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IRC log for #minetest, 2017-06-04

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All times shown according to UTC.

Time Nick Message
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01:40 IhrFussel My server is the 2nd 0.4.16 server on the list, yay xD
01:47 wilkgr lol nice :)
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02:01 GreenDimond Has launchpad been updated??
02:03 GreenDimond Welp. Looks like it has.
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02:16 GreenDimond So... the PPA for ubuntu was updated... but when I used synaptic to upgrade it, it only upgraded minetest and not MTG
02:25 Hirato my first thought was "magic: the gathering"
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03:11 Fatar How do I avoid my internet connection getting cyberblasted when I'm loading up a server?
03:12 Fatar I get stuck download mods in the MEDIA part and then since the incoming bandwith or something is too high, poof, I get dced from my router
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04:04 bigfoot547 Night y'all!
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04:44 AlexYst calcul0n: My original design had a white list like that, which allowed me to call coral a mineral. However, the entire purpose of my new design is that it functions even when default isn't used and even when mods add new minerals. A white list is off the table.
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04:57 redblade7 hi
04:59 redblade7 i am upgrading two of my servers for 0.4.16
04:59 redblade7 i wanted to get the nyancat/pb&jpup mod
04:59 redblade7 but i want to change it so all nyancats are replaced with pb&jpups, like the original plan
05:00 redblade7 i know how to edit out the random choice
05:00 redblade7 but i want to change the substitution
05:00 redblade7 and wonder how that's done
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06:15 redblade7 also, if i was to use postgresql with three servers, are there any instructions on how to do backups?
06:16 redblade7 i'd hate to go from leveldb to sqlite as i went to leveldb because it was faster
06:37 redblade7 hey i'm getting an unknown item "homedecor:chair"
06:37 redblade7 in the latest homedecor_modpack
06:37 redblade7 i dont know what it is
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07:08 redblade7 well i'm going to bed, be back later
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07:38 MinetestBot [git] CasimirKaPazi -> minetest/minetest: Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827) 0e58168 https://git.io/vH2QI (2017-06-04T07:37:30Z)
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07:48 dusko hi there
07:48 dusko i have a question
07:49 dusko in my minetest 0.4.15 dev there is only possible to have 23 things in menu
07:49 dusko i insterted some mods but there is still 23 items
07:50 dusko so, how could i set more place for items in menu
07:53 sfan5 which menu are you referring to?
07:54 dusko sfan5: menu when i type "i" on keyboard
07:55 dusko sfan5: there it is: http://imgur.com/a/orClK
07:55 dusko sfan5: i inserted there few mods but still 23
07:56 dusko sfan5: there u can see
07:56 sfan5 you need to make sure the mods are actually enabled and working
07:56 dusko sfan5: http://imgur.com/a/LKLth
07:57 sfan5 i see some red errors in the background, deal with those first and then see
07:57 dusko sfan5: how to fix them
07:57 MinetestBot [git] nerzhul -> minetest/minetest: JsonCPP update from 0.10.6 to 1.8.0 2362d3f https://git.io/vH2QN (2017-06-04T07:57:08Z)
07:57 MinetestBot [git] nerzhul -> minetest/minetest: Minetest for C++11 (CMakeLists + Travis) bf6569b https://git.io/vH2QA (2017-06-04T07:57:08Z)
07:57 dusko sfan5: i am totally new in this
07:58 dusko sfan5: there is also list of mods: http://imgur.com/a/5lw2u
07:58 sfan5 you check and see which dependencies are missing
07:58 sfan5 and install those
07:58 sfan5 for example the first error means you are missing unifieddyes
07:58 dusko sfan5: have u got teamwiever 12 on your pc
07:59 sfan5 nope
07:59 dusko sfan5: any remote client
07:59 sfan5 you just need to install a few more mods
07:59 sfan5 no remote client needed for that
08:00 dusko sfan5: check out this bro: http://imgur.com/a/jRTMB
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08:00 dusko sfan5: do not know what it says
08:00 sfan5 you're missing unifieddyes and biome_lib
08:01 sfan5 and it seems that homedecor and mobs were not installed correctly
08:01 dusko sfan5: i just insterted them nothing changed
08:02 dusko sfan5: any idea how to install those missing libs
08:02 sfan5 search for them on the forums
08:03 Jupiter_ or just straight-up google it, https://github.com/minetest-mods/unifieddyes for instance has specific instructions in the Install part of the .md file
08:04 dusko Jupiter_: do i need to instert this into mods
08:05 Jupiter_ god damn it did you even read the "install part" you lazy goat
08:07 red-001 that most be the first time I heard the phrase "lazy goat"
08:07 red-001 and that pharse is awesome
08:08 dusko Jupiter_: cant believe it works
08:09 dusko Jupiter_: but i still got some errors
08:09 dusko Jupiter_: http://imgur.com/TQNi3n4
08:09 dusko sfan5: http://imgur.com/TQNi3n4
08:09 dusko sfan5: i got that
08:10 sfan5 you. are. missing. biome_lib.
08:10 Jupiter_ Same error type same mistake
08:11 dusko Jupiter_: yes but it fixed other errors
08:11 Jupiter_ When you install mods, the "install" part is important, but more important than that is the "dependencies" part, without them, mods won't work, game will break, player will cry
08:12 Jupiter_ dusko: it fixed SOME dependencies error but you still lack the mods mentioned in it: mobs and biome_lib as sfan5 said
08:18 dusko i have now downloaded and insterted that biome_lib but still got errors. i also changed name from biome_lib-master to biome_lib
08:19 dusko i think i fixed error biome_lib, now i must fix "mobs"
08:19 Jupiter_ Now you're getting the hang of it
08:21 dusko Jupiter_: now i'm starting to understnd how it works
08:21 dusko Jupiter_: thakns bro ;)
08:21 dusko Jupiter_: only problem is that i cant find mobs lib to download
08:21 dusko Jupiter_: and can u recommend some mod with humans
08:22 Jupiter_ dusko: yup I looked it up and didn't find it, are you trying to install this: https://forum.minetest.net/viewtopic.php?t=629
08:23 Jupiter_ dusko: I can't really recommend mods with humans, sorry, maybe make a forum post about it?
