Minetest logo

IRC log for #minetest, 2017-05-24

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:02 slemonide joined #minetest
00:05 bigfoot547 joined #minetest
00:07 bigfoot547 !rainbow Yay! Rainbows!
00:07 MinetestBot 4Ya7y! 8Rai3nbows!6
00:23 wilkgr I just learnt that "racecar" is a palindrome
00:23 bigfoot547 Palindrome is not a palindrome!
00:23 Tmanyo joined #minetest
00:24 bigfoot547 😲
00:26 deinoguy1 rainbows?
00:26 bigfoot547 Yeah, type !rainbow, then your text,
00:27 deinoguy1 !rainbow Awesome.
00:27 MinetestBot 4Aw7es8om3e.
00:36 Emperor_Genshin joined #minetest
00:38 XtremeHacker joined #minetest
00:40 XtremeHacker Anyone know where MT installs to when you compile it?
00:44 XtremeHacker joined #minetest
00:44 bigfoot547 No idea. I just don't run sudo make install
00:45 bigfoot547 What's up with the 0.5.0-dev tag?
00:46 bigfoot547 Has 0.5.0 already happened?
00:47 bigfoot547 No, there have been 2,258 commits since this tag...
00:47 bigfoot547 Here's a link: https://github.com/minetest/mi​netest/releases/tag/0.5.0-dev
00:48 bigfoot547 Also, Are we ever going to have a minetest 1.0?
00:51 rubenwardy that branch isn't used
00:51 rubenwardy 0.5 is either going to be the next release, or the one after
00:52 rubenwardy however it's probably the one after, as nerzhul wants the next to be 0.4.16 (it allows more time for breaking features for 0.5)
00:52 bigfoot547 Also, Are we ever going to have a 1.0?
00:53 rubenwardy no idea
00:53 VanessaE rubenwardy: well given how different 0.4.16 will be from 0.4.15 in terms of features, combined with the map version bump.....  I have to wonder if 0.5.0 wouldn't be a better idea.
00:53 rubenwardy makes sense
00:54 rubenwardy no reason why we couldn't go to 0.6.0 for more breaking change
00:54 rubenwardy +s
00:54 VanessaE indeed
00:57 bigfoot547 👍
00:57 bigfoot547 I don't know this unicode, it is a replacement char for me. Please be a thumbs-up
00:58 VanessaE http://emojipedia.org/thumbs-up-sign/
00:58 VanessaE it is.
00:59 bigfoot547 Good. I used character map.
00:59 VanessaE neither my browser nor hexchat display it though
01:00 VanessaE my fonts are probably out-of-date.
01:01 bigfoot547 Me to
01:01 Voltz lol when in clash of clans and you have 10 elixir collectors being raged
01:03 bigfoot547 I clicked over here and suddeenly died in happy wheels
01:35 lumidify_ joined #minetest
02:42 Fritigern joined #minetest
02:58 Freejack joined #minetest
03:20 Elench joined #minetest
04:27 est31 joined #minetest
04:35 Elench joined #minetest
04:54 kimitux joined #minetest
05:02 SmugLeaf joined #minetest
05:05 AlexYst joined #minetest
05:24 Raven262 joined #minetest
05:25 Iosif joined #minetest
05:28 Pie-jacker875 joined #minetest
05:44 MinetestBot [git] paramat -> minetest/minetest: Minimal: Add river water nodes (#5809) 649f641 https://git.io/vHmtV (2017-05-24T05:43:17Z)
05:47 MinetestBot [git] rubenwardy -> minetest/minetest: Add formspec escaping to subgame list in create world dialog (#5808) e8fb1f7 https://git.io/vHmtX (2017-05-24T05:45:23Z)
06:22 MinetestBot [git] paramat -> minetest/minetest_game: Settings: Use new settings object eec1c5a https://git.io/vHmmR (2017-05-24T06:18:26Z)
06:23 slemonide joined #minetest
06:23 CWz joined #minetest
06:25 slemonide joined #minetest
06:26 CWz joined #minetest
06:57 MinetestBot [git] nerzhul -> minetest/minetest: Revert 1469424 and fix wrong char position when doing mouse selection… 099624a https://git.io/vHm3v (2017-05-24T06:56:40Z)
06:57 Hawk777 joined #minetest
07:02 kimi69 joined #minetest
07:08 Elench joined #minetest
07:17 Yst joined #minetest
07:33 wilkgr joined #minetest
07:33 Jordach joined #minetest
07:43 Hawk777 joined #minetest
08:18 YuGiOhJCJ joined #minetest
08:28 Elench What's the best mod that supports pooping?
08:46 AlexYst joined #minetest
09:23 Markow joined #minetest
09:36 aheinecke joined #minetest
09:40 zyabin101 joined #minetest
09:40 zyabin101 a'i
09:42 zyabin101 hmm, a bug(?) in 0.4.15 stable allows me to fall off the block :/
09:43 Markow 👋 Good morning (almost afternoon) 👋 !
