Time Nick Message 00:59 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Floatland biomes: Simplify to grassland 135757759 https://git.io/v7rB7 (152017-08-06T00:54:47Z) 00:59 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Player_api: Integrate settable player collisionbox 13b4abb07 https://git.io/v7rB5 (152017-08-06T00:54:47Z) 00:59 MinetestBot 02[git] 04danielmeek32 -> 03minetest/minetest_game: Player API: Apply model default textures when passing nil to 'set_tex… 13271b2be https://git.io/v7rBd (152017-08-06T00:53:53Z) 02:33 Jas3 Hello 02:39 tentkls_in_casca is NSSM broken for CURRENT? 02:41 tentkls_in_casca or more to the point, what it the protocol to try and get a patch 03:21 Jas3 !server dcbl 03:21 MinetestBot Jas3: dcbl | dcbl.duckdns.org | Clients: 0/15, 0/1 | Version: 0.4.16-dev / dcbl | Ping: 130ms 03:33 Natechip https://pastebin.com/bRWRaVih 03:33 Natechip creates nil value, can anyone please explain or show me a diffren on_rightclick function 03:37 Jas3 Look up the functions in lua_doc.txt 03:37 Jas3 Func args wrong 03:38 Jas3 Minetest.in_place does not exist 03:40 tentkls_in_casca im trying to create a world-of-warcraft like world. WE buildings, but i have to manually place mobs... just spamming teleport 03:44 Jas3 Just a thought: look up mobs_spawner mod 03:45 tentkls_in_casca Jas3, do you mean. mobs_redo spawner? 03:46 Jas3 Its a separate mod by sakel placeable mob spawner nodes 03:46 tentkls_in_casca the issue is i cant figure out how to preset them to certain mobs 03:46 tentkls_in_casca oh alright thanks for the tip 03:47 Jas3 Yw. You can change what nodes the mobs spawn on specifcally but it may require modding. I'd ask in the mibs_redo forum thread 03:48 Natechip thanks Jas3 03:48 Jas3 You're welcome : ) 03:49 Natechip Jas3: errr where can I find lua_doc.txt 03:50 Natechip ive never seen it before sorry 03:50 Jas3 In the doc dir 03:54 tentkls_in_casca Jas3, man you made my night :D i been at this a while. thanks for responding 03:54 Jas3 Glad to be of some help then! 03:54 tentkls_in_casca i couldnt get over the meta-data issue that wuzzy told me about 03:55 Jas3 What's that? 03:56 tentkls_in_casca how mt stores mob data in meta, and such. so boxs/mobs_redo_spawner dont work in WE. maybe i misunderstood him 03:57 Jas3 Maybe. Not sure about worldedit. But if the map comes with spawners using metadata and it's not working that is a bummer. 03:58 tentkls_in_casca well your solution works so its ok 03:58 Jas3 Mobs_redo does come with a single spawner node that i believe does use metadat to store config 03:59 Jas3 Good luck! 04:28 Natechip Jas3: sorry. still cant find the docs dir 04:28 Natechip is it in .minetest? 04:32 Jas3 No. It's in the minetest source directory. Not docs but just doc. 04:33 Natechip Jas3: im such a noob. where is minetest source dir..? 04:34 Jas3 Or wherever you run minetest from. Find minetest.exe and u should find doc/ 04:34 Natechip im on linux, maybe thats why? 04:39 Jas3 No, same thing minus the .exe 04:40 Jas3 If u installed from rpo idk. Try github.com/minetest/minetest and look in doc/ there 04:40 Jas3 Repo* 04:41 Jas3 If from distro repo then i would check /usr/share/minetest or 04:42 Jas3 /usr/share/doc/minetest 04:51 Natechip Jas3: lua_api.txt? 04:51 Natechip u should have said that I was looking for lua_doc.txt 04:51 Natechip XD 04:53 Jas3 I believe i did. Best wishes. 