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IRC log for #minetest, 2017-06-08

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All times shown according to UTC.

Time Nick Message
00:01 GreenDimond Can worlds have their own clientmods?
00:04 GreenDimond meh nvm not necessary
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00:38 GreenDimond "Installing Client-Side Mods" wiki page is done.
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00:41 bigfoot547 Hello!
00:41 GreenDimond Hello
00:43 GreenDimond CSM Install Tutorial on forum has been updated to include wiki link
00:46 jsgrant_ Is there anything like "ComputerCraft" in the Ecosystem? I see "ComputerTest" but doesn't look too complete & hasn't been touched in 3 years.
00:48 jsgrant_ Just found https://github.com/ninnghazad/dronetest too
00:52 nore jsgrant_: there is my "turtle" mod as well, but computers/turtles are programmed in Forth, which may not be what you want
00:53 nore https://github.com/minetest-mods/turtle I think
00:53 jsgrant_ nore: I'll look into thankya'!
00:53 nore !title
00:53 MinetestBot nore: GitHub - minetest-mods/turtle: Turtle mod for minetest
00:53 nore Yeah that's it
00:53 * jsgrant_ is playing around with the idea of making a subgame all around autimation.
00:53 jsgrant_ auto
00:53 nore Oh nice
00:54 bigfoot547 That would be cool
00:54 * GreenDimond is going to make like a tree
00:54 nore Guess why I coded that mod :)
00:55 bigfoot547 How do you use the !title bot command?
00:55 * nore likes to automate as much as he can
00:55 nore bigfoot547: it returns the title of the last url said
00:55 bigfoot547 Oh. Ok, thanks!
00:58 bigfoot547 minetest.net
00:58 bigfoot547 !title
00:58 MinetestBot bigfoot547: GitHub - minetest-mods/turtle: Turtle mod for minetest
00:58 bigfoot547 !title
00:58 MinetestBot bigfoot547: GitHub - minetest-mods/turtle: Turtle mod for minetest
00:58 bigfoot547 Hmmm
00:59 bigfoot547 Oh. http://www.minetest.net/
00:59 bigfoot547 !title
00:59 MinetestBot bigfoot547: Home - Minetest
00:59 bigfoot547 Ah. Yes.
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01:57 jsgrant_ nore: Sorry, was unexpectedly afk. Yeah, by far my favorite part of "craft" games.
01:58 jsgrant_ Sadly something not too focused on in Minecraft, certainly.
02:01 jsgrant_ Vanilla Minecraft, rather; First-class mods abound there.
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03:49 bigfoot547 Night guys!
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06:03 EndymionM Hey all. Is there a way to find out what version of a mod was used in creating a world, so that if an upgrade breaks something, I can go back and get the old one?
06:05 VanessaE no, not really.
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06:09 EndymionM Well, that stinks.  I had a world that was working nicely on 0.4.13, and decided that after running 2+ year old stuff, it was time to try and branch out.  Big mistake.  The upgrade from plantslib to biome_lib broke the world, and moretrees, and plantlife. And when I downloaded a new engine, 0.4.16 doesn't seem to have a separate console window.
06:10 EndymionM And of course, I don't know what version of anything I had, so everything's screwy.
06:17 VanessaE well biome_lib is mine, so ...what's wrong?
06:18 EndymionM I assume it's the fact that the world/server in question was generated with a 2+ year old version of plantlife, which of course had your plants lib included, before it became biome_lib.
06:20 VanessaE nah
06:20 VanessaE when plants_lib became biome_lib, it was just a rename.  I left compat aliases in, so you should have been able to use it without any hiccup (other than making sure the engine is new enough)
06:21 EndymionM Which is probably the issue since the engine I like is 0.4.13
06:21 VanessaE 0.4.13 is obsolete now
06:21 VanessaE there's just no reason to use it
06:22 EndymionM Except that my machine lags like crazy and the fan goes berserk with anything newer.