08:23 dusko Jupiter_: yeah
08:23 dusko Jupiter_: that is what i'm trying to install
08:23 Jupiter_ dusko: So you just unzipped it in your mods folder, right?
08:24 dusko Jupiter_: yep
08:24 dusko Jupiter_: i downloaded it from category "stable verison" on that link
08:25 dusko Jupiter_: stable download *
08:25 Jupiter_ dusko: have you checked if all the mods are indeed enabled?
08:26 Jupiter_ dusko: also the mod seems to be outdated, so it may simply not work on the latest version of minetest, I'm sorry
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08:26 dusko Jupiter_: possible thanks a lot
08:26 dusko thanks all of u sfan5 Jupiter_ red-001
08:27 dusko sfan5 Jupiter_ red-001 if i would have some problems i will ask
08:28 Jupiter_ dusko: If it doesn't work, try installing this instead: https://forum.minetest.net/viewtopic.php?t=9917 It is however more tedious to install as you have to unzip 4 different submods
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09:07 Jupiter_ I asked this question earlier this morning, but how can I join a server without the loading "media" killing my internet connection?
09:07 sfan5 you don't
09:08 Jupiter_ That seems counter-intuitive, how can I join a server then
09:09 sfan5 how can i achieve <end goal> without <crucial step>?
09:09 sfan5 the answer is you can't
09:09 sfan5 a slightly complicated way of avoiding media loading is to install the same sets of mods as the server and run a local game once which will populate the cache
09:09 Jupiter_ sfan5: What I want to avoid is the "media" loading absolutely killing my bandwith and (somehow) making me disconnect from my router
09:10 Jupiter_ If the incoming/outgoing traffic could be limited I think it would fix this
09:10 sfan5 media loading does not kill your bandwidth more than any other download
09:10 sfan5 also this is a sign that your router sucks
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09:11 Out`Of`Control is 0.4.16 out?
09:11 Jupiter_ sfan5: well I didn't really choose it, but thks lmao. What happens is that it gets stucks at 0% and then I get dced from my router
09:11 Out`Of`Control hello
09:11 sfan5 Out`Of`Control: ye
09:11 Out`Of`Control update topic
09:12 sfan5 Jupiter_: try a vpn ¯\_(ツ)_/¯
09:12 sfan5 !op
09:12 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
09:12 sfan5 !deop
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09:12 Out`Of`Control Jupiter_:  you can set limit on your PC
09:14 Jupiter_ Out`Of`Control, can't seem to be able to do bandwith thingy limit on my router. Also it just happens for this game, so I'm kinda lazy and I wanted to know if there's some thingy I could enable in the config files or smthng
09:14 Out`Of`Control Jupiter_:  try other server with less mods
09:15 sfan5 there isn't really anything the application can do if your router bugs out with UDP traffic
09:17 Jupiter_ Out`Of`Control, Yeah the test mods server & cyberia seems to work, but one is a hellish stone landscape and the other is empty
09:17 Jupiter_ sfan5: Well that's a shame, alright then
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09:25 MinetestBot IhrFussel: Jun-04 09:17 UTC <Krock> Did it work with the windows binary?
09:25 IhrFussel Krock, yes she was able to run it on 64-bit
09:26 Krock great :)
09:27 sfan5 btw Krock how come your msvc build is a few MB bigger than the mingw one?
09:27 Krock sfan5, debug database
09:27 Krock it's about 14 MiB uncompressed
09:28 sfan5 oh
09:28 IhrFussel But now I got another problem: Since chat prediction got removed in 0.4.15-dev and ALL other versions before showed their own messages directly in the chat, any user with 0.4.15-dev or 0.4.16 now can't see their messages on my server cause I modify all user messages before I sent them and I expected the clients to show their own messages which means the sender gets ignored... if I enable the message for the sender
09:28 IhrFussel as well OLD clients will see their messages twice
09:28 red-001 IhrFussel, check the clients protocol version
09:29 Jupiter_ Oh btw, how do I check out which mods are enabled on a server I visit
09:29 IhrFussel red-001, will that work for old clients? Like 0.4.14?
09:29 red-001 it should
09:29 sfan5 Jupiter_: /mods
09:29 IhrFussel Jupiter_, /mods ingame or servers.minetest.net and hover with the mouse over the game field
09:29 red-001 check if they protocol version is larger then iirc 29 in that cause they wouldn't see thier own messages
09:30 Jupiter_ Thanks sfan5 and IhrFussel
09:30 IhrFussel Or was it hovering over the server name field...not sure
09:30 red-001 * 29 or greater
09:30 red-001 https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L147
09:31 IhrFussel red-001, so I need to check if protocol version is >= 29 and if it's true display message to the sender?
09:32 red-001 yes
09:32 IhrFussel And what will old clients tell? nil?
09:32 red-001 older clients display thier own messages before sending them to the server
09:33 IhrFussel Yes but I mean what if I check for <29 ?
09:33 Jupiter_ Hmm also, is there a way to check real server population, and not server population, bots included?
09:33 red-001 isn't that just the previous check reversed?
09:34 IhrFussel Jupiter_, they are not bots, they play on an app that gives them the pre-determined names
09:34 red-001 <29: display message before sending it to server
09:34 red-001 >=29: don't display message just send it to server
09:34 Jupiter_ IhrFussel, What seriously? I thought they were soulless husk. hmm. The more you know
09:37 IhrFussel red-001, what's the name of the function again? I can't find it in Lua API txt
09:38 Krock minetest.get_player_information(player_name)
09:38 Krock ninja'd, red-001 :P
09:38 red-001 noooooo
09:38 red-001 I was ninja'd once more
09:39 red-001 this this revenge for ninja'ing you yesterday?