09:43 zyabin101 @Markow 13:43 *here*
09:44 Markow Must be more east of me ... Russia?
09:44 zyabin101 aye
09:44 Markow ;)
09:45 zyabin101 Time to make some textures!
09:48 Voltz left #minetest
10:13 CWz joined #minetest
10:23 Fixer joined #minetest
10:36 minetest joined #minetest
10:45 zyabin101 o_o
10:56 Pie-jacker875 joined #minetest
11:04 Pie-jacker875 joined #minetest
11:45 ThomasMonroe joined #minetest
11:55 zyabin101 The Feature Freeze of 2017 has happened, what do I need to know?
11:55 Tux[Qyou] joined #minetest
11:56 sfan5 read the commit log ;)
12:05 Out`Of`Control what commit?
12:12 Elench joined #minetest
12:18 nowhere_man joined #minetest
12:20 Fixer all of them!1
12:21 Fixer Out`Of`Control: https://github.com/minetes​t/minetest/commits/master
12:24 DS-minetest joined #minetest
12:34 Fixer current rough changelog: https://pastebin.com/raw/MNuNsFX4
12:36 Fixer will reupdate
12:36 red-001 that looks like a list of commits
12:37 Fixer yep
12:37 DS-minetest +
12:40 Fixer here is corrected list: https://pastebin.com/raw/maTFqmKh
12:42 DS-minetest i wouldn't mix the game changes and core changes together
12:43 Fixer DS-minetest: they are not
12:45 DS-minetest oops, true, sry >_<
12:46 ThomasMonroe hi DS
12:47 DS-minetest hi ThomasMonroe
12:47 DS-minetest oh, and
12:47 DS-minetest hi MinetestBot
12:47 MinetestBot Hi DS-minetest
12:53 zyabin101 hey MinetestBot
12:53 MinetestBot Hello zyabin101
12:53 zyabin101 hey MinetestBot?
12:53 * zyabin101 records
12:59 Weedy joined #minetest
13:00 zyabin101 ^ Kludges wont work!
13:01 zyabin101 Now: how do I assign cobblestone as stone in the mapgen?
13:02 zyabin101 Next, how do I make a default for any mapgen node that is *not* liquid?
13:03 octacian joined #minetest
13:11 Cerise joined #minetest
13:11 Cerise joined #minetest
13:16 Allonphone joined #minetest
13:20 Sokomine joined #minetest
13:22 Pie-jacker875 joined #minetest
13:23 nyuszika7h joined #minetest
13:26 Allonphone joined #minetest
13:36 zyabin101 joined #minetest
13:38 Allonphone joined #minetest
13:45 moala left #minetest
13:57 yusf[m] I don't understand CSM. Can they be distributed by a server, still?
13:58 VanessaE right now CSM is strictly for local mods that can run while you're on a server
13:58 VanessaE the server still runs all the actual mods
13:59 Tuxedo[Qyou] joined #minetest
13:59 VanessaE CSM is roughly equivalent to a local browser add-on such as Fast Dial or Privacy Badger
14:00 yusf[m] So even if say the minimap can now be controlled in more ways be means of CSM, mods and subgames on server have no use of that then?
14:00 VanessaE where as regular mods are more like a plugin for the web server, or say server-side Java applets
14:00 VanessaE subgames on the server are supposed to be able to disable the minimap, I THINK, but I don't know otherwise
14:01 VanessaE for now, just think of CSM as being able to tweak the specific behavior of your client, without having any real effect on the server.
14:02 zyabin101 joined #minetest
14:02 yusf[m] I see, that sounds useful for some. But isn't the idea to be able to offload server processing to the client-side, long-term?
14:02 VanessaE at some point in the future, the server will be able to send CSM code and execute it on your client, similar to Javascript on your web browser
14:02 yusf[m] Yes, servers may disable them but can't otherwise control its modes, zoom and style.
14:03 VanessaE I don't know what the situation will be as far as "load sharing"
14:04 yusf[m] That is great, can't wait! As long as one can control the whole experience from the server, be it partly by CSM, I'm happy.
14:05 yusf[m] In more than a few GH issues lives the sentiment that "let's wait until we can do this in CSM", while very little is known of a CSM roadmap/rollout plan.
14:05 zyabin101_ joined #minetest
14:07 VanessaE that's because CSM is still experimental :)
14:08 zyabin101_ I just realised that I had not ghosted ^
14:09 zyabin101 How can I set cobblestone as the mapgen default for nodes that are not liquid?
14:09 * red-001 might have to remove CSM from the list of words to high light
14:09 VanessaE no idea
14:09 zyabin101 okay...