06:22 VanessaE besides, newer engines should still be able to run old stuff.
06:22 EndymionM 0.4.13 works quite nicely on my hardware.
06:22 VanessaE and 0.4.16 is a bit friendlier to your hardware than 0.4.13
06:22 EndymionM .4.16, I dig a block, and it takes 2 full seconds to show up in my inventory.
06:23 VanessaE *fires up dreambuilder under 0.4.16*
06:23 VanessaE *digs a node*
06:23 VanessaE instant.
06:24 VanessaE my machine's not very fast where MT is concerned, so really, give 0.4.16 a try
06:24 VanessaE sooner or later the stuff you run will cease to work under 0.4.13
06:24 EndymionM That's the issue.
06:25 VanessaE well, can't be helped. march of progress :)
06:26 EndymionM I got curious - because frankly, the mods I had worked.  If I hadn't been stupid and curious, I wouldn't be here complaining.
06:26 VanessaE you weren't stupid
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06:26 VanessaE you just made a mistake with one of the mods you installed
06:26 EndymionM Possibly more than one, but yes.
06:26 VanessaE get 0.4.16, run it with just plain minetest_game
06:26 VanessaE see how it behaves
06:27 EndymionM It had that delay
06:27 VanessaE you should find no appreciable difference from 0.4.13 aside from newer textures and more nodes.
06:27 EndymionM That was before I installed an 8x texturepack and the mods I like.
06:27 VanessaE are you running a server or something?
06:27 EndymionM Nope.
06:27 EndymionM Singleplayer.
06:28 VanessaE well you should file a bug report then
06:28 VanessaE see if you can track down which commit after 0.4.13 caused the problem
06:28 VanessaE might be a bug, or maybe something you can change in your config
06:28 EndymionM Maybe.
06:29 EndymionM Also, Is there any way to bring back the console window by default in .4.16?  I play with damage on, so when I die I like knowing where I died, in order to teleport there.
06:30 VanessaE that I wouldn't know.  I run linux here, so if I need a terminal I just start MT from one explicitly.
06:31 EndymionM Seems like everyone I know but me runs linux.
06:33 VanessaE sowwy :)
06:33 EndymionM Hey, it's not your fault that I prefer Windows :-D.
06:34 Elench Wasn't there a thing about Windows being able to run Linux ELFsnow?
06:34 Elench *ELFs now
06:35 Elench Weird, my blinky plant stopped blinking
06:36 EndymionM Elench: If you're on Win10, yes. I'm on 7 and I'm not planning on "upgrading" until approximately the heat death of the Universe :-)
06:37 Elench Ah right, I don't keep close track was just wondering
06:38 EndymionM Alright.
06:39 EndymionM VanessaE: okay, it seems there was an error in "trunks" - apparently something about trying to index a nil value in the init.lua.
06:39 Elench I think there's a way to create a menu item in Win7 that runs a command in a terminal though
06:39 Elench I just forget what it is :þ
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06:42 EndymionM Elench: Probably - but I just need to figure out what the version of VanessaE's plantlife_modpack I had working was, and then I'm good to go again - serves me right for curiosity about new things.  I swear, I think the next time I have a problem, I'm going to upgrade to FreeDOS and a 28.8 modem.
06:43 VanessaE just bear in mind I can't support anything that old. :)
06:43 Elench 28.8? You're posh!
06:44 VanessaE back in my day we had 300 bps modems, and we....well actually we hated it :P
06:44 EndymionM Well, yeah, 300 baud kinda stank.
06:44 cheapie The slowest I've ever used was 14.4k, IIRC.
06:45 Elench I remember when if I wanted to look at cute kitten pictures I had to go drink a pot of tea while they downloaded
06:45 EndymionM 14.4 was too slow for some of the things I liked on Prodigy.
06:45 Elench And raytracing would take a day and a half
06:45 Elench Get off my lawn!
