Time Nick Message 01:36 kaiser hi! 01:37 bigfoot547 Hello kaiser 01:37 kaiser just installed minetest 01:37 kaiser cant seem to get it running though 01:37 bigfoot547 What's wrong? 01:37 kaiser when i try to run it, i get 01:37 kaiser /usr/local/bin/minetest: Undefined symbol "stat" 01:38 bigfoot547 What version are you running? 01:38 kaiser err not sure 01:38 kaiser just downloaded it 01:38 kaiser from the repo 01:38 bigfoot547 hmmm from the git repo? 01:39 kaiser wait 01:39 kaiser got it 01:39 kaiser Minetest 0.4.15 (BSD) 01:39 kaiser Build info: VER=0.4.15 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/local/share/minetest" 01:39 kaiser thats my output from "minetest --version" 01:39 nore are you using BSD? 01:39 kaiser yes 01:39 nore hmmmm 01:39 nore did you compile from source? 01:40 kaiser no 01:40 kaiser installed the binary 01:40 nore okay 01:40 kaiser should i try compiling? 01:40 bigfoot547 Maybe 01:40 nore I guess you somehow got a binary that isn't compatible with your system 01:40 kaiser ah, ill try compiling it then 01:40 nore if you compile from source, you may have errors, but I'm quite positive you won't have this one :) 01:41 bigfoot547 http://dev.minetest.net/Compiling_Minetest 01:42 kaiser bigfoot547: in freebsd its all the same, "make install" or "make install clean" 01:42 kaiser clean if you dont want the source afterwards 01:42 bigfoot547 I never use make install, I don't want to mess things up 01:42 kaiser what do you use then? 01:42 kaiser and how would the mess things up 01:43 bigfoot547 I just use the binary in place. 01:43 kaiser i thought we were talking about compiling minetest 01:43 kaiser what i said was in response to the link you posted 01:43 bigfoot547 I know, my compiled binary. 01:44 kaiser so you just installed the binary too, right? 01:45 bigfoot547 No, maybe executable is the better word. 01:45 kaiser so you DID compile it? 01:45 kaiser with what? 01:45 bigfoot547 cd into the minetest dir that you downloaded. 01:46 kaiser then "make" 01:46 kaiser ./configure 01:46 kaiser make 01:46 kaiser make install 01:46 kaiser is the procedure on non bsd machines i believe 01:46 bigfoot547 No, cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 01:46 kaiser ah cmake 01:47 bigfoot547 Also, don't forget to install dependancies: apt-get install build-essential cmake git libirrlicht-dev libbz2-dev libgettextpo-dev libfreetype6-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libhiredis-dev libcurl3-dev 01:47 bigfoot547 Replace apt-get with your package manager of choice. 01:47 kaiser well im using ports right 01:47 kaiser so it will do that for me, its in the makefile 01:48 bigfoot547 Ok, assuming you have all the dependancies... 01:48 kaiser also apt-get is for debian and ubuntu based linux systems 01:48 bigfoot547 Wait, how many cores do you have? 01:48 kaiser 2 cores, 4 threads 01:48 kaiser fuck i forgot my -j 01:49 bigfoot547 Just ^C. The .o's are still there. 01:49 kaiser it isnt compiling yet 01:49 kaiser its fetching 01:49 bigfoot547 Wait, fetching what? 01:49 kaiser well, minetest and its dependancies 01:50 bigfoot547 Oh. 01:50 kaiser im using bsd ports 01:50 kaiser with the ports tree 01:50 kaiser i have a catalogue of all the software, but non of the source is downloaded 01:50 kaiser therefore make will fetch me the code first 01:51 bigfoot547 Yes, apt-get is somewhat the same. 01:51 kaiser apt-get installs binaries 01:51 kaiser a fair comparison would be pkg to apt-get 01:52 kaiser unless you mean about apt-cache 01:53 bigfoot547 Yes, that makes more sense, thanks 02:12 bigfoot547 Has it compiled kaiser? 02:15 wilkgr Impatient? ;P 02:16 bigfoot547 Impatient? Nooo, on my quad-core, it takes 2 or 3 minutes. 07:28 red-001 kaiser, you can either build a RUN_IN_PLACE build or install minetest with make install 08:44 yusf[m] Hi all. Are there any MT API autocomplete support for any IDE or similar in existence? 