09:40 red-001 minetest.get_player_information(player_name).prot_vers
09:40 red-001 wait a second
09:40 red-001 I think the docs are wrong
09:40 IhrFussel And would a client with prot version 28 or lower also return its correct value or nil?
09:40 red-001 minetest.get_player_information(player_name).protocol_version
09:41 red-001 it should return the correct protocol version
09:41 red-001 really, really old clients/servers return 0
09:41 red-001 but I think we already dropped support for those
09:42 IhrFussel And to check for the protocol version on each chat message isn't too heavy either? Or should I rather set a table on joinplayer?
09:42 red-001 it shouldn't be too heavy
09:43 red-001 it's just looking up some data after all
09:43 IhrFussel I wonder...does the c++ code store all player data in an array?
09:44 red-001 I think every client gets their own c++ object
09:45 IhrFussel I have no clue about objects in programming xP
09:45 red-001 anyway it shouldn't be an issue to get this data from c++
09:45 red-001 the code does something similar every time it gets a chat message
09:52 IhrFussel Okay I implemented the code and just restarted...let's see if it works :P
09:56 IhrFussel Ok can confirm it works...someone with 0.4.15 stable still sees their own chat prediction messages and 0.4.15-dev+ sees the modified one from  the server..awesome!
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10:13 Out`Of`Control WARNING[Main]: /!\ You are using old player file backend. This backend is deprecated and will be removed in next release /!\
10:13 Out`Of`Control where i can read about it? How convert it
10:13 red-001 there is a wikipage
10:13 * red-001 wonders if he is secerctly german
10:14 red-001 I make wayy too many accidental compound-words
10:14 red-001 !wiki
10:14 Out`Of`Control red-001: i mean how can you delete players from that database and so on
10:15 Krock http://wiki.minetest.net/Database_backends#Player_backend
10:15 red-001 iirc minetest.remove_player
10:15 red-001 but that doesn't remove the auth data
10:15 red-001 so minetest.player_exists will still return true
10:15 Krock well, minetest.auth_table_name_somewhat[name] = nil  does it
10:15 Out`Of`Control so i can't use script to remove many at once?
10:16 Krock surely you can
10:16 red-001 just a lua script
10:16 Out`Of`Control right i use bash
10:16 Out`Of`Control now*
10:16 red-001 or you could mess around with the database directly
10:16 Krock if it's a seperate script, it'll have to open the sqlite3 database and run queries
10:18 Out`Of`Control thanks
10:20 Out`Of`Control what is stored in players_backend?
10:20 Out`Of`Control worldname/players?
10:23 Krock huh? it will contain all player data but auth
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10:26 IhrFussel Can you attach nodes to entities/players with light source?
10:27 IhrFussel I mean can you attach nodes with light source to players/entities*
10:28 Out`Of`Control when slopes get water friendly? without air chunks
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10:31 redblade7 i'm having some problems with coloredwood after updating to 0.4.16
10:31 redblade7 there are some nodes like coloredwood:slab_wood_light_orange and coloredwood:wood_light_blue which no longer exist and are unknown items now
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10:42 tree_ hi all
10:42 tree_ how to launch minetest on linux ?
10:42 tree_ is there any instruction how to do that ?
10:43 tree_ i'm running on ubuntu 16.04
10:43 Out`Of`Control tree_: did you compile it?
10:44 Out`Of`Control ./bin/minetest
10:45 red-001 if you didn't compile it: minetest
10:50 tree_ nvm I installed it again by software center
10:50 tree_ and now it works
10:57 Calinou hi :)
10:57 Calinou posted about Minetest 0.4.16 release on some subreddits :P
10:59 red-001 huh I need to update itch.io
10:59 red-001 I should figure out how to cross-compile for windows
10:59 red-001 so I can get a non RUN_IN_PLACE build
11:01 Calinou red-001: you on Linux?
11:01 red-001 yes
11:01 Calinou it shouldn't be too hard to compile for Windows then
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11:01 Calinou your distro may have pre-compiled MinGW packages
11:01 red-001 well I think I just need to build the libs
11:02 red-001 I tried using the buildbot but it either fails to link or segfaults when I try to start it
11:02 red-001 (in wine)
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11:44 sfan5 just use the c+
11:44 sfan5 compiler that travis uses, that one is guaranteed to work
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12:04 Calinou if people are interested, https://www.reddit.com/r/linux/comments/6f6s20/minetest_0416_released_open_source/
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12:06 IhrFussel In 0.4.16 chests also play a opening sound when someone else accesses them while they're opened...is that intentional?
12:06 red-001 well thats what you get when offical policy was "no new features in minetest_game" for quite some time
12:07 Krock lol, why should it be a problem using irrlicht?
12:10 ThomasMonroe may i ask a dumb question?
12:11 Jupiter_ No
12:11 Jupiter_ but go ahead
12:11 ThomasMonroe lol
12:12 ThomasMonroe why wasnt another game engine used?
12:12 red-001 who knows (tm)
12:12 red-001 well I think celeron55 said it was something todo with copyright or something
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12:13 redblade7 please help if you can
12:13 redblade7 https://forum.minetest.net/viewtopic.php?f=6&amp;t=17793
12:13 ThomasMonroe bcs ive looked at plenty of free gameengines like cafu and they seem much better than irrlicht
12:13 sfan5 did those engines you looked at exist in 2011?
12:18 ThomasMonroe hmm
12:18 ThomasMonroe i do not know atm
12:18 ThomasMonroe but i believe so
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12:40 red-001 can I embedded a formspec dropdown inside a table?
12:42 red-001 yes, no, maybe?
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13:37 celeron55 ThomasMonroe: did you look at them in 2010?
