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IRC log for #minetest, 2017-06-03

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All times shown according to UTC.

Time Nick Message
00:04 bigfoot547 joined #minetest
00:05 bigfoot547 Hello!
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04:14 bigfoot547 Night folks!
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06:20 MinetestBot [git] Wuzzy2 -> minetest/minetest: Mention data type for get/set_attribute in docs (#5884) e91ffa0 https://git.io/vHgAx (2017-06-03T06:20:22Z)
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06:55 MinetestBot [git] SmallJoker -> minetest/minetest: Tooltips: Unify the tooltip[] and list[] description tooltip display … 7a2b9df https://git.io/vHgxd (2017-06-03T06:55:26Z)
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07:04 MinetestBot DS-minetest: Jun-02 19:14 UTC <Krock> 11 ist heute wohl nicht hier, darum trifft "slow today" nicht zu
07:04 DS-minetest hehe
07:05 DS-minetest ~tell MinetestBot send german messages to #minetest-de
07:05 ShadowBot DS-minetest: O.K.
07:06 DS-minetest looks like somebody read the quit message
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08:46 DS-minetest !c 2^0+2^1+2^2+2^3+2^4+2^5+2^6+2^7+2^8
08:46 MinetestBot 10
08:46 DS-minetest :/
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09:04 sfan5 DS-minetest: ** not ^
09:05 DS-minetest sfan5: ah, thanks
09:05 DS-minetest !c 2**0+2**1+2**2+2**3+2**4+2**5+2**6+2**7+2**8
09:05 MinetestBot 511
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11:30 DuCake Hello - trying to figure out what I'm doing wrong, set_animation in my build does not seem to be working [[ attempt to call global 'set_animation' (a nil value) ]] https://pastebin.com/G5j8qxjX ; client build at same commit on my laptop works fine ...
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11:33 Wuzzy who do I see my name in there?! o_O
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11:35 DuCake You are a committed developer, arguably :)
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11:38 red-001 why is `set_animation` a global?
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11:39 red-001 I think thats your issue
11:43 red-001 DuCake, could you replace that line with "self.object:set_animation("punch")"?
11:43 DuCake hmm on closer inspection that might be absolutely correct. *facepalm*
11:46 DuCake not sure where you've seen that line ? but I think I might have an inkling to what's going on in this specfic instance. reason I thought to ask here was because of two different behaviours in my different builds but ah. probably i need to make a mod change+push
11:51 DuCake found it. mobs_redo used to export set_animation as a global, this has been fixed, but nssm has not followed suit. solved, I'll push nssm changes
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12:06 Yruama_Lairba hello
12:06 Yruama_Lairba somebody knows the digtron mod ? i'm unable to make work a digtron machine
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12:45 MinetestBot [git] red-001 -> minetest/minetest: Remove unimplemented setting `movement_speed_descend` (#5892) 994802a https://git.io/vH2I5 (2017-06-03T12:44:04Z)
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15:58 MinetestBot [git] MrIbby -> minetest/minetest_game: Change "Junglewood" to "Jungle Wood" 18956c7 https://git.io/vH2so (2017-06-03T15:55:13Z)
15:58 MinetestBot [git] Attractadore -> minetest/minetest_game: Resize book textures from 16x17 to 16x16 a8a60d3 https://git.io/vH2sK (2017-06-03T15:54:39Z)
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16:31 EDAKIRI Does a forum exist for minetest_game ?  Where?
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16:41 red-001 EDAKIRI, the forum is for both minetest and minetest game
16:42 IhrFussel Isn't minetest_game a subgame by definition?
16:42 red-001 well it is
16:42 EDAKIRI -- or subforum if you prefer to call it that.  Though the WWW site says Minetest Forums
16:43 red-001 but that doesn't seem to matter to most forum posters
16:43 EDAKIRI I looked in subgames before asking, but didn't see one for minetest_game
16:43 red-001 just use general we don't have a seperate topic/subforum for the game
16:46 EDAKIRI I got a message that i could not post to the Subgame forum.  I wonder why.
16:46 red-001 you can only post to WIP subgames
16:46 red-001 and request the topic is moved by an admin
17:02 red-001 !seen bigfoot547
17:02 MinetestBot red-001: bigfoot547 was last seen at 2017-06-03 04:14:41 UTC on #minetest
17:02 red-001 ~seen bigfoot547
17:02 ShadowBot red-001: I saw bigfoot547 in #minetest 12 hours, 48 minutes, and 7 seconds ago saying "Night folks!"