08:48 red-001 I think someone made one for some lua-based IDE 08:48 red-001 should be in the minetest-related projects subforum 08:49 red-001 but it could be quite outdated 08:50 Calinou yusf[m]: not that I know of 08:50 Calinou red-001: I saw that, but it's very outdated by now, and it was a custom-made IDE so it was limited 08:53 yusf[m] Calinou, red-001: I wonder how hard it would be to build autocomplete for Atom or something else that's actually used by people. Then the second step would be to maintain it… 08:54 Calinou a list of all functions would need to be extracted, also Visual Studio Code > Atom in my experience :P 08:54 Calinou (it's much faster) 08:55 yusf[m] Even on not Windows? 08:57 yusf[m] Yes I wonder if one could automate the extraction of the functions. But it would probably be a hit and miss because lua_api.txt is not written very precise… 08:58 Calinou yes, it's faster on all OSes 08:58 Calinou there's enough add-ons for daily use now, too 09:00 yusf[m] On Atom I get this from only having it mentioned in the file I'm currently working on http://i.imgur.com/fuWAU4j.png 09:02 Calinou yusf[m]: yes, most editors can perform autocomplete based on other functions in opened files 09:05 yusf[m] Calinou: I'm still in the stone-age of text editors… xD 09:05 yusf[m] I found how to create a "provider" with the Atom autocomplete provider API. So now it's "only" a matter of codifying lua_api.txt like so: https://github.com/atom/autocomplete-plus/wiki/Provider-API#suggestions 09:05 Calinou Atom is a bit.... dying, I've found 09:05 Calinou updates are still going on, but most people have moved on to VSCode, or JetBrains IDEs, or even Vim 09:05 yusf[m] But it's so pretty :D 09:06 Calinou I find VSCode prettier, honestly 09:06 Calinou and Atom, even though it had performance improvements recently, is still slow 09:06 yusf[m] Even web developers? Most ppl i know sit in Sublime still. 09:07 Calinou Sublime Text is also dying, it hardly gets any updates now 09:08 Calinou there's no point in paying for it when VSCode is free without any nag screens ;) 09:13 yusf[m] Calinou: Yes, it's fast on a Mac as well it seems. 09:15 yusf[m] Calinou: It seems that they call autocomplete IntelliSense. Any idea on how to provide the MT API to it? 09:15 Calinou no idea, but many add-ons have done that 09:19 yusf[m] Yeah, I found a WoW addon for VS Code, so I'm going to study it. https://github.com/Septh/vscode-wow-bundle 09:20 yusf[m] I think it would provide means to speed ut MT mod development immensely, don't you think? 09:24 Calinou yes, but the time spent writing such an add-on might not be worth it 09:24 Calinou it won't attract new modders, really 11:45 ulla hi 11:46 red-001 hi 11:46 ulla i have a little ask 11:47 ulla can i change whit command radius of commandblock? 11:47 ulla texample /tp @nearest[r=5] X Y Z 11:50 ulla t:-( 12:24 sfan5 ulla: nope that's not possible 12:25 yusf[m] Calinou: You're probably right. 12:27 Fixer waaat? 12:41 yusf[m] Is it possible to apply a texturepack to a subgame? (without replacing all files) 12:42 DS-minetest yusf[m]: why should someone do that? it would mean having the files multiple times 12:45 yusf[m] Maintenance. A subgame may consist of a lot of third-party mods. The easiest way to keep those fresh is to add them as git submodules. The same doesn't seem possible with texturepacks. 12:45 Calinou no, you can't apply a texture pack to a subgame 12:46 yusf[m] "it would mean having the files multiple times" Yes, but otherwise you have to break upstream constantly for every mod you have TP support for. 12:46 Calinou unfortunately, you can't even have subfolders in texture packs... 