06:45 cheapie Back in the very early 2000s, we had a Windows ME box with a 56k modem at home, and my grandparents had a Windows 95 box with a 14.4k modem at theirs.
06:46 EndymionM Yup.
06:46 cheapie This led to the interesting situation where 5-year-old me was much more patient than 20-year-old me.
06:46 Elench I can't remember what version of DOS we first had at home, maybe 5?
06:47 cheapie (I still remember sitting in front of that thing waiting over an hour for a few MB to download)
06:47 EndymionM VanessaE: Silly question, any idea how I'd find out when you changed line 330 of "trunks" in plantlife_modpack?  Because that was the error.  Removed trunks, the terminal crabbed about it not being there, but otherwise everything appears fine.
06:47 EndymionM cheapie: Did you have Napster over 56K?
06:48 cheapie EndymionM: Nope, but I think my dad did that for a while.
06:48 cheapie That ME box had both a DVD-ROM drive and a CD-RW drive. I got more use out of the former, my dad the latter.
06:48 Elench VanessaE: did you make Pipeworks?
06:49 VanessaE I started it.  nore did most of the hard work
06:49 Elench My first family PC was an 8086, nothing so advanced as CD...
06:49 Elench Then thanks to you and nore!
06:49 VanessaE yw :)
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06:49 Elench If it weren't for you I wouldn't have an automated farm right now
06:50 EndymionM_ I swear, I'm going insane. It's killing my pine tree leaves on the trunk now.... great.
06:51 EndymionM_ Whatever.  I think I'm done with MineTest for a while; new version is too slow, old version is acting up because curiosity killed the cat...
06:51 VanessaE you need to start over.
06:52 VanessaE you must have an old version of minetest_game in there, maybe
06:52 cheapie Elench: The first computer I actually /owned/ was a 386 (or maybe 486?) with Windows 3.11. That one was when we already had that ME box, but I had enough fun with the random "accessories" and such anyway :P
06:52 cheapie (although Paintbrush probably would have been better if it wasn't a B&W monitor :P)
06:53 VanessaE EndymionM: just... start over.  move everything Minetest-related into a work folder or something.  Download 0.4.16, make sure minetest_game is up-to-date as well (win builds should come with it)
06:54 Elench VanessaE: one small question if you don't mind, if I make tubes with multiple paths, will items be routed through them randomly?
06:55 VanessaE if not in cyclic mode, yes I think s0o
06:55 VanessaE so*
06:55 Elench Ah perfect
06:55 VanessaE in cyclic mode, if all outputs are the same priority, the incoming items will be distributed to them evenly
06:55 Elench Cyclic would also be fine
06:55 Elench So long as I don't have to manually multiplex
06:55 VanessaE nah
06:56 VanessaE you can run a tube line down a line of chests and the items will always choose those before choosing to continue forward, for example
06:56 Elench I came back to MT because Factorio reminded me of it, turns out MT with a few mods is vastly superior
06:56 Elench Partly because I can make nice houses
07:04 EndymionM VanessaE: Found it! It was your version from ~7/19/2015 that I was using.
07:05 VanessaE wow, that's old
07:05 VanessaE and very slow
07:05 EndymionM So now I'm going to go mark my mods folder read-only and go off on my merry way.  Oh, and honestly, regardless of whether anything broke or not... thank you.  And thank you for updating it so those who want to can have new features.
07:05 EndymionM Old maybe, slow on my system no :-).
07:06 VanessaE no really, old plants_lib is quite slow compared to biome_lib,
07:06 VanessaE much laggier too
07:07 EndymionM Well, I'll see if that's the case for me if I can get .4.16 default minetest_game not to lag.  I believe you that in general and in testing it works faster. But I'm on 32-bit win7; so sometimes what most people think is fast is calling multi-processor stuff I just don't have.
07:09 VanessaE why are you running 32 bit?
