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IRC log for #minetest, 2017-08-10

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Time Nick Message
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03:03 BamaHit Anyone know where i can read up or see examples of; getting all players connected listed into a dropdown menu?
03:20 bigfoot547 Hmm
03:20 bigfoot547 Wait
03:20 bigfoot547 are you writing a mod yourself to do this?
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03:20 BamaHit Trying to add it to another one.
03:21 bigfoot547 Okay
03:21 BamaHit I have changed things on 'waypoints' mod. Was going to try to add this dropdown of players then you can teleport to them.
03:21 bigfoot547 you should be able to just do "for i in minetest.get_connectec_players() do"
03:22 bigfoot547 Well, first say names = {}
03:22 bigfoot547 then in the loop
03:22 bigfoot547 names[#names+1] = i:get_player_name()
03:22 bigfoot547 then end the loop
03:22 bigfoot547 then make a formspec element thing
03:23 bigfoot547 then in the "Items 1-n" section
03:23 bigfoot547 just put "table.concat(names, ",")"
03:23 bigfoot547 Then bam
03:23 bigfoot547 u got a names list
03:23 BamaHit I'm still kinda a noob. I'm reading it trying to catch up with you haha so bear with me
03:24 bigfoot547 Okay
03:24 bigfoot547 Are you the same as AlabamaHit?
03:24 bigfoot547 yes, you are
03:25 BamaHit Yeah
03:25 bigfoot547 I recognize the IP :P
03:25 bigfoot547 (And the location number)
03:26 BamaHit I made irc accounth so long ago i can't remember the any info that why i can't use it here lol
03:26 bigfoot547 I see
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03:31 BamaHit I tried this https://pastebin.com/1skbdEbC by copying excatly how you said beacuse to be honest you lost me as "Well," haha. But it crashes to a grey screen
03:32 bigfoot547 Hmm
03:32 bigfoot547 What error message?
03:32 bigfoot547 Sorry if I haven't done lua in a while :P
03:33 BamaHit No error on screen. I'm goign to do it again and check the debug.txt
03:33 bigfoot547 Just run it from a terminal
03:33 bigfoot547 then stdout is your debug.txt :P
03:34 bigfoot547 I see a problem
03:34 bigfoot547 where is 'i' defined (First use line 9)
03:34 bigfoot547 ?
03:35 BamaHit I didn't. I just used that from what you said. But i is used for other stuff.
03:35 bigfoot547 python messed me up, because of the implicit declarations :P
03:35 BamaHit I'mm change that i to an h
03:35 bigfoot547 Okay
03:36 BamaHit The terminal thing you said. I'm not sure what you meant by that.
03:36 bigfoot547 Oh
03:36 bigfoot547 u use windows or POSIX?
03:36 BamaHit windows :(
03:37 bigfoot547 Okay...
03:37 bigfoot547 Uh, go into the dir of the executable
03:37 bigfoot547 (Please tell me you use win 10)
03:37 bigfoot547 and type
03:37 BamaHit yeah windows 10
03:37 bigfoot547 minetest.exe
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03:38 bigfoot547 That should run minetest in a term
03:38 bigfoot547 (Or command prompt as you use windows)
03:40 bigfoot547 got that?
03:40 bigfoot547 BamaHit: ^^
03:40 BamaHit i opened a cmd in the bin folder. typed minetest.exe and it just opened minetst like normal
03:41 bigfoot547 And the output is in the term, right?
03:41 BamaHit Nope.
03:42 BamaHit But i looked in debug.txt; error i guessing is " attempt to call field 'get_connectec_players' (a nil value)"
03:42 bigfoot547 Oh
03:42 bigfoot547 get_connected_players
03:42 bigfoot547 ^^ use that instead :P
03:43 bigfoot547 I made a typo
03:43 BamaHit ah crap
03:43 BamaHit lol
03:43 bigfoot547 Actually literally "minetest.get_connected_players()"
03:46 BamaHit WARNING[Server]: Assignment to undeclared global "names"
03:46 BamaHit where i have "names = {}"
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03:47 BamaHit Should it be "local names = {}"
03:47 bigfoot547 Oh yeah :P
03:47 bigfoot547 sorry
03:47 bigfoot547 python has broken me
03:50 BamaHit Still doing that grey screen and i don't understand the debug txt
03:50 BamaHit "attempt to call a table value stack traceback"
03:51 BamaHit says for this line "for h in minetest.get_connected_players() do"
03:51 bigfoot547 hmm
03:52 BamaHit https://pastebin.com/7vba6LyV the snippet as it is
03:53 bigfoot547 for _,h in pairs(minetest.get_connected_players()) do
03:53 bigfoot547 ^^ Try that
03:54 bigfoot547 tell me how it goes :P
03:54 BamaHit OH OH OH
03:54 bigfoot547 Works?