17:03 red-001 ty ShadowBot
17:12 DS-minetest red-001: oh, why don't you write "ty" to MinetestBot?
17:14 red-001 my only question is why is MinetestBot green?
17:15 red-001 ShadowBot, was more useful it displayed the time since last interaction
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17:37 MinetestBot [git] nerzhul -> minetest/minetest: Android: update build tools version + versionCode bump for release 72eec0f https://git.io/vH2C5 (2017-06-03T17:36:17Z)
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17:57 MinetestBot [git] nerzhul -> minetest/minetest: Properly remove SAO when worldedges are overtaken (#5889) c6d5441 https://git.io/vH2W9 (2017-06-03T17:57:02Z)
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18:22 MinetestBot [git] pandaro -> minetest/minetest: Translated using Weblate (Italian) 1d4978b https://git.io/vH28m (2017-06-03T18:20:47Z)
18:22 MinetestBot [git] theraven262 -> minetest/minetest: Translated using Weblate (Serbian (cyrillic)) b6eb315 https://git.io/vH28Y (2017-06-03T18:20:41Z)
18:22 MinetestBot [git] mendelm9@gmail.com -> minetest/minetest: Translated using Weblate (Polish) 518dbec https://git.io/vH28O (2017-06-03T18:20:24Z)
18:22 MinetestBot [git] 22i -> minetest/minetest: Added translation using Weblate (Slovenian) 2795a2a https://git.io/vH283 (2017-06-03T18:20:05Z)
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18:25 red-001 lol
18:25 red-001 too many commits
18:25 Krock the titanic flooded
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18:40 MinetestBot [git] rubenwardy -> minetest/minetest: Update credits fe046fa https://git.io/vH24g (2017-06-03T18:28:36Z)
18:48 MinetestBot [git] ShadowNinja -> minetest/minetest: Update remove_player documentation e4d3639 https://git.io/vH2Bt (2017-06-03T18:39:49Z)
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18:53 muhdnurhidayat I was going to sleep when I did a quick glance at github ... but anyone know why is latest commit for translation in minetest github quite different from commit in minetest weblate?
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18:59 muhdnurhidayat what I mean was, even though it's committed in same time into github, some of them seems to be "committed with nerzhul 8 or 9 or even 13 days ago" even though there are newer commit in weblate...
18:59 red-001 muhdnurhidayat, could you bring this up in -dev?
19:00 muhdnurhidayat you mean hub?
19:00 red-001 no
19:00 Fixer -dev is busy with release
19:01 red-001 Fixer, translations are important
19:01 red-001 for release
19:02 Fixer red-001: his changes were committed just before release https://github.com/minetest/minetest/commi​t/87c771e638e73a1a64edf92e6301525b299e8b21
19:03 MinetestBot [git] ShadowNinja -> minetest/minetest: Continue with 0.4.16-dev 63ca71e https://git.io/vH2Bx (2017-06-03T18:42:10Z)
19:03 MinetestBot [git] ShadowNinja -> minetest/minetest: Bump version to 0.4.16 80dc961 https://git.io/vH2Bp (2017-06-03T18:42:10Z)
19:03 red-001 last change in weblate was yesterday
19:03 red-001 for malay
19:03 muhdnurhidayat yup, last change was yesterday, but what get merged is from 9 days ago...
19:03 red-001 but according to git it was 9 days ago
19:05 muhdnurhidayat not only malay, it seems others too... eg french...
19:07 red-001 muhdnurhidayat, the timestamo just got messed up
19:07 muhdnurhidayat oh lol, the timestamp messed up?
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19:12 IhrFussel So 0.4.16 release will be tomorrow after all? Someone in dev said Monday
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19:13 red-001 IhrFussel, it is already released
19:13 red-001 https://github.com/minetest/minetest/tree/0.4.16
19:13 IhrFussel Huh? That's early then
19:13 red-001 we just need to wait for builds now
19:14 muhdnurhidayat all is well, then... xD I'm exiting to .. sleep ...
19:15 red-001 IhrFussel, the supernatural nagging powers of GreenDimond where at work
19:15 GreenDimond No way I was the cause of that.