07:09 VanessaE we haven't needed that since 10 years now
07:10 VanessaE I'm a little surprised really.  multi-core CPUs have been a thing for a very long time now
07:10 VanessaE (since before 64bit)
07:11 VanessaE you sure your box isn't more capable than you give it credit for? :)
07:11 EndymionM Because my laptop is single core.
07:11 VanessaE ah, right.  laptop, I forgot.
07:11 EndymionM Yup. It was a bargain laptop in '08.  I assure you I know its capability well :-)
07:13 VanessaE *looks up amd64*...  hm, AMD Opteron in 2003.. Intel Xeon in 2004 (P4 a bit later)
07:14 VanessaE so yours is an oldie then if it lacks AMD64 support ;)
07:14 EndymionM On a laptop with a retail price point of >$200.
07:14 EndymionM Or, wait.  The other way. <$200
07:14 VanessaE oh I dunno, used hardware gets pretty cheap after a couple years
07:15 VanessaE what's yours have in it?
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07:15 EndymionM A 2.33Ghz single core Intel something-or-other with 2GB DDR2 RAM.
07:15 VanessaE and the something-or-other would be.... ?
07:16 EndymionM You want me to go hunting... oy.  Give me a second.
07:16 VanessaE gevalt :P
07:17 EndymionM Huh. Okay, Windows is telling me it's got a Core2 Duo, so it does have dual-core. But the OS is still 32-bit; and there's no way to change from 32-bit Win7 to 64 without losing everything.
07:18 VanessaE upgrade to Linux then
07:18 VanessaE you're getting kinda stiffed really
07:18 EndymionM Not going to happen.  I have a personal hatred of Linus Torvald.
07:18 VanessaE so BSD then
07:18 EndymionM Don't like most of the Comp Sci people from UC Berkeley.
07:18 * VanessaE shrugs
07:19 Calinou Elench: it is possible to run graphical applications (and even full deskop environments) in the WSL, but it's not supported or advised
07:19 EndymionM Hey.  Back in the day, at computer shows, my dad would go off with the CoCo people, and 2 people total were willing to set up game PCs for me - the Woz and Bill. I don't want to be limited by Apple, so I have windows :-)
07:20 Calinou <Elench> I came back to MT because Factorio reminded me of it, turns out MT with a few mods is vastly superior
07:20 Calinou Elench: unlike Factorio, Minetest is permanently on sale, -100% :)
07:21 VanessaE EndymionM: so I have to ask...what are you gonna do when MS end-of-life's Win7 and forces a Win10 upgrade on you? :)
07:22 Elench It's also +1000% every day of the week
07:22 EndymionM VanessaE: They tried that once already. Probably the same thing I already did - one or two registry fixes, disable Windows Update, and set anything microsoft to 127.0.0.1 in my HOSTS file.
07:23 VanessaE well that works I suppose, until you need a security patch :)
07:26 EndymionM VanessaE: I'll burn that bridge when I come to it.
07:26 VanessaE heh
07:28 Elench I can't use wildcards with the node detector from mesecons, right?
07:28 VanessaE I don't believe so
07:28 Elench Thanks, maybe I can do soething with a luacontroller
07:29 cheapie I think the node detector will respond to a "GET" signal on its channel with the current node name.
07:30 Elench That's what the documentation says, but I'm having trouble understanding digilines
07:30 cheapie Sending them is easy enough - digiline_send(channel,message) - but receiving them requires an understanding of how the "event" system works.
07:31 Elench Yeah, and I'll get to it once I've mined some more mese for my farm :)
07:33 EndymionM Yeah, that is one thing I'd love to have, a ground-penetrating radar or even a metal detector-esque thing to find, say, diamonds and mese.
07:34 cheapie Or you could just use the "dig everything and worry about sorting it later" approach :P
07:38 EndymionM But either way, my (old) stuff is working again.  See you later, everybody.
