Time Nick Message 00:40 Joe___ hi 00:42 wilkgr Hello :) 07:39 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Add new travis required configuration for trusty 137c07cb4 https://git.io/vQf2g (152017-06-20T07:39:20Z) 09:22 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Automatic item and node colorization (#5640) 130fcaf9f https://git.io/vQfXP (152017-06-20T09:19:56Z) 10:37 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix console not being properly resized after window size changed (#6020) 133181062 https://git.io/vQfHA (152017-06-20T10:36:58Z) 10:44 fireglow rubenwardy: what happened to the traps repo? 11:08 nalkri Is there any way to make a volume active even when no players are there? 11:08 sfan5 forceloading 11:08 sfan5 !api 11:08 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 11:08 nalkri Thanks! 11:10 nalkri Ah so I need to make a mod, OK 13:49 Krock o/ 13:50 Raven262 o/ 13:52 DS-minetest !seen DS-minetest 13:52 MinetestBot DS-minetest: ds-minetest was last seen at 2017-06-20 13:48:39 UTC on #minetest-de 13:52 Billre you can do that even when you're already here? cool 13:53 Billre lol 13:53 Billre sometimes a wish there was a !previously-seen 13:54 DS-minetest yeah, i wondered why Bobr2 wrote to me wb :P 14:26 texmex sfan5, kaeza: Thank you for helping me with post_effect_color 14:29 texmex I guess post_effect_color can't be changed in runtime? 14:29 sfan5 nodedefs can generally not be changed at runtime 14:33 texmex So I've learned. Is there any way to change say water opacity from runtime, by any means? 14:34 sfan5 register several water nodes and swap them at runtime :D 14:38 texmex Hmm, very not feasable method. I wanted to make goggles that increased the underwater range of visibility. Regardless this would be impossible for multiplayer because it would change opacity for everyone, not just goggle users. T_T 14:40 Billre How does MineCraft do it with their goggles? 14:40 texmex ¯_(ツ)_/¯ 14:41 Billre on nice .. haven't seen that one before .. 14:41 Billre ¯\_(ツ)_/¯ 14:46 Calinou texmex: water only adds a color overlay, it does not add fog in Minetest 14:47 Calinou (or even tint the view) 14:47 Calinou this should be changed, I guess 14:48 texmex Where's a good place to ignite that change you think? How should it be formulated as an issue, technically? 14:49 Calinou nodes should be allowed to override fog start/end/color, I guess 14:49 Calinou like post_effect_color 14:49 Calinou this also allows for smoke and other things 14:50 texmex But if it's part of node definition, there's the same problem of the value being static? (and then no goggles for me, in the end) 14:50 Calinou yes, the value would be static though 15:19 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Merge cguittfont lib in irrlicht change folder. (#6016) 1316938ad https://git.io/vQJ4F (152017-06-20T15:18:34Z) 23:45 * Hijiri whispers CSM 23:45 * red-001 is summoned