Time Nick Message 01:46 AntumD I found the answer. I just had to add "texture_path" to minetest.conf. 01:53 DaveTheModder sup 01:55 KaadmY Soup 01:55 SonosFuer Chicken or tomato? 01:55 KaadmY Pepper 01:56 redblade7 hi 01:56 redblade7 after updating my mods just now intllib crashes 01:57 redblade7 intllib/init.lua:73: ')' expected (to close '(' at line 70) near 'return' 02:03 redblade7 looking up the offending commit 02:09 redblade7 it was the most recent commit: https://github.com/minetest-mods/intllib/tree/d01a9c666f2d9f44a35562154ff86c7ce20e3e65 02:10 redblade7 since nobody's here i'll file an issue 02:10 redblade7 just thought i'd save time if i could get someone here first 02:10 AntumDeluge redblade7, I participated in that commit. I'll check it out. 02:10 redblade7 ok 02:11 redblade7 yep when i report a problem i always come here first and if nobody's around i file an issue 02:12 AntumDeluge Oh wow, I remember looking at that line because kaeza had edited it, & thinking it looked strange. 02:16 AntumDeluge Yep, just a missing ")" at the end of line 70. 02:17 AntumDeluge ...I mean line 72. 02:17 AntumDeluge I'll submit a pull request. 02:20 AntumDeluge https://github.com/minetest-mods/intllib/pull/20 02:24 redblade7 ok thanks 02:24 redblade7 i thought kaeza wrote that 05:28 hisforever hi I really don't know what I can be doing wrong but here I am http://imgur.com/a/tIvcC having trouble with minetest-mesecons mod? 05:30 Hawk777 hisforever: From the messages, it would seem that you have Mesecons installed twice: once as part of the Dreambuilder modpack, and once on its own as a separate mod. 05:31 hisforever ty Hawk777 05:32 hisforever so I should unstall the minetest-mesecons? 11:17 pulec ohai all 11:18 pulec any other recommendation to getting started making mods then Minetest Modding Book and dev.minetest.net/Intro ? 11:18 pulec I guess some kind of lua tutorials for me first :D 11:19 juhdanad Well, I learned Lua from the official Lua website. 11:20 pulec good tutorial there 11:21 pulec python dev here, so I see there is some lua kernel for ipython 11:21 pulec I mean, something like ilua I guess 11:21 pulec I just learned that server side of minetest is single thread only 11:21 pulec just like mc... 11:21 pulec any plans of it to be multiprocess? 11:21 pulec ore more importantly 11:22 juhdanad I don't know of anyone who is working on that. 11:23 pulec my server is just 2ghz virtualized cpu with 1gb of ram and ssd storage 11:23 pulec how much people can it handle with that small ram with defaults settings? 10 is much right? 11:23 pulec I am guessing the most intensive thing is for the server to generate more map 11:24 juhdanad If you stay in a generated area, this is not a problem. 11:26 VanessaE I learned Lua mostly from http://lua-users.org/wiki/ 11:26 VanessaE and of course minetest API and reading some mods' code 11:26 VanessaE I found the official PiL to be....cryptic. "This thing reads like stereo instructions." 11:30 VanessaE bbl. 11:36 pulec thanks VanessaE 11:36 pulec any idea what is the limit for my server? 11:36 pulec or your experiences from larger server? 11:38 Krock I just learned that server side of minetest is single thread only 11:38 Krock no, it's multithreaded, especially for the map generator 11:38 texmex Krock: Multithreaded by default? 11:38 Krock but the whole Lua code runs on one thread - we can't change that ourselves 11:39 Krock texmex, yes. 11:40 Krock but multiprocess is a thing that was requested many times and is complicated to realise in Minetest 11:41 texmex Yes, more or less all games have that problem, right? Does MT also utilize multiple CPU cores by default? I'm running a server on a single core. 11:41 Krock pulec, depending on the mods and services/demons (Õ.Õ) you run, you might be able to get that p to 20 players 11:41 Krock texmex, multithread but not multicore 11:45 texmex Krock: So more cores doesn't help? :) 11:45 Krock texmex, more than two don't help at all. one for Minetest, one for the OS 11:46 Krock or one more if you have a heavy HTTP server running on your machine 14:29 texmex Thanks for the answer, Krock. I've read somewhere about giving mapgen process to another core if possible, but that's probably just ideas at this point. 16:22 texmex Can crosshair image be change in-game/runtime? 