05:01 rdococ moo. 05:01 Jas3 Muuuuu 05:47 tentkls_in_casca recommended to go thru advanced_spawn mod for mobs_redo? 05:47 tentkls_in_casca its difficult to know which mod to commit to the research 12:13 ensonic sofar, do you remmeber what the falg in mcresconv https://github.com/minetest-tools/mcresconvert/blob/master/mcresconvert.sh#L128 was supposed to do?, you aren't actually using it 12:13 ensonic https://github.com/minetest-tools/mcresconvert/blob/master/mcresconvert.sh#L310 12:51 skrp is it possible to force a mobs_redo spawner to work off of x,y,z zones? 12:53 DuCake skrp what are you wanting to achieve ? 12:53 skrp if x[100-250], y[0-40], z[1400-240] { zombies, pigs, chickens } 12:53 sfan5 you can always edit the code 12:54 skrp thats what ive been working on, trying to work on advanced_spawner 12:54 skrp DuCake, the goal is to create zones with harder mobs 12:54 skrp so if you have x-level gear it is recommended to travel 100,0,1400. 12:56 DuCake you would need to do some explicit coding then. either modifying mobs_redo, or a separate mod to perform the zone specific spawning... 12:56 skrp DuCake, do you know if that would be workable on the engine? 12:57 DuCake engine? this has nothing to do with minetest engine. 12:58 skrp for example: chicken x[0-100] y[0-40] z[0-100]; elite_chicken x[1000-5000] y[0-40] y[1000-5000] 12:58 skrp DuCake, in regards to how the engine handles spawn. if it would cause too many sql lookups or whatnot 12:58 DuCake mobs_redo has a mobs:register_spawn (or something like that) which allows specifying based on type. What you would need to do is to specify your own area_spawn() function that takes, say, (pos1, pos2, mobname, maxhp). for example. 12:59 DuCake nothing to do with the engine. 13:00 skrp alright :D 13:00 DuCake engine doesn't "handle" spawn.... mobs_redo handles it based on ABMs and checking node types 13:03 skrp DuCake, I see your server specializes in mobs, you have any recommendations 13:04 skrp on which spawner function to use? there are a few. If not I'll just start hacking at the first one 13:06 DuCake there are two spawn methods ; one is clearly marked as "older". The most recent should be spawn_specific 13:07 skrp sorry, 'specific' threw me off as it not being the main fn ":| mb 13:24 skrp DuCake, tail parameters shouldn't break anything right? as they are ignored if not used https://pastebin.com/raw/1wT50DAz 13:26 DuCake adding extra params will not break other mods being able to tall the function no; but you do need to rememebr to check for them, before using them 14:10 hisforever Had to reinstall OS this morning. Installed Minetest but my Advanced trains mod isn't loading the traind the track with all the other things load? 14:11 hisforever traind = trains 14:13 hisforever think I'll delete the mod and download again 14:19 hisforever I fixed it 14:27 hisforever lost connection 14:29 hisforever Whitch HDX texture pack should i get the 128px or 64px? 14:34 habeangur hisforever: depends on your self 14:34 habeangur yourself* 14:35 habeangur hisforever: 128px is heavier but you'll have more quality 14:38 hisforever thanks 14:40 hisforever I'd like to be able to have mostly flat land but a mountain or two. How would I go about that? 16:13 Tirifto Hello all! 16:39 Calinou hi Tirifto 16:43 Tirifto I guess “oerekki” does not have a standard pronunciation? 16:46 Calinou Tirifto: it's written oerkki (it's not "oreokki" :D) 16:47 Tirifto Ah, right, sorry! (“Oreokki” – who wants to sign the petition?) 16:50 Calinou I don't know how it should be pronounced, but I pronounce it "oh-air-kee" myself 18:20 skrp minetest spawns on loaded 'chunks' or does mt not have mc chuncks 18:36 skrp i stripped 164 mobs:spawn statements from all mods to consolidate... but i can't find out how to strip mobs:spawn_specific from mods_redo:animals 20:35 Chinchou Fun(sarcasm): https://defuse.ca/b/NstHCnmyT1kF9CLkNUSPSg 20:35 Chinchou How do I identify the commit ID(or whatever you want to call it)? 20:36 sfan5 git status 20:36 Chinchou Short version: `undefined reference to `Json::Value::Value(Json::Value&&)'`, among others. 20:37 sfan5 also use -DENABLE_SYSTEM_JSONCPP=1 20:37 Chinchou sfan5, `git status` didn't tell me the commit, just the branch. 20:37 sfan5 right 20:37 sfan5 git rev-parse HEAD 20:38 Chinchou `8325d7f48230a653668eecf17652f9410510a3fd` 20:38 Chinchou I enabled that cmake flag, I'll try the build again now. 20:52 Chinchou sfan5, setting that flag did it. 20:52 Chinchou It built properly this time. Maybe the default should be ON? 20:52 Chinchou (also, I use ccmake) 20:53 Chinchou No clue why I didn't think of poking it, it seems obvious in hindsight. Thanks for the tip, by the way! 21:32 MrBlueEyes Hello 21:32 MrBlueEyes Dargod are you back? 21:40 Calinou * [Whois] Dargod is idling for 17 day, 2 h, 38 min, 49 sec (since 2017-07-20 19:01:51 UTC) 21:41 Calinou that would be a resounding "no"… ;) 21:42 rdococ hm. is the version cycle 0.4.15 -> 0.4.15-dev -> 0.4.16, or is it 0.4.15 -> 0.4.16-dev -> 0.4.16? 21:42 Calinou that's a good question actually 21:42 Calinou out of guessing, I would say the latter 21:42 Calinou (eg. we had 0.4-dev for a while, when 0.4 wasn't officially released) 21:43 rdococ hm, maybe, but I'm actually not sure that's right 21:43 Chinchou Same with 0.4.14, as I recall. 21:43 rdococ well, it depends. what version is KaadmY's shader branch (the one I have installed rn) based on? 21:44 rdococ "This branch is 22 commits ahead, 28 commits behind minetest:master." 21:45 rdococ I /assume/ that's minetest/minetest, but it could be kaadmy/minetest's master branch. 22:00 Al_ Is there a Discord server for Minetest? 22:02 Chinchou There's a positional plugin for Mumble already, along with this channel... I'd be asking about a Mumble server instead. 22:06 sy Chinchou: there is? 22:07 Chinchou sy, you mean the positional plugin? Yes. I noticed it when I was poking around in Mumble a few months ago. 22:07 Chinchou In Mumble's configuration dialogs, I mean. 22:07 sy and it works in minetest? 22:08 Chinchou I haven't tried it - I don't use the voice component. 22:09 sy so you use mumble for things other than voice? 22:09 Chinchou I would think that it works, given that it has been around for a while. 22:09 Chinchou Yeah, the text channel with people who refuse to use IRC for some reason. 22:22 Calinou Chinchou: positional audio is largely a gimmick in my experience 22:22 Calinou it's not even working that well in Mumble, but I disable it all the time 22:22 Calinou (just like text-to-speech) 22:22 Calinou also, Mumble really is focused a lot on voice, the text chat is just a by-product and is really basic 22:23 Calinou lastly, Mumble is barely active development-wise… 22:26 Chinchou Yes, I'm aware. I wouldn't use positional audio even if I used a voice channel 22:27 Chinchou And yes, I know. I guess you didn't pick up on the "for some reason" there. It means I vastly prefer IRC to mumble's basic one-channel-only text chat. 22:32 Chinchou Never seen *this* happen before... cmake suddenly can't locate the sound libraries and cURL. 22:33 Chinchou On top of that, it seems that the current pull of homedecor doesn't work in this current(as of ~1 hour ago) pull of MT... causing a crash with nothing useful in the traceback. 23:17 Fixer VanessaE: