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IRC log for #minetest, 2017-06-17

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All times shown according to UTC.

Time Nick Message
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00:20 kupi joined #minetest
00:20 kupi hi
00:21 kupi >As of 0.4.10, the map is a cube with a side length of 61840 node lengths.
00:21 kupi what is the source of that magic number?
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04:02 Wooden_ hello
04:02 bigfoot547 Hi Wooden_
04:03 bigfoot547 Are you WoodenPlanks?
04:03 Wooden_ is there a way to set number of account per player?
04:03 Wooden_ yes
04:04 bigfoot547 You can have as many accounts as you want unless the server has names_per_ip mod.
04:04 Wooden_ ah ok thanks :)
04:04 bigfoot547 In which case, ask the server owner.
04:07 bigfoot547 G'night!
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04:19 redblade7 hi
04:19 redblade7 i'm not staying long but VanessaE i left a comment on homedecor modpack on a closed bug
04:19 redblade7 if a bed is one of 5 colors there is a crash
04:19 redblade7 you might want to reopen/investigate it
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04:26 * VanessaE looks
04:29 VanessaE Ok, I can reproduce that.
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04:30 VanessaE wait, it's crashing inside of minetest_game
04:31 VanessaE minetest_game bug
04:31 VanessaE all I pass to beds mod is position and clicker name.
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04:35 redblade7 back
04:35 redblade7 it's late and i'm too tired to file any more bugs
04:36 redblade7 will probably go to bed soon
04:36 redblade7 later
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09:02 hisforever Hi I'm getting thi error here is a shot of it http://imgur.com/a/loi3Z   any help please?
09:03 Raven262 You have modname conflicts here
09:03 Krock update your minetest version.
09:03 Raven262 and it would be wise to remove the farming mod, since it is not loaded anyway
09:04 Raven262 you also require farming_plus for that other mod
09:04 Krock dreambuilder seems to use the new minetest.settings object, which didn't exist in <= 0.4.15
09:04 Krock Raven262, please notice that these are only warnings, which have a lower priority
09:05 Raven262 yea i know
09:05 Raven262 butt he main bug eludes me here
09:05 Raven262 *but
09:05 hisforever ok ty
09:07 Krock my screen has 1.249 times more pixels :P
09:07 Raven262 lol, res?
09:07 Raven262 mine is 1280x1024
09:08 Krock 1280x1024 here
09:08 Krock uh nice. same pixel amount
09:08 Raven262 I myself don't require a larger screen
09:08 Raven262 though two screens wouldn't be bad
09:09 Raven262 the bad thing is that i have only one output on my graphics card
09:09 Raven262 rip
09:11 Krock two outputs here.. but no 2nd digital screen for DVI
09:11 Raven262 I only have one VGA
09:12 Raven262 probably cause i have only integrated graphics card
09:12 Raven262 when i get a better one i might as well buy two more screens
09:12 Raven262 smaller screens
09:12 Raven262 1024x768
09:12 Raven262 to use as side screens or whatsoever
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09:21 hisforever Hi again Where do I find the newest minetest for archlinux?
09:22 WSDguy2014 Hello guys, i saw on the video from YouTube channel "WatchMojo" called "Top 10 Minecraft Clones", in number 3 spot on the list, it uses a Minetest engine. Take a look: https://www.youtube.com/watc​h?v=WAWM6Ppe_uY&amp;t=5m37s
09:22 red-001 hisforever, the repo
09:22 red-001 it got updated
09:22 hisforever thanks red
09:22 red-001 and it's now using the latest stable
09:23 red-001 if you want dev builds use AUR
09:23 WSDguy2014 Where is Wuzzy? he need to know for this Minetest clone.
09:23 red-001 !seen Wuzzy
09:23 MinetestBot red-001: wuzzy was last seen at 2017-06-15 18:14:12 UTC on #minetest
09:23 red-001 ~seen Wuzzy
09:23 ShadowBot red-001: I saw Wuzzy in #minetest 1 day, 15 hours, 9 minutes, and 36 seconds ago saying "and make it appear in the relevant forums, of course"
09:24 red-001 ah "It's hud also appear to be the worst problem here"
09:28 red-001 the comments on the video are great
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10:06 hisforever My os is manjaro whitch ia arch based. I'd like to know hwo to build mintest from source code?