14:10 zyabin101 How do I set it to generate with the mapgen?
14:10 VanessaE no idea on that either :)
14:11 cheapie zyabin101: Here's a simple Lua mapgen, if it helps: https://github.com/cheapie/fl​atperiod/blob/master/init.lua
14:14 yusf[m] VanessaE: Thank you for the clarifications on CSM. :)
14:16 twoelk joined #minetest
14:17 VanessaE don't quote me, yusf[m]  :)
14:17 VanessaE I might be 100% wrong :)
14:24 yusf[m] I promise :D
14:32 nowhere_man joined #minetest
14:33 zyabin101 Which `mapgen_` aliases do exist?
14:33 zyabin101 lua_api.txt doesn't seem to say.
14:33 rubenwardy games/minetest_game/mods/default/mapgen.lua
14:33 rubenwardy this should be better documented though
14:41 Elench joined #minetest
14:44 Dargod joined #minetest
14:47 zyabin101 Fun fact: when you omit a wieldhand, the "dumb wieldhand" molds to the shape of the item.
14:48 zyabin101 When starting out, it is a small voxel.
14:48 zyabin101 I give the player a cobblestone node, place it.
14:49 zyabin101 As a result, the wieldhand becomes the size of a node XD
14:54 An0n3m0us joined #minetest
14:54 An0n3m0us joined #minetest
15:26 nowhere_man joined #minetest
15:28 Pie-jacker875 joined #minetest
15:36 dgeary2 joined #minetest
15:38 ThomasMonroe joined #minetest
15:45 Pie-jacker875 joined #minetest
15:47 dax joined #minetest
15:55 est31 left #minetest
16:04 Taose joined #minetest
16:11 FreeFull joined #minetest
16:11 JDCodeIt joined #minetest
16:19 Grandolf joined #minetest
16:24 IhrFussel joined #minetest
16:37 aheinecke joined #minetest
16:43 grumble2 joined #minetest
16:52 Pixalou joined #minetest
16:59 slemonide joined #minetest
17:11 CWz_ joined #minetest
17:14 MarioBranco joined #minetest
17:23 ensonic joined #minetest
17:25 jukkak joined #minetest
17:30 Krock joined #minetest
17:30 Krock joined #minetest
17:37 Telesight joined #minetest
17:37 rafalcpp joined #minetest
17:40 cheapie joined #minetest
17:41 fwhcat joined #minetest
17:43 ispn joined #minetest
18:07 fwhcat_ joined #minetest
18:10 MarioBranco joined #minetest
18:13 behalebabo joined #minetest
18:14 Allonphone joined #minetest
18:15 An0n3m0us joined #minetest
18:15 An0n3m0us joined #minetest
18:16 An0n3m0us Can any1 point me out to the HOMETOWN irc?
18:17 Allonphone joined #minetest
18:22 Allonphone joined #minetest
18:23 passant joined #minetest
18:48 An0n3m0us joined #minetest
18:48 An0n3m0us Anyone know what channel HOMETOWN is on?
18:49 rom1504 the third one
18:50 Krock I believe (s)he would like to know the IRC channel name
18:51 rom1504 I believe so too
18:51 Krock no explicit channel found on inchranet
18:53 An0n3m0us third one?
18:53 An0n3m0us like #minetest for here, what is HOMETOME channel
18:56 rubenwardy /irc_channel ?
18:56 rubenwardy there's a command to find out
18:56 rubenwardy also, it's likely to be on irc.inchra.net
18:57 An0n3m0us ok, when I go to there, how do I find it?
18:58 rom1504 An0n3m0us: count to three
18:59 An0n3m0us ?
19:00 rom1504 one two three, you left
19:00 rom1504 anyway
19:01 rom1504 clearly there's no irc chan for it
19:01 Krock An0n3m0us, asked a player from the server on IRC here.. let's see if he knows more
19:01 rom1504 https://forum.minetest.net/vi​ewtopic.php?f=10&amp;t=16699 no mention here, no mention on google, no chan with hometown in the description in /list of irc.inchra.net
19:01 Krock rom1504, one two three you're fired
19:02 Krock as in: real fire
19:02 An0n3m0us ok thx guys. bye 5 now
19:02 rom1504 here we go
19:02 rom1504 your fire worked Krock
19:02 Krock wrong person
19:02 rom1504 :D
19:10 Pie-jacker875 joined #minetest
19:11 swift110 joined #minetest
19:37 Fixer_ joined #minetest
19:37 AntumDeluge I am having a problem getting inventory_plus mod to work again on my local server: https://s6.postimg.org/s027af5pd​/screenshot_20170523_170320.png
19:38 AntumDeluge I had uninstalled it to try out sfinv mod, then re-installed. But I can't get it to work again. I only get basic inventory.
