Time Nick Message 04:24 jas_ hi 04:24 jas_ !server 04:24 MinetestBot jas_: Linux.Org.Ru MaDnEsS | minetestserver.ga | Clients: 0/15, 0/3 | Version: 0.4.16 / minetest | Ping: 48ms 05:01 XeonSquared so MT doesn't still have the render far terrain as polygon option, does it? 05:03 XeonSquared farmesh 05:08 VanessaE not since years 05:08 VanessaE but celeron55 had an idea that worked half-way well called "farmap" 05:08 VanessaE (variably-sized nodes depending on render distance) 05:09 VanessaE (variable at rendering time only of course) 05:16 jas_ https://youtu.be/pDEWE-4bGsc 05:16 jas_ !title 05:16 MinetestBot jas_: minetest dcbl server subgame - YouTube 05:16 jas_ i haven't updated mt/mtg in a couple days, but here's a video of my running in circles on my server 06:09 zyabin101 How do I make a proper wieldhand? 06:10 zyabin101 (Not that having a hand that changes shape with the node/item is not fun, but...) 06:11 jas_ what's that? like the image of a hand holding the item? 06:12 zyabin101 A wieldhand is what is held when you are holding nothing 06:12 zyabin101 (Definition: A player is always holding something) 06:13 jas_ so what's a proper wieldhand as opposed to what we have now? 06:13 zyabin101 It doesn't change shape with the node/item, for one :) 06:13 jas_ i was laying in bed and got killed and respawned in that same bed with no wieldhand just now! 06:13 jas_ kinda funny 06:14 jas_ reconnecting fixed it 06:16 jas_ i still dunno what you mean, sorry. maybe someone could elaborate. 06:20 zyabin101 http://imgur.com/MQGy7Au 06:21 jas_ i think i'm more confused now! isn't that what we have currently? 06:21 zyabin101 ^ After placing an origin block over another origin block, the wieldhand changed to the size of a single node 06:22 jas_ there's : which is nothing (wieldhand.png i think) and then whatever you're holding (wielding: wield_image = {} ??) 06:23 jas_ i dunno, i never thought anything of it. if you're not holding anything, it's a hand 06:23 jas_ if you are holding something, it's an image of whatever you're holding 06:23 zyabin101 However, I'm sure a hand can't be a 1-meter square XD 06:23 zyabin101 s/square/cube/ 06:24 jas_ well that's not how it looks normally 06:24 zyabin101 how can I make it look normally? 06:25 jas_ http://imgur.com/a/Ac1rq 06:25 jas_ i dunno, what'd you change? 06:39 jas_ i added pictures while holding items 07:30 excelereight is there a good way to isolate the cause of high max_lag values outside of just disabling mods? 08:53 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Player class: disable copy 13ab9f3b9 https://git.io/v7QbH (152017-08-14T08:52:59Z) 08:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Player::getSpeed/setSpeed use const refs 133eb9ff5 https://git.io/v7QA3 (152017-08-14T08:56:06Z) 09:17 hisforever lost url to past screen shote please share it? 09:25 jas_ Hisforever: http://imgur.com/MQGy7Au 09:25 hisforever ty as_ 09:26 jas_ Mine was http://imgur.com/a/Ac1rq 09:26 hisforever ty Jas_ 09:30 jas_ No problemo. 09:30 hisforever ok Now I need help with these errors please http://imgur.com/a/8Bzgq? 09:32 jas_ Missing textures? Wrong directory? 09:35 hisforever ok Jas_: how do I find the right directory? 09:39 jas_ it's the textures directory 09:39 jas_ this is outlined in the beginning of lua_api.txt 09:39 hisforever Just reinstalled OS and minetest 09:40 jas_ yep if you got the textures and it's your mod, make sure you put 'em in the textures/ dir 09:41 hisforever thanks Jas_: I just install mods not good at this kind of program 09:42 jas_ that's ok, i can't even figure out how to roast this pumpkin seed 09:42 hisforever ok Dorry but I'mon here too long noe God bless I have to log out 09:42 jas_ oh, i cook the actual pumpkin 09:42 jas_ if your missing textures, try redownloading the mod, or asking the author 09:43 * jas_ eats a virtual roasted pumpkin 11:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Advanced settings: Re-organise mapgen settings for ease of use 13940bd93 https://git.io/v77ZS (152017-08-14T11:53:12Z) 11:58 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Make dropped items colorable 1371b02d6 https://git.io/v77ZH (152017-08-14T11:52:13Z) 11:58 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: L-system: Fix leaves cutting through stems 134493d47 https://git.io/v77ZQ (152017-08-14T11:38:21Z) 18:08 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Make ice slippery 1320687a6 https://git.io/v75Jq (152017-08-14T18:06:54Z) 19:08 Wuzzy What does this error mean: “id=12345 m_static_exists=true but static data doesn't actually exist in (1,2,3)” 19:08 Wuzzy i got it frequently when modding but have no idea what it means 19:10 sofar probably an error serializing the entity 19:11 Wuzzy is this an engine thing? 