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07:51 MinetestBot [git] red-001 -> minetest/minetest: Use a settings object when generating world.mt and set player_backend… 47bcf2f https://git.io/vHiF9 (2017-06-08T07:50:51Z)
07:58 MinetestBot [git] paramat -> minetest/minetest: Autorun: Change to 'autoforward' (#5926) 0a5c3c2 https://git.io/vHibn (2017-06-08T07:57:00Z)
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08:41 MinetestBot [git] nerzhul -> minetest/minetest: C++11 patchset 5: use std::threads and remove old compat layer (#5928) 5bd33a1 https://git.io/vHip3 (2017-06-08T08:40:11Z)
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09:43 MinetestBot [git] DS-Minetest -> minetest/minetest_game: Default: Revert "Default: Shorter and better ABMs" 626cd8e https://git.io/vHPUS (2017-06-08T09:35:54Z)
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13:31 MinetestBot [git] red-001 -> minetest/minetest: Have the server send the player list to the client (#5924) 4221c1b https://git.io/vHPEf (2017-06-08T13:30:09Z)
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14:05 Hidan hi
14:05 red-NaN hi
14:06 Hidan i have a question: i set some sapling, but they will not grow. can u help. i play version 0.4.6.
14:08 calcul0n Hidan, they must be on dirt, and have enough light
14:08 red-NaN thats ten versions old...
14:08 calcul0n also it can take a long time before they grow
14:08 red-NaN unless you meant 0.4.16
14:08 Hidan yes i meant it
14:08 Hidan ok thanx for help
14:08 calcul0n make sure there's nothing just above them, like the leaves of a nearby tree
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14:09 paramat yeah under open sky, and on dirt, grass or dry grass, they take at least a MT day to grow
14:11 Hidan i set saplings on dirtblocks with grass. after six ingame day there are did nothing.
14:11 red-NaN wow compiling 0.4.6 generates a lot of warnings
14:11 Hidan on flatland
14:12 calcul0n maybe not enough light ?
14:13 calcul0n and just in case, you must place them, not just drop them
14:13 Hidan there are  enough light i think
14:13 calcul0n that's what i was doing at first :)
14:14 paramat they take 40-80 mins to grow
14:15 Hidan i did play 40 min this game in one round. XD
14:18 Hidan in 0.4.15 the sapling grown faster it think
14:20 paramat well they used to be random growth, so some would always grow immediately. now they have a minimum growth time
14:20 paramat so they seem slower, but actually are not
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14:20 paramat they take 2-4 default MT days to grow
14:21 paramat they now also have a max growth time. previously some would theoretically never grow
14:25 Hidan thank you very much. i enjoyed ur support. i will come back if i have a problem. have nice day :)
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14:31 MinetestBot [git] nerzhul -> minetest/minetest: Implement GItlab CI daily builds for windows platform (32 & 64) (#5923) d74385b https://git.io/vHPr8 (2017-06-08T14:30:30Z)
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15:03 MinetestBot [git] DS-Minetest -> minetest/minetest_game: Doors: Avoid white particles when digging wooden trapdoor 7e9c5a3 https://git.io/vHPPT (2017-06-08T14:52:31Z)
15:03 MinetestBot [git] paramat -> minetest/minetest_game: Flowers: New texture for yellow dandelion c714d43 https://git.io/vHPPI (2017-06-08T14:52:00Z)
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15:16 antims Question about growing trees. I know there was a change a while ago specifically intended to prevent trees from growing underground by torch light. If I wanted to grow trees underground despite this, is there any method to do so?
15:16 antims Would a 1x1 shaft directly above the sapling up to the surface to allow "sunlight" in work? If so, would glass in the shaft cause it not to work? Would water?
15:17 sfan5 ^ paramat
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15:24 rubenwardy antims, sun lamps
15:24 rubenwardy or mese lamps
15:24 rubenwardy whatever they're called
15:24 DS-minetest mese lamps and mese posts
15:26 antims Ah. Sweet. Man. I don't think I even noticed the addition of those things. Lol.