10:08 hisforever can anyone point me in the right direction Please
10:09 red-001 read the wiki
10:09 hisforever ok ty red
10:10 red-001 if you have minetest installed you should already have all the libs needed
10:10 red-001 !tell hisforever if you have minetest installed you should already have all the libs needed
10:10 MinetestBot red-001: I'll pass that on when hisforever is around
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10:58 Alfred55 hey guys ive got a problem with my server :(
11:01 Alfred55 where do i install mods on debian server with no graphical gui
11:01 red-001 ~/minetest/mods
11:02 red-001 and enable them in world.mt
11:02 red-001 or just copy them to world/worldmods
11:04 Alfred55 ohh thank you
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11:39 Alfred55 hey can you pls tell me the exact folder where to put mods in debian without graphical gui ?
11:39 ThomasMonroe in .minetest/mods
11:40 ThomasMonroe er /home/username/.minetest/mods
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12:34 Alfred55 i got some errors while installing mods with the mods areas and moreblocks
12:35 Alfred55 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'taiga' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'snowy_grassland' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'grassland' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'coniferous_forest' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'deciduous_forest' 2017-0
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12:54 IhrFussel If I remove an entity via obj:remove() it will NOT drop any items..correct?
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12:54 comradmax holla
12:55 IhrFussel The mod I'm talking about it Mobs Redo
12:55 IhrFussel is*
12:55 comradmax is it normal to have 20 fps?
12:58 comradmax 16gb ram, quad core cpu, 4gb 1050Ti and i still get 20fps
13:11 Calinou comradmax: what settings do you use?
13:12 Calinou make sure "Full view range" isn't enabled
13:34 comradmax i have that set to 400, not full
13:35 comradmax http://imgur.com/a/ET9Ke
13:36 IhrFussel comradmax, 400 is CRAZY
13:37 IhrFussel I don't understand people who need more than 100 ... I am pleased with 50
13:37 comradmax 400 is about as far as the game will render the blocks
13:37 IhrFussel Minetest doesn't run well on ANY PC with viewing range 400
13:38 comradmax more than that and i start to see the edge of the world
13:38 comradmax cpu limited?
13:38 IhrFussel You seem to forget that Minetest is a SINGLETHREADED game
13:38 comradmax yes, i completely forgot
13:38 IhrFussel I still don't see why you would need 400
13:38 comradmax to see everything there is
13:38 IhrFussel Turn it down to 100 or 200
13:39 comradmax i'll try that
13:39 IhrFussel You DONT need to see everything from 400 nodes away
13:39 IhrFussel Tell me one usecase for such a viewing range
13:39 comradmax i cant, just as yoiu cant tell me any usecase for this whole game
13:40 IhrFussel Are you a troll or something?
13:41 comradmax complaints abotu performance in 2017 != trolling
13:41 comradmax but i remember about the single thread now
13:41 red-001 hey whats the usecase for anything
13:41 comradmax exactly
13:42 red-001 it's not fully singlethread but a lot of the core logic runs in
13:42 red-001 one thread
13:42 IhrFussel There are usecases for the game obviously...or else there wouldn't be 100+ public servers
13:43 comradmax obvious things are obvious
13:43 IhrFussel red-001, only mapgen can run in multithread AFAIK
13:43 red-001 wow it takes forever to update QT5
13:43 red-001 server and client are always seperate threads
13:43 red-001 and there is mapgen etc
13:44 IhrFussel But Client and Server don't use different cores I think...I was refering to the use of cores
13:45 red-001 and I think mesh generation has it's own thread
13:45 comradmax i was disapointed that world is not generated farther than ~500.  it would be nice to see it all like a map as you fly/climb up
13:45 red-001 I don't think the core on which the thread is run is something a programme write in c++ can set
13:46 red-001 that sounds like really low level stuff
13:46 red-001 there is a decent chance I'm wrong through
13:46 IhrFussel If Minetest would use multiple cores machines with 4+ cores would have way better performance than a singlecore machine...and that isn't really the case
13:47 sfan5 comradmax: you can make it generate further if you tweak the correct settings
13:47 red-001 IhrFussel, singleplayer or multiplayer server/client?
