.4.16-stable, but it is fine on 0.4.16-dev. 23:05 bigfoot547 Odd 23:05 GreenDimond I would just use 0.4.16-dev, but it is not playable because of the player model breakage 23:06 GreenDimond the only thing I can think of changing it is the arm inertia, but I doubt it. 23:06 GreenDimond Perhaps I could build a version of minetest that is a commit behind the player breakage.. 23:06 bigfoot547 okay 23:07 GreenDimond and hopefully whatever fixed it for -dev was before the player model breakage 23:07 GreenDimond how would I do that? 23:10 GreenDimond 49920cf is the engine change and 886537e is the MTG change 23:11 GreenDimond PR-wise, I would want to build with 6007 and 2738 23:11 GreenDimond no 23:11 GreenDimond before those 23:11 GreenDimond 6006 and 2737 23:12 GreenDimond how do I use something like ` cd ~/minetest-daily/minetest && git pull && make -j9 ` to build with only the commits before 6007 and 2738? Or is it a different command entirely? 23:13 GreenDimond oh and ` cd ~/minetest-daily/minetest/games/minetest_game && git pull ` for MTG 23:13 GreenDimond those are what I use to get latest dev 23:14 bigfoot547 I don't really know about git reset so I can't help with commit stuff :P 23:16 rubenwardy you want to use git revert 23:16 rubenwardy not reset 23:17 rubenwardy git revert 23:17 rubenwardy makes keeping up with MT easier 23:17 GreenDimond so I would do git revert 6007 23:17 rubenwardy commit hash, not PR number 23:17 GreenDimond oh duh 23:18 GreenDimond git revert 49920cf 23:18 GreenDimond and is that for both MTG and engine? 23:18 GreenDimond (of course different hash) 23:22 GreenDimond rubenwardy, I tried that and got "error: could not revert 49920cf... Player collisionbox: Make settable" 23:23 GreenDimond though I guess that is a vague error 23:24 GreenDimond its probably something simple that I forgot to do 23:24 GreenDimond is there a cmd I need to run before doing the revert? 23:25 rubenwardy that's because things have changed since 23:26 GreenDimond so how do I revert everything after that commit aswell? 23:27 rubenwardy git reset --hard COMMITHASH~1 23:27 rubenwardy note the ~1 23:28 GreenDimond I think it worked 23:29 GreenDimond except it didnt 23:29 rubenwardy check that you're using the correct has 23:30 rubenwardy *hash 23:30 rubenwardy ie: whoever merged it may have linked at the end 23:35 GreenDimond ohhh 23:36 bigfoot547 See? Git reset :P 23:38 rubenwardy revert is better 23:38 rubenwardy although you'd have to revert latter commits if there's conflicts 23:38 Lone-Star GreenDimond: my last build, 13e995b, player model is ok 23:39 Lone-Star though there are a few mods that include an old character.b3d, such as dreambuilder modpack that make the character go below nodes 23:41 GreenDimond hmm 23:41 GreenDimond yeah I dont think it worked 23:42 Lone-Star and if you did a shallow git pull, dont think its gonna revert 23:42 GreenDimond rubenwardy: it says it reverted to a commit but my player model is still not right 23:43 rubenwardy did you recompiler? 23:43 Lone-Star start a new world with no mods enabled and test 23:43 sy try rebase 23:43 GreenDimond rubenwardy: oh, no. for that I run make -j9 ? 23:45 Lone-Star yes, need to run 23:45 Lone-Star make 23:45 GreenDimond k 23:45 GreenDimond forgive me, I am a git n00b. 23:46 GreenDimond ehhh 23:46 GreenDimond still didnt work 23:46 GreenDimond do I have to do something for MTG too? like make or something? 23:47 Lone-Star no 23:47 GreenDimond so why didnt it work? 23:47 Lone-Star you testing in an exsisting world or new? 23:47 GreenDimond on a server 23:48 GreenDimond thats the only way to test it 23:48 GreenDimond (for this commit) 23:54 GreenDimond ummmmm 23:55 GreenDimond its still opening with the same commit 23:56 GreenDimond rubenwardy: something isnt right. when I open the supposedly fixed build, it opens my bleeding edge dev build