15:26 antims Thanks. :)
15:26 paramat erm
15:28 paramat yes mese lamp or mese post light as face neighbour to the sapling (not diagonal neighbour)
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15:48 twoelk mtg realy needs some survival game mechanics to be able to actually live underground while deep mining
15:49 twoelk what happened about the 3d biomes ideas?
15:53 DS-minetest Sam is a really good survivalist, the only thing, he needs to live is… ehm… … … ah, he needs to stand around
15:54 Raven262 Add sanity to the game, makes surviving underground a lot harder.
15:54 Raven262 Also, I doubt surviving is easy if you add hunger mod
15:54 Raven262 Or some Mobs
15:56 CalebDavis if the hunger mod is present then i typacaly try to get some beehives and gathere honey to mine
15:56 DS-minetest yeah, but how to get food in underground - without any light?
15:56 Raven262 Mushrooms.
15:57 CalebDavis yuo can put beehives underground
15:57 CalebDavis yuo just need to place a flower nearby
15:57 DS-minetest mushrooms also need organic material to grow
15:57 calcul0n depends on the mod, but event with hunger i still find it too easy
15:58 calcul0n just fill your bags with foods
15:58 Raven262 Yeah
15:58 DS-minetest perhaps a lifeform that lives from lava
15:58 Raven262 But sanity makes underground a scary place
15:58 DS-minetest sanity would need good effevts
15:58 DS-minetest -v*
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16:01 calcul0n there are lava monsters
16:02 calcul0n in mobs_monsters i think
16:02 Raven262 Yes
16:03 Raven262 I tried the mobs_redo and i saw some, though i don't know if it was more monsters mod or some other that depends on mobs_redo
16:03 CalebDavis i think it was
16:07 DS-minetest but i mean an eatable organism, like fungi
16:07 DS-minetest a lava mushroom
16:09 twoelk yeah - some underground shroomland would be nice
16:09 Raven262 Idea: you eat the lava mushroom and it removes you some 2 health but is feeds you for some 6 food points
16:10 Raven262 Numbers don't matter, this is just an example
16:10 paramat you can live deep underground, we've been working on that, i added silver sand for lamps for appletrees, and there are mushrooms
16:10 calcul0n and those delicious cooked rat :)
16:10 Raven262 paramat, so one can grow trees underground?
16:10 paramat yeah
16:10 paramat in default mtg
16:11 Raven262 I thought it was forbidden in mtg
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16:11 paramat you have to take dirt with you though
16:11 Raven262 doesn't dirt spawn as blob ore underground too?
16:11 twoelk silversand for lamps? I need to play mtg again and investigate :-D
16:11 Raven262 silversand -> glass i guess
16:12 paramat yes
16:12 paramat sand for glass
16:13 paramat no dirt blobs deep underground
16:13 Raven262 Ah.
16:13 Raven262 I thought i saw some, but it might have been sometime ago
16:13 Raven262 2 years or more
16:13 paramat yes previously in mgv6
16:14 Raven262 Well, good that my memory still doesn't betray me
16:15 twoelk hm, maybe silversand+leaves could give some dirt in the futur? - so you only need little dirt to get started
16:16 paramat well i have thought about composting leaves to dirt
16:17 twoelk would give sand and leaves some more use
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17:37 xerox123 is there anything I can do about https://paste.ubuntu.com/24809314/ ?
17:41 sfan5 it seems your map file is corrupted
17:41 xerox123 so I have no choice other than to restart?
17:42 sfan5 no, you restore from a backup
17:42 xerox123 well that would work if I had a previous back up
17:43 jcalve did I ruin my beehive by picking up the bee that came out of it when I put it down?
17:44 xerox123 will search or one, must have one somewhere
17:44 xerox123 for*
17:44 Fixer xerox123: maybe there are some tools that fix damaged sqlite database, try googling
17:46 xerox123 found a backup, will google around to try and fix it
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18:29 Jordach Taoki, you complained of MT not having automatically extruded plants?