19:16 red-001 jk of course
19:16 IhrFussel red-001, so the Windows zip will be available later today? I'm asking for a friend
19:16 red-001 eh not sure
19:17 red-001 it should be
19:17 Krock IhrFussel, building it right now
19:17 red-001 Krock, that non RUN_IN_PLACE build worked right?
19:17 Krock yes
19:18 red-001 maybe that could be used for the installer
19:18 red-001 then we could set programfiles as the default install location
19:19 DS-minetest > <red-001> my only question is why is MinetestBot green?
19:19 DS-minetest That's how I see her.
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19:35 Fixer her?
19:36 red-001 Fixer, not worry we are all just as confused
19:36 Krock IhrFussel, the MSVC Win32 version is ready.
19:37 red-001 well I guess the bot is based on a framework called "phenny"
19:38 red-001 and when you drop the "h" it becomes "penny"
19:38 red-001 which is a female name
19:38 Krock and cash
19:38 IhrFussel Krock, I have no clue about Windows...is it for 64-bit Win 10?
19:39 Krock works there too
19:39 Krock if not, I've got a serious problem
19:41 IhrFussel Will there be a 64-bit version later or not?
19:42 Krock yes, annoy sfan5 if it's important to use the memory on that computer more efficient
19:43 IhrFussel Doesn't 64-bit also run better in general due to 2x CPU bandwidth?
19:43 red-001 it uses up more memory through
19:44 Krock IhrFussel, depends on the program optimizations but in general - yes
19:45 IhrFussel Krock, how much is Minetest optimized for 64-bit then? :P
19:47 Fixer i think i even did 32 vs 64 bit tests
19:47 Krock as much as you can use 32-bits in 64-bit memory
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19:48 kaeza <3 MinetestBot
19:48 MinetestBot <3 kaeza
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19:48 bigfoot547 <3 MinetestBot
19:48 MinetestBot <3 bigfoot547
19:50 Fixer IhrFussel: https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=12814
19:51 Fixer IhrFussel: in short: 1) not much difference 2) use 64 bit to avoid 2gb mem limit
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20:03 ThomasMonroe hi AlexYst
20:03 MinetestBot [git] Dumbeldor -> minetest/minetest: Snake case for screen options in minetest.conf (#5792) dd0a058 https://git.io/vH2E2 (2017-06-03T20:02:07Z)
20:03 ThomasMonroe how goes themodding
20:17 AlexYst Hey ThomasMonroe!
20:17 AlexYst Pretty well, though I ran into a bug recently.
20:17 AlexYst Not sure how to fix it just yet.
20:17 ThomasMonroe oh?
20:18 AlexYst I thought I knew, but now that I had the time to look at the problem, it's more complex than I realised.
20:18 AlexYst Yeah, my main mod counts minerals harvested by a player.
20:18 AlexYst However, it sometimes, but not always, counts immature farm plants that have been harvested.
20:18 ThomasMonroe oh realy? im gonna try to do something like that
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20:19 ThomasMonroe hmm
20:19 AlexYst If the immature farm plant drops exactly one item, and that item is the crop, not the seed, it gets counted.
20:19 ThomasMonroe interesting
20:20 AlexYst The obvious answer it to check to see if max_drops == 1. If not, then the node shouldn't get counted.
20:20 AlexYst However, the actual structure of the drop tables is more complex than that.
20:20 ThomasMonroe ofc
20:20 ThomasMonroe hmm
20:21 AlexYst I might need to iterate over each possible drop when max_drops == 1. Either that, or ignore the issue for strangely-defined nodes. Ignoring the problem seems like a bad idea though.
20:21 ThomasMonroe that does complicate things a bit
20:22 ThomasMonroe yeah
20:22 ThomasMonroe have you heard of ManaPlus?
20:22 AlexYst I have not. Is that a game or a Minetest mod?
20:22 ThomasMonroe its an adventure game
20:23 * AlexYst looks it up
20:23 ThomasMonroe lol
20:23 ThomasMonroe each player on there gains exp by killing monsters, and by filling a certain amount of XP they level up
20:23 ThomasMonroe there are 99 levels
20:24 ThomasMonroe but each level has more and more XP you have to get
20:24 ThomasMonroe to level up
20:24 AlexYst Sounds like what I'm doing with mineral counts.