13:37 celeron55 (hi)
13:39 celeron55 tl;dr history of minetest's graphics library choice: in 2010, there was irrlicht and ogre, and irrlicht was more freely licensed
13:39 celeron55 since then, pretty much everything has changed except minetest
13:39 Fixer except minetest_game *cough*
13:40 Fixer mtg is real stability approaching graveyard levels /s
13:40 red-001 Fixer, debian stability
13:40 Fixer sorry for interrupting
13:41 Calinou true, OGRE was LGPL back in 2010
13:41 Calinou now it's MIT
13:41 celeron55 lennart poettering needs an opposing force, and this is the only thing we have
13:41 Fixer debian will be opposite force
13:41 Fixer not minetest
13:42 red-001 Debain: Opposing Force
13:42 Calinou poor Ain Murdock :(
13:43 Fixer red-001: LOL
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13:49 vincentux Bonjour à tous, j'ai eu un souci depuis la mMAJ en 0.4.16 voir sur le forum : https://forum.minetest.net/viewtopic.php?f=20&amp;t=17794 merci
13:50 sfan5 you might want the french channel instead: #minetest-fr
13:53 vincentux oups, merci ;)
13:53 ThomasMonroe oh sry i was playing around, lol
13:54 ThomasMonroe no sry celeron55 i did not
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14:23 EDAKIRI VanessaE: I only see normal maps : trees_tree_conifer_normal.jpg  trees_tree_palm_normal.jpg
14:23 EDAKIRI VanessaE: Are there more ?
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14:24 EDAKIRI I am looking at hdx-256
14:29 VanessaE EDAKIRI: normalmaps for HDX are obsolete
14:30 VanessaE don't use them
14:30 VanessaE just delete *_normal.jpg
14:30 VanessaE most of them are outdated
14:30 VanessaE and all of them generated by filtering textures in different ways, rather than being hand-crafted
14:34 EDAKIRI VanessaE: (How) are normal maps stored now?
14:41 VanessaE stored?
14:42 VanessaE I don't understand the question
14:43 EDAKIRI Do normal maps exist (aside from the 2 files i listed) now?
14:43 xerox123 is it possible to run 3 world's off the same installation simultaneously
14:43 VanessaE no, they do not.
14:43 VanessaE I discontinued the HDX normalmaps repositoryu
14:43 VanessaE -u
14:43 EDAKIRI Would you advise using the minetest normal map generation?
14:43 VanessaE xerox123: you can run as many instances as you want, as long as each one has its own config file and of course its own world dir
14:43 VanessaE EDAKIRI: I would not.
14:44 VanessaE normalmaps are ugly if done wrong, and they cost FPS.  I've never been very fond of the auto-generated normalmaps, either.
14:44 xerox123 ok
14:44 EDAKIRI He would need different address:port combinations for each world also, i think.
14:44 VanessaE EDAKIRI: correct, but that would be stored in the config
14:44 EDAKIRI Thanks for the advice.
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14:46 EDAKIRI by 'config file', i think you mean minetest.conf.  An alternative  would be to use a single minetest.conf and state a unique port for each on each command line.
14:47 VanessaE no
14:47 VanessaE don't do that.
14:47 VanessaE you can point minetest to a different config file than usual by using the `--config` command line switch
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15:08 onciblu hello
15:08 Krock hey there
15:09 onciblu I am having a hard time finding papyrus
15:09 onciblu is there any hint or just sheer luck?
15:10 Krock luck, and if you don't find any for days, then it's called bug
15:11 red-001 it's called really large biomes
15:12 Krock the cheater method would be to generate the terrain using /emergeblocks here 300   then changing the colors.txt of minetestmapper and run the mapper
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15:12 Krock changing the color will have the effect of seeing the papyrus more easily
15:13 red-001 Krock, oredectect
15:13 Krock red-001, not effective for such big areas
15:13 Krock *oredetect
15:14 Fixer look for papyrus in savannah/jungle near seas/rivers
15:15 onciblu hmm, thanks. I found some in single player in a red savana(I think). But didn't found any on my friends server
15:15 Krock it's quite hard to find papyrus and clay sometimes
15:16 onciblu And I fell I generated too much terrain on his server. Found a jungle but no luck
15:16 Krock don't worry. the stuff is all compressed :3
15:16 Fixer Krock: clay problem was fixed
15:16 Krock Fixer, ah, so it spawns more often now?
15:16 Fixer Krock: yes, that was a bug
15:17 Fixer some time ago
15:17 Krock looks like I missed that issue and corresponding PR
15:18 Fixer probably in 0.4.13 or near it
15:18 onciblu can confirm. Found lots of clay
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15:26 rubenwardy I'd use a difference config per word
15:26 rubenwardy oops, was scrolled up quite far
15:27 Krock lol hi rubenwardy
15:28 onciblu he is running some mods. Maybe that affects it as well
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15:46 paramat onciblu which mapgen?
15:47 paramat in non-mgv6 mapgens papyrus only occurs in savanna
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15:48 paramat so yes it may be a long distance if you are unlucky (up to a few thousand nodes), but exploration and adventure is good
15:50 paramat savanna is found on the edges of rainforest or orange desert
15:50 paramat or hot edge of grassland
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16:02 onciblu I think he is using techinic mods (wich requires paper for a lot of things) and dry grasses
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16:20 EDAKIRI for mg_flags , 'light' is in the example config , but not at https://dev.minetest.net/mg_flags
16:20 EDAKIRI along with 'decorations'
16:22 EDAKIRI Does changing chunk size alter mapgen output? Does it create different nodes?
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16:30 Krock EDAKIRI, no. Big chunk sizes will only generate more map data per "step", low chunk sizes will trigger the map generator more often and spread the load but might also result in chopped trees (from what I've seen)
16:31 EDAKIRI Krock:  thanks
16:31 Krock !next
16:31 MinetestBot Another satisfied customer. Next!
16:31 EDAKIRI I've just found this. https://dev.minetest.net/Mapgen_Parameters#Chunk_size
16:32 EDAKIRI "larger values take longer to generate but blocks generate quicker on average and could produce larger, more intricate caves and dungeons. "
16:32 Krock it's not https btw
16:34 EDAKIRI It can be loaded by HTTPS, but the certificate has no stated issuer.
16:35 onciblu about the technic mod, does anyone know how to use the mining laser? does it need power?
16:35 Krock yes, charge it ni a battery
16:35 Krock once the bar is entirely green, start clicking and destroying
16:36 Krock (the battery node)
16:36 Krock this means you'll need a low voltage net to charge the battery node, which then can charge the mining laser
17:09 Player_2 joined #minetest
17:10 paramat the wiki is out of date, old news, be suspicious of it
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17:12 paramat EDAKIRI smaller chunksize causes a higher density of dungeons and certain caves
17:13 paramat because those have a fixed number per chunk
17:13 IhrFussel I found a translation bug in German: "Addresse" needs to be "Adresse"
17:13 paramat chunksize 1 is insane for dungeons
17:14 paramat but terrain shape is unaffected
17:15 EDAKIRI Thanks. I play without dungeons.
17:15 onciblu I heard tnt mechanics changed
17:16 onciblu The guy was super exited to show me how tnt is awesome
17:16 onciblu Then he exploded some and went extremally "meh"
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17:29 paramat well small batches of TNT now explode in one go with a larger explosion, just use more TNT
17:31 red-001 IhrFussel, weblate?
17:31 IhrFussel I never used weblate, shouldn't it rather do someone who's more experienced? o.o
17:32 red-001 it's pretty user friendly
17:32 red-001 https://hosted.weblate.org/translate/minetest/minetest/de/?checksum=&amp;offset=&amp;q=Addresse&amp;search=substring&amp;source=on&amp;target=on&amp;type=all&amp;ignored=False
17:32 red-001 that string?
17:32 onciblu he used a bunch. according to him "it should create a holer bigger than the render distance
17:35 IhrFussel red-001, I just corrected it and clicked "Suggest" was that right?
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17:40 paramat depending on the render distance a hole that big would be difficult to process
17:41 paramat even 80^3 nodes is quite big for a lua voxelmanip (512000 nodes)
17:46 swift110 hey all
17:46 ThomasMonroe hey
17:48 ThomasJaguar1212 I just compiled and set up 0.4.16 today, and i am quite impressed.
17:49 red-001 IhrFussel, do you have a github account?
17:50 IhrFussel Yes sure, I already filed a few issues
17:50 red-001 well if you login with github you can edit the translation not just suggest
17:51 red-001 anyway I accepted this suggestion, just for future referance
17:51 CalebDavis so is it wise to update from 0.4.15 not or wait for a beta
17:52 CalebDavis now*
17:52 red-001 the release doesn't seem to have any major issues
17:52 red-001 so I say go for it
17:52 CalebDavis ok thx
17:53 swift110 how are you Thomas-S
17:53 Thomas-S I'm fine, thanks! And what about you?
17:53 ThomasMonroe hi Thomas-S
17:54 paramat 0.4.16 has many very significant improvements and bugfixes, i can't emphasise this enough
17:54 Thomas-S Hello, ThomasMonroe!
17:54 swift110 im great Thomas-S
17:54 swift110 there is a 4.16 version of the game?
17:54 ThomasMonroe apparently
17:54 CalebDavis it came out yesterday
17:54 paramat yes
17:55 ThomasJaguar1212 my average framerate practically doubled.
17:55 paramat always use the corresponding MTGame, otherwise bugs may occur
17:56 IhrFussel red-001, I see it says translation is locked
17:56 paramat we discovered that particles on servers were being rendered for everyone at extreme distances, noe they are distance limited, a big FPS rise
17:56 paramat *now
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18:08 Jupiter_ Is there a hunger mod compatible with sofar's farming mod?
18:08 CalebDavis my fps after i just updated dropped to 10-15
18:09 CalebDavis perhaps my ram is clogged
18:11 Jupiter_ Nvm, found it
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18:44 Druath_ #minetest
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18:45 Jupiter_ can't argue with that
18:45 Calinou https://forum.minetest.net/viewtopic.php?f=42&amp;t=15802
18:46 Calinou AppImages for Minetest 0.4.16 (and Git master) released
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18:53 AlexYst I just found Minetest's mod-specific storage feature, with support for 32-bit integers - and those integers wrap!! I'm so exited.
19:01 MinetestBot [git] nerzhul -> minetest/minetest: C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) a98baef https://git.io/vHaOd (2017-06-04T19:00:04Z)
19:08 AlexYst Sweet ... If you ask for an integer that hasn't been set yet, it's returned as zero instead of nil. No need to check for nil before using the value.
19:08 AlexYst It looks like I can remove my on_joinplayer function entirely.
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19:15 CalebDavis i just updated my minetest and now i cant jump while on the edge of a block
19:16 Calinou CalebDavis: I think this has been an issue for... years
19:16 Calinou since the introduction of nodeboxes
19:16 CalebDavis ahh and it just got fixxed
19:18 paramat that's been an issue for a long time
19:20 CalebDavis so it finaly got fixed?
19:21 paramat no
19:22 CalebDavis ohh well it was jumping it for me b4
19:22 paramat CalebDavis while sneaking on the edge?
19:22 CalebDavis yep
19:23 paramat that's new sneak code then
19:23 paramat there's an option for old sneak code
19:24 CalebDavis so i am not supposed to be able to jump while sneaking on the edge?
19:24 paramat well we're working on it, if that can be made possible it will
19:24 paramat it's just difficult
19:24 CalebDavis ok thx
19:25 paramat see https://forum.minetest.net/viewtopic.php?f=18&amp;t=17397
19:26 paramat the option for old snaek code ('old move code') is there temporarily while we try to improve new sneak code
19:26 paramat *sneak
19:26 CalebDavis ok thx
19:27 CalebDavis where is that setting?
19:27 CalebDavis i cant find it in the settings
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19:28 paramat see the forum thread
19:28 paramat you enable using a small mod
19:29 swift110 ok so I got the new 4/16
19:29 swift110 4.16
19:29 paramat it's a 'physics override' called 'new move'
19:29 swift110 looking forward to playing it
19:29 CalebDavis ok
19:30 swift110 hey calcul0n
19:30 swift110 hey CalebDavis
19:30 CalebDavis hi swift110
19:31 CalebDavis paramat is that a clientside mod?