18:29 Jordach i've got a blend to sell you ;)
18:29 Jordach 294 triangles with 16x16 support
18:29 Taoki Jordach: Thanks, but I already explained why doing this as a mesh is a bad idea :P Although that is nice to know.
18:30 Taoki In this one case, I believe the engine should do the extrusion.
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18:46 TestyRabbit Hey guys. I know the draw distance is in the .conf file and can be changed on the fly with in-game shortcuts, but is there any way to do it through Lua?
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18:53 Jordach n o p e
18:53 fwhcat y e s
18:53 fwhcat Hi
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18:59 paramat view range? erm, setting_set?
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19:01 paramat i think that can set anything that is in .conf
19:01 paramat not sure
19:04 TestyRabbit ill take a look
19:04 TestyRabbit thanks
19:06 paramat ah that's deprecated now in 0.4.16
19:06 paramat "Use methods on the minetest.settings object."
19:09 paramat it's now 'minetest.settings:set(name, value)'
19:10 TestyRabbit Ah ok
19:12 paramat https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3717 docs here
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20:15 GreenDimond This thing of people making topics for other peoples servers on the forum is getting annoying.
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20:17 red-NaN lol
20:21 GreenDimond >~<
20:22 DS-minetest >o<
20:23 CalebDavis hi GD
20:23 GreenDimond hello
20:24 GreenDimond DS-minetest: Your calculator mod doesnt work
20:24 DS-minetest GreenDimond: huh
20:24 GreenDimond it dont work
20:24 GreenDimond .c dont exist
20:24 DS-minetest ehm
20:25 DS-minetest it does https://github.com/DS-Minetest/calculator/blob/master/init.lua#L14
20:26 GreenDimond you changed it in the last ~15 minutes
20:26 DS-minetest possible
20:27 DS-minetest => reinstall it
20:27 CalebDavis i got the who_plus mod and it works but on HOMETOWN it only shows me
20:27 DS-minetest CalebDavis: the reason for that is in core
20:28 red-NaN ^
20:28 CalebDavis core?
20:28 DS-minetest CalebDavis: you can also not autocomplete any name, right?
20:28 GreenDimond still doesnt work
20:28 red-NaN My PR which fixes it got merged already
20:28 DS-minetest GreenDimond: the mod is activated, right?
20:28 red-NaN but you need a new client and the server needs to update
20:28 red-NaN DS-minetest, he ninja'd you
20:28 DS-minetest lol
20:28 CalebDavis ohh ok
20:29 CalebDavis so why does it work on a .15 server
20:29 DS-minetest !tell GreenDimond the mod (calculator) is activated, right?
20:29 MinetestBot DS-minetest: I'll pass that on when GreenDimond is around
20:29 red-NaN it depends on the player transfer distance on old servers
20:29 DS-minetest ~tell GreenDimond the mod (calculator) is activated, right?
20:29 ShadowBot DS-minetest: O.K.
20:29 DS-minetest go bots!
20:30 red-NaN DS-minetest, you have angered one of the bot masters
20:30 red-NaN bots are serious business
20:30 DS-minetest sorry >_<
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20:32 red-NaN CalebDavis, tell the owner/admin of hometown there is a way to check the protocol version of the client now
20:32 CalebDavis idk who the owner is
20:33 red-NaN huh the evidence seems to point to me having just talked with them on github
20:33 CalebDavis i just joined HOMETOWN yesterday
20:33 DS-minetest CalebDavis: there's an /andmin command
20:34 CalebDavis ther is?
20:34 DS-minetest normally yes
20:34 CalebDavis i just tried it and it didnt work i do know aboud /status
20:35 DS-minetest then there isn't it
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20:36 CalebDavis ok i can use /status i was just wondering why it wasnt working thx
20:36 red-NaN CalebDavis, the best you can do is update to latest dev and wait for the server to also update
20:36 CalebDavis ok :)
20:37 red-NaN CalebDavis, you can't see the nametags of other players right?
20:37 red-NaN and auto-complete doesn't work on them right?