16:35 IhrFussel What is THIS: I lowered my ingame volume via the PAUSE MENU to 15% earlier today and now when I try to turn it up again the ENTIRE GAME CRASHES 16:37 KaadmY I can change volume just fine :| 16:37 IhrFussel It happens in SINGLE and MULTIplayer 16:37 KaadmY texmex: not runtime, I think you can change it via texture packs though 16:39 IhrFussel It also happens when I turn the volume more DOWN 16:44 IhrFussel I tried to run it with --verbose and --info ... it's definitely a segfault 16:55 texmex Okay KaadmY, thanks! I wanted to change crosshair according to pointed_thing, but it'll have to wait ¯_(ツ)_/¯ 16:56 KaadmY Hm, nice idea 16:56 KaadmY It'd be nice to see more custom HUD functionality 16:58 texmex It'll come if HUD was more flexible. 16:59 texmex A possible workaround though: transparent texture for crosshair, then add customizable crosshair afterwards (on player join etc) 19:25 ircSparky how would i make bones have a larger inventory? I thought it would be at line 217 here 19:25 ircSparky https://github.com/minetest/minetest_game/blob/master/mods/bones/init.lua#217 19:27 ircSparky it doesn't work 20:48 kaeza ~seen DS-Minetest 20:48 ShadowBot kaeza: I haven't seen DS-Minetest in #minetest. 20:49 kaeza huh, I was sure he hanged around here 20:49 kaeza anyway, greetings 20:50 calcul0n * DS-minetest a quitté (Quit: eat) 20:50 calcul0n i guess the bot is case sensitive :) 20:51 kaeza ~seen DS-minetest 20:51 ShadowBot kaeza: I saw DS-minetest in #minetest 2 days, 7 hours, 16 minutes, and 32 seconds ago saying "if event.type == "on" and event.pin.name == "A" then port.b = true interrupt(3, "close") elseif event.type == "interrupt" and event.iid == "close" then port.b = false end" 20:51 kaeza I see 20:51 kaeza ShadowNinja, ^ :P 20:52 calcul0n well it's also amnesiac, DS was here today :p 20:53 kaeza I guess it only takes messages into account 20:53 calcul0n ha, probably 20:58 juhdanad How do you use bones (animation) with mobs? 21:02 behalebabo ircSparky: you also need to make the formspec inventory list larger 21:03 * texmex sent a long message: texmex_2017-07-09_21:03:56.txt 21:17 texmex Basically, I want to get the position of what node a player is pointing at. 21:18 juhdanad texmex: on server side? 21:22 texmex Yes. 21:22 juhdanad This example mod places dirt where you are looking: https://github.com/minetest/minetest/files/405772/init.txt 21:23 juhdanad But only works with the latest development version. 21:23 juhdanad Sorry, wrong file, I will post the correct soon... 21:24 texmex Whoa okay, that's advanced o_O 21:26 juhdanad Here it is: https://gist.github.com/juhdanad/3d8ec20db20aaeae49ac0958b0d83b17 21:28 juhdanad Of course it is not perfectly accurate, but precise enough. 21:30 texmex juhdanad: Thanks! Just as I got your reply I also found this https://forum.minetest.net/viewtopic.php?p=211951#p211951 . Works with 0.4.16. 21:32 texmex Never knew it was that hard, seems like you can only get pointed_thing on certain actions, not when player is idle. 21:32 juhdanad I don't see the source of that mod you just posted. 21:34 texmex It's a zip file, sadly 21:34 juhdanad Oh, do you mean the inspector mod? 21:34 juhdanad Okay, now I found it. 21:34 texmex No, the identify mod :) 21:35 texmex Same technique it seems, but without the raycast. 21:38 juhdanad Yes, Raycast does the same thing, on the C++ side where modders don't see it. 21:39 juhdanad So you only specify a ray, and you get all nodes and objects on it, in order. 21:39 texmex That is excellent, thank you juhdanad! Too bad I don't have access to dev versions of MT currently T_T 21:39 texmex Hi joenas ! 21:41 juhdanad And now: 'How much are you a Minetest geek?' Quiz question: 21:41 juhdanad Did you know that there is an object property called 'automatic_face_movement_max_rotation_per_sec'? 21:42 joenas[m] hellooo 22:22 ircSparky thanks behalebabo, I'll try it 22:28 ircSparky worked perfectly, thanks 22:28 ircSparky behalebabo++ 22:29 ircSparky (i forget if MinetestBot still does karma) 22:44 Jordach ircSparky, nope 22:44 ircSparky aw 22:48 kaeza ShadowBot does, though 22:48 kaeza ~karma behalebabo 22:48 ShadowBot kaeza: Karma for "behalebabo" has been increased 1 time and decreased 0 times for a total karma of 1. 22:55 ircSparky ah 22:56 kaeza hi ircSparky 22:56 ircSparky hi kaeza, hows things? 22:56 kaeza have been good I guess. how about you? 22:57 ircSparky good 22:57 ircSparky !kingdoms 22:57 ircSparky !server kingdoms 22:57 MinetestBot ircSparky: Persistent Kingdoms [City vs City] | elkien3.com | Clients: 5/100, 0/6 | Version: 0.4.14 / kingdoms | Ping: 78ms 22:57 ircSparky people are on my server, I happy 22:57 ircSparky :P 22:58 kaeza 5 clients :o 22:58 kaeza it seems everyone is in hometown these days 22:58 ircSparky !server hometown 22:58 MinetestBot ircSparky: HOMETOWN | hometownserver.com | Clients: 23/99, 26/51 | Version: 0.4.16-ht / minetest | Ping: 111ms 22:59 ircSparky looks like 22:59 ircSparky well, not quite, of course :P