13:48 IhrFussel I was talking about server performance now...I never played MT extensively in singleplayer but I firgured it would be about the same minus network lag
13:48 comradmax sfan5, i have.  the only thing that i can really do is fly around as far as i can to gen the terrain, THEN i can come back to the center and see it farther than 500.  but standing in one spot will not gen terrain past 500
13:48 red-001 well then you wouldn't see the biggest thread/core division of the client and server
13:48 sfan5 you might have missed a setting then
13:51 comradmax possible.  but i tried all the settings in the config file and suggestions from here.  maybe it needs to be a custom build.  the generation only happens up to the 3x3 9 cel total, if you stand
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13:53 red-001 chunk size\
13:53 comradmax i've changed that
13:53 comradmax no effect
13:54 comradmax the 9 chunks are still the same size
13:55 red-001 block send distance
13:56 red-001 huh it doesn't seem to increas by much
13:57 comradmax "not by much"? or not at all because you thought it should work?
13:57 comradmax what abou tthe chunk grid 3x3, i was not able to change that to higher either
13:57 comradmax perhaps these settings are hardcoded
13:59 red-001 it just seems that muiltple settings are limiting it
14:00 comradmax so there may be a combination that will make it happen?
14:00 red-001 also increas max block sends
14:00 red-001 yes I think I managed to get an improvement on the default
14:02 red-001 https://paste.ee/p/6Eu8R
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14:02 red-001 it's a bit of an overkill for my system and I'm getting a lower frame rate so maybe some of those are too high
14:03 red-001 but if you have a better system it might work just fine
14:05 comradmax i appreciate it, will try those in my config.  i will be back later tho, need to change brakes on car.
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16:04 paramat ~tell comradmax you need to increase 'max block generate distance' https://github.com/minetest/minetest/b​lob/master/minetest.conf.example#L1183
16:04 ShadowBot paramat: O.K.
16:06 paramat ~tell comradmax and increase 'max block send distance' to match it
16:06 ShadowBot paramat: O.K.
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16:08 TheUltimateMineT Hey ive got a problem with pipeworks can you tell me how to fix ?
16:08 TheUltimateMineT http://www.directupload.net/​file/d/4755/gyxljsw6_png.htm
16:15 DI3HARD139 Try changing Line 33 to: pipeworks[name] = minetest.setting_get_bool(prefix..name)
16:15 DI3HARD139 in the default_settings.lua file
16:16 DI3HARD139 Also, What version of Minetest are you running?
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16:18 kupi hi
16:19 kupi 02:21:22 <kupi> >As of 0.4.10, the map is a cube with a side length of 61840 node lengths.
16:19 kupi 02:21:29 <kupi> what is the source of that magic number?
16:19 TheUltimateMineT heres nobody to help xD
16:20 TheUltimateMineT but can you tell me how to fix the following error ? http://www.directupload.net/​file/d/4755/gyxljsw6_png.htm
16:20 red-001 2^16
16:21 red-001 - some werid mapgen stuff
16:22 TheUltimateMineT pls help me
16:23 red-001 update your minetest version
16:23 red-001 or use an old version of pipeworks
16:23 kupi red-001: that is 65536
16:23 kupi not 61840
16:24 kupi >some werid mapgen stuff
16:24 kupi oh
16:25 TheUltimateMineT where to find an old version of pipeworks ?
16:26 TheUltimateMineT can you send me an link pls ?
16:26 red-001 it's somewhere close to 65536
16:26 red-001 61840 is way off
16:26 red-001 also are you qouting yourself?
16:29 TheUltimateMineT can you send me an link to pipeworks old verion ?