20:24 ThomasMonroe ik
20:24 AlexYst What the levels do hasn't been programmed yet though, that's a second mod I'm working on.
20:24 Krock I have more XP than you all but I'll switch to Linux soon  </pun_alert>
20:25 ThomasMonroe but my problem is is that i want the player to not have acess to certain items until a certain level
20:25 ThomasMonroe @Krock: -.-
20:25 ThomasMonroe ha...ha...ha
20:25 Krock I know. it's really funny
20:25 ThomasMonroe very much so...
20:26 AlexYst Huh. I feel like I'm supposed to be jealous, but I can't be jealous of Windows.
20:26 ThomasMonroe not really
20:26 ThomasMonroe im running linux rn so i cant say much
20:26 AlexYst "Attention Required! | Cloudflare" ... And thus ends my looking into of ManaPlus.
20:26 ThomasMonroe lol
20:27 AlexYst Yeah, I'm on Linus too. Windows just isn't my cup of tea.
20:27 AlexYst *Linux
20:27 ThomasMonroe the prob i have is the acess of certain items after certain levels have been passed
20:27 ThomasMonroe unless
20:27 ThomasMonroe I cut out the crafting of the tools
20:28 ThomasMonroe and give them to the user at certain levels
20:28 AlexYst Hmm. That does sound like a difficult problem.
20:28 ThomasMonroe i could modify the tools so that they dont get wear, or can you do that?
20:28 AlexYst Your preferred solution is for the tools to be craftable, but not usable until a certain level, right?
20:28 ThomasMonroe yes
20:29 AlexYst Yeah, you can make tools that don't wear.
20:29 AlexYst I think you set tool wear to zero in the item definition or something.
20:29 ThomasMonroe however i think the solution that i just made is optimal
20:29 AlexYst Oh, you mean make the tools wear only for users that use them below a certain level?
20:29 ThomasMonroe unless you lose the tools
20:30 ThomasMonroe no
20:30 AlexYst Huh. I think there's a way, but not sure.
20:30 AlexYst Oh, never mind.
20:30 ThomasMonroe they cant craft the at all
20:30 AlexYst Okay, got it.
20:30 ThomasMonroe but i think if i implement some sort of store into unified they could buy the tools
20:31 AlexYst I think I might drop support for unified_inventory, myself. It's not flexible enough.
20:32 AlexYst I can't get subpages added.
20:32 calcul0n you could also override the on_use handler of the tools so that they do nothing if you don't have the skills
20:32 calcul0n maybe...
20:32 AlexYst That works unless the tool is some sort of digging tool.
20:33 calcul0n ho yes, probably
20:37 ThomasMonroe its a great idea, but it may or may not work well
20:37 ThomasMonroe wel actually going back to selling them
20:38 ThomasMonroe i could check to see what level they are on
20:38 ThomasMonroe and those items are available
20:38 ThomasMonroe to buy
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20:41 ThomasMonroe wb
20:47 AlexYst I swear, the mobile I use to connect to the Internet hates me.
20:47 ThomasMonroe lol
20:48 AlexYst The think shuts off it's Wi-Fi hotspot at least once a day, sometimes more, and I have to go turn it back on.
20:49 AlexYst The neighbour's Internet connection is faster, but its also down more frequently than my own.
20:52 IhrFussel My friend tried to open the minetest.exe and know Windows tells her that Windows Defender SmartScreen prevented the start of an unknown app
20:52 Krock SmartScreen got renamed to DumbScreen just now
20:57 AlexYst minetest.exe is a know virus. The computer only wants to protect your friend!
20:58 AlexYst IhrFussel: On a more serious note, it sounds like Windows is using a poor security practice of blocking software by unknown developers. No one knows the Minetest crew, so they're not whitelisted.
20:58 AlexYst Or maybe it's not the developers that are being blocked, but the application. No one knows about Minetest either.
21:03 IhrFussel AlexYst, yeah well luckily there was a "more info" option that contained a "allow anyway" button
21:03 AlexYst Oh, okay, that's good then.
21:06 IhrFussel But WELL hidden...if you don't click "more info" you only see a "disallow" button
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21:23 AlexYst I'm reluctant to throw code at this new bug I've found. I fixed the bug that actually gets triggered by the immature farm plants, but if I iterate over the drop table, I have to do that every time a mineral (or something that could be confused with a mineral) is dug. That seems like a lot of overhead.