19:35 IhrFussel Do extended attributes have any length limit?
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19:39 redblade7 hi
19:39 redblade7 is there ANYTHING i can do to get beds working again after I upgraded to 0.4.16?
19:39 redblade7 Players will start getting angry really soon I'm sure
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19:39 redblade7 Plenty of stuff is already broken
19:39 redblade7 https://github.com/minetest-mods/homedecor_modpack/issues/367
19:39 redblade7 That and more
19:40 redblade7 But getting beds working is the most critical thing
19:40 redblade7 I had NO IDEA that upgrading to 0.4.16 would break large amounts of content
19:40 redblade7 and THANK GOD i didn't "upgrade" my creative server
19:41 red-001 ask the author of the mod
19:41 redblade7 So this isn't an 0.4.16 issue?
19:42 redblade7 i can find an older version of the mod and all the nodes will come back?
19:42 redblade7 (though I'd have to find old versions of all the dependencies, namely unifieddyes)
19:42 IhrFussel redblade7, uhh not sure what's wrong with your mods but all mods work fine on my server and it runs 0.4.16-dev
19:42 red-001 did you also update the mod?
19:42 redblade7 Yes
19:42 redblade7 I always upgrade all the mods when I upgrade to a new version
19:43 redblade7 The most recent homedecor is being used
19:43 redblade7 Other players have acknowledged that colored books have disappeared once you pick them up
19:43 redblade7 unknown item
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19:43 MinetestBot [git] Thomas--S -> minetest/minetest: Remove deprecated code segments (#5891) 599e13e https://git.io/vHaG0 (2017-06-04T19:42:32Z)
19:43 redblade7 Plus large amounts of wood
19:44 redblade7 VanessaE said something about "static nodes"I didnt understand what she meant
19:44 redblade7 https://github.com/minetest-mods/homedecor_modpack/issues/363
19:44 red-001 ???
19:44 red-001 that modpack doesn't have beds in it
19:44 VanessaE redblade7: it means "statically colored" as in textures with color baked in.
19:44 VanessaE as opposed to nodes that are param2-colored
19:44 redblade7 https://github.com/minetest-mods/coloredwood/issues/6
19:45 IhrFussel Wait you are NOT talking about the default beds mod then?
19:45 redblade7 the two built-in beds work
19:45 redblade7 right-clicking causes the desired action
19:45 VanessaE fixes for homedecor's books will come soonish
19:45 redblade7 but the homedecor ones dont work anymore
19:45 redblade7 right click them, nothing happens
19:45 VanessaE homedecor's beds don't "sleep" and haven't for a while now
19:46 VanessaE code disabled because it's incompatible with default beds mod
19:46 VanessaE or was
19:46 redblade7 so the bed issue will never be fixed?
19:46 red-001 anyway a mod being broken doesn't have anything todo with 0.4.16
19:46 paramat CalebDavis no, a normal serverside mod
19:47 CalebDavis ok paramat
19:49 VanessaE redblade7: the bed issue will be fixed eventually.
19:49 VanessaE as will the books
19:49 VanessaE and the problem with colored woods
19:49 VanessaE and the glitch in pipeworks' handling of the new "open" chests
19:49 VanessaE pull requests are always welcome
19:49 VanessaE and anyone with access to those repos is welcome to just fix those issues if I can't get to them
19:50 redblade7 so i'm stuck with a mess with no way to downgrade?
19:50 redblade7 two messes?
19:50 redblade7 i wish there would have been warnings
19:50 VanessaE right now, all I care about is that none of my mods nor any of the mods in dreambuilder crash with 0.4.16+corresponding mt_game
19:50 VanessaE there WERE warnings.
19:50 redblade7 where?
19:51 VanessaE on the forum posts
19:51 redblade7 all i saw was the nyan cat thing
19:51 redblade7 nothing in changelogs
19:51 redblade7 nothing in the announcement
19:51 VanessaE and builds were made that work with older versions of MT also
19:51 paramat it's a mod issue
19:51 VanessaE like I said, mods will be fixed.  if someone wants to fix them before I do, please do so.
19:51 redblade7 so what do you suggest i do to get at least sleeping beds back?
19:51 VanessaE until then, if they don't crash, I'm happy.
19:51 redblade7 can i use an old version?
19:51 redblade7 at at what commit?
19:52 VanessaE *facepalm*
19:52 VanessaE I don't remember the commit ID.  try the 0.4.15 tag.
19:52 redblade7 0.4.15 era coloredwood and homedecor will work?
19:52 VanessaE yes, they should.
19:52 paramat MT changelogs and announcements have nothing to do with mod issues
19:52 VanessaE but then you'll see unknown nodes for everything that already converted over
19:54 redblade7 what about unified dyes?
19:54 paramat the warnings would have been in the homedecor/dreambuilder threads
19:54 redblade7 will unifieddyes have to be downgraded too?
19:55 redblade7 there isn't much using coloredwood as the two servers i upgraded are fairly new
19:55 VanessaE you'd have to downgrade everything yes
19:55 redblade7 but homedecor is what i'm concerned with
19:55 VanessaE or you could just *wait for fixes*
19:55 VanessaE (sound familiar? :P )
19:56 VanessaE if you downgrade a mod that uses unified dyes, I *THINK* you can just use it as-is
19:56 VanessaE but if you have to downgrade unified dyes, then everything that uses it will probably have to be downgraded also
19:56 redblade7 well i can "wait for fixes" to coloredwood on two of my servers
19:56 redblade7 but i need working beds or people will be angry
19:57 VanessaE then use mt_game beds.
19:57 VanessaE or submit a fix for homedecor
19:57 VanessaE I don't have time to fix it right now
19:57 redblade7 wait...so that wont be fixed?
19:57 redblade7 no i mean in the short term
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19:58 VanessaE not immediately, no
19:58 VanessaE unless someone here has access to the homedecor repo and others and can fix it before I get to it
19:58 redblade7 but i can expect a short-term fix for the coloredwood issue?