19:38 AntumDeluge Forum post here: https://forum.minetest.net/viewtopic.php?t=17681
19:39 pozzoni joined #minetest
19:39 behaleba- joined #minetest
19:57 swift110 hey
19:58 Krock AntumDeluge, do you use the most recent version of the armor mod?
19:59 Krock since it's the mod that produces such an inventory
20:00 AntumDeluge Using stable version of 3d_armor: 0.4.9 (793c748 Git)
20:01 AntumDeluge I removed 3d_armor_sfinv & 3d_armor_ui mods.
20:03 AntumDeluge Oh, I think I just figured out what is going on....
20:03 Krock hmm?
20:04 AntumDeluge inventory_plus is not loading because 'creative' mod is not being recognized/loaded.
20:05 Krock ah, there we go
20:05 AntumDeluge I'll try to fix that & see if 'inventory_plus' starts working.
20:06 Krock well, the current creative mod uses sfinv too, so the best way to solve this would be to use a previous version of it
20:15 AntumDeluge Yep, that is exactly the problem. There is a circle of dependencies: inventory_plus -> creative -> sfinv
20:15 AntumDeluge So, I think you are right. I need to downgrade 'creative'.
20:19 Krock https://github.com/minetest/minetest_​game/blob/022d22cecaa902827cbf05ca70e​63ad342b51acf/mods/creative/init.lua
20:19 Krock pretty much only overwriting your init.lua with this old one
20:20 Krock but it won't support automatic item colorization
20:20 Krock because that feature was added later
20:30 behalebabo joined #minetest
20:38 AntumDeluge I downgraded all mods from 'minetest_game' to stable version (0.4.15) & that alone seems to have fixed the problem.
20:38 AntumDeluge Didn't have to remove 'sfinv' nor edit 'creative'.
20:41 AntumDeluge I'm satisfied with this solution for now, though I don't know what other artifacts might arise from it. Thank you Krock.
20:45 DS-minetest joined #minetest
20:55 slemonide joined #minetest
21:05 rubenwardy AntumDeluge, 3d_armor supports sfinv
21:06 AntumDeluge Yes, I am aware rubenwardy. But I have other mods installed that do not support 'sfinv'. That is why, for now, I want to stick with 'inventory_plus'.
21:06 rubenwardy what mods, btw?
21:07 slemonide1 joined #minetest
21:07 AntumDeluge 'bags' by cornernote is one. I'll have to look over which others. I believe they were also by cornernote, who is also the author of 'inventory_plus'.
21:26 Allonphone joined #minetest
21:26 AntumDeluge 'home_gui' & 'bookmarks_gui' (both by cornernote) are the others that depend on 'inventory_plus'.
21:27 AntumDeluge From what I understand, the 'sfinv_buttons' mod should allow compatibility between these mods & 'sfinv', but I haven't figured it out yet.
21:34 swift110 joined #minetest
21:36 Taoki joined #minetest
21:39 turt2live joined #minetest
21:41 Tux[Qyou] joined #minetest
21:43 DS-minetest joined #minetest
21:52 turt2live left #minetest
21:59 Allonphone joined #minetest
22:02 slemonide joined #minetest
22:05 Fritigern joined #minetest
22:07 Taoki joined #minetest
22:10 slemonide joined #minetest
22:12 MarioBranco joined #minetest
22:12 IhrFussel joined #minetest
22:12 Fixer joined #minetest
22:13 IhrFussel Is there no way to RESET the sky for players? Or am I missing something? Like what if I want to set a custom sky but later use the regular one again?
22:19 Allonphone joined #minetest
22:24 Calinou IhrFussel: you can set the default sky I think…
22:26 IhrFussel Calinou, I only found the bgtype and color/image parameters... Not sure where to write "default" or do I need to nil the sky maybe?
22:26 Calinou https://github.com/minetest/minetest/b​lob/master/doc/lua_api.txt#L3085-L3092
22:27 Calinou I think you want to set the "regular" type
22:27 Calinou you can set any bgcolor, it does not matter
22:29 IhrFussel Ok thanks for the link...so "regular" means "ignore any custom sky setting and display the default one again"? Awesome
22:30 Calinou I guess
22:34 wilkgr joined #minetest
22:58 Allonphone joined #minetest
23:00 Allonphone joined #minetest
23:08 AntumDeluge Is there an instruction manual/wiki page about 'mod.conf' files & all possible entries?
23:08 AntumDeluge Already looked at http://wiki.minetest.com/wiki/Mod.conf
23:10 Jousway joined #minetest
23:11 Fixer_ joined #minetest
23:25 wilkgr The web page at https://forum.minetest.net/posting.php?mo​de=edit&amp;f=55&amp;t=17680&amp;p=272213 might be temporarily down or it may have moved permanently to a new web address.
23:50 Tmanyo joined #minetest
23:56 twoelk|2 joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext