Time Nick Message 03:56 lumberJ City-States (~Minetest@li168-10Hi, since I updated my server to latest stable version my debug.txt is showing a server warning several times per second regarding: minetest.setting_* functions are deprecated. Use methos on the minetest.settings object. Anyone have an idea what is causing this and how I can stop this warning? 04:07 Sokomine lumberJ: check the forums. the option to disable that message was mentionned there recently. i don't remember it offhand 04:09 lumberJ ok i'll keep looking. Thanks, Sokomine 04:24 lumberJ y 09:00 hisforever Hi everybody I need your help please hee is a screen shot http://imgur.com/a/C3obO 10:05 IhrFussel !tell hisforever Mod names must NOT contain - ... remove "-master" from the folder name 10:05 MinetestBot IhrFussel: I'll pass that on when hisforever is around 11:05 sy Hi 14:37 KaadmY Yay undersampling in 0.4.16 is nice 14:37 KaadmY And IMO looks better too XD 15:08 dusko hi there 15:08 dusko i need an adwice (or help) 15:09 dusko is there any mods with human 15:10 KaadmY Like traders? 15:11 calcul0n there's mobs_npc, based on mobs_redo 15:14 dusko i mean something like human figures 15:14 dusko because it is bored to build and there is nobody another 15:15 calcul0n well, play online :) 15:15 calcul0n but npc adds non-player characters, isn't it what you want ? 15:16 dusko i want some people like there are animals or trees :) 15:17 calcul0n that's what mobs_npc does then 15:18 calcul0n there's also lottmobs from lord of the test, but it's another game so i don't know if it's compatible with mtg 15:18 calcul0n it add the characters from lord of the ring, like dwarves, elves... 15:20 dusko thanks calcul0n 15:26 lumidify lottmobs only works together with LOTT's mobs mod (yes, there's a mod called lottmobs and a separate one called just mobs in LOTT) which is a slightly modified (and outdated) version of mobs_redo. 15:28 lumidify Also, many of the mobs are set to spawn on blocks that only exist in LOTT. 15:28 calcul0n i see 15:28 lumidify So yeah, it isn't really directly compatible with anything else. 15:34 KaadmY Is there currently arm inertia? 15:34 KaadmY It doesn't seem to work for me 15:35 KaadmY Only the wielditem view pitch works 16:00 KaadmY Does Minetest support an autoexec config or something similar? 16:00 KaadmY A read-only config that's always loaded on start 16:01 sfan5 nope 16:01 KaadmY :| 16:02 KaadmY Because putting all settings in one big read+write file seems really messy 16:02 * KaadmY loves Quake's config method 16:02 red-001 I should finish that PR for adding per-world config files 16:42 twoelk couldn't config files in different places be used to such an effect? 16:43 rubenwardy red-001, please do! 16:44 rubenwardy and make is so minetest.setting_set and /set write to there by default 16:44 twoelk nah, optional triggers and switches please ;-P 18:16 ThomasMonroe welp im gonna go for a bit, cya either later or tomorrow(maybe), probly wednesday though 18:17 red-001 bye 18:17 ThomasMonroe bye