19:59 redblade7 or is that also long-term
19:59 VanessaE no, don't expect any fixes in the short term
19:59 VanessaE for now, just dig the affected nodes and replace them with something appropriate.
20:02 redblade7 is this what you mean by "0.4.15 homedecor" https://github.com/minetest-mods/homedecor_modpack/releases/tag/0.4.15
20:02 redblade7 there's also "stable-20170228"
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20:09 redblade7 VanessaE:
20:10 VanessaE yeah.
20:10 redblade7 which one?
20:10 redblade7 0.4.15 or stable-20170228
20:11 VanessaE stable-20170228 if it works for you, else 0.4.15
20:11 VanessaE the 2017* one was ...  hm
20:11 VanessaE what was that for, I can't remember now
20:11 VanessaE I think that was just a snapshot for someone who wanted to make a debian package
20:22 redblade7 2017* doesnt allow sleeping, trying 0.4.15 now
20:23 Krock no sleep for you in this year
20:23 red-001 can confirm
20:23 red-001 or maybe I just have fatal familial insomnia
20:25 redblade7 Krock: i still cant understand why people dont think this is a serious issue
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20:25 redblade7 it's one thing to have a book broken and another thing to be unable to sleep in a bed without warning
20:26 redblade7 unlike an inconvenient missing book if players cant sleep they get angry
20:26 red-001 wait so it works it just gives a warning?
20:26 Krock strange
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20:28 Krock haven't read the entire discussion above, so perhaps asking again: does the formspec show?
20:29 StoneJade left #minetest
20:30 redblade7 what is a formspec
20:31 redblade7 no players have to be given a warning as to why they have to wait 5 minutes and cant do whta they normally do
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20:39 redblade7 HOMEDECOR:KITCHEN_CHAIR_WOOD NOT DEFINED
20:39 redblade7 ..
20:40 redblade7 .
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20:40 redblade7 wBOOKS MISSING COMPLETELY NOW
20:40 redblade7 I guess i'm TOTALLY FUCKED
20:40 VanessaE redblade7: please read the github issues you commented on
20:40 VanessaE let's see...  homedecor:book
20:40 VanessaE yep, got it
20:41 VanessaE homedecor:kitchen_chair_wood
20:41 VanessaE yep, there it is.
20:41 VanessaE homedecor:kitchen_chair_padded is there too
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20:41 redblade7 after i downgraded homedecor_modpack
20:42 redblade7 now i'm stuck with the later version and hopefully no angry players
20:42 VanessaE well duh
20:42 VanessaE old homedecor has hard-coded color with baked textures so the node names are different
20:44 VanessaE and, again, I believe I posted pretty clearly about this back in fricken January: https://forum.minetest.net/viewtopic.php?f=11&amp;t=2041&amp;start=700#p248958
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20:46 redblade7 i dont see anything about sleeping...
20:46 VanessaE I mean the color stuff
20:47 VanessaE and if you look at your github issue I commented there
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20:51 redblade7 wait a minute
20:51 redblade7 colored books do exist
20:51 redblade7 but only in the admin creative inventory
20:51 jcalve joined #minetest
20:51 redblade7 using unified_inventory
20:52 redblade7 users have unified_inventory_lite
20:52 redblade7 let me see if it's a _lite issue
20:53 jcalve https://p.iotek.org/me8.png
20:54 jcalve i updated my server today and i'm seeing this floating around
20:54 jcalve could they be from an outdated mod or?
20:55 redblade7 nope
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20:55 Krock it's from a mod you disabled
20:55 jcalve i see now they are from a mod i deleted earlier
20:55 redblade7 writable books do exist but it's only in admin account's inventory
20:55 redblade7 will update the github
20:58 redblade7 "Writable book" is visible in unified_inventory and can be dyed by punching, but only by the admin account. It is not visible in user accounts and is an unknown item for them.
20:58 redblade7 just added to github
20:59 redblade7 wait
20:59 redblade7 "Writable book" is visible in unified_inventory and can be dyed by punching, but only by the admin account. It is not visible in user accounts' inventories and is an unknown item for them after picking it up (existing books are visible for both users and admin).
21:00 redblade7 Manually fixing the coloredwood in my case is not an issue as the servers I upgraded were both fairly new servers
21:01 redblade7 i didnt upgrade the 1-year-old one
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21:04 redblade7 The bed issue is tolerable. I give time privileges to people who speak english and promise not to troll
21:04 redblade7 Or they can wait
21:04 redblade7 it's just confusing
21:04 redblade7 i left a note at my spawn/news section
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21:16 redblade7 how do i prevent wooden planks from being colored?
21:16 redblade7 every time i put a blank one it turns to the last color i used
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21:25 redblade7 HELP
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21:26 redblade7 EVERY SINGLE PIECE OF WOOD I DROP AUTOMATICALLY TURNS TO LIGHT BLUE
21:27 juhdanad Do you use any mods?
21:28 redblade7 you missed everything juhdanad
21:28 juhdanad A moment, I'll read the logs...
21:32 redblade7 (quitting and restarting reset the mod)
21:32 redblade7 apparently i cant worldedit this building, it says "invalid argument"
21:33 redblade7 one by one replacing the blocks
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21:35 juhdanad Okay, I read the logs. So no C++ changes needed, just mod changes.
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22:08 MinetestBot [git] nerzhul -> minetest/minetest: Gitlab CI: Fix Ubuntu 14.04/Debian 8 build by using GCC 6 toolchain bfacfc2 https://git.io/vHa4O (2017-06-04T22:06:01Z)
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22:49 jcalve while you're at it the build fails in openbsd unless you replace -std=c++11 with c++98 in CMakeLists.txt
22:54 redblade7 VanessaE: you still here?
22:54 VanessaE barely.
22:54 redblade7 lol
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22:54 redblade7 my third server, creative gardens, has a lot of your mods on it (moretrees, plantlife, biome_lib) and a lot of similar "plant" and "tree" type  mods
22:55 redblade7 if i upgraded your other mods which don't rely on unifieddyes, will i have the problems i had with some coloredwood blocks on the other server
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22:56 redblade7 i.e. do the problems only affect your mods that depend on unifieddyes
22:56 redblade7 or will there be missing trees and plants too
22:58 srifqi redblade7, can you just use minetest.register_alias and apply it to be an alias for MTG bed?