19:11 sofar and then at load time it can't find the data 19:11 sofar I'm not sure, could be a mod problem perhaps 19:11 Wuzzy what could cause this? 19:12 sofar unsure, I'd have to look at the code 19:12 sofar the most likely explanation would be a bad mod 19:12 sofar but, I wouldn't rule out an engine bug 19:14 Wuzzy what could a modder possibly do wrong with an entity? 19:14 sofar https://github.com/minetest/minetest/blob/bb1c71158613c1f17c57e53ad489b076a11e3828/src/serverenvironment.cpp#L2065 19:14 Wuzzy like, are there some "rules" you must follow? 19:14 rubenwardy looks like an engine bug 19:14 rubenwardy I get it a lot too 19:14 rubenwardy it's probably fiinnnee 19:15 sfan5 it is 19:15 sofar the https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3896 19:15 Wuzzy https://www.youtube.com/watch?v=0oBx7Jg4m-o&spfreload=10 19:15 sofar it could fail to return a valid string? 19:15 rubenwardy nil? 19:16 sfan5 that doesn't look like it would trigger the warning 19:16 sofar I'm just guessing here, really 19:16 sofar maybe if it returned a non-string type? 19:16 Wuzzy sfan5: so this error is triggerd when an attempt to serialize the entity is done. correct? 19:16 sfan5 no 19:16 sofar it's when loading mapblocks with stored entities 19:17 sfan5 this warning just voices the engines confusion if the static data doesn't exist in the block where the object used to be 19:17 Wuzzy error* 19:17 sfan5 well it should be a warning 19:17 Wuzzy this is on error level, not warning 19:17 Wuzzy ohhhhhh 19:17 Wuzzy so it screams in big fat red letters in chat 19:18 Wuzzy this errorwarning appears when I experiment with lotsa carts in MTG 0.4.16 19:18 sfan5 the fact that this warning can even happen is an engine bug tho 19:19 Wuzzy nice 19:19 Wuzzy hooray I found an engine bug xD I'm so proud 19:20 sfan5 indirectly 19:21 Wuzzy so in this sense, its correct that its a big fat red error 19:21 Wuzzy context: I am currently working on the mod tsm_railcorridor 19:21 Wuzzy context: I am currently working on the mod tsm_railcorridors* 19:21 Wuzzy i am trying to add cart on the rails 19:22 Wuzzy well it kinds works but i am forced to use a workaround because minetest.add_entity is broken 19:23 Wuzzy the workaround kinda works but now I get my chat spammed wit this strange errorwarning when I fly through the world 19:23 AntumDeluge Is there a tutorial/instructions on how to use node highlighting? 19:24 Wuzzy yes 19:24 Wuzzy 1: go into options 19:24 AntumDeluge I'm sorry... 19:24 AntumDeluge I didn't mean node highlighting... 19:24 Wuzzy click on the drop-down list 19:24 AntumDeluge I meant node coloring 19:24 Wuzzy no 19:24 AntumDeluge I believe it's called "hardware node coloring". 19:24 AntumDeluge Okay, I'll have a look in the code of some other mods using it. 19:25 rubenwardy it's done using paramtype2 19:25 rubenwardy I'm not sure how though 19:25 AntumDeluge Okay, so I have to set 'paramtype2' to a certain value first of all? 19:26 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L433 19:26 rubenwardy AntumDeluge ^ 19:26 Wuzzy sfan5: maybe this m_static_exists bug is related to the broken minetest.add_entity? hmm 19:26 AntumDeluge Thank you rubenwardy. 19:28 AntumDeluge Should textures from mods using hardware coloring use a specific color space, like grayscale, or does it even matter? 19:29 rubenwardy AntumDeluge, as long as you conform to the palette it's fine 19:29 AntumDeluge Okay. 19:30 AntumDeluge Also, the link you pointed at mentions 'param2'. Is this an alias of 'paramtype2'? 19:30 rubenwardy paramtype2 is the type of param2 19:30 rubenwardy so I meant param2 19:30 Brackston Since the current version of mesecons has a conflict between the micro controller and the lua controller the recipe for the lua actually makes a microcontroller, I submitted a PR to git hub that only changes the recipe of the deprecated microcontroller. 19:30 AntumDeluge Okay. 19:30 Brackston https://github.com/minetest-mods/mesecons/pull/353 19:30 rubenwardy really it should be param2type aha 19:30 AntumDeluge I agree. 20:22 Wuzzy has anybody else seen an error like this?: 20:22 Wuzzy m_static_exists=true but static data doesn't actually exist in (x, y, z) 20:25 Brackston that would be the half of the doors that remain after removing them using worldedit? yet the door appears to be gone from the base location except one block up it remains. I heard Billre Talking about something like that before.