21:24 ThomasMonroe it wouldif it was going on all the time
21:26 AlexYst Yeah, it counts minerals dug by players, so it's going whenever players dig.
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21:33 AlexYst This is mildly frustrating, but I've got to say, I love working with corner cases. They're like a puzzle to be solved.
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21:46 calcul0n i'd just create a table of all known minerals and check it when anything is dug
21:46 calcul0n that would miss minerals introduced by extra mods though
22:00 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix segmentation fault with tool capabilities (#5899) 7786521 https://git.io/vH2VS (2017-06-03T21:59:17Z)
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22:05 dusko hi there
22:05 dusko i need help
22:06 dusko i have downloaded mods for minetest 0.4.15-dev in linux mint but when i add them they not work
22:06 dusko any help pls?
22:06 NathanS21 any error codes?
22:06 dusko yeah
22:06 dusko NathanS21: i will send it to u when i got it
22:06 NathanS21 okay
22:10 dusko NathanS21: actually i have a question-in minetest 0.4.9 there was directory in ~/.minetest but in this minetest there is no that directory for modes
22:10 dusko NathanS21: where is it
22:11 NathanS21 you just need to create a directory called mods
22:11 NathanS21 and then place the mods there.
22:11 dusko NathanS21: aha
22:11 dusko ok i'll try it
22:11 NathanS21 also 0.4.16 just released today, you might want to update. :)
22:14 dusko NathanS21: there is the error code: http://imgur.com/a/nHgEi
22:15 Fixer nice fps
22:17 calcul0n dusko, these look like harmless errors
22:17 calcul0n does the game crash ? if yes you should run it from a terminal or check debug.txt to get more infos
22:18 dusko calcul0n: no it runs normaly but it just appears and vhen i tried to add some vehicle mod it cant compile mod
22:19 calcul0n well, 0.4.9 is very old, as nathan says you should update to latest version
22:20 dusko calcul0n: i have 0.4.15 but how to update
22:21 calcul0n ho, .15 is yesterday's version, it should be fine then :)
22:21 red-001 well depends what commit you are no
22:22 dusko red-001: it is linux mint rosa
22:22 dusko red-001: and i haven't any suggest to update anything
22:23 red-001 could run minetest --version?
22:23 red-001 well it only got released today
22:24 calcul0n yep, maybe try a dev build from here : https://code.launchpad.net/~minetestdevs​/+archive/ubuntu/daily-builds/+packages
22:24 dusko red-001: it is my version: http://dpaste.com/02S911Z
22:26 red-001 oh I forgot older builds didn't display the git hash
22:26 NathanS21 those errors shouldn't matter
22:27 NathanS21 and sorry, I got distracted by somebody else on Minetest
22:27 NathanS21 the stable builds ppa will probably updated in a few days
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22:28 dusko NathanS21: so i will got ppa by itself right
22:31 NathanS21 http://www.minetest.net/downloads/
22:31 NathanS21 there is a daily PPA and a stable PPA
22:37 dusko NathanS21: thanks a lot bro youre best :)
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23:18 Eiion JOIN
23:19 bigfoot547 It's ok, we all forget the "/" sometimes, Eiion.
23:19 bigfoot547 :)
23:19 Eiion sorry i am new to this irc client thing
23:20 Eiion JOIN
23:20 bigfoot547 Which client do you use?
23:20 Eiion i just connected here does hex chat work ?
23:21 Eiion like a little help would be nice :)
23:21 bigfoot547 I use hex chat right now!
23:21 bigfoot547 So, I see your messages, and so your client works!
23:22 Eiion again so sorry just new to a irc client
23:22 red-001 well it would be pretty amazing if freenodes own client didn't work on freenode lol
23:22 Eiion lol
23:23 Eiion alright i am getting it now more understanding
23:23 GreenDimond Why does everyone say that Kiwi doesnt work on minetest-dev? I can connect and chat just fine
23:24 red-001 eh you are not using kiwiirc
23:24 GreenDimond not atm no
23:25 red-001 then try using it
23:25 GreenDimondKiwi joined #minetest
23:25 GreenDimondKiwi Now I am
23:25 red-001 it works here
23:25 red-001 not in -dev
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23:26 Eiion_ceo ha this is cool
23:26 GreenDimond is inchra same as kiwi?