22:59 redblade7 then you lose all the colored beds though :( i'd rather just wait until vanessae fixes it and put "you can't sleep in colored beds anymore" at news
22:59 redblade7 but it's the coloredwood that had chaos
22:59 redblade7 i could fix it on my two servers as they are only a few months old
23:00 redblade7 but this is my one year+ old server
23:00 redblade7 with moretrees, plantlife, and stuff like that
23:00 redblade7 since 0.4.16 seems a lot faster, and creative gardens is slow
23:00 redblade7 i would like to upgrade as much as i can
23:01 redblade7 but until vanessae fixes the bugs with coloredwood, unifieddyes, and homedecor everything on my 1+ year old server will be destroyed
23:01 redblade7 i just want to know if the non-unifieddyes-requiring mods by vanessa have bugs
23:01 redblade7 the same bugs
23:02 redblade7 i cant update homedecor so the beds are good there
23:02 redblade7 as it depends on unifieddyes
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23:05 redblade7 also it's good anyway since with the new dye system, if you could punch one but not the other it can be confusing for users to remember
23:06 ThomasMonroe redblade7 i think VE updated her stuff today
23:06 redblade7 ThomasMonroe: no i've been talking to her today, she says it's gonna be a long time before the bugs are fixed
23:07 redblade7 https://github.com/minetest-mods/coloredwood/issues/6
23:08 redblade7 https://github.com/minetest-mods/homedecor_modpack/issues/367
23:08 redblade7 https://github.com/minetest-mods/homedecor_modpack/issues/363
23:08 VanessaE no, I said it won't be a quick fix
23:08 VanessaE because I'm too busy
23:08 VanessaE "not quick" != "long time"
23:09 VanessaE and if someone else who has access to my repos can fix the bugs before I do, they're welcome to do so
23:09 VanessaE (and there are at least a few such people)
23:09 redblade7 oh
23:10 redblade7 i said before "short term vs long term"
23:10 redblade7 so i thought you meant "in the long term"
23:10 ThomasMonroe ah ok, sry VE
23:10 VanessaE ThomasMonroe: actually there was already one update today, yes - unified dyes got a quick fix for a rotation bug that happens only under 0.4.16 and builds made in the last...oh, month or so I guess
23:11 VanessaE redblade7: fixes for all the mods reported will probably be in the span of a few days to a couple weeks, depends on how I feel
23:11 redblade7 VanessaE: will that fix problems i was having with homedecor items placed in the wrong direction
23:11 VanessaE (haven't been too clear-headed lately)
23:11 redblade7 or is that something else
23:11 VanessaE redblade7: yes
23:11 redblade7 ok
23:11 VanessaE that bug was just fixed in unified dyes
23:12 redblade7 VanessaE: do plantlife, moretrees, and biome_lib have problems if i were to upgrade the creative gardens?
23:13 VanessaE I don't know
23:13 redblade7 or will that be mostly smooth
23:13 VanessaE probably okay
23:16 redblade7 you have any idea though why the writable books work but are only accessible to the admin account?
23:16 redblade7 or is that something you'll ahve to look at
23:17 redblade7 if it's something quick i can do, that would be great
23:18 VanessaE that's some other mod on your system doing that
23:18 VanessaE there's nothing in homedecor that should prevent normal users from being able to see a book in the creative inv
23:18 VanessaE and if it isn't the grey book with the yellow trim, it is NOT a homedecor book
23:19 VanessaE (that's how they look in the inv now, but that will change in the near future....maybe)
23:21 redblade7 it is the writable book
23:21 redblade7 it's now something you punch with dye
23:21 redblade7 but it's not in inventory and unknown item for everyone other than admin account
23:22 redblade7 they are still visible to users
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23:22 redblade7 but only admin can craft or write in them
23:22 redblade7 or pick them up
23:22 redblade7 i'm guessing singleplayer would be the same thing
23:23 redblade7 but that other person on github was having the same problem, but probably didnt try singleplayer, or perhaps not using unifiedinventory
23:23 Devy Anyone wan to help me figure out a problem with some lua code specific to biomes?
23:23 redblade7 writable colored books are homedecor_modpack, right?
23:23 srifqi Just ask, Devy.
23:24 Devy Alright. I have a mod that registers a lot of underground biomes and to do this I have to clear the default biomes. After doing this, my biomes work but now the default ones are all meshed togther. Here's the code https://github.com/CoderForTheBetter/geominer/blob/master/mapgen.lua
23:25 Devy I've tried registring the decorations again but taht doesn't work. All the plants and trees spawn in the wrong biomes and blocks.
23:25 Devy that*
23:26 Devy I'm at a loss on what to do to fix this problem. The code above is pretty far down the file.
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23:30 * srifqi is reading
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23:44 blueph30nix so, we here for the turndown service or what?
23:45 srifqi What is turndown service?
23:45 blueph30nix you're supposed to say "turn down for what"
23:45 srifqi Devy, I haven't get the idea but I have to go now, sorry, will read again later.
23:45 Devy no porb! bye.
23:45 blueph30nix arrite
23:46 Devy you made him leave!
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23:46 Devy jk
23:47 ThomasMonroe joined #minetest
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23:49 paramat hi
23:49 Devy Hey. Give me a sec to type this out.
23:52 Devy Here's the code: https://github.com/CoderForTheBetter/geominer/blob/master/mapgen.lua scroll down far. After clearing the default biomes and re-registering them and mine, all of the decorations (plants, trees) are spawning where ever they want. The decorations do not spawn in the correct biomes. I have tried re-registering them, but it does not work. For example, grass now spawns on sand, and trees spawn on hill sides. Any idea what could be going on here?
23:54 Devy I have tried every combination of registering things, but I can never fix the problem.

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