12:46 Calinou large texture packs can have 2,000+ files in a single folder 12:47 yusf[m] Subfolder support is written but not merged though, so there's hope for that. 12:48 yusf[m] I assume that automatically make a texture overwritable several times, since the same filename could exist in different folders. Which is awesome, because then we can stack texturepacks. :) 12:49 yusf[m] But there should really be TP support on a subgame level. Graphics is an important part of any game. Players would still be able to override that TP in the usual way. 12:54 yusf[m] :D https://github.com/minetest/minetest/pull/4468 13:53 ulla where are the radius of command block @nearest? 13:54 ulla what:-P 13:55 Fixer troll? 13:56 DS-minetest the radius is ~((30000*2)^2+(30000*2)^2)^0.5 13:56 DS-minetest !c ((30000*2)^2+(30000*2)^2)^0.5 13:56 MinetestBot TypeError: unsupported operand type(s) for ^: 'int' and 'float' 13:57 DS-minetest !c ((30000*2)^2+(30000*2)^2)^(1/2) 13:57 MinetestBot TypeError: unsupported operand type(s) for ^: 'int' and 'float' 13:57 DS-minetest !c math.sqrt((30000*2)^2+(30000*2)^2) 13:57 MinetestBot 0.0 13:57 DS-minetest umm 13:59 DS-minetest ~84853 13:59 ulla lol 13:59 ulla tty 14:00 DS-minetest perhaps it's limited, idk 14:00 DS-minetest at least @random is limited afaik 14:01 * cheapie looks 14:01 cheapie Nope, none of them appear to be limited at all. 14:02 cheapie https://github.com/minetest-mods/mesecons/blob/master/mesecons_commandblock/init.lua#L110-L128 14:04 ulla sorry my ask is @nearest radius @ or better if i place cblock the player distance of action @nearest is 1 or 2 or 3 or 4 or.... block distance? 14:05 ulla tis settable in commandline [r=1] 14:06 ulla example /teleport @nearest[r=5] X Y Z 14:08 cheapie At the moment, it's not possible to do that. You are welcome, of course, to submit an issue or PR against mesecons for it. 14:09 ulla ok ty for answer i propose in mesecon forum jeja 14:09 cheapie That works too. 14:10 ulla i have make build battle all with mesecon and digiline 14:10 ulla but i need this command for some function 16:51 bigfoot547 Hello! 16:52 red-001 hi 18:09 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Add more files and file types to `.gitignore` (#5859) 13ed82150 https://git.io/vHBQx (152017-05-31T18:08:13Z) 18:09 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Nametag: remove colour codes before calculating alignment. (#5862) 136444963 https://git.io/vHBQh (152017-05-31T18:07:33Z) 18:12 bigfoot547 Yay! Now I should update my rank mod... 18:14 red-001 yeah you should 18:14 * red-001 was using the rank mod to test this and it was confusing 18:18 red-001 note that will break it for old clients 18:18 bigfoot547 Yes, the nametag will be out of alignment. 19:22 WuShongie So I installed linux recently 19:59 AntumD-mobile Does the core have a method for changing & entities definition? For example, if I wanted to add more drops to a mob. 19:59 AntumD-mobile *changing AN entities... 20:00 AntumD-mobile *an entity's... ;p 20:17 Pannutti Hello 20:18 Pannutti When I move the camera on mt it snaps. Can it be caused by the mouse? 20:18 Pannutti it lags* 20:24 sfan5 usually not 20:24 Pannutti So by what? 20:48 Fixer mac user? 22:16 Wuzzy Forum quote of the day: “I agree, it is a very nice and neutral article. I haven't been able to understand a single thing, though.” 22:29 noah_ I'm having trouble finding the /bin folder on the linux version 22:32 red-001 noah_, I assume you installed it from the repo? 22:33 red-001 package repo* 22:33 noah_ Yeah 22:35 red-001 what do you mean the location for anyway? 22:36 red-001 it depends on the distro iirc 22:39 noah_ Just trying to host a server 22:39 noah_ the wiki is telling me i need the bin folder and stuff 22:40 noah_ can only find .minetest 22:40 noah_ and theres not much there 22:41 red-001 just run minetest 22:41 red-001 if you need minetestserver 22:41 red-001 use "minetest --server" 22:42 red-001 what does "minetest --version" output? 22:43 noah_ well shit 22:43 noah_ that was easy 22:43 noah_ thanks 22:44 red-001 np 22:44 kaiser_ 22:45 red-001 huh you got a cloak? 22:45 kaiser yes 22:46 kaiser im a long time freenode user