03:54 BamaHit I think you did it
03:54 bigfoot547 Yay!
03:55 BamaHit I'mma connect with my phone to verify with 2 users
03:55 bigfoot547 Okay :D
03:57 BamaHit http://i.imgur.com/Nmhj0gF.png
03:57 BamaHit It is Beautiful!
03:58 bigfoot547 Haha!
03:58 BamaHit THank you so much man. That will help me progress so much adding/learning
03:58 bigfoot547 yay!
03:58 bigfoot547 You're welcome :D
03:58 * bigfoot547 high-fives BamaHit
03:58 BamaHit high-fives bigfoot547
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03:59 bigfoot547 Well, I need to turn in for the night. See ya around BamaHit :)
04:00 BamaHit I'm about to hit the bed too. I only can because your help :D
04:00 bigfoot547 :)
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04:05 skrp how to do i correctly use user parameter on the on_use -> hearth fn? https://pastebin.com/raw/pA8qz4W5
04:09 rmbeer This place is very very very active. :S
04:10 rmbeer but not understand why always ask if a code working instead of hope any report of bugs...
04:14 skrp rmbeer, 'get_player_by_name
04:14 skrp *derp 'get_player_by_name'(string expected, got userdata)
04:15 rmbeer ?
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04:36 skrp i can find the userdata structure that the anony fn returns on_use
04:37 BamaHit Is there a method for using command in lua?
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04:55 wilkgr This is weird - I'm starting a singleplayer world in 0.4.16 and getting this error:
04:55 wilkgr 2017-08-10 14:53:44: ERROR[Main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found!
04:56 wilkgr and it says "the server is probably running a different version of Minetest"
04:56 BamaHit skrp: hearth = function() -> hearth = function(player)  have youy tried that.
04:57 BamaHit wilkgr: have you tried deleting your "env_meta.txt" from the world folder?
04:57 skrp BamaHit, well i did hearth = function(user)
04:57 wilkgr BamaHit, that worked. Thank you :D
04:57 BamaHit skrp: what are you trying to do with that function? teleprot to their location?
04:57 BamaHit wilkgr: you're welcome
04:58 skrp well that would be nice. but its a teleporting stone with hardcoded destinations
05:03 BamaHit So when you hold it and you left cliick you want what to happen?
05:04 BamaHit I'm sorry I"m not all that great at this myself. but I don't mind trying to help :D
05:05 skrp BamaHit, its to teleport the user to a specific location
05:18 BamaHit I got to hit the bed. But check out 'waypoints' mod; it probably has the code you are needing.
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08:09 MinetestBot [git] SmallJoker -> minetest/minetest_game: Beds: Do not crash when placing in an unknown node 67c01a4 https://git.io/v7MoT (2017-08-10T08:08:24Z)
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08:27 hisforever are there more than 1 mods for animals?
08:34 Krock yes.
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08:53 hisforever ty Krock
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08:54 hisforever I had a mod that had rabbits in it but I can't remember it?
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09:05 zyabin101 How can I make the observation direction matter when placing a block?
09:06 zyabin101 So that the front side is facing the player at time of placement.
09:06 zyabin101 s/block/node/
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09:16 zyabin101 nvm found it
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09:17 zyabin101 for rotation along xz only: set `paramtype2` to `facedir`
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09:35 jas_ !server
09:35 MinetestBot jas_: *** SkyWars *** by Telesight | skywars.telesight.nl:30010 | Clients: 22/50, 24/39 | Version: 0.4.15 / minetest | Ping: 6ms
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13:47 Tirifto Hello all!
13:48 jas_ hi
13:49 ThomasMonroe_ hi
13:52 ph3-der-loewe mau.