20:37 CalebDavis i dont see the tags yes
20:38 CalebDavis so does that mean that the server is updated
20:38 red-NaN I'm afraid you have a case of bad code then
20:38 red-NaN no
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20:38 MinetestBot GreenDimond: Jun-08 20:29 UTC <DS-minetest> the mod (calculator) is activated, right?
20:38 red-NaN it means either your client and/or the server is not updated
20:38 CalebDavis hmm so should i update
20:38 red-NaN -either
20:39 red-NaN well most of the time it's an ok idea to use latest dev
20:39 * DS-minetest sees that github doesn't give a picture on first fork that was made on him
20:40 CalebDavis or should i keep the stable and wait for an update
20:40 GreenDimond It was not enabled... but now it is and still isnt working...
20:40 GreenDimond well it helps if it says = true
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20:41 red-NaN most of the time latest dev is stable enough to play on
20:41 red-NaN but then you lose the pleasent surprise of an update
20:41 GreenDimond alright now it works
20:41 red-NaN since it's basicly the same as a recent daily build
20:42 CalebDavis yea i think ill wait that way i can keep on servers that havent updated
20:42 red-NaN CalebDavis, minetest has good backwards compatibility
20:42 red-NaN so it doesn't matter
20:42 DS-minetest imo there are more surprises, updates in form of commits
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20:43 CalebDavis ok is there a way to install the latest dev systemwide
20:44 CalebDavis or is that a bad idea
20:44 red-NaN CalebDavis, what system are you on?
20:45 CalebDavis linux
20:45 DS-minetest daily ppa
20:45 CalebDavis there is one
20:45 DS-minetest yes
20:45 CalebDavis where
20:45 DS-minetest http://www.minetest.net/downloads/
20:46 DS-minetest ppa:minetestdevs/daily-builds
20:47 CalebDavis thx
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20:57 CalebDavis i updated to the daily and the .who works :)
20:59 red-NaN oh btw you auto-complete should also be fixed
20:59 red-NaN your*
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22:59 bigfoot547 Hey red-NaN, you should register red-inf. :)
23:00 red-inf :)
23:01 red-NaN but then I have to drop another nick
23:01 red-NaN -NickServ- Nicks      : red-001 red-999 red-away red-002 red-003 red-004 red-005 red-006 red-007 red-008 red-009
23:01 red-NaN -NickServ- Nicks      : red-010 red-011 red-012 red-013 red-014 red-015 red-016 red-017 red-NaN
23:01 bigfoot547 What? You might have one or two too many nicks...
23:01 CalebDavis joined #minetest
23:01 red-NaN "one or two"
23:01 red-NaN try 10
23:03 red-069 beat ya to it :p
23:03 bigfoot547 >.<
23:03 calcul0n where's red-pi ?
23:03 red-001 red-025, deal with this
23:04 red-025 yes master
23:05 bigfoot547 imr, did you actually register red-069?
23:05 imr yes
23:05 bigfoot547 wow. The world has reached a new low...
23:06 imr it's useless anyway, but I do collect novelty nicks
23:06 imr I've been freeing up some of those recently though
23:07 imr and the 2 reds are now free for your consumption :p
23:08 red-025 oh nchambers already has the god nick
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23:08 red-025 well I should try and remeber the password for _god_
23:15 red-inf I am now red-inf! :D
23:24 bigfoot547 How do I see how many nicks I have registered?
23:25 bigfoot548 /ns info
23:27 bigfoot547 Thanks!
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23:29 bigfoot548 this must look confusing
23:29 bigfoot548 it seems like I'm talking to myself
23:30 bigfoot547 It is somewhat confusing.
23:30 ThomasMonroe hi red-001
23:30 bigfoot548 hi ThomasMonroe
23:30 red-inf This would look weird with your red-001 nick.
23:31 red-001 naw it's already public record I'm a crazy nick hoarder
23:32 ThomasMonroe lol
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