16:30 DI3HARD139 https://github.com/minetest-mods/pipeworks/t​ree/9ade40ac65681a49732ddf7ceabe62c1eb7a7022
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17:11 MinetestBot [git] nerzhul -> minetest/minetest: Cpp11 initializers 2 (#5999) 8f77857 https://git.io/vHhlQ (2017-06-17T17:11:28Z)
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18:05 comradmax red-001, i treid your settings, i see no effect on anything at all.  here are before and after screenshots, 1st is your settings, 2nd is even higher settings: https://imgur.com/a/U9Igz.  my full config for the 2nd image: https://paste.ee/p/rdawC
18:08 comradmax trying what paramat said
18:10 comradmax you are my hero paramat, i am seeing a major diff now
18:10 comradmax also my computer is dieing from all this load, this is great
18:17 comradmax ~tell paramat that was the secred sauce, thank you!
18:17 ShadowBot comradmax: O.K.
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18:21 paramat good
18:22 comradmax https://imgur.com/a/8FMtb with these settings: https://paste.ee/p/1NboI
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18:24 paramat oh, the 'block distance' settings are in 'blocks' = 16 nodes, so 1000 = 16000 nodes
18:25 paramat those settings are effectively infinite
18:25 paramat you want 1000/16
18:27 paramat even that is big
18:27 paramat ^ comradmax
18:30 comradmax gotcha, that's crazy then
18:31 comradmax can time be stopped from console?
18:32 DS-minetest !c 1000/16
18:32 MinetestBot 62.5
18:33 comradmax !c 1/0
18:33 MinetestBot ZeroDivisionError: division by zero
18:33 ShadowNinja comradmax: /set time_speed 0
18:33 paramat also, 'client mapblock limit' will limit how many mapblocks the client can store, the default 5000 is only enough for 17^3 mapblocks, 273^3 nodes , but the mesh data for 5000 can be up to 1GB
18:33 paramat if you have the RAM increase 'client mapblock limit'
18:34 comradmax i have that at 15000
18:34 paramat ok
18:34 paramat ok i see it now
18:35 comradmax what's emergequeue_ settings about?
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18:40 sfan5 map generation
18:40 sfan5 basically
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18:58 EDAKIRI I got the GitHub Minetest repository with git clone --depth=1 and the branch 0.4.16.
18:59 EDAKIRI Now I wish to shallow fetch the GitHub (origin) master branch.  How ?  What I tried was apparently not adequate or was incorrect.
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19:00 VanessaE why not just `git clone <url>` without any switches?
19:00 VanessaE that's how you're supposed to do it.
19:00 EDAKIRI There is not one way that "you're supossed to do it."  That is why the options exist.
19:00 VanessaE you can then `git checkout stable-0.4` if you want to stay on that branch
19:00 EDAKIRI I don't need all revisions and history.
19:01 VanessaE (assuming the devs are still using that branch at all)
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19:02 comradmax have you tried --depth=1 on master?
19:03 red-001 ah git the master of having so many ways to do it that you don't know the right one
19:04 EDAKIRI This did fetch some info. git fetch --depth=1 origin master
19:04 EDAKIRI however master branch is not seen in git branch -a
19:04 comradmax git clone https://github.com/minetest/minetest.git --depth=1
19:04 comradmax is this what you wish for?
19:05 comradmax git pull?
19:06 EDAKIRI comradmax: The clone command you typed creates a repository with only 1 revision and branch: the current master.
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19:06 EDAKIRI I wish to have a repository with the 0.4.16 tag or branch and master.
19:06 comradmax replace with git pull
19:07 comradmax ok, so go in there and pull the tag at this point, should be what you want?
19:08 EDAKIRI So, with git pull, i get it, just as with fetch, but it is still not listed and i can not 'checkout master'
19:08 comradmax i worked with a programmer who would type 'git pool' each time i helped him
19:09 comradmax Joe, type git pull origin master.  'git pool origin master'...
19:10 VanessaE git...pool?
19:10 comradmax ye
19:11 VanessaE pfft
19:11 comradmax snakes, i hate snakes
19:11 EDAKIRI There was an error message with the git pull:  fatal: refusing to merge unrelated histories
19:12 EDAKIRI Wouldn't 0.4.16 be an ancestor of the current master head ?