23:27 red-001 oh neat you got hexchat
23:27 bigfoot547 Me?
23:27 red-001 no Eiion_ceo
23:27 Eiion_ceo yeah this is so cool
23:29 bigfoot547 4I just remembered that hexchat allows Color codes!
23:29 GreenDimond Yep
23:29 bigfoot547 Ok, time to play with this on my own channel...
23:29 Eiion_ceo I decided to work on minetest issue where it bottlenecks with bad lag so I might look into the source code and try to help out this awesome community and see if I can fix this bottlenecking issue.
23:30 GreenDimond 3:D
23:30 red-001 well good luck
23:30 red-001 do note it's not an easy issue
23:30 GreenDimond 3Oh yeah I saw that forum post
23:30 Eiion_ceo yeah
23:30 Eiion_ceo i am not promising but i might be able to fix that issue
23:30 red-001 our main issue is that minetest is heavily single treaded
23:31 red-001 and doesn't use as much of the GPU as it could
23:31 Eiion_ceo yeah it needs more resources and all for multithreading solution.
23:31 Eiion_ceo but that is easyer said than done
23:31 GreenDimond 3btw red-001 i think I *can* connect and talk on -dev with Inchranet which is powered by Kiwi
23:32 Eiion_ceo this community is awesome thanks for letting me be part of this awesome community
23:32 red-001 GreenDimond, eh no?
23:32 GreenDimond 3alright let me try then
23:32 red-001 *!*@gateway/web/cgi-irc/* on Sat May 13 17:43:48 2017 by ShadowNinja!~owen@unaffiliated/shadowninja
23:33 red-001 the IRC server just silently drops your messages
23:33 Eiion_ceo got to go eat bye guys.
23:33 red-001 bye
23:33 bigfoot547 How do you even get your address thing to be ~name@unaffiliated/name?
23:33 bigfoot547 Bye
23:33 red-001 bigfoot547, get a cloak
23:33 red-001 ask a freenode OP
23:34 red-001 or just ask on #freenode and wait
23:34 GreenDimond 3how does one set a leave message?
23:34 bigfoot547 Type /quit [reason]
23:34 GreenDimond will it give that reason every time?
23:34 bigfoot547 No.
23:34 GreenDimond so how do I _set_ it
23:34 red-001 check your client config
23:35 bigfoot547 You can configure hexchat to set a message every time though
23:35 red-001 how am I suppose to know lol
23:35 GreenDimond oh. duh.
23:35 NathanS21 settings, preferences, chatting, general
23:36 NathanS21 in Hexchat, no idea about anything else.
23:36 GreenDimond alright. here goes!
23:36 GreenDimond joined #minetest
23:36 NathanS21 GreenDimond has quit (Quit:  ͡° ͜ʖ ͡
23:36 NathanS21 oh, I missed half the eye
23:37 NathanS21 copy did weird things there, but I think it worked. :)
23:37 GreenDimond no it just didnt put it
23:37 GreenDimond I checked the logs
23:37 red-001 ( ͡° ͜ʖ ͡°)
23:37 red-001 ( ͡° ͜ʖ ͡)
23:38 GreenDimond Doesn't work well
23:39 GreenDimond alright lets see if this works
23:39 GreenDimond left #minetest
23:40 GreenDimond joined #minetest
23:40 ThomasMonroe GreenDimond has quit (Quit:  ͡° ͜ʖ ͡°)
23:40 GreenDimond joined #minetest
23:40 ThomasMonroe works fine for me
23:41 ThomasMonroe hey GreenDiamond werent you on Switchboard yesterday?
23:41 GreenDimond Probably
23:41 bigfoot547 joined #minetest
23:41 GreenDimond >:/
23:41 ThomasMonroe you should try MM-Survival sometime, but after it gets reset ofc
23:41 GreenDimond it was supposed to show ¯\_(ツ)_/¯
23:42 GreenDimond joined #minetest
23:43 GreenDimond it doesnt show my leave messages on the logs
23:43 GreenDimond left #minetest
23:43 GreenDimond joined #minetest
23:45 bigfoot547 Thanks for telling me red-001. Now I have an invisibility cloak... 0You don't see me!
23:46 GreenDimond I can see that
23:46 GreenDimond Its light grey
23:46 bigfoot547 In hexchat with the standard theme, it is somewhat hard to see
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