13:55 Tirifto I guess Minetest does not support fully assymetrical 3D skins (out of the box)?
13:56 ThomasMonroe_ no i dont think it does (atm)
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14:01 Krock it's quite much possible to make asymmetrical skins with the current model
14:02 Krock but some parts are mirrored for easier design
14:12 Tirifto Yeah, my question mostly concerns those prats :P
14:14 Tirifto Would making a mod to alter that be possible and simple enough?
14:14 Calinou Tirifto: possible, but it would break compatibility with existing skins. (It however is possible to automatically convert them)
14:15 Calinou welcome to the most commented issue ever on minetest_game on GitHub: https://github.com/minetest/minetest_game/issues/1235
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14:22 Calinou heh, I have the most commented issue on 2 repositories already now
14:22 Calinou (the other has even more comments, 227 comments)
14:22 Calinou (and it was locked since a troll derailed it)
14:28 Krock Calinou, there's a subgame from d00med (or similar), where discussions have way more posts because they think it's a chat
14:31 twoelk discussing and chating are two different things? hm that might explain a few things
14:32 CalebDavis i am regestering a decoration for a subgame of mine and i only have 4 biomes in the world but it is showing up in all of them why?
14:32 CalebDavis i have the biomes = "icecrystal_forest" in the decoration description
14:33 CalebDavis -description+definition
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14:45 Tirifto Calinou: Whoa, thanks for that. I tried quickly reading through it, but at the end I'm still not sure if there's any progress. :P Good that it exists, though!
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16:33 stujones11 Tirifto: You could try this mod https://forum.minetest.net/viewtopic.php?f=9&t=17543
16:37 Tirifto stujones11: Neat; thanks! :)
16:39 stujones11 You're welcome, see the last two posts if you are using a recent development build and/or 3d_armor
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19:10 verndrman how do i capture a vector { old_pos = user:getpos() } in order to do { if vector.equals(old_pos, user:getpos()) then }) then
19:11 verndrman im trying to break a channel if player moves
19:11 sofar confusing question
19:11 sofar getpos() returns a vector
19:11 sofar what do you mean by "capture"?
19:16 verndrman sorry, the data structure to hold the return x=# y=# z=#
19:17 Krock that's a simple table. Lua doesn't know data structures
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19:31 BamaHit What up everyone!
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19:33 verndrman Krock, something like this? https://pastebin.com/raw/39kQEDRc
19:34 verndrman a type of packing/unpacking a table?
19:37 Krock user:setpos({x=0, y=80, z=0}) is correct, if you ask for that
19:37 calcul0n verndrman, you don't need from_table, if vector.equals(old_pos, user:getpos()) should work
19:38 verndrman damn it must be something else. cause that is what it was before all two hr research spree
19:38 Krock you also seem to use a lot global variables there, like "old_pos" and "h_wait". You could get problems with them, when not set to local
19:38 verndrman ahh will change
19:39 calcul0n maybe a floating point problem, as a == b is can be a problem with floats
19:39 calcul0n do you have an error message ?
19:39 verndrman never mind sorry guys it works now, ty calculon
19:40 verndrman https://pastebin.com/raw/42PLeMBd
19:40 BamaHit Anyone know if you can use get_players_control in formspec?
19:41 verndrman calcul0n, after some testing i believe u are correct, ill implement trucation
19:42 Krock BamaHit, someone just asked this yesterday. No.
19:43 Krock well, yes. you could use it but it would (most likely) return the last known keys before the formspec was opened
19:43 BamaHit I asked yesterday, I asked again because the two that answered didn't say for certain they said they "think".
19:43 Krock thinking is good. trying is better. tried yet?
19:43 BamaHit But thanks for confirming :D I can move to another method :)
19:47 Krock just tested it. all fields set to false, no matter how you open the formspec
19:48 BamaHit oh bro. Thank you for taking that time to test.
19:48 Krock !next
19:48 MinetestBot Another satisfied customer. Next!
19:48 BamaHit haha
19:53 verndrman who is working on clientside scripting? id like to check out the code
19:55 Fixer !!!back
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19:57 BamaHit Anyone checked out this mod smart inventory? It looks really nice.