19:12 comradmax this error means you have to change what you're doing
19:12 comradmax checkout latest master, make new branch off of that, apply any custom code you had
19:13 comradmax maybe you need all of master history
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19:14 comradmax what's ur usecase for what you're trying to do ?
19:15 VanessaE he's trying to save bandwidth :P
19:15 VanessaE or disk space
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19:15 VanessaE (the whole repo is only 121 MB)
19:19 EDAKIRI Both of what vanessa wrote and to understand Git.
19:19 comradmax git clone https://github.com/minetest/minetest.git master
19:19 comradmax that's only 75mb
19:19 EDAKIRI and don't want extraneous branches in my repo.
19:19 VanessaE EDAKIRI: https://xkcd.com/1597/
19:19 comradmax yes
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19:21 comradmax EDAKIRI, do you know this? https://leanpub.com/git-flow/read
19:21 comradmax Joe never read that one article i sent him, he kept typing 'git pool' and asking for help.  this is a true story, i just changed his name
19:22 comradmax the error that you got shold never happen if the flow is right
19:26 EDAKIRI Does minetest use rebase ?
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19:30 EDAKIRI I get the same 'unrelated histories' even if i clone --single-branch master instead of depth=1
19:31 EDAKIRI clone and then pull other branch
19:32 comradmax what are you trying to do, what's the actual usecase ?
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19:33 redblade7 VanessaE: so what's going on with the beds issue, you said we need to report this to the minetest people?
19:33 comradmax sounds like you want to start on master and merge an older version of it
19:36 VanessaE redblade7: I already poked paramat about it.
19:37 redblade7 yeah sorry i took off last night, normally i'm a night owl but i was too tired
19:39 VanessaE redblade7: it's customary to withhold any bug reports until a time when you can be here to discuss them after filing :P
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19:46 comradmax im starting to think that a major reason for not seeing more blocks is client_mapblock_limit just not being set high enough
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20:24 bigfoot547 Hi all|knowing
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20:26 swift110 hey guys
20:26 bigfoot547 Hi again'
20:33 all|knowing joined #minetest
20:39 swift110 lol
20:42 jcalve is setting texture_path = textures/pack_name in the server's minetest.conf how you make clients who join use a texture pack?
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20:43 red-001 apprently using settings is too hard so the server is hardcoded to send the texturepack called "server"
20:44 jcalve O_O ok thanks
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20:51 jcalve jcalve irl: https://p.iotek.org/me3.png
20:51 jcalve 3>me in the url
20:51 jcalve oops wrong buffer
20:52 Calinou to open, or not open the picture... that is the question
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20:53 jcalve at least it's not offtopic :D
20:53 calcul0n maybe you should farm some cotton :)
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22:03 paramat comradmax the client mapblock limit is low because we only have 1 level of detail
22:04 paramat the mesh data RAM use is high for all mapblocks, even very distant ones which don't need such complex meshes
22:05 paramat c55 has a branch called 'farmap' which renders distant mapblocks in a simpler way, it's still very WIP
22:07 paramat https://github.com/minetest/minetest/pull/3502
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22:10 ThomasMonroe paramat
22:10 ThomasMonroe what do you think about this idea?
22:10 ThomasMonroe https://github.com/minetest​/minetest_game/issues/1782
22:12 ThomasMonroe nvmd sry didnt see your comment
22:12 red-001 !title
22:12 MinetestBot HTTP error 400
22:12 red-001 oh come on
22:12 red-001 ~title
22:12 ShadowBot HTTP Error 400: Bad Request
22:12 red-001 great
22:12 bigfoot547 That's a client error
22:14 red-001 example.com
22:14 red-001 !title
22:14 MinetestBot HTTP error 400
22:14 red-001 !title http://example.org/
22:14 MinetestBot red-001: Example Domain
22:14 red-001 !title
22:14 MinetestBot red-001: Example Domain
22:15 red-001 see
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23:15 GNU[BDC] Hi
23:15 bigfoot547 Hi
23:16 GNU[BDC] is there a way to revers what you just load with WE?
23:16 bigfoot547 Not that I know of
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