20:02 stujones11 BamaHit: Yes, it's nicely done and I rather like it, depending on the game-mode
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20:07 rubenwardy verndrman: nerzhul and red-001, here is the code: https://github.com/minetest/minetest/blob/master/src/script/scripting_client.cpp
20:07 rubenwardy note that it includes other files
20:08 verndrman thanks rubenwardy i appreciate that link
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20:25 verndrman rubenwardy, is your awards mod a better option than quests due to its awards feature?
20:26 verndrman i hate using 'better' but im looking for a replacement. and ur mod seems simpler/complete
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20:56 rubenwardy verndrman, I've not used the quests mod
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21:16 BamaHit Guys i added the 'invsaw'  it don't have a "back" button. So been trying to add one. button is there https://pastebin.com/KmFtUtM1 when i hit it it says "no waypoint" so it is printing. But like line above and have tried many others but all just grey screen and crash
21:16 BamaHit I'm trying to add button to close the 'invsaw' and go back to unified inventory.
21:17 BamaHit I have tried many different combos. like "unified_inventory.set_inventory_formspec(name, "waypoints")". But everything just crashes.
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21:46 rubenwardy ew, unified inventory
21:47 BamaHit I'd like to use smart invengoty but i can't get waypoints to work in it yet.
21:48 BamaHit When i get that figured out i will be swapping to that one.
21:48 rubenwardy do you know about sfinv?
21:49 bigfoot547 Hey BamaHit
21:49 BamaHit The default one?
21:49 BamaHit Hi bigfoot547
21:51 BamaHit rubenwardy: sfinv that is default inventory isn't it?
21:51 rubenwardy yeah
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21:51 rubenwardy very simple with a nice API
21:51 rubenwardy but not very many mods for it yet
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21:56 bigfoot547 Hi wilkgr
21:57 wilkgr Hi bigfoot547.
21:57 wilkgr Oh, yay, my internet works again :)
22:04 rubenwardy woo
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22:39 jimmijohn how do you give a player a heart that wears a helmet. player effects, as far as i could tell, only give temp effects. not extra hearts
22:40 bigfoot547 jimmijohn: That is not currently supported by the game engine
22:41 BamaHit increase maxhp?
22:41 jimmijohn BamaHit, yes
22:41 BamaHit Can't we just set the hp higher?
22:42 BamaHit "set_hp(hp) — set number of hitpoints (2 * number of hearts)"
22:43 bigfoot547 Nope
22:43 bigfoot547 it's rangelim'd
22:43 BamaHit Not sure what that means...but it sounds bad haha
22:43 bigfoot547 It means you can't set it below 0 and above 20
22:43 rubenwardy you can override the hearts view
22:44 rubenwardy so theoretically you could add fake hp point
22:44 rubenwardy points
22:44 bigfoot547 Yes
22:44 rubenwardy you'd then override on_damage or whatever to use your fake points first
22:44 rubenwardy then consume hp
22:44 jimmijohn is there a hacky-way to give player health wearing x armor?
22:44 rubenwardy however, it won't be very compatible with other mods
22:44 BamaHit bigfoot547: imma post this agian i think you missed it but had an issue earlier.
22:44 rubenwardy ie: most use get/set_hp
22:45 BamaHit Guys i added the 'invsaw'  it don't have a "back" button. So been trying to add one. button is there https://pastebin.com/KmFtUtM1 when i hit it it says "no waypoint" so it is printing. But like line above and have tried many others but all just grey screen and crash
22:46 BamaHit I'm trying to add button to close the 'invsaw' and go back to unified inventory.  I have tried many different combos. like "unified_inventory.set_inventory_formspec(name, "waypoints")". But everything just crashes.
22:46 jimmijohn are you all sure there is no mod that kind of deals with this? seems like a general gaming feature
22:46 bigfoot547 instead of "waypoints" doesn't the formspec string need to be used?
22:46 BamaHit Those guys are pretty smart man
22:47 bigfoot547 I've never used the UI API so I don't really know :P
22:47 bigfoot547 That was just a guess
22:49 bigfoot547 BamaHit: u wanna try the thing?
22:49 BamaHit I thoguht waypoints was the string.
22:49 BamaHit Sure man
22:49 rubenwardy UI has an ugly API
22:49 bigfoot547 No, like the "size[100,2000]..." thing
22:49 rubenwardy and yes, I'm 90% sure it's the formspec string there
22:50 bigfoot547 Maybe make a variable named waypoints and fill it with the formspec string
22:50 BamaHit I copied that code form worldedit's back button that leads back to inventory.
22:50 rubenwardy ah
22:50 BamaHit that is why it is got me confussed.
22:50 bigfoot547 then call it (name, waypoints)
22:50 bigfoot547 ^^ arguments only
22:51 BamaHit ill try that now
22:52 bigfoot547 Okay
22:54 BamaHit Same results :(
22:54 bigfoot547 okay
22:54 bigfoot547 what message does it crash with?
22:56 BamaHit attempt to call method 'get_player_name' (a nil value) .. that is odd
22:56 bigfoot547 Line number?
22:56 BamaHit when it does print the message
22:57 BamaHit Oh in unified_inventory/internal..
22:57 BamaHit which is "local player_name = player:get_player_name()"
22:58 bigfoot547 Where is "player" defined?
22:58 bigfoot547 It might not be a PlayerSAO
22:58 bigfoot547 Or
22:58 bigfoot547 uh
22:58 bigfoot547 Userdata I mean
22:58 BamaHit player is definded on the pastebine
22:58 BamaHit second line
22:58 bigfoot547 Passed to the function...
22:59 bigfoot547 The only way that could be a problem is if "player" is not a player object
22:59 bigfoot547 Hmm
23:00 bigfoot547 I see that the args are in the right order
23:00 bigfoot547 can you do a "print(player)" in there
23:00 bigfoot547 add it into line 2
23:00 rubenwardy print(dump(player))
23:00 bigfoot547 Oh, yeah
23:00 BamaHit i can print "No waypoints"
23:00 bigfoot547 python has destroyed me again
23:01 bigfoot547 BamaHit: We need the player object
23:01 BamaHit if i comment out the _formspec
23:01 bigfoot547 to see if it is nil or what
23:01 BamaHit k
23:05 BamaHit Ok, player is not a string its userdata
23:05 bigfoot547 Yes
23:05 bigfoot547 good
23:06 BamaHit https://pastebin.com/CKqnZRV5
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23:09 BamaHit maybe i should be trying to figure out how to use "minetest.show_formspec() instead of the unified_inventory.set_inventory_formspec
23:10 bigfoot547 Yes
23:10 rubenwardy or sfinv ;)
23:10 rubenwardy to switch a page you do    sfinv.set_page(name, "sfinv:crafting")
23:10 bigfoot547 also, minetest.chat_send_player(<playerNAME (not object)>, <message>)
23:10 rubenwardy although you'd have to make waypoints
23:10 bigfoot547 Don't send the player object
23:13 BamaHit sfinv seems harder to modify.
23:13 BamaHit It is like most of the code is in the engine and not in that sfinv folder. But I am a noob so.....
23:13 rubenwardy all of the code is in the sfinv folder :P
23:13 rubenwardy it's very easy to add pages
23:14 rubenwardy it's very easy to replace or remove pages
23:14 BamaHit You can search those 2 files and niether have the names of the Tabs in it so how is it there?
23:14 rubenwardy BamaHit, they're called pages as it may not necessarily be tab
23:14 rubenwardy *tabs
23:14 rubenwardy and all of sfinv's code is in sfinv/api.lua
23:15 rubenwardy modifying pages is harder, as you need to get the old page and call it to generate the formspec, then add your own stuff to it
23:15 BamaHit I can search that page for "all" and there is no results.
23:15 rubenwardy the creative tabs are defined in the creative mod
23:15 BamaHit I must be thinking about this all the wrong way lol
23:15 BamaHit See you just said it I was haha
23:15 rubenwardy sfinv is a inventory mod that provides only a crafting page/tab by default
23:16 rubenwardy creative is the mod that adds the creative inventory and creative features
23:16 BamaHit Now i'm starting to understand :D
23:17 BamaHit Thank you for that rubenwardy
23:18 BamaHit All the knowledge i can gain the better
23:18 rubenwardy :D
23:18 rubenwardy well, it helps that I wrote sfinv
23:18 BamaHit no shit?
23:18 BamaHit Very nice bro!
23:21 BamaHit There is a